Nickelodeon All-Star Brawl 2/Raphael: Difference between revisions

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(Updated weight stat to game version 1.12.)
(Updated weight to patch 1.13)
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| franchise = Teenage Mutant Ninja Turtles
| franchise = Teenage Mutant Ninja Turtles
| homestage =  
| homestage =  
| weight = 0.95
| weight = 0.91
| fallspeed = 1.3
| fallspeed = 1.3
| gravity = 1.4
| gravity = 1.4

Revision as of 18:57, 10 December 2024

About

The hothead in red.

Playstyle

Speed. I am speed.

Raphael is one of the fastest characters in the game, being only slightly upstaged by El Tigre in that regard. Unlike other speedy characters in the game though, Raphael plays more of a hit-and-run playstyle, using his Neutral Special to chip away at his opponent and then finishing them off with an aerial combo.

If being fast and furious is your style, Raph is your guy!

NASB2 RaphaelStock.png Raphael

NASB2 Raphael Costume00.png
Franchise

Teenage Mutant Ninja Turtles

Weight

0.91

Fall Speed

1.3

Gravity

1.4

Run Speed

1.4

Air Speed

1.1


Strengths Weaknesses
  • Speed: Raph's defining trait. He can move around faster than most other characters in the game. This lets him run away from his opponent without much trouble or barrel towards them with a quick aerial or Dash Attack.
  • Great aerials: Raph's Neutral and Forward Aerial are both great combo tools, and his Back Aerial is a surprisingly good kill move and is great as a shield pressure move. His Up Air Strong is also a great kill move.
  • Shuriken: Raph's Neutral Special is a great projectile that allows Raph to control a ton of the stage at any given time, and works fantastic as a combo tool.
  • Down Special: A kickflip that also doubles as a command grab. Great for use as a surprise attack or as a mixup tool.
  • Rare matchup: Raph is a rather uncommon character amongst the playerbase, so your opponent might not have a strong grasp on how to counter his gameplan.
  • Awkward combo routes: While a lot of combo routes in the game are more vertical and rely on up air chains, Raph tends to use Neutral and Forward Air more. This means his combo game can be a little bit odd to get used to at first.
  • Inconsistent multihits: Raph has a handful of multihit moves that the opponent has a tendency to fall out of.
  • Pummel oddity: For whatever reason, Raph can only pummel with the A button. If you like to pummel with the Grab button, this might be a minor but difficult adjustment.
  • Deceptive Up Special: Despite being tough to challenge due to the amount of hits it has, Up Special has less vertical distance than it seems, and can miss ledge a lot.
  • Unsafe on shield: Raph doesn't have that many safe moves on shield. Back Air, Forward Air, and Down Tilt are pretty much all he's got in that department.
  • Combo food: Raph is a pretty tall character for his speed and also falls pretty fast, which can make him combo food in some matchups.
  • Can't make too many mistakes: Raph's kit being fast also means he requires tight execution for a lot of his routes, and if he messes up too many times he will lose the match.

Moveset

Ground Light Attacks

Ninja Combo
Light
NASB2 Raphael LightNeutral-NinjaCombo.png
Damage Startup Active Frames Total Frames Safety
2% / 2% / 5% 4 / 5 / 6 4 / 5-6 / 6-8 23 / 31 / 36 -10 / -17 / -20

3 hit combo. Attack data values are set up as first hit / second hit / third hit.

  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Sai Barrage
Forward+Light
NASB2 Raphael LightForward-SaiBarrage.png
Damage Startup Active Frames Total Frames Safety
3% / 3% / 7% 6 / 5 / 5 6-7 / 5-6 / 5-6 24 / 26 / 35 -15 / -18 / -24

3 hit combo. Attack data values are set up as first hit / second hit / third hit.

  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Ninja Upwards Kick
Up+Light
NASB2 Raphael LightUp-NinjaUpwardsKick.png
Damage Startup Active Frames Total Frames Safety
11% 6 6-12 40 -25
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Thrust / Down Swipe
Down+Light
NASB2 Raphael LightDown-DownThrustDownSwipe.png
Damage Startup Active Frames Total Frames Safety
7% / 6% 7 / 6 7-8 / 6-15 21 / 35 -4 / -22

Move differs between tapping and holding the button. Attack data values are set up as Tap / Hold.

  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Cannonball
Light (Running)
NASB2 Raphael DashAttack-Cannonball.png
Damage Startup Active Frames Total Frames Safety
14% / 9% 7 7-23 39 -22 to -8
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Air Light Attacks

Sai Windmill
Light (Airborne)
NASB2 Raphael LightNeutralAir-SaiWindmill.png
Damage Startup Active Frames Total Frames Safety
4% / 8% 6 / 15 / 19 6-7 / 15-21 / 19-21 45 -6
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Turnaround Kick
Forward+Light (Airborne)
NASB2 Raphael LightForwardAir-TurnaroundKick.png
Damage Startup Active Frames Total Frames Safety
9% 5 5-7 27 -1
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Double Sai Stab
Back+Light (Airborne)
NASB2 Raphael LightBackAir-DoubleSaiStab.png
Damage Startup Active Frames Total Frames Safety
14% 10 10-12 36 +1
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Rotating Aerial Sai
Up+Light (Airborne)
NASB2 Raphael LightUpAir-RotatingAerialSai.png
Damage Startup Active Frames Total Frames Safety
8% / 6% 12 12-21 37 -9
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Kick Barrage
Down+Light (Airborne)
NASB2 Raphael LightDownAir-KickBarrage.png
Damage Startup Active Frames Total Frames Safety
3% / 3% / 3% / 5% 5 / 12 / 19 / 27 5-6 / 12-13 / 19 / 27 35 -6
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Ground Strong Attacks

