Nickelodeon All-Star Brawl 2/SpongeBob: Difference between revisions

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|description=  
|description=  
* DESCRIPTION PLACEHOLDER
SpongeBob applauds in front of him. Can be turned into a rapid jab after 2 button presses.
* DESCRIPTION PLACEHOLDER
* SpongeBob's fastest grounded attack at frame 3.
* Can be used as a combo starter up close.
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|Safety=-0
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* DESCRIPTION PLACEHOLDER
SpongeBob punches in front of him.
* DESCRIPTION PLACEHOLDER
* Fast grounded attack, coming out on frame 5.
* SpongeBob moves slightly forward, making it have good reach.
* Solid poking tool on the ground and can even kill at late percents.
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}}
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|description=  
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* DESCRIPTION PLACEHOLDER
SpongeBob cheers with both hands raised in the air. Can be used as a juggle tool and combo starter.
* DESCRIPTION PLACEHOLDER
* Fast grounded attack, coming out on frame 5.
* SpongeBob's arms have invincibility during the attack, making this a great anti-air tool.
* SpongeBob starts the animation from the front of his body, making it so that it can hit anyone in front of him.
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|description=  
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* DESCRIPTION PLACEHOLDER
SpongeBob slams the ground with a pair of Anchor Arms.
* DESCRIPTION PLACEHOLDER
* Fast grounded attack, coming out on frame 5.
* His anchor arms are disjointed, making it a solid poking tool, and can even anti-air.
* Great move to start and continue combos.
* Hitbox can go below the ledge, allowing him to set-up for edgeguards.
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|Safety=-0
|Safety=-0
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
SpongeBob slips and hits opponents in the way. Not a very remarkable attack.
* DESCRIPTION PLACEHOLDER
* Fast grounded attack, coming out on frame 5.
* Could kill opponents at higher percents.
}}
}}
}}<br>
}}<br>
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|description=  
|description=  
* DESCRIPTION PLACEHOLDER
SpongeBob embraces the kid inside of him and strikes a pose.
* DESCRIPTION PLACEHOLDER
* SpongeBob's fastest aerial at frame 4 and active for 9 frames.
* Hitbox covers SpongeBob in a wide area around him.
* Great aerial to start and extend combos.
* Can be used defensively via shield dropping.
}}
}}
}}<br>
}}<br>
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|Safety=-0
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|description=  
|description=  
* DESCRIPTION PLACEHOLDER
SpongeBob does a big chop with his karate glove.
* DESCRIPTION PLACEHOLDER
* Solid approach option due to it's safety on shield and big size.
* A powerful spike towards the palm of his karate glove.
* Often used in conjunction with Up Throw to set-up regrabs or start tech-chases.
}}
}}
}}<br>
}}<br>
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|Safety=-0
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|description=  
|description=  
* DESCRIPTION PLACEHOLDER
SpongeBob does the first step of the bubble blowing technique behind him.
* DESCRIPTION PLACEHOLDER
* Fast aerial that starts at frame 6.
* Combos into itself at low percentages and kill at higher percentages.
* Solid aerial for edge guarding.
* Good poking tool in the air to stuff both aerial and grounded approaches.
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}}
}}<br>
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|Safety=-0
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|description=  
|description=  
* DESCRIPTION PLACEHOLDER
SpongeBob does a flip kick above himself.
* DESCRIPTION PLACEHOLDER
* Fast aerial that starts at frame 5.
* Great tool for starting and extending combos into his other aerials or itself.
* Compliments well with his up special to set-up into slime cancel confirms.
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}}
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|Safety=-0
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|description=  
|description=  
* DESCRIPTION PLACEHOLDER
SpongeBob remembers Gary's lessons and pulls his shoelaces tight.
* DESCRIPTION PLACEHOLDER
* Despite the animation, the move is a powerful spike that can be used to end combos.
* Late hit is a niche combo extender.
* Compliments well with his side special to confirm into a spike.
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Revision as of 03:45, 10 July 2024

About

Everyone's favorite sea sponge is ready for the BEST. DAY. EVER!

Playstyle

For his second platform fighter outing, SpongeBob returns to his gameplan of being an all-rounder. He has several tools for any scenario, from his great ground normals and aerials to his special attacks. SpongeBob has all-around good tools and is a very good character to learn the game with.

If you like keeping it simple, or are new to the game, SpongeBob might be for you!

