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== Playstyle == | == Playstyle == | ||
Zim is a puppet-zoner character who's name of the game is stage control. Using GIR and his artillery of bombs, Zim can be a menace onstage. Zim also has a lot of surprisingly early kill options, such as Back Throw and Strong Neutral Air, and his setup game is deadly, being able to confirm from his bombs into any of his kill moves. | |||
If you like controlling the tempo of the match, and having all the land to yourself, Zim is your leader! | |||
== Metagame == | == Metagame == | ||
Zim is ranked 11th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the A tier. This is a significant improvement over his 21st out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | Zim is ranked 11th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the A tier. This is a significant improvement over his 21st out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | ||
Zim's stage control is among the best in the game, with tools such as his Aerial Up Strong, his Down Special and GIR aiding him in controlling the pace of the match from any range. Zim also has a lot of control over GIR, being able to throw him and send him in multiple directions, which makes him a threat on any stage. Zim also has an arsenal of weapons that kill surprisingly early, such as his Back Throw and his Aerial Neutral Strong killing fairly early on small stages. Zim also has a very strong pressure game, demanding the opponent has a lot of patience if they want to counter his options. | |||
However, Zim does have some notable flaws. One of which is his weight: Zim is the lightest character in the game, (barring installs like Sugar Rush Garfield or Ghost Lucy) which makes him hilariously fragile if someone does get in on him. Zim also is much less threatening offstage: his recovery is very exploitable, and edgeguarding him isn't particularly difficult if GIR is not in play. This means Zim can flounder against rushdown characters or characters that can get in on his antics. | |||
Zim has historically been one of the more polarizing characters in the metagame. His tier placement has fluctuated from bottom tier all the way to top tier and back again, depending on the patch and opinions of the time. In recent times, however, he has become a much more favorable character, and is generally considered a high-tier character, with some even believing he may be even better than that. | |||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Stage Control:''' With his Aerial Up Strong, his Neutral Special, his Down Special, and GIR, Zim is an absolute menace to get in on. Trying to recklessly approach him will often result in an early death. | ||
* ''' | * '''GIR:''' Zim's robot servant is a dangerous puppet who can even manage to kill opponents on the ledge. | ||
* ''' | * '''Annoying:''' Zim's pressure can wear down impatient opponents very easily. | ||
|cons= | |cons= | ||
* ''' | * '''Exploitable Recovery:''' Zim's recovery is very linear and slow, so if he gets caught offstage, he's a sitting duck. | ||
* '''Made of Glass:''' Zim is the lightest [base] character in the game. If you do manage to get in on him, he can be taken out in fairly short time. | |||
* ''' | |||
}} | }} |
Revision as of 23:36, 21 February 2025
About
The Irken invader who plans on sowing DOOM on Earth!
Playstyle
Zim is a puppet-zoner character who's name of the game is stage control. Using GIR and his artillery of bombs, Zim can be a menace onstage. Zim also has a lot of surprisingly early kill options, such as Back Throw and Strong Neutral Air, and his setup game is deadly, being able to confirm from his bombs into any of his kill moves.
If you like controlling the tempo of the match, and having all the land to yourself, Zim is your leader!
Metagame
Zim is ranked 11th out of 29 on the current tier list, in the A tier. This is a significant improvement over his 21st out of 25 placement in the first Nickelodeon All-Star Brawl.
Zim's stage control is among the best in the game, with tools such as his Aerial Up Strong, his Down Special and GIR aiding him in controlling the pace of the match from any range. Zim also has a lot of control over GIR, being able to throw him and send him in multiple directions, which makes him a threat on any stage. Zim also has an arsenal of weapons that kill surprisingly early, such as his Back Throw and his Aerial Neutral Strong killing fairly early on small stages. Zim also has a very strong pressure game, demanding the opponent has a lot of patience if they want to counter his options.
However, Zim does have some notable flaws. One of which is his weight: Zim is the lightest character in the game, (barring installs like Sugar Rush Garfield or Ghost Lucy) which makes him hilariously fragile if someone does get in on him. Zim also is much less threatening offstage: his recovery is very exploitable, and edgeguarding him isn't particularly difficult if GIR is not in play. This means Zim can flounder against rushdown characters or characters that can get in on his antics.
Zim has historically been one of the more polarizing characters in the metagame. His tier placement has fluctuated from bottom tier all the way to top tier and back again, depending on the patch and opinions of the time. In recent times, however, he has become a much more favorable character, and is generally considered a high-tier character, with some even believing he may be even better than that.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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Costumes