(→Taunts) |
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_LightNeutral-Astonishing.png | |image= NASB2_Nigel_LightNeutral-Astonishing.png | ||
|caption= | |caption= | ||
|name= Astonishing! | |name= Astonishing! | ||
|input= Light | |input= Light | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_LightForward-WhatsOverThere.png | |image= NASB2_Nigel_LightForward-WhatsOverThere.png | ||
|caption= | |caption= "Hello!" | ||
|name= What's over there? | |name= What's over there? | ||
|input= Forward+Light | |input= Forward+Light | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_LightUp-FlyClap.png | |image= NASB2_Nigel_LightUp-FlyClap.png | ||
|caption= | |caption= "Got it" | ||
|name= Fly Clap | |name= Fly Clap | ||
|input= Up+Light | |input= Up+Light | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_LightDown-ScorpionSting.png | |image= NASB2_Nigel_LightDown-ScorpionSting.png | ||
|caption= | |caption= "Thrash!" | ||
|name= Scorpion Sting | |name= Scorpion Sting | ||
|input= Down+Light | |input= Down+Light | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_DashAttack-CrocodileWrangling.png | |image= NASB2_Nigel_DashAttack-CrocodileWrangling.png | ||
|caption= | |caption= "Make way!" | ||
|name= Crocodile Wrangling | |name= Crocodile Wrangling | ||
|input= Light (Running) | |input= Light (Running) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_LightNeutralAir-FlyingSquirrelSlam.png | |image= NASB2_Nigel_LightNeutralAir-FlyingSquirrelSlam.png | ||
|caption= | |caption= "Haiyah!" | ||
|name= Flying Squirrel Slam | |name= Flying Squirrel Slam | ||
|input= Light (Airborne) | |input= Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_LightForwardAir-WoodpeckerRage.png | |image= NASB2_Nigel_LightForwardAir-WoodpeckerRage.png | ||
|caption= | |caption= | ||
|name= Woodpecker Rage | |name= Woodpecker Rage | ||
|input= Forward+Light (Airborne) | |input= Forward+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_LightBackAir-FrogBackKick.png | |image= NASB2_Nigel_LightBackAir-FrogBackKick.png | ||
|caption= | |caption= | ||
|name= Frog Back Kick | |name= Frog Back Kick | ||
|input= Back+Light (Airborne) | |input= Back+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_LightUpAir-ElephantTrunk.png | |image= NASB2_Nigel_LightUpAir-ElephantTrunk.png | ||
|caption= | |caption= | ||
|name= Elephant Trunk | |name= Elephant Trunk | ||
|input= Up+Light (Airborne) | |input= Up+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_LightDownAir-WolfClaw.png | |image= NASB2_Nigel_LightDownAir-WolfClaw.png | ||
|caption= | |caption= | ||
|name= Wolf Claw | |name= Wolf Claw | ||
|input= Down+Light (Airborne) | |input= Down+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_ChargeUp-TeaTime.png | |image= NASB2_Nigel_ChargeUp-TeaTime.png | ||
|caption= | |caption= | ||
|name= Tea time! | |name= Tea time! | ||
|input= Up+Strong | |input= Up+Strong | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_ChargeDown-OstrichBury.png | |image= NASB2_Nigel_ChargeDown-OstrichBury.png | ||
|caption= | |caption= "Hmph!" | ||
|name= Ostrich Bury | |name= Ostrich Bury | ||
|input= Down+Strong | |input= Down+Strong | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_ChargeForwardAir-SnakeBite.png | |image= NASB2_Nigel_ChargeForwardAir-SnakeBite.png | ||
|caption= | |caption= | ||
|name= Snake bite | |name= Snake bite | ||
|input= Strong (Airborne) | |input= Strong (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_ChargeUpAir-GiraffeNeck.png | |image= NASB2_Nigel_ChargeUpAir-GiraffeNeck.png | ||
|caption= | |caption= | ||
|name= Giraffe Neck