Lock And Slash
Strong
NASB2 Raphael ChargeForward-LockAndSlash.png
Damage Startup Active Frames Total Frames Safety
1% / 10% 13 / 19 13-18 / 19-20 46 -19
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Spinning Sai Slashes
Up+Strong
NASB2 Raphael ChargeUp-SpinningSaiSlashes.png
Damage Startup Active Frames Total Frames Safety
1% / 1% / 10% 5 / 10 / 18 5-7 / 10-11 / 18 49 -13 / -19
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grounded Sai Slash
Down+Strong
NASB2 Raphael ChargeDown-GroundedSaiSlash.png
Damage Startup Active Frames Total Frames Safety
15% / 13% 13 / 20 13-15 / 19-22 42 -13 / -6
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Air Strong Attacks

Drop Kick
Strong (Airborne)
NASB2 Raphael ChargeForwardAir-DropKick.png
Damage Startup Active Frames Total Frames Safety
17% / 10% 14 14-22 54 -11
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Green Tornado
Up+Strong (Airborne)
NASB2 Raphael ChargeUpAir-GreenTornado.png
Damage Startup Active Frames Total Frames Safety
17% / 10% 10 10-41 82 -5
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Helmsplitter Kick
Down+Strong (Airborne)
NASB2 Raphael ChargeDownAir-HelmsplitterKick.png
Damage Startup Active Frames Total Frames Safety
18% / 12% 19 19-21 61 -4
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Special Attacks

Shuriken
Special
NASB2 Raphael SpecialNeutral-Shuriken.png
Damage Startup Active Frames Total Frames Safety
3% 14 14-28 40 -21 (Grounded) / -9 (Aerial)
  • Raphael throws a shuriken diagonally downwards.
  • DESCRIPTION PLACEHOLDER


Power Drill
Forward+Special
NASB2 Raphael SpecialForward-PowerDrill.png
Damage Startup Active Frames Total Frames Safety
3% (Multihits) / 4% (Finisher) 20 20-27 49 -21
  • Raphael lunges his whole body forwards while spinning, hitting opponents several times.
  • DESCRIPTION PLACEHOLDER


Turtle Flip
Down+Special
NASB2 Raphael SpecialDown-TurtleFlip.png
Damage Startup Active Frames Total Frames Safety
9% (Grab) / 11% (Strong hit of kick) / 9% (Weak hit of kick) 20 (Grab) / 6 (Kick) 18-36 (Grab) / 6-25 (Kick) 47 (Grab) / 33 (Kick) -7 (Strong hit of kick) / -10 (Weak hit of kick)
  • Raphael leaps forward.
  • If he touches an opponent, he grabs onto them and performs a flip kick.
  • Tip: press the Special button to execute a kick as he moves forwards.


Sai Spin Attack
Up+Special
NASB2 Raphael SpecialUp-SaiSpinAttack.png
Damage Startup Active Frames Total Frames Safety
1% / 3% / 6% 5 / 10 / 34 5-8 / 10-25 / 34-35 75 -127
  • Raphael launches himself upwards with his Sai out, finishing the attack with a strong kick!
  • DESCRIPTION PLACEHOLDER


Grab/Throws

Grab
Grab
NASB2 Raphael Grab.png
Damage Startup Active Frames Total Frames Safety
0% 6 6-7 35 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dash Grab
Grab (Running)
NASB2 Raphael DashGrab.png
Damage Startup Active Frames Total Frames Safety
0% 9 9-10 43 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grab Pummel
Light (Grabbing)
NASB2 Raphael Pummel.png
Damage Startup Active Frames Total Frames Safety
2% / 1% 3 - 20 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Throw
Up (Grabbing)
NASB2 Raphael UpThrow.png
Damage Startup Active Frames Total Frames Safety
6% 15 - 40 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Forward Throw
Forward (Grabbing)
NASB2 Raphael ForwardThrow.png
Damage Startup Active Frames Total Frames Safety
4% 11 - 31 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Throw
Down (Grabbing)
NASB2 Raphael DownThrow.png
Damage Startup Active Frames Total Frames Safety
3% (Per hit) 29 / 34 / 39 / 44 / 50 / 51 - 77 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Back Throw
Back (Grabbing)
NASB2 Raphael BackThrow.png
Damage Startup Active Frames Total Frames Safety
6% 27 - 50 -
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Super

Super
Slime+Light
NASB2 Raphael Super.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Taunts

Taunt
Taunt
NASB2 Raphael TauntNeutral.png
"Gimme a break!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Taunt
Down+Taunt
NASB2 Raphael TauntDown.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Taunt
Up+Taunt
NASB2 Raphael TauntUp.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER




Strategy

  • PLACEHOLDER
  • PLACEHOLDER
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Techniques

  • PLACEHOLDER
  • PLACEHOLDER
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Combos

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER



Matchups

+2
+1
0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png NASB2 Rocksteady Icon.png
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