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[[File:Slime Dash Bowl Example Kill.mp4|thumb|An example of using Slime Dash Bowl as a tool for kill confirms. (DI set to random, Damage set to 105%)]] | [[File:Slime Dash Bowl Example Kill.mp4|thumb|An example of using Slime Dash Bowl as a tool for kill confirms. (DI set to random, Damage set to 105%)]] | ||
====Slime Dash Bowl==== | ====Slime Dash Bowl==== | ||
<div style="margin-bottom: | <div style="margin-bottom: 30em;"> | ||
If you use Side Special right after doing a Slime Dash in any direction, the momentum from the Slime Dash will carry over into the Side Special. This can be used either as an alternative recovery option, or even help with combos and kill confirms. | If you use Side Special right after doing a Slime Dash in any direction, the momentum from the Slime Dash will carry over into the Side Special. This can be used either as an alternative recovery option, or even help with combos and kill confirms. | ||
</div> | </div> |
Revision as of 11:44, 6 October 2024
About
Everyone's favorite sea sponge is ready for the BEST. DAY. EVER!
Playstyle
For his second platform fighter outing, SpongeBob returns to his gameplan of being an all-rounder. He has several tools for any scenario, from his great ground normals and aerials to his special attacks. SpongeBob has all-around good tools and is a very good character to learn the game with.
If you like keeping it simple, or are new to the game, SpongeBob might be for you!
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 3 | 0-0 | 0 | -0 | |
SpongeBob applauds in front of him. Can be turned into a rapid jab after 2 button presses.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 5 | 5-9 | 28 | -15 | |
SpongeBob punches in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 5 | 5-13 | 26 | -15 | |
SpongeBob cheers with both hands raised in the air. Can be used as a juggle tool and combo starter.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5-9 | 27 | -15 | |
SpongeBob slams the ground with a pair of Anchor Arms.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 5 | 5-12 | 35 | -21 | |
SpongeBob slips and hits opponents in the way. Not a very remarkable attack.
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 8% | 5 | 5-13 | 34 | -3 | |
SpongeBob embraces the kid inside of him and strikes a pose.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% / 1% | 15 | 15-21 | 50 | +2 | |
SpongeBob does a big chop with his karate glove.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 7% | 6 | 6-15 | 30 | +0 | |
SpongeBob does the first step of the bubble blowing technique behind him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5-9 | 29 | -2 | |
SpongeBob does a flip kick above himself.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% / 4% | 11 | 11-16 | 42 | (+1) / (+0) | |
SpongeBob remembers Gary's lessons and pulls his shoelaces tight.
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% | 12 | 12-14 | 42 | -22 | |
SpongeBob swings his trusty jellyfish net in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 11 | 11-25 | 55 | -30 | |
SpongeBob raises his hand in the air to show off his imaaagination.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 7 | 7-28 | 45 | -25 | |
SpongeBob uses his bubble blowing technique, bringing him around town.
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 13 | 13-14 | 40 | -1 | |
SpongeBob swings his arm with his karate glove.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15-21 | -15 | -15 | |
SpongeBob absorbs the water around him, increasing his size.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 12% | 15 | 15-52 | 52 | -15 | |
SpongeBob uses his reef blower to bring him down to the ground.
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 10 | 10-189 | 43 | -27 | |
SpongeBob blows a bubble that damages opponents.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 10 | 10-35 | 60 | -45 | |
SpongeBob gets inside a fish bowl and moves forward horizontally, dealing damage.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 10 | 10-12 | 44 | (+3) -19 | |
SpongeBob uses a spatula to flip opponents in front of him, making them vulnerable to follow-up attack.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% / 1% / 5% | 5 | 5-32 | 62 | -103 | |
SpongeBob lunges himself upwards, hitting multiple times with his hydrodynamic spatula with port and starboard attachments.
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
Slime Dash Bowl
If you use Side Special right after doing a Slime Dash in any direction, the momentum from the Slime Dash will carry over into the Side Special. This can be used either as an alternative recovery option, or even help with combos and kill confirms.
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
+2 | |
+1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-2 | ![]() ![]() ![]() ![]() |
Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER