Nickelodeon All-Star Brawl 2/Donatello: Difference between revisions

From SuperCombo Wiki
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{{MoveData
{{MoveData
|image= NASB2_Donatello_TauntNeutral.png
|image= NASB2_Donatello_TauntNeutral.png
|caption= CAPTION PLACEHOLDER
|caption= "Processing!"
|name= NAME PLACEHOLDER
|name= Neutral Taunt
|input= Taunt
|input= Taunt
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=0%
|Startup=0
|Startup=-
|Active=0-0
|Active=-
|Total Frames=0
|Total Frames=102
|Safety=-0
|Safety=-
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Donnie looks around with a magnifying glass processing his surroundings.
* DESCRIPTION PLACEHOLDER
}}
}}
}}<br>
}}<br>
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{{MoveData
{{MoveData
|image= NASB2_Donatello_TauntDown.png
|image= NASB2_Donatello_TauntDown.png
|caption= CAPTION PLACEHOLDER
|caption= "Come on! Fixed!"
|name= NAME PLACEHOLDER
|name= Down Taunt
|input= Down+Taunt
|input= Down+Taunt
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=0%
|Startup=0
|Startup=-
|Active=0-0
|Active=-
|Total Frames=0
|Total Frames=117
|Safety=-0
|Safety=-
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Donnie attempts to fix a device before hitting it with his hand and then declares it fixed.
* DESCRIPTION PLACEHOLDER
* The little hit to the device does not have a hitbox.
}}
}}
}}<br>
}}<br>
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|image= NASB2_Donatello_TauntUp.png
|image= NASB2_Donatello_TauntUp.png
|caption= "Dude, I could be gaming."
|caption= "Dude, I could be gaming."
|name= NAME PLACEHOLDER
|name= Up Taunt
|input= Up+Taunt
|input= Up+Taunt
|data=
|data=
{{AttackData-NickBrawl2
{{AttackData-NickBrawl2
|Damage=00%
|Damage=0%
|Startup=0
|Startup=-
|Active=0-0
|Active=-
|Total Frames=0
|Total Frames=163
|Safety=-0
|Safety=-
|description=  
|description=  
* DESCRIPTION PLACEHOLDER
* Donnie pulls out a handheld console and plays a game before getting upset and spiking the handheld into the ground.
* DESCRIPTION PLACEHOLDER
* Makes Donnie's hurtbox shorter while playing the game but there isn't a whole lot of practical application to it due to the length of the taunt. He's sitting down for about 120 frames.
}}
}}
}}<br>
}}<br>


----
----


== Strategy ==
== Strategy ==

Revision as of 22:14, 11 June 2024

About

The brains with the bo staff.

Playstyle

PLACEHOLDER

NASB2 DonatelloStock.png Donatello

NASB2 Donatello Costume00.png
Franchise

Teenage Mutant Ninja Turtles

Weight

0.95

Fall Speed

0.9

Gravity

0.83

Run Speed

0.95

Air Speed

1


Strengths Weaknesses
  • Big Stick - The selling point of the character. When spaced properly, Donnie's giant moves can wall out your opponent and stuff approaches. With his range, he can maintain juggles very well, too.
  • Edgeguarding - Donnie's Electro Grenade can stuff opponents' recovery moves, and he can go as deep as he wants with aerials and teleport back to stage with his smoke bomb. Feel safe jumping headfirst off stage!
  • Movement Tricks - Moves like Dive Kick, Smoke Bomb, and a lengthy wavedash give Donnie surprising ways to out position his opponent.
  • Versatile Neutral Special - Electro Grenade opens up how tricky Donnie can be. Use it to protect yourself in neutral, set up punishes, edgeguard, and more.
  • Slow as a Turtle - Despite a handful of movement tricks and a good wavedash, Donnie is a slow character stat-wise.
  • Frame Data - The majority of Donnie's moves have high start up and aren’t safe on shield, so he can be at a disadvantage in scrapping and lacks good options for getting out of disadvantage. Fast characters can force him to commit and then whiff punish.
  • Big and Tall - Donnie’s a tall turtle with a big hurtbox compared to most of the cast. He has a habit of being grabbed out of his jump and will sometimes get clipped by moves that other characters can avoid with basic movement alone.
  • Exploitable Recovery - While Smoke Bomb is a versatile tool for getting back to stage, if your opponent doesn’t give you an opportunity to set it up, Donnie is forced to rely on Dive Kick and Sky Strike for his recovery. Both moves have their flaws and can result in Donnie losing stocks early.

