Line 160: | Line 160: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=14% | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=6-34 | ||
|Total Frames= | |Total Frames=42 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Patrick slams his belly while in the air. | ||
* | * The hitbox gets progressively smaller as active frames go by. | ||
* At frame 8 the hitbox turns sour, reducing the move's knockback and deals '''12% DAMAGE''' instead. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 178: | Line 179: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=18% | ||
|Startup= | |Startup=17 | ||
|Active= | |Active=18-31 | ||
|Total Frames= | |Total Frames=43 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Patrick charges up a powerful kick in the air. | ||
* | * At frame 20 the hitbox at the feet turns sour, reducing the move's knockback and deals '''8% DAMAGE''' instead. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 196: | Line 197: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=14% | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=9-16 | ||
|Total Frames= | |Total Frames=34 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Patrick throws a tantrum in the air. | ||
* | * Patrick has 2 set of hitboxes, one in front of him and another on his legs | ||
** The hitbox in front of him is the sour spot, deals '''3% DAMAGE''' with weak knockback. | |||
** The hitbox on his legs is the sweet spot, deals '''14% DAMAGE''' with kill potential. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 214: | Line 217: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=14% | ||
|Startup= | |Startup=12 | ||
|Active= | |Active=13-14 | ||
|Total Frames= | |Total Frames=38 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Patrick flips a table upwards. | ||
* | * At frame 13, Patrick creates a table projectile that travels in an arch trajectory. | ||
** Opponents hit by the projectile take '''7% DAMAGE'''. | |||
* During the active frames, there's a sweet spot above his head that deals '''14% DAMAGE''' with decent knockback. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 232: | Line 237: | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=12% | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=11-26 | ||
|Total Frames= | |Total Frames=41 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Patrick throws a low-kick on the air. | ||
* | * This move spikes opponents. | ||
* At frame 15 the hitbox turns sour, making the move send opponents hit upwards and deals '''8% DAMAGE''' instead. | |||
}} | }} | ||
}}<br> | }}<br> | ||
=== Ground Strong Attacks === | === Ground Strong Attacks === |
Revision as of 20:06, 29 January 2025
About
This silly sea star is SpongeBob's bestest friend.
Playstyle
Patrick, much like the first game, is a fairly traditional grappler. Except now he has a table!
Patrick's gameplan is fairly simple and easy to understand. He wants to get in, grab you, and take your stock. That doesn't mean he's useless from far away though: he has been granted a projectile in Aerial Up Light and can reflect projectiles (and even his opponent) with his lariat Neutral Special. He also retains his hugdriver attack, now being his Side Special, and also has a counter in Down Special. While he is most definitely not the fastest character in the game, Patrick has several ways to get in and do damage easily.
If you like playing up close and personal, or taking it slow, Patrick is your man!
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 2 | 3-5 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 9 | 10-18 | 32 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 7 | 8-19 | 27 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 6 | 7-10 | 26 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 8 | 9-24 | 35 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 5 | 6-34 | 42 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% | 17 | 18-31 | 43 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 8 | 9-16 | 34 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 12 | 13-14 | 38 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 10 | 11-26 | 41 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
+2 | |
+1 | |
0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 | |
2 |
Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER
Costumes