Nickelodeon All-Star Brawl 2/Zim: Difference between revisions

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(Metagame Started)
(Playstyle + Pros and Cons + Metagame. Surprised I missed him the first time)
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== Playstyle ==
== Playstyle ==
PLACEHOLDER
Zim is a puppet-zoner character who's name of the game is stage control. Using GIR and his artillery of bombs, Zim can be a menace onstage. Zim also has a lot of surprisingly early kill options, such as Back Throw and Strong Neutral Air, and his setup game is deadly, being able to confirm from his bombs into any of his kill moves.
 
If you like controlling the tempo of the match, and having all the land to yourself, Zim is your leader!


== Metagame ==
== Metagame ==


Zim is ranked 11th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the A tier. This is a significant improvement over his 21st out of 25 placement in the first [[Nickelodeon All-Star Brawl]].
Zim is ranked 11th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the A tier. This is a significant improvement over his 21st out of 25 placement in the first [[Nickelodeon All-Star Brawl]].
Zim's stage control is among the best in the game, with tools such as his Aerial Up Strong, his Down Special and GIR aiding him in controlling the pace of the match from any range. Zim also has a lot of control over GIR, being able to throw him and send him in multiple directions, which makes him a threat on any stage. Zim also has an arsenal of weapons that kill surprisingly early, such as his Back Throw and his Aerial Neutral Strong killing fairly early on small stages. Zim also has a very strong pressure game, demanding the opponent has a lot of patience if they want to counter his options.
However, Zim does have some notable flaws. One of which is his weight: Zim is the lightest character in the game, (barring installs like Sugar Rush Garfield or Ghost Lucy) which makes him hilariously fragile if someone does get in on him. Zim also is much less threatening offstage: his recovery is very exploitable, and edgeguarding him isn't particularly difficult if GIR is not in play. This means Zim can flounder against rushdown characters or characters that can get in on his antics.
Zim has historically been one of the more polarizing characters in the metagame. His tier placement has fluctuated from bottom tier all the way to top tier and back again, depending on the patch and opinions of the time. In recent times, however, he has become a much more favorable character, and is generally considered a high-tier character, with some even believing he may be even better than that.


|content2=
|content2=
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{{ProConTable
{{ProConTable
|pros=
|pros=
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Stage Control:''' With his Aerial Up Strong, his Neutral Special, his Down Special, and GIR, Zim is an absolute menace to get in on. Trying to recklessly approach him will often result in an early death.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''GIR:''' Zim's robot servant is a dangerous puppet who can even manage to kill opponents on the ledge.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Annoying:''' Zim's pressure can wear down impatient opponents very easily.  
* '''PLACEHOLDER:''' PLACEHOLDER.


|cons=
|cons=
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Exploitable Recovery:''' Zim's recovery is very linear and slow, so if he gets caught offstage, he's a sitting duck.
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''Made of Glass:''' Zim is the lightest [base] character in the game. If you do manage to get in on him, he can be taken out in fairly short time.  
* '''PLACEHOLDER:''' PLACEHOLDER.
* '''PLACEHOLDER:''' PLACEHOLDER.


}}
}}

Revision as of 23:36, 21 February 2025

About

The Irken invader who plans on sowing DOOM on Earth!

Playstyle

Zim is a puppet-zoner character who's name of the game is stage control. Using GIR and his artillery of bombs, Zim can be a menace onstage. Zim also has a lot of surprisingly early kill options, such as Back Throw and Strong Neutral Air, and his setup game is deadly, being able to confirm from his bombs into any of his kill moves.

If you like controlling the tempo of the match, and having all the land to yourself, Zim is your leader!

Metagame

Zim is ranked 11th out of 29 on the current tier list, in the A tier. This is a significant improvement over his 21st out of 25 placement in the first Nickelodeon All-Star Brawl.

Zim's stage control is among the best in the game, with tools such as his Aerial Up Strong, his Down Special and GIR aiding him in controlling the pace of the match from any range. Zim also has a lot of control over GIR, being able to throw him and send him in multiple directions, which makes him a threat on any stage. Zim also has an arsenal of weapons that kill surprisingly early, such as his Back Throw and his Aerial Neutral Strong killing fairly early on small stages. Zim also has a very strong pressure game, demanding the opponent has a lot of patience if they want to counter his options.

However, Zim does have some notable flaws. One of which is his weight: Zim is the lightest character in the game, (barring installs like Sugar Rush Garfield or Ghost Lucy) which makes him hilariously fragile if someone does get in on him. Zim also is much less threatening offstage: his recovery is very exploitable, and edgeguarding him isn't particularly difficult if GIR is not in play. This means Zim can flounder against rushdown characters or characters that can get in on his antics.

Zim has historically been one of the more polarizing characters in the metagame. His tier placement has fluctuated from bottom tier all the way to top tier and back again, depending on the patch and opinions of the time. In recent times, however, he has become a much more favorable character, and is generally considered a high-tier character, with some even believing he may be even better than that.

