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* | SpongeBob applauds in front of him. Can be turned into a rapid jab after 2 button presses. | ||
* | * SpongeBob's fastest grounded attack at frame 3. | ||
* Can be used as a combo starter up close. | |||
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* | SpongeBob punches in front of him. | ||
* | * Fast grounded attack, coming out on frame 5. | ||
* SpongeBob moves slightly forward, making it have good reach. | |||
* Solid poking tool on the ground and can even kill at late percents. | |||
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* | SpongeBob cheers with both hands raised in the air. Can be used as a juggle tool and combo starter. | ||
* | * Fast grounded attack, coming out on frame 5. | ||
* SpongeBob's arms have invincibility during the attack, making this a great anti-air tool. | |||
* SpongeBob starts the animation from the front of his body, making it so that it can hit anyone in front of him. | |||
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* | SpongeBob slams the ground with a pair of Anchor Arms. | ||
* | * Fast grounded attack, coming out on frame 5. | ||
* His anchor arms are disjointed, making it a solid poking tool, and can even anti-air. | |||
* Great move to start and continue combos. | |||
* Hitbox can go below the ledge, allowing him to set-up for edgeguards. | |||
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* | SpongeBob slips and hits opponents in the way. Not a very remarkable attack. | ||
* | * Fast grounded attack, coming out on frame 5. | ||
* Could kill opponents at higher percents. | |||
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* | SpongeBob embraces the kid inside of him and strikes a pose. | ||
* | * SpongeBob's fastest aerial at frame 4 and active for 9 frames. | ||
* Hitbox covers SpongeBob in a wide area around him. | |||
* Great aerial to start and extend combos. | |||
* Can be used defensively via shield dropping. | |||
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* | SpongeBob does a big chop with his karate glove. | ||
* | * Solid approach option due to it's safety on shield and big size. | ||
* A powerful spike towards the palm of his karate glove. | |||
* Often used in conjunction with Up Throw to set-up regrabs or start tech-chases. | |||
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* | SpongeBob does the first step of the bubble blowing technique behind him. | ||
* | * Fast aerial that starts at frame 6. | ||
* Combos into itself at low percentages and kill at higher percentages. | |||
* Solid aerial for edge guarding. | |||
* Good poking tool in the air to stuff both aerial and grounded approaches. | |||
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* | SpongeBob does a flip kick above himself. | ||
* | * Fast aerial that starts at frame 5. | ||
* Great tool for starting and extending combos into his other aerials or itself. | |||
* Compliments well with his up special to set-up into slime cancel confirms. | |||
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* | SpongeBob remembers Gary's lessons and pulls his shoelaces tight. | ||
* | * Despite the animation, the move is a powerful spike that can be used to end combos. | ||
* Late hit is a niche combo extender. | |||
* Compliments well with his side special to confirm into a spike. | |||
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Revision as of 03:45, 10 July 2024
About
Everyone's favorite sea sponge is ready for the BEST. DAY. EVER!
Playstyle
For his second platform fighter outing, SpongeBob returns to his gameplan of being an all-rounder. He has several tools for any scenario, from his great ground normals and aerials to his special attacks. SpongeBob has all-around good tools and is a very good character to learn the game with.
If you like keeping it simple, or are new to the game, SpongeBob might be for you!
Strengths | Weaknesses |
---|---|
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob applauds in front of him. Can be turned into a rapid jab after 2 button presses.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob punches in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob cheers with both hands raised in the air. Can be used as a juggle tool and combo starter.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob slams the ground with a pair of Anchor Arms.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob slips and hits opponents in the way. Not a very remarkable attack.
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob embraces the kid inside of him and strikes a pose.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob does a big chop with his karate glove.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob does the first step of the bubble blowing technique behind him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob does a flip kick above himself.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
SpongeBob remembers Gary's lessons and pulls his shoelaces tight.
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
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Matchups
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Other Resources
- PLACEHOLDER
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Videos
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