NASB2 SpongeBobStock.png SpongeBob

NASB2 SpongeBob Costume00.png
Franchise

SpongeBob SquarePants

Home Stage

Jellyfish Fields

Weight

1

Fall Speed

0.95

Gravity

1.075

Run Speed

1.05

Air Speed

1.3


Strengths Weaknesses
  • Tools for any scenario: While they may not be the best tools in the game, SpongeBob definitely is not lacking in the resources department. He has normals and specials to deal with any scenario.
  • Great normals and aerials: Down Light and Up Light are fast, easy to combo with, and can confirm into many things.
  • Easy combos: SpongeBob's combo routes are very easy to learn. Most of his combos revolve around simple aerial chains.
  • Fishbowl: Great horizontal recovery tool. The EX version is also good as a burst option and can catch opponents off-guard due to it's speed.
  • Beginner-friendly: SpongeBob's gameplay is easy and simple to understand, which makes him a fantastic beginner character.
  • Stubby: SpongeBob's biggest weakness is that he can get outranged fairly easily. While he's powerful up-close, he doesn't have a lot of amazing answers to zoners.
  • Average Recovery: SpongeBob's recovery is fairly linear. He can mix it up a bit with his fishbowl Side Special, but otherwise it's mostly just Up Special or your stock is gone.
  • Doesn't excel in any particular area: While SpongeBob has many great tools, they're far from the best. As such, he can struggle a bit against characters stronger than him.

Moveset

Ground Light Attacks

Congratulations!
Light
NASB2 Sponge LightNeutral-Congratulations.png
"At least he's cheering you on"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

SpongeBob applauds in front of him. Can be turned into a rapid jab after 2 button presses.

  • SpongeBob's fastest grounded attack at frame 3.
  • Can be used as a combo starter up close.


Horizontal Punch
Forward+Light
NASB2 Sponge LightForward-HorizontalPunch.png
"You're going down, TUBBY!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

SpongeBob punches in front of him.

  • Fast grounded attack, coming out on frame 5.
  • SpongeBob moves slightly forward, making it have good reach.
  • Solid poking tool on the ground and can even kill at late percents.


Woohoo!
Up+Light
NASB2 Sponge LightUp-Woohoo.png
"VICTORY SCREECH!!!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

SpongeBob cheers with both hands raised in the air. Can be used as a juggle tool and combo starter.

  • Fast grounded attack, coming out on frame 5.
  • SpongeBob's arms have invincibility during the attack, making this a great anti-air tool.
  • SpongeBob starts the animation from the front of his body, making it so that it can hit anyone in front of him.


Anchor Arm Slam
Down+Light
NASB2 Sponge LightDown-AnchorArmSlam.png
"I'm no wimp! I'm a JERK!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

SpongeBob slams the ground with a pair of Anchor Arms.

  • Fast grounded attack, coming out on frame 5.
  • His anchor arms are disjointed, making it a solid poking tool, and can even anti-air.
  • Great move to start and continue combos.
  • Hitbox can go below the ledge, allowing him to set-up for edgeguards.


Running Slip
Light (Running)
NASB2 Sponge DashAttack-RunningSlip.png
"I slipped on an ice cube and got covered in boo boos"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

SpongeBob slips and hits opponents in the way. Not a very remarkable attack.

  • Fast grounded attack, coming out on frame 5.
  • Could kill opponents at higher percents.



Air Light Attacks

Goofy Goober
Light (Airborne)
NASB2 Sponge LightNeutralAir-GoofyGoober.png
"ROCK!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

SpongeBob embraces the kid inside of him and strikes a pose.

  • SpongeBob's fastest aerial at frame 4 and active for 9 frames.
  • Hitbox covers SpongeBob in a wide area around him.
  • Great aerial to start and extend combos.
  • Can be used defensively via shield dropping.


Kah-Rah-Tay Chop
Forward+Light (Airborne)
NASB2 Sponge LightForwardAir-Kah-Rah-TayChop.png
"Have you ever heard the one about the squirrel and the tin cans?"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

SpongeBob does a big chop with his karate glove.

  • Solid approach option due to it's safety on shield and big size.
  • A powerful spike towards the palm of his karate glove.
  • Often used in conjunction with Up Throw to set-up regrabs or start tech-chases.


Back Kick
Back+Light (Airborne)
NASB2 Sponge LightBackAir-BackKick.png
"First, go like this..."
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

SpongeBob does the first step of the bubble blowing technique behind him.

  • Fast aerial that starts at frame 6.
  • Combos into itself at low percentages and kill at higher percentages.
  • Solid aerial for edge guarding.
  • Good poking tool in the air to stuff both aerial and grounded approaches.


Up Kick
Up+Light (Airborne)
NASB2 Sponge LightUpAir-UpKick.png
"I'm HYDRODYNAMICALLY DESIGNED!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

SpongeBob does a flip kick above himself.

  • Fast aerial that starts at frame 5.
  • Great tool for starting and extending combos into his other aerials or itself.
  • Compliments well with his up special to set-up into slime cancel confirms.


Loop-De-Loop
Down+Light (Airborne)
NASB2 Sponge LightDownAir-Loop-De-Loop.png
"Loop-de-loop and you pull 'em tight!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0

SpongeBob remembers Gary's lessons and pulls his shoelaces tight.

  • Despite the animation, the move is a powerful spike that can be used to end combos.
  • Late hit is a niche combo extender.
  • Compliments well with his side special to confirm into a spike.



Ground Strong Attacks

Jellyfish Swing
Strong
NASB2 Sponge ChargeForward-JellyfishSwing.png
"Nothing can beat Ol' Reliable"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Imaginaaation Clap
Up+Strong
NASB2 Sponge ChargeUp-ImaginaaationClap.png
"With imagination, I can blast you off screen!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Bring It Around Town
Down+Strong
NASB2 Sponge ChargeDown-BringItAroundTown.png
"Then you do this!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Strong Attacks

Horizontal Kah-Rah-Tay Chop
Strong (Airborne)
NASB2 Sponge ChargeForwardAir-HorizontalKah-Rah-TayChop.png
"Oh, wait, I forgot the punch line"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Sponge Absorption
Up+Strong (Airborne)
NASB2 Sponge ChargeUpAir-SpongeAbsorption.png
"The Amazing Mr. Absorbency!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Reef Landing
Down+Strong (Airborne)
NASB2 Sponge ChargeDownAir-ReefLanding.png
"He's just very protective of his lawn"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Special Attacks

Bubble Blow
Special
NASB2 Sponge SpecialNeutral-BubbleBlow.png
"It's all in the technique!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • SpongeBob blows a bubble that damages opponents.
  • DESCRIPTION PLACEHOLDER


Fishbowl Strike
Forward+Special
NASB2 Sponge SpecialForward-FishbowlStrike.png
"A super sneaky karate move"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • SpongeBob gets inside a fish bowl and moves forward horizontally, dealing damage.
  • DESCRIPTION PLACEHOLDER


Chef Flip
Down+Special
NASB2 Sponge SpecialDown-ChefFlip.png
"They don't let just anybody be a fry cook"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • SpongeBob uses a spatula to flip opponents in front of him, making them vulnerable to follow-up attack.
  • DESCRIPTION PLACEHOLDER


Order Up
Up+Special
NASB2 Sponge SpecialUp-OrderUp.png
"To the kitchen! Who's hungry?"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • SpongeBob lunges himself upwards, hitting multiple times with his hydro-spatula.
  • DESCRIPTION PLACEHOLDER



Grab/Throws

Grab
Grab
NASB2 SpongeBob Grab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dash Grab
Grab (Running)
NASB2 SpongeBob DashGrab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grab Pummel
Light (Grabbing)
NASB2 SpongeBob Pummel.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Throw
Up (Grabbing)
NASB2 SpongeBob UpThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Forward Throw
Forward (Grabbing)
NASB2 SpongeBob ForwardThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Throw
Down (Grabbing)
NASB2 SpongeBob DownThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Back Throw
Back (Grabbing)
NASB2 SpongeBob BackThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Super

Super
Slime+Light
NASB2 SpongeBob Super.png
"I can pass the test, Mrs. Puff! I can pass the test!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Taunts

Taunt
Taunt
NASB2 SpongeBob TauntNeutral.png
"tHiS sHoUlD nOt bE a TaUnT!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Taunt
Down+Taunt
NASB2 SpongeBob TauntDown.png
"Good one, Patrick"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Taunt
Up+Taunt
NASB2 SpongeBob TauntUp.png
"Gotta be in top physical condition for today, Gary!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER




Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Techniques

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Combos

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER



Matchups

+2
+1
0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png NASB2 Rocksteady Icon.png
1
2


Other Resources

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER

Videos

PLACEHOLDER




Costumes

NASB2 Navigation

Gameplay
Controls
Universal Mechanics
Character Data
Stages
Modes and Menus
Campaign
Items
Unlockables
Information
Community Resources
FAQ
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Characters
SpongeBob
Patrick
Squidward
Mecha Plankton
El Tigre
Rocko
Jimmy Neutron
Lucy Loud
Angry Beavers
Garfield
Aang
Korra
Azula
Raphael
Donatello
April
Danny Phantom
Ember
Grandma Gertie
Gerald
Nigel
Zim
Jenny Wakeman
Reptar
Ren & Stimpy
Mr. Krabs
Zuko
Rocksteady
Iroh