HyperCrasher (talk | contribs) |
HyperCrasher (talk | contribs) |
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=16% | ||
|Startup= | |Startup=16 | ||
|Active= | |Active=16-19 | ||
|Total Frames= | |Total Frames=48 | ||
|Safety=- | |Safety=-6 | ||
|description= | |description= | ||
* | Donnie pulls out a Hyper Spectral Blaster in order to blast his opponents. | ||
* | * Minimum charge hold is frame 11. | ||
* A great combo ender and one of Donnie's strongest kill moves. | |||
* Donnie's farthest reaching aerial horizontally with a disjointed hitbox making it safer on block than it looks. | |||
* Great for mixing up DI on opponents expecting something like Strong Up Air since it will kill earlier on DI out than anything sending upwards would. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=14% | ||
|Startup= | |Startup=16 | ||
|Active= | |Active=16-22 | ||
|Total Frames= | |Total Frames=63 | ||
|Safety=- | |Safety=-4 | ||
|description= | |description= | ||
* | Donnie swings his staff upwards covering a large area above him. | ||
* | * Minimum charge hold is frame 11. | ||
* Absolutely massive move that's great for juggles and space control. | |||
* Useful for platform tech chases since it will cover the entirely platform. | |||
* Slime cancelling from Sky Strike into this move allows for a kill setup for opponents sending towards the top of the screen. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=16% / 10% | ||
|Startup= | |Startup=15 | ||
|Active= | |Active=15-37 | ||
|Total Frames= | |Total Frames=57 | ||
|Safety=- | |Safety=--12 / -14 | ||
|description= | |description= | ||
* | Donnie does a dive kick. | ||
* | * Minimum charge hold is frame 12. | ||
* Has a spike hitbox at the beginning that lasts about 2 frames and then has a weaker hit for the rest of the move. The first number in the data above is for the spike hitbox while the second number is for the weak hitbox. | |||
* You keep the momentum from the Dive Kick even after it ends making it really easy to SD with it. This can also be used with B-reverses as Donnie will shift all momentum in the other direction | |||
* You can edge cancel the landing lag to keep some of that momentum and create some weird movement mixups. | |||
* You can act out of this move earlier if you hit an Electro-Grenade or your opponent. | |||
* Donnie will only stall while charging the first time this move is done in the air. Doing another Dive Kick will result in Donnie retaining the momentum of what he was doing prior to the charge. Landing on stage will refresh Dive Kick stalling in the air while charging. It will not refresh if you just grab the ledge. | |||
* The subsequent Dive Kicks are not as fast as the first Dive Kick so it can be a bit more predictable. | |||
* Due to the quirk with subsequent dive kicks retaining momentum, if you do anything with vertical momentum (i.e. jump, slime dash upwards, slime cancel Sky Strike) into Dive Kick, Donnie will start floating upwards while charging. He will stop retaining momentum once the charge is released. This can be used to recover and reposition Donnie while offstage. He doesn't have a hitbox while charging so you have to be careful of your opponent trying to intercept you. | |||
}} | }} | ||
}}<br> | }}<br> | ||
=== Special Attacks === | === Special Attacks === |
Revision as of 00:32, 12 June 2024
About
The brains with the bo staff.
Playstyle
PLACEHOLDER
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 9 | 9-22 | 52 | -5 | |
Donnie swings his staff around himself in a circle.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 11 | 11-15 | 48 | -3 | |
Donnie does an overhead swing with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 8% | 10 | 10-17 | 44 | -2 | |
Donnie swings his staff behind him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 6% | 7 | 7-25 | 45 | -2 | |
Donnie swipes his staff upwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 7% | 10 | 10-14 | 40 | -4 | |
Donnie thrusts his staff downwards in order to spike opponents.
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 20% | 18 / 22 | 18-20 / 22 | 58 | -30 / -28 | |
Donnie swings a giant hammer in front of him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 14 | 14-15 | 55 | -35 | |
Donnie swings a giant hammer downwards.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
18% / 10% | 12 | 12-26 | 69 | -23 | |
Donnie launches himself upwards with a kick that leaves him airborne.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 9 | 9-24 | 44 | -23 | |
Donnie sweeps his leg around him to hit his opponent.
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 16 | 16-19 | 48 | -6 | |
Donnie pulls out a Hyper Spectral Blaster in order to blast his opponents.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16-22 | 63 | -4 | |
Donnie swings his staff upwards covering a large area above him.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% / 10% | 15 | 15-37 | 57 | --12 / -14 | |
Donnie does a dive kick.
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 7 | 7-8 | 34 | - | |
Donnie reaches forward attempting to grab his opponent.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 10 | 10-11 | 42 | - | |
Donnie attempts to grab his opponent while running forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 9 | - | 17 | - | |
Donnie slams his opponent on the ground behind him. Reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 14, 23 | 23-34 | 50 | - | |
Donnie tosses his opponent up and hits them with his staff.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 16 | - | 28 | - | |
Donnie spins around and tosses his opponents forward. Another reference to the TMNT beat-em-up arcade games.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 0 | - | 47 | - | |
Donnie throws his opponent into the ground before body slamming them with his shell.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 18 | - | 44 | - | |
Donnie slams his opponent behind him.
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 26 | 119 | -93 | |
Donnie's Ultimate Attack which involves Donnie chasing his opponent with the Turtle Van and shooting them with cannons mounted on the van.
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 102 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 117 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | - | - | 163 | - | |
|
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
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Combos
- PLACEHOLDER
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Matchups
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Other Resources
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Videos
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Costumes