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|description= | |description= | ||
SpongeBob reaches slightly forward to grab his opponent. | |||
* | * Pretty average grab for the most part, although it is a very core part of SpongeBob's punish game due to its speed. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
SpongeBob tries to grab his opponent while running forward. | |||
* | * Nothing very notable about it, just a very solid dash grab. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
SpongeBob slaps his opponent with one hand. | |||
* | * Not a bad pummel, but usually its better to go straight for one of his throws. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_SpongeBob_UpThrow.png | |image= NASB2_SpongeBob_UpThrow.png | ||
|caption= | |caption= "And let's not forget the Turbo Drive!" | ||
|name= Up Throw | |name= Up Throw | ||
|input= Up (Grabbing) | |input= Up (Grabbing) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | SpongeBob throws his opponent on top of his hydrodynamic spatula as it spins. | ||
* | * Easily SpongeBob's best throw and a central part of his punish. | ||
* Can lead into chain grabs with either forward air or strong down air at earlier percents, or even kill confirms at later percents. | |||
* Opponents can either DI out which sends them up and forward, or DI out which sends them straight up. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_SpongeBob_ForwardThrow.png | |image= NASB2_SpongeBob_ForwardThrow.png | ||
|caption= | |caption= "Bowl O' Rama!" | ||
|name= Forward Throw | |name= Forward Throw | ||
|input= Forward (Grabbing) | |input= Forward (Grabbing) | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
SpongeBob throws his opponent like a bowling ball. | |||
* | * It is used most often to get opponents off stage and set up for an edge guard. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | SpongeBob slams his opponent with both arms | ||
* | * The most niche throw in SpongeBob's kit | ||
* Can possibly chain grab heavier characters, but it is very escapable. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
SpongeBob tosses his opponent behind him. | |||
* | * Has a similar utility to Forward Throw, just this time if you're facing backwards. | ||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 09:24, 4 November 2024
About
Everyone's favorite sea sponge is ready for the BEST. DAY. EVER!
Playstyle
For his second platform fighter outing, SpongeBob returns to his gameplan of being an all-rounder. He has several tools for any scenario, from his great ground normals and aerials to his special attacks. SpongeBob has all-around good tools and is a very good character to learn the game with.
If you like keeping it simple, or are new to the game, SpongeBob might be for you!
Strengths | Weaknesses |
---|---|
|
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 3 | 0-0 | 0 | -0 | |
SpongeBob applauds in front of him. Can be turned into a rapid jab after 2 button presses.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 5 | 5-9 | 28 | -15 | |
SpongeBob punches in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 5 | 5-13 | 26 | -15 | |
SpongeBob cheers with both hands raised in the air. Can be used as a juggle tool and combo starter.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5-9 | 27 | -15 | |
SpongeBob slams the ground with a pair of Anchor Arms.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 5 | 5-12 | 35 | -21 | |
SpongeBob slips and hits opponents in the way. Not a very remarkable attack.
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 8% | 5 | 5-13 | 34 | -3 | |
SpongeBob embraces the kid inside of him and strikes a pose.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% / 1% | 15 | 15-21 | 50 | +2 | |
SpongeBob does a big chop with his karate glove.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 7% | 6 | 6-15 | 30 | +0 | |
SpongeBob does the first step of the bubble blowing technique behind him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5-9 | 29 | -2 | |
SpongeBob does a flip kick above himself.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% / 4% | 11 | 11-16 | 42 | (+1) / (+0) | |
SpongeBob remembers Gary's lessons and pulls his shoelaces tight.
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% | 12 | 12-14 | 42 | -22 | |
SpongeBob swings his trusty jellyfish net in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 11 | 11-25 | 55 | -30 | |
SpongeBob raises his hand in the air to show off his imaaagination.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 7 | 7-28 | 45 | -25 | |
SpongeBob uses his bubble blowing technique, bringing him around town.
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 13 | 13-14 | 40 | -1 | |
SpongeBob swings his arm with his karate glove.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15-21 | -15 | -15 | |
SpongeBob absorbs the water around him, increasing his size.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 12% | 15 | 15-52 | 52 | -15 | |
SpongeBob uses his reef blower to bring him down to the ground.
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 10 | 10-189 | 43 | -27 | |
SpongeBob blows a bubble that damages opponents.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 10 | 10-35 | 60 | -45 | |
SpongeBob gets inside a fish bowl and moves forward horizontally, dealing damage.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 10 | 10-12 | 44 | (+3) -19 | |
SpongeBob uses a spatula to flip opponents in front of him, making them vulnerable to follow-up attack.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% / 1% / 5% | 5 | 5-32 | 62 | -103 | |
SpongeBob lunges himself upwards, hitting multiple times with his hydrodynamic spatula with port and starboard attachments.
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob reaches slightly forward to grab his opponent.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob tries to grab his opponent while running forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob slaps his opponent with one hand.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob throws his opponent on top of his hydrodynamic spatula as it spins.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob throws his opponent like a bowling ball.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob slams his opponent with both arms
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob tosses his opponent behind him.
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
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Techniques
Slime Dash Bowl
If you use Side Special right after doing a Slime Dash in any direction, the momentum from the Slime Dash will carry over into the Side Special. This can be used either as an alternative recovery option, or even help with combos and kill confirms.
Combos
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Matchups
+2 | |
+1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-2 | ![]() ![]() ![]() ![]() |
Other Resources
- PLACEHOLDER
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Videos
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