HyperCrasher (talk | contribs) (→Taunts) |
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* Hitbox is much shorter than it looks. Not great for anti-airing. | * Hitbox is much shorter than it looks. Not great for anti-airing. | ||
* Has no pushback on shield so it's not the greatest for forcing teeters. | * Has no pushback on shield so it's not the greatest for forcing teeters. | ||
* If you hit a projectile with this move, it will redirect it diagonally upwards but will delete the hitbox unless you hit with the very tip of the forward hitbox. | |||
* Spending a bar of slime to EX this move will only add an extra 3% damage to the front hit and an extra 4% to the backwards hit. | |||
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* Does not hit below ledge but can catch recoveries that don't snap to ledge well. | * Does not hit below ledge but can catch recoveries that don't snap to ledge well. | ||
* Has more pushback on shield than the first hit, but is very telegraphed that the opponent can easily parry, grab, or shield between the hits. | * Has more pushback on shield than the first hit, but is very telegraphed that the opponent can easily parry, grab, or shield between the hits. | ||
* If you hit a projectile with this move, it will redirect it diagonally upwards but will delete the hitbox unless you hit with the very tip of this move's hitbox. It's much harder to hit this than the first hit. | |||
* Spending a bar of slime to EX the first hit will only add an extra 2% damage to the second hit. | |||
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}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=18% / 10% | |Damage=18% / 14% / 10% | ||
|Startup=12 | |Startup=12 | ||
|Active=12-26 | |Active=12-26 | ||
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* Minimum charge hold is 7 frames. | * Minimum charge hold is 7 frames. | ||
* Strong anti-air that covers the area directly above Donnie. | * Strong anti-air that covers the area directly above Donnie. | ||
* The initial hit is the strongest with it getting weaker as he reaches the peak of the kick. The second hit comes out around frame 14 while the weakest hit comes out around frame 21. | |||
* Donnie can cancel the animation starting around frame 31 but he will be left airborne. He can act earlier around frame 21 if he hits an opponent or an Electro-Grenade. | * Donnie can cancel the animation starting around frame 31 but he will be left airborne. He can act earlier around frame 21 if he hits an opponent or an Electro-Grenade. | ||
* Can be turned around during the charge release animation. This can create a DI mixup. | * Can be turned around during the charge release animation. This can create a DI mixup. | ||
* Slime cancelling the initial hit will keep Donnie grounded. This can allow for a grab while the opponent is in blockstun/hitstun. | * Slime cancelling the initial hit will keep Donnie grounded. This can allow for a grab while the opponent is in blockstun/hitstun. | ||
* If you hit a projectile with this move, it will redirect it upwards but will delete the hitbox unless you hit with the outer most hitbox of the rising hit. | |||
* Spending a bar of slime to EX this move will only add an extra 4% damage to the initial hit, an extra 3% to the middle hit, and an extra 2% to the very last weak hit. | |||
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}}<br> | }}<br> | ||
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* This move will always send behind Donnie regardless of which side hit. | * This move will always send behind Donnie regardless of which side hit. | ||
* The strength doesn't change between which side hits and has low knockback compared to his other strongs. | * The strength doesn't change between which side hits and has low knockback compared to his other strongs. | ||
* Does not hit below ledge but can catch recoveries that don't snap to ledge | * Does not hit below ledge but can catch recoveries that don't snap to ledge causing stage spikes. | ||
* Has the most shield pushback of his strong attacks making it the best move to force ledge teeters with. | * Has the most shield pushback of his strong attacks making it the best move to force ledge teeters with. | ||
* If you hit a projectile with this move, it will redirect it behind Donnie, but it will only keep its hitbox if you hit with the tip of his foot. If you hit with a closer hitbox, the projectile's hitbox will disappear. | |||
* Spending a bar of slime to EX this move will only add an extra 3% damage. | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 17:55, 15 June 2024
About
The brains with the bo staff.
Playstyle
PLACEHOLDER
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 5 | 5-8 | 25 | -10 | |
Donnie pokes with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 6 | 6-8 | 28 | -12 | |
Donnie swings his staff forward to continue the poke strike.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 3, 7, 11, 14, ... | 3, 7, 11, 14, ... | - | - | |
Donnie starts rapidly poking in front of him for as long as light is mashed.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 9 | 9-11 | 36 | -17 | |
Donnie ends the Light Combo with an overhead swing downwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 12 | 12-22 | 48 | -0 | |
Donnie spins his staff in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 7 | 7-28 | 43 | -33 / -29 | |
Donnie spins his staff above his head. Taken straight from TMNT Tournament Fighters.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 7 | 7-21 | 40 | -27 to -13 | |
Donnie slides along the ground while screaming "NINJA SLIDE!"
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 7 | 7-9 | 32 | -19 | |
Donnie gets up from the slide with a kick upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 17 | 17-28 | 42 | -15 to -4 | |
Donnie uses his staff in order to vault himself forward with a kick.
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 9 | 9-22 | 52 | -5 | |
Donnie swings his staff around himself in a circle.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 11 | 11-15 | 48 | -3 | |
Donnie does an overhead swing with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 8% | 10 | 10-17 | 44 | -2 | |
Donnie swings his staff behind him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 6% | 7 | 7-25 | 45 | -2 | |
Donnie swipes his staff upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 7% | 10 | 10-14 | 40 | -4 | |
Donnie thrusts his staff downwards in order to spike opponents.
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 20% | 18 / 22 | 18-20 / 22 | 58 | -30 / -28 | |
Donnie swings a giant hammer in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 14 | 14-15 | 55 | -35 | |
Donnie swings a giant hammer downwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% / 14% / 10% | 12 | 12-26 | 69 | -23 | |
Donnie launches himself upwards with a kick that leaves him airborne.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 9 | 9-24 | 44 | -23 | |
Donnie sweeps his leg around him to hit his opponent.
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 16 | 16-19 | 48 | -6 | |
Donnie pulls out a Hyper Spectral Blaster in order to blast his opponents.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16-22 | 63 | -4 | |
Donnie swings his staff upwards covering a large area above him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% / 10% | 15 | 15-37 | 57 | --12 / -14 | |
Donnie does a dive kick.
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 7 | 7-8 | 34 | - | |
Donnie reaches forward attempting to grab his opponent.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 10 | 10-11 | 42 | - | |
Donnie attempts to grab his opponent while running forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 9 | - | 17 | - | |
Donnie slams his opponent on the ground behind him. Reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 14, 23 | 23-34 | 50 | - | |
Donnie tosses his opponent up and hits them with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 16 | - | 28 | - | |
Donnie spins around and tosses his opponents forward. Another reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 0 | - | 47 | - | |
Donnie throws his opponent into the ground before body slamming them with his shell.
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 18 | - | 44 | - | |
Donnie slams his opponent behind him.
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 26 | 119 | -93 | |
Donnie's Ultimate Attack which involves Donnie chasing his opponent with the Turtle Van and shooting them with cannons mounted on the van.
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 102 | - | |
Donnie looks around with a magnifying glass processing his surroundings. |
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 117 | - | |
Donnie attempts to fix a device before hitting it with his hand and then declares it fixed.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 163 | - | |
Donnie pulls out a handheld console and plays a game before getting upset and spiking the handheld into the ground.
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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Costumes