Nickelodeon All-Star Brawl 2/Nigel: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 40: Line 40:
* '''GOOD COMBO GAME:''' Nigel can chain moves easily.
* '''GOOD COMBO GAME:''' Nigel can chain moves easily.


* '''AIR MOBILITY:''' Nigel can glide through the air with his 4 air jumps and some moves that provide him with mobility.
* '''GOOD AIR MOBILITY:''' Nigel glides through the air with his 4 air jumps, high air movement stat and some moves that provide him with mobility.
 
* '''GOOD RECOVERY:''' Correlates with the point above.


* '''GOOD EDGE-GUARDING:''' His air mobility allows for a lot of options to edge-guard opponents.
* '''GOOD EDGE-GUARDING:''' His air mobility allows for a lot of options to edge-guard opponents.
Line 51: Line 53:
* '''BIG HITBOX:''' Nigel's hitbox body is fairly big, which makes him easier to hit with disjoints.
* '''BIG HITBOX:''' Nigel's hitbox body is fairly big, which makes him easier to hit with disjoints.


* '''APPROACHING OPPONENTS:''' Nigel doesn't have the best approaching tools compared to the rest of the cast.
* '''MEDIOCRE APPROACH:''' Nigel doesn't have the best approaching tools compared to the rest of the cast.


* '''SHIELD PRESSURE:''' Nigel lacks shield pressuring moves.
* '''SHIELD PRESSURE:''' Nigel lacks shield pressuring moves.
Line 599: Line 601:


----
----
== Gameplay ==


== Combos ==
=== Strategy ===


* PLACEHOLDER
* PLACEHOLDER
Line 606: Line 609:
* PLACEHOLDER
* PLACEHOLDER


=== Combos ===


* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER
=== Snap (Down Special) setups ===
* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER
----
----


Line 613: Line 626:
{| class="wikitable"
{| class="wikitable"
|-
|-
| +2 || PLACEHOLDER
| '''+1''' || [[File:NASB2_Beavers_Icon.png|x80px]] (Norbert)
|-
|-
| +1|| PLACEHOLDER
| '''0'''  || [[File:NASB2_Plankton_Icon.png|x80px]] [[File:NASB2_Ember_Icon.png|x80px]] [[File:NASB2_Krabs_Icon.png|x80px]] [[File:NASB2_Korra_Icon.png|x80px]] [[File:NASB2_Reptar_Icon.png|x80px]] [[File:NASB2_Zuko_Icon.png|x80px]]
|-
|-
| 0 || PLACEHOLDER
| '''-1''' || [[File:NASB2_Patrick_Icon.png|x80px]] [[File:NASB2_Azula_Icon.png|x80px]] [[File:NASB2_April_Icon.png|x80px]] [[File:NASB2_Gertie_Icon.png|x80px]] [[File:NASB2_Garfield_Icon.png|x80px]] [[File:NASB2_Lucy_Icon.png|x80px]]
|-
|-
| -1 || PLACEHOLDER
| '''-2''' || [[File:NASB2_Sponge_Icon.png|x80px]] [[File:NASB2_Raphael_Icon.png|x80px]] [[File:NASB2_Danny_Icon.png|x80px]] [[File:NASB2_Donatello_Icon.png|x80px]] [[File:NASB2_RenStimpy_Icon.png|x80px]] [[File:NASB2_Rocko_Icon.png|x80px]] [[File:NASB2_Zim_Icon.png|x80px]] [[File:NASB2_Jenny_Icon.png|x80px]] [[File:NASB2_ElTigre_Icon.png|x80px]] [[File:NASB2_Beavers_Icon.png|x80px]] (Dagget)
|-
|-
| -2 || PLACEHOLDER
| '''-3''' || [[File:NASB2_Aang_Icon.png|x80px]] [[File:NASB2_Jimmy_Icon.png|x80px]] [[File:NASB2_Gerald_Icon.png|x80px]] [[File:NASB2_Squidward_Icon.png|x80px]]
|}
|}
----
== Strategy ==
* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER
----
== Techniques ==
* PLACEHOLDER
* PLACEHOLDER
* PLACEHOLDER


----
----

Revision as of 14:57, 25 May 2024

About

A smashing nature narrator with an appetite for adventure!

Playstyle

Due to his lightweight yet high damage potential, Nigel falls under the glass cannon archetype (particularly in bursting). He excels at hitting opponents in the air while at the same time being good at moving in it. Nigel also has a lot of moves that can either be spammed (Nair, Bair, etc.) or kill opponents early with the proper setups (Supair, Down special, etc).

NASB2 NigelStock.png Nigel

NASB2 Nigel Costume00.png
Franchise

The Wild Thornberrys

Home Stage

Wild Savannah

Weight

0.75

Fall Speed

0.88

Gravity

0.8

Run Speed

0.84

Air Speed

1.5




Strengths Weaknesses
  • GOOD COMBO GAME: Nigel can chain moves easily.
  • GOOD AIR MOBILITY: Nigel glides through the air with his 4 air jumps, high air movement stat and some moves that provide him with mobility.
  • GOOD RECOVERY: Correlates with the point above.
  • GOOD EDGE-GUARDING: His air mobility allows for a lot of options to edge-guard opponents.
  • HIGH KILL POTENTIAL: Nigel has a decent amount of moves that can kill early.
  • WEIGHT: Nigel's low weight value makes him easy to KO.
  • BIG HITBOX: Nigel's hitbox body is fairly big, which makes him easier to hit with disjoints.
  • MEDIOCRE APPROACH: Nigel doesn't have the best approaching tools compared to the rest of the cast.
  • SHIELD PRESSURE: Nigel lacks shield pressuring moves.




Moveset

Ground Light Attacks

Astonishing!
Light
NASB2 Nigel LightNeutral-Astonishing.png
Damage Startup Active Frames Total Frames Safety
7% 5 6-8 31 -0
  • Nigel throws an uppercut, which sends opponents upwards.
  • Single hit type of jab.


What's over there?
Forward+Light
NASB2 Nigel LightForward-WhatsOverThere.png
"Hello!"
Damage Startup Active Frames Total Frames Safety
8% 7 8-13 33 -0
  • Nigel looks at you closely with his binoculars, hitting opponents away from him.


Fly Clap
Up+Light
NASB2 Nigel LightUp-FlyClap.png
"Got it"
Damage Startup Active Frames Total Frames Safety
7% 7 8-11 31 -0
  • Nigel claps his hands in an attempt to kill a mosquito, any accidental casualties are sent upwards


Scorpion Sting
Down+Light
NASB2 Nigel LightDown-ScorpionSting.png
"Thrash!"
Damage Startup Active Frames Total Frames Safety
8% 8 9-16 38 -0
  • Nigel takes the stance of the scorpion to sting any opponents approaching him.
  • On Frame 10-12, the sweet spot appears a little behind Nigel's stinging foot. Landing it will instead cause the opponent to take to 10% damage and obtain a poison effect that deals 10% damage overtime


Crocodile Wrangling
Light (Running)
NASB2 Nigel DashAttack-CrocodileWrangling.png
"Make way!"
Damage Startup Active Frames Total Frames Safety
11% 10 11-26 49 -0
  • Nigel summons a crocodile and runs over opponents by riding it.
  • On Frame 11-13, a sweet spot is active on the crocodile's head that can hit below the stage and deals 14% damage



Air Light Attacks

Flying Squirrel Slam
Light (Airborne)
NASB2 Nigel LightNeutralAir-FlyingSquirrelSlam.png
"Haiyah!"
Damage Startup Active Frames Total Frames Safety
7% 5 6-30 42 -0
  • Nigel slams his body against enemies with the flying squirrel stance.
  • On Frame 6-7, a sweet spot covers most of Nigel's body and deals 11% damage instead
  • The sour spot follows Nigel's body till frame 30.


Woodpecker Rage
Forward+Light (Airborne)
NASB2 Nigel LightForwardAir-WoodpeckerRage.png
Damage Startup Active Frames Total Frames Safety
2% 6 7-24, 28-29 41 -0
  • Nigel takes the stance of the woodpecker and pecks opponents with his pointy nose.
  • Nigel attacks 4 times during the active frames that have very little knock-back
  • On Frame 28-29, a sweet spot activates that deals 4% damage with decent knock-back. Land all the multi hit attacks to deal a total of 12%


Frog Back Kick
Back+Light (Airborne)
NASB2 Nigel LightBackAir-FrogBackKick.png
Damage Startup Active Frames Total Frames Safety
13% 8 9-13 41 -0
  • Nigel stretches his legs with the power of a frog, kicking any opponents away from him.
  • On frame 12-13, the hitbox is replaced with a sour spot that deals 8% damage and has its knock-back greatly reduced
  • This makes Nigel face the other way when used.
  • You can cancel the end-lag of this move by landing on the ground without hitting any opponents


Elephant Trunk
Up+Light (Airborne)
NASB2 Nigel LightUpAir-ElephantTrunk.png
Damage Startup Active Frames Total Frames Safety
9% 6 7-18 40 -0
  • Nigel imitates an elephant trunk swing with his arms
  • The position of the swinging arm will affect knock back direction
  • If you input this move while jumping on the air at the same time, Nigel will gain more air height compared to a normal jump.


Wolf Claw
Down+Light (Airborne)
NASB2 Nigel LightDownAir-WolfClaw.png
Damage Startup Active Frames Total Frames Safety
7% 11 12-14, 17-18 45 -0
  • Nigel claws enemies below him with the technique of the wolf.
  • On the second set of active frames, A sweet spot activates on Nigel's second hand that he swings, dealing 9% Damage and spikes opponents
  • The arm Nigel swings first depends on the direction he is facing (If he is facing West, he'll swing his left arm first , if he faces east then he'll swing his right arm first)
  • This move can hit twice if you position yourself correctly



Ground Strong Attacks

Kangaroo One Two
Strong
NASB2 Nigel ChargeForward-KangarooOneTwo.png
"One, two!"
Damage Startup Active Frames Total Frames Safety
16% 11 12-14,19-21 45 -0
  • Nigel punches enemies away with the strength of a kangaroo, represented by the boxing gloves
  • First active hitbox deals 4% while the second one deals 12% with great knock-back
  • If you land the first hitbox too close to you, the second one will miss.


Tea time!
Up+Strong
NASB2 Nigel ChargeUp-TeaTime.png
Damage Startup Active Frames Total Frames Safety
15% 11 12-16 46 -0
  • Nigel Uppercuts any opponents interrupting his teatime, using his tea cup.


Ostrich Bury
Down+Strong
NASB2 Nigel ChargeDown-OstrichBury.png
"Hmph!"
Damage Startup Active Frames Total Frames Safety
14% 7 8-10 48 -0
  • Nigel smashes his head through the ground so hard; it damages enemies, just like an ostrich.
  • The sweet spot is located in Nigel's head, it spikes opponents and can go through the stage
  • Each side next to Nigel's head there is one small sour spot that if landed, deals 12% and knocks enemies away



Air Strong Attacks

Snake bite
Strong (Airborne)
NASB2 Nigel ChargeForwardAir-SnakeBite.png
Damage Startup Active Frames Total Frames Safety
10% 10 11-12 42 -0
  • Nigel turns his arm into a poisonous snake, which attempts to bite opponents.
  • Theres a sweet spot located on top of Nigel's hand, if landed it will apply a poison effect to the opponent that deals 10 damage overtime and greatly increases the knock-back of the move


Giraffe Neck
Up+Strong (Airborne)
NASB2 Nigel ChargeUpAir-GiraffeNeck.png
Damage Startup Active Frames Total Frames Safety
14% 9 10-11,18-20 46 -0
  • Nigel stretches his neck like a giraffe and then swings it around.
  • Nigel stalls in the air while he is swinging his head.
  • The first hitbox sends opponents upwards but with a weak knock-back, the second has great knock-back but send opponents horizontally in the direction Nigel is facing
  • If you position yourself correctly, you can hit both hitboxes to double the damage and increase the knock-back.


Falcon Dive
Down+Strong (Airborne)
NASB2 Nigel ChargeDownAir-FalconDive.png
Damage Startup Active Frames Total Frames Safety
12% 13 14-36 60 -0
  • Nigel glides through the air using the falcon’s dive stance.
  • After frame 19 of this move, the hitbox turns sour and deals 9% damage instead.
  • Nigel stalls in the air while charging this move.
  • If Nigel touches the ground while this move is active, he will cancel it and get 26 frames of end-lag while moving fowards due to the momentum.



Special Attacks

Bull Stampede
Special
NASB2 Nigel SpecialNeutral-BullStampede.png
Damage Startup Active Frames Total Frames Safety
12%-26% (depending on charge) 20 21-45 76 -0
  • Nigel charges forwards with the strength of a bull, knocking back anyone who gets in his way.
  • Charge this move to make it stronger and faster.
  • Takes about 3 seconds to fully charge the move.
  • Nigel can begin charging the move in the air.
  • Nigel can move while charging if he is in the air.
  • Nigel obtains armor when the charge is released.
  • If there's a wall in Nigel's path, his momentum will be reversed gradually when he collides with it (like the ledge for example)
  • You can cancel the move early by inputting special again after releasing the charge
  • This move will go through shields if the lower half of Nigel's body touches it


EX VERSION

  • Time to fully charge the move gets halved
  • Damage is capped at 12%
  • Any opponents hit will float in front of Nigel briefly instead of being sent flying away


Gorilla Double Punch
Forward+Special
NASB2 Nigel SpecialForward-GorillaDoublePunch.png
"Oog, Oog!"
Damage Startup Active Frames Total Frames Safety
8% 14 15-30 46 -0
  • Nigel punches forwards like a mighty gorilla!
  • If you land the first hit and Nigel is on the ground, press Special Forward again for an uppercut.
  • Second uppercut deals 7% damage and stalls Nigel on the air briefly
  • Can only be used once in the air until Nigel touches the ground.