NASB2 ZimStock.png Zim

NASB2 Zim Costume00.png
Franchise

Invader Zim

Home Stage

Irken Armada Invasion

Weight

0.8

Fall Speed

1.2

Gravity

1.4

Run Speed

1.05

Air Speed

1


Strengths Weaknesses
  • Stage Control: With his Aerial Up Strong, his Neutral Special, his Down Special, and GIR, Zim is an absolute menace to get in on. Trying to recklessly approach him will often result in an early death.
  • GIR: Zim's robot servant is a dangerous puppet who can even manage to kill opponents on the ledge.
  • Annoying: Zim's pressure can wear down impatient opponents very easily.
  • Exploitable Recovery: Zim's recovery is very linear and slow, so if he gets caught offstage, he's a sitting duck.
  • Made of Glass: Zim is the lightest [base] character in the game. If you do manage to get in on him, he can be taken out in fairly short time.

Moveset

Ground Light Attacks

Germ Exterminator
Light
NASB2 Zim LightNeutral-GermExterminator.png
"So... much... filth!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


PAK Attack
Forward+Light
NASB2 Zim LightForward-PakAttack.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Plunger of DOOM
Up+Light
NASB2 Zim LightUp-PlungerOfDoom.png
It's not just any plunger.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Plasma Swirl
Down+Light
NASB2 Zim LightDown-PlasmaSwirl.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Impending DOOM
Light (Running)
NASB2 Zim DashAttack-ImpendingDoom.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Light Attacks

Electric Circuit
Light (Airborne)
NASB2 Zim LightNeutralAir-ElectricCircuit.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Megabonk
Forward+Light (Airborne)
NASB2 Zim LightForwardAir-Megabonk.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Garden Gnome Carnage
Back+Light (Airborne)
NASB2 Zim LightBackAir-GardenGnomeCarnage.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Spike Trap
Up+Light (Airborne)
NASB2 Zim LightUpAir-SpikeTrap.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Doom Kick
Down+Light (Airborne)
NASB2 Zim LightDownAir-DoomKick.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Ground Strong Attacks

The Shocker
Strong
NASB2 Zim ChargeForward-TheShocker.png
"Next, I test your electrical conductivity."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Doom Laser
Up+Strong
NASB2 Zim ChargeUp-DoomLaser.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Guardian Gnome
Down+Strong
NASB2 Zim ChargeDown-GuardianGnome.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Strong Attacks

Laser Nova
Strong (Airborne)
NASB2 Zim ChargeForwardAir-LaserNova.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Planet Eraser
Up+Strong (Airborne)
NASB2 Zim ChargeUpAir-PlanetEraser.png
"Eh. Okay. Here ya go."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Stimting Smityness
Down+Strong (Airborne)
NASB2 Zim ChargeDownAir-StimtingSmityness.png
"Minimoose, get in on this mayhem!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Special Attacks

Pew Pew!
Special
NASB2 Zim SpecialNeutral-PewPew.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Zim uses his frontal PAK legs to shoot lasers diagonally downwards.
  • DESCRIPTION PLACEHOLDER


GIR!
Forward+Special
NASB2 Zim SpecialForward-Gir.png
"GIR, reporting fo duty!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Zim sends out GIR, who attacks in coordination with Zim's actions.
  • DESCRIPTION PLACEHOLDER


ExpSlowsion
Down+Special
NASB2 Zim SpecialDown-Expslowsion.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Zim charges an explosion that can be thrown afterwards, dealing damage.
  • DESCRIPTION PLACEHOLDER


Rocket / Hover
Up+Special
NASB2 Zim SpecialUp-RocketHover.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Zim uses his PAK to propel himself upwards.
  • DESCRIPTION PLACEHOLDER



Grab/Throws

Grab
Grab
NASB2 Zim Grab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dash Grab
Grab (Running)
NASB2 Zim DashGrab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grab Pummel
Light (Grabbing)
NASB2 Zim Pummel.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Throw
Up (Grabbing)
NASB2 Zim UpThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Forward Throw
Forward (Grabbing)
NASB2 Zim ForwardThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Throw
Down (Grabbing)
NASB2 Zim DownThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Back Throw
Back (Grabbing)
NASB2 Zim BackThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Super

Super
Slime+Light
NASB2 Zim Super.png
"NYAH!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Taunts

Taunt
Taunt
NASB2 Zim TauntNeutral.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Taunt
Down+Taunt
NASB2 Zim TauntDown.png
"AHAHAHAHA!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Taunt
Up+Taunt
NASB2 Zim TauntUp.png
"Witness my victory!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER




Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Techniques

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Combos

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER



Matchups

+2
+1
0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png NASB2 Rocksteady Icon.png
1
2


Other Resources

  • PLACEHOLDER
  • PLACEHOLDER
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Videos

PLACEHOLDER




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