Moveset

Ground Light Attacks

Poke Strike
Light
NASB2 Donatello LightNeutral-PokeStrike.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


One Handed Spin
Forward+Light
NASB2 Donatello LightForward-OneHandedSpin.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Balance Spin
Up+Light
NASB2 Donatello LightUp-BalanceSpin.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Ninja Slide
Down+Light
NASB2 Donatello LightDown-NinjaSlide.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Pole Vault
Light (Running)
NASB2 Donatello DashAttack-PoleVault.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Light Attacks

Warrior's Cycle
Light (Airborne)
NASB2 Donatello LightNeutralAir-WarriorsCycle.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Big Bonk
Forward+Light (Airborne)
NASB2 Donatello LightForwardAir-BigBonk.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Reverse Stun Thrust
Back+Light (Airborne)
NASB2 Donatello LightBackAir-ReverseStunThrust.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Air Swipe
Up+Light (Airborne)
NASB2 Donatello LightUpAir-AirSwipe.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Downward Thrust
Down+Light (Airborne)
NASB2 Donatello LightDownAir-DownwardThrust.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Ground Strong Attacks

Ground Smash
Strong
NASB2 Donatello ChargeForward-GroundSmash.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Pole Kick
Up+Strong
NASB2 Donatello ChargeUp-PoleKick.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Pivot Swipe
Down+Strong
NASB2 Donatello ChargeDown-PivotSwipe.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Air Strong Attacks

Hyper Spectral Blaster
Strong (Airborne)
NASB2 Donatello ChargeForwardAir-HyperSpectralBlaster.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Angel Swing
Up+Strong (Airborne)
NASB2 Donatello ChargeUpAir-AngelSwing.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Dive Kick
Down+Strong (Airborne)
NASB2 Donatello ChargeDownAir-DiveKick.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER



Special Attacks

Electro-Grenade
Special
NASB2 Donatello SpecialNeutral-Electro-Grenade.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Donatello pulls out an Electro-Grenade.
  • Press the Special button again to swing his bo staff.
  • Tip: time the staff swing properly to launch the Electro-Grenade forward.


Smoke Bomb
Forward+Special
NASB2 Donatello SpecialForward-SmokeBomb.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Donatello throws out a Smokebomb in front of him.
  • Once the Smokebomb lands, press the Special button again to teleport to its position.


Cheapskate Counter Attack
Down+Special
NASB2 Donatello SpecialDown-CheapskateCounterAttack.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Donatello gets ready for a counter attack.
  • When hit while in this stance, he reappears behind his opponent with a swift counter.


Sky Strike
Up+Special
NASB2 Donatello SpecialUp-SkyStrike.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Donatello quickly launches himself upwards with his turtle glider, hitting opponents along the way.
  • DESCRIPTION PLACEHOLDER



Grab/Throws

Grab
Grab
NASB2 Donatello Grab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Grab Pummel
Light (Grabbing)
NASB2 Donatello Pummel.png
Damage Startup Active Frames Total Frames Safety
1% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Up Throw
Up (Grabbing)
NASB2 Donatello UpThrow.png
Damage Startup Active Frames Total Frames Safety
9% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Forward Throw
Forward (Grabbing)
NASB2 Donatello ForwardThrow.png
Damage Startup Active Frames Total Frames Safety
8% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Down Throw
Down (Grabbing)
NASB2 Donatello DownThrow.png
Damage Startup Active Frames Total Frames Safety
8% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Back Throw
Back (Grabbing)
NASB2 Donatello BackThrow.png
Damage Startup Active Frames Total Frames Safety
9% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Super

Turtle Shell Drift
Slime+Light
NASB2 Donatello Super.png
CAPTION PLACEHOLDER
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • DESCRIPTION PLACEHOLDER
  • DESCRIPTION PLACEHOLDER


Taunts

Neutral Taunt
Taunt
NASB2 Donatello TauntNeutral.png
"Processing!"
Damage Startup Active Frames Total Frames Safety
0% - - 102 -
  • Donnie looks around with a magnifying glass processing his surroundings.


Down Taunt
Down+Taunt
NASB2 Donatello TauntDown.png
"Come on! Fixed!"
Damage Startup Active Frames Total Frames Safety
0% - - 117 -
  • Donnie attempts to fix a device before hitting it with his hand and then declares it fixed.
  • The little hit to the device does not have a hitbox.


Up Taunt
Up+Taunt
NASB2 Donatello TauntUp.png
"Dude, I could be gaming."
Damage Startup Active Frames Total Frames Safety
0% - - 163 -
  • Donnie pulls out a handheld console and plays a game before getting upset and spiking the handheld into the ground.
  • Makes Donnie's hurtbox shorter while playing the game but there isn't a whole lot of practical application to it due to the length of the taunt. He's sitting down for about 120 frames.



Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Techniques

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Combos

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER



Matchups

+2
+1
0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png
1
2


Other Resources

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER

Videos

PLACEHOLDER




Costumes

NASB2 Donatello Costume01.png NASB2 Donatello Costume02.png NASB2 Donatello Costume03.png NASB2 Donatello Costume04.png NASB2 Donatello Costume05.png


NASB2 Navigation

Gameplay
Controls
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Modes and Menus
Campaign
Items
Unlockables
Information
Community Resources
FAQ
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April
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Grandma Gertie
Gerald
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Jenny Wakeman
Reptar
Ren & Stimpy
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Zuko
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