EX VERSION

  • Knock-back and distance is increased
  • Second uppercut can be inputted regardless of you hitting an opponent or not (but Nigel still needs to be on the ground)


Smashing!
Down+Special
NASB2 Nigel SpecialDown-Smashing.png
"That was smashing!"
Damage Startup Active Frames Total Frames Safety
20% 2 3-4 124 -0
  • Nigel snaps his fingers and laughs. Land the snap on an opponent for a marvelous attack.
  • The hitbox is not really on Nigel's fingers, but more right above his chest, making this move most likely to connect on a juggled opponent. Since it's also tiny, this makes the ground version dangerously easy to low profile.
  • While Nigel is laughing, you cannot control him.
  • If you land the move, you can cancel the endlag (Nigel's Laugh) (you can also cancel the laugh by getting hit by an opponent)


EX VERSION

  • Hitbox becomes massive, covering Nigel's body and more
  • Damage reduced to 16%
  • Knock-back greatly reduced
  • Nigel's laugh can be cancelled regardless of you hitting this move or not


Whale Crash
Up+Special
NASB2 Nigel SpecialUp-WhaleCrash.png
"Look, Mumsy, I'm a whale."
Damage Startup Active Frames Total Frames Safety
7% 40 Depends on airtime, 1-6 (when landing) On average 84 -0
  • Nigel launches himself up into the air and then crashes down with the weight of a whale.
  • A hitbox appears on Nigel's body when he crashes down that lasts until he lands on the ground.
  • Nigel cannot slime cancel the move once the hitbox is created (but regains the ability to do so once he lands on the ground).


EX VERSION

  • Nigel gains more height but comes down crashing faster
  • On frames 31-40, a sweet spot appears that when landed, spikes enemies and deals 8% damage


Super

The Great Giant Elephant
Slime+Light
NASB2 Nigel Super.png
"Marvelous... The great giant elephant!"
Damage Startup Active Frames Total Frames Safety
40% 23 24-25 124 -0
  • Nigel observes the great giant elephant squishing the opponents.
  • The end-lag stalls Nigel in the air.


Taunts

Nigel's thing with his hands
Taunt
NASB2 Nigel TauntNeutral.png
"I'll do this with my hands!"
Damage Startup Active Frames Total Frames Safety
- - - 64 -0
  • Nigel does his thing with his hands.


Nigel's Laugh
Down+Taunt
NASB2 Nigel TauntDown.png
"Buahaha!"
Damage Startup Active Frames Total Frames Safety
- - - 98 -0
  • Nigel laughs at the opponent.


Defense stance.
Up+Taunt
NASB2 Nigel TauntUp.png
Damage Startup Active Frames Total Frames Safety
- - - 54 -0
  • Nigel strikes his menacing pose.




Gameplay

Strategy

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER

Combos

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER

Snap (Down Special) setups

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER


Matchups

+1 NASB2 Beavers Icon.png (Norbert)
0 NASB2 Plankton Icon.png NASB2 Ember Icon.png NASB2 Krabs Icon.png NASB2 Korra Icon.png NASB2 Reptar Icon.png NASB2 Zuko Icon.png
-1 NASB2 Patrick Icon.png NASB2 Azula Icon.png NASB2 April Icon.png NASB2 Gertie Icon.png NASB2 Garfield Icon.png NASB2 Lucy Icon.png
-2 NASB2 Sponge Icon.png NASB2 Raphael Icon.png NASB2 Danny Icon.png NASB2 Donatello Icon.png NASB2 RenStimpy Icon.png NASB2 Rocko Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 ElTigre Icon.png NASB2 Beavers Icon.png (Dagget)
-3 NASB2 Aang Icon.png NASB2 Jimmy Icon.png NASB2 Gerald Icon.png NASB2 Squidward Icon.png


Other Resources

  • PLACEHOLDER
  • PLACEHOLDER
  • PLACEHOLDER




Costumes

NASB2 Nigel Costume01.png NASB2 Nigel Costume02.png NASB2 Nigel Costume03.png NASB2 Nigel Costume04.png NASB2 Nigel Costume05.png


NASB2 Navigation

Gameplay
Controls
Universal Mechanics
Character Data
Stages
Modes and Menus
Campaign
Items
Unlockables
Information
Community Resources
FAQ
Glossary
Modding
Patch Notes
Characters
SpongeBob
Patrick
Squidward
Mecha Plankton
El Tigre
Rocko
Jimmy Neutron
Lucy Loud
Angry Beavers
Garfield
Aang
Korra
Azula
Raphael
Donatello
April
Danny Phantom
Ember
Grandma Gertie
Gerald
Nigel
Zim
Jenny Wakeman
Reptar
Ren & Stimpy
Mr. Krabs
Zuko
Rocksteady
Iroh