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* This move is still affected by gravity so you can sometimes get launched under the stage. | * This move is still affected by gravity so you can sometimes get launched under the stage. | ||
* If a projectile is piercing (i.e. Norbert's beam, Danny's projectile, Spunky for Rocko), Donnie will treat it as countering a physical hit meaning he will try and teleport behind the projectile. This usually sends you away from your opponent and this can sometimes send you straight into the blast zone. | * If a projectile is piercing (i.e. Norbert's beam, Danny's projectile, Spunky for Rocko), Donnie will treat it as countering a physical hit meaning he will try and teleport behind the projectile. This usually sends you away from your opponent and this can sometimes send you straight into the blast zone. | ||
* Typically sees use as a combo/juggle breaker and a surprise burst option versus projectiles and overzealous approaches. | * Typically sees use as a combo/juggle breaker and a surprise burst option versus projectiles and overzealous approaches. | ||
* The only difference for the EX version is that it will do 15% damage on a successful counter. | |||
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|Damage=13% / 9% | |Damage=13% / 9% | ||
|Startup=5 | |Startup=5 | ||
|Active=5-6 | |Active=5-6 / 5-11 | ||
|Total Frames=39 | |Total Frames=39 | ||
|Safety=-104 | |Safety=-104 | ||
|description= | |description= | ||
Donatello quickly launches himself upwards with his turtle glider, hitting opponents along the way. | Donatello quickly launches himself upwards with his turtle glider, hitting opponents along the way. | ||
* | * Has a strong hit on Donnie's knees that lasts 2 frames and a weak hit on the staff that lasts longer. | ||
* Goes straight upwards with little to no drift horizontally. | |||
* Has no invincibility frames but is Donnie's fastest out of shield option. | |||
* The strong hit is one of Donnie's strongest kill options. | |||
* Snapping the ledge with this move involves going lower than expected. Basically Donnie's hand that is raised up higher should be level with the ledge. You can also snap the ledge with the first few frames of this move. | |||
* Technically the fastest move that can hit a grenade immediately after its been thrown and it will send the grenade downwards at about a 45 degree angle. You need to walk or jump forward to achieve the same effect on EX grenades or else it will whiff. | |||
* Can be used to chase opponents that are delaying their landings or want to set up out of reach of Donnie. You have to spend a bar to follow up into a combo or kill confirm since you'll usually hit with the weak hit. | |||
* The weak hit has a lot of utility as a kill confirm when used in conjunction with slime cancelling. Slime cancelling into Strong Up Air is the primary kill confirm. The follow up can be turned around to mix up DI and depending how much momentum you have, you can sometimes charge the move a little bit to add a bit of kill power. Slime cancelling into Strong Neutral Air or Strong Down Air are mostly for situation where the Sky Strike went higher than expected. | |||
* Has a glitch where if you Sky Strike immediately after slime dashing in any direction that involves vertical movement, Donnie's Sky Strike will gain no height and just fall down faster. | |||
* The only difference for the EX version is that it just goes higher. | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 21:24, 15 June 2024
About
The brains with the bo staff.
Playstyle
PLACEHOLDER
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 5 | 5-8 | 25 | -10 | |
Donnie pokes with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 6 | 6-8 | 28 | -12 | |
Donnie swings his staff forward to continue the poke strike.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 3, 7, 11, 14, ... | 3, 7, 11, 14, ... | - | - | |
Donnie starts rapidly poking in front of him for as long as light is mashed.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 9 | 9-11 | 36 | -17 | |
Donnie ends the Light Combo with an overhead swing downwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 12 | 12-22 | 48 | -0 | |
Donnie spins his staff in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 7 | 7-28 | 43 | -33 / -29 | |
Donnie spins his staff above his head. Taken straight from TMNT Tournament Fighters.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 7 | 7-21 | 40 | -27 to -13 | |
Donnie slides along the ground while screaming "NINJA SLIDE!"
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 7 | 7-9 | 32 | -19 | |
Donnie gets up from the slide with a kick upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 17 | 17-28 | 42 | -15 to -4 | |
Donnie uses his staff in order to vault himself forward with a kick.
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 9 | 9-22 | 52 | -5 | |
Donnie swings his staff around himself in a circle.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 11 | 11-15 | 48 | -3 | |
Donnie does an overhead swing with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 8% | 10 | 10-17 | 44 | -2 | |
Donnie swings his staff behind him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 6% | 7 | 7-25 | 45 | -2 | |
Donnie swipes his staff upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 7% | 10 | 10-14 | 40 | -4 | |
Donnie thrusts his staff downwards in order to spike opponents.
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 20% | 18 / 22 | 18-20 / 22 | 58 | -30 / -28 | |
Donnie swings a giant hammer in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 14 | 14-15 | 55 | -35 | |
Donnie swings a giant hammer downwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% / 14% / 10% | 12 | 12-26 | 69 | -23 | |
Donnie launches himself upwards with a kick that leaves him airborne.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 9 | 9-24 | 44 | -23 | |
Donnie sweeps his leg around him to hit his opponent.
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 16 | 16-19 | 48 | -6 | |
Donnie pulls out a Hyper Spectral Blaster in order to blast his opponents.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16-22 | 63 | -4 | |
Donnie swings his staff upwards covering a large area above him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% / 10% | 15 | 15-37 | 57 | --12 / -14 | |
Donnie does a dive kick.
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 6-End | 32 | -3 | |
Donnie tosses up an Electro-Grenade.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 7 | 7-9 | 32 | -19 | |
Donnie gets into a batter stance and swings his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% (Per grenade) | 6 | 6-End | 14 | -3 | |
Donnie spends a bar of slime in order to toss up 3 Electro-Grenades.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 12 | 12-End | 41 | - | |
Donnie throws out a Smoke Bomb in front of him. Once it lands it will create a lingering smoke effect that Donnie can teleport to.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 45 | - | |
Donnie teleports to where the Smoke Bomb he threw landed.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 12 | 6-End | 41 | - | |
Donnie spends a bar to throw out a Smoke Bomb with different properties.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 5 | 5-27 | 63 | - | |
Donnie gets ready for a counter attack.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 13 | 13-49 | 51 | - | |
Donnie gets hit will in his counter stance and teleports behind his opponent charging into them on a skateboard.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% / 9% | 5 | 5-6 / 5-11 | 39 | -104 | |
Donatello quickly launches himself upwards with his turtle glider, hitting opponents along the way.
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 7 | 7-8 | 34 | - | |
Donnie reaches forward attempting to grab his opponent.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 10 | 10-11 | 42 | - | |
Donnie attempts to grab his opponent while running forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 9 | - | 17 | - | |
Donnie slams his opponent on the ground behind him. Reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 14, 23 | 23-34 | 50 | - | |
Donnie tosses his opponent up and hits them with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 16 | - | 28 | - | |
Donnie spins around and tosses his opponents forward. Another reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 0 | - | 47 | - | |
Donnie throws his opponent into the ground before body slamming them with his shell.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 18 | - | 44 | - | |
Donnie slams his opponent behind him.
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 26 | 119 | -93 | |
Donnie's Ultimate Attack which involves Donnie chasing his opponent with the Turtle Van and shooting them with cannons mounted on the van.
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 102 | - | |
Donnie looks around with a magnifying glass processing his surroundings. |
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 117 | - | |
Donnie attempts to fix a device before hitting it with his hand and then declares it fixed.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 163 | - | |
Donnie pulls out a handheld console and plays a game before getting upset and spiking the handheld into the ground.
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Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
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Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Videos
PLACEHOLDER
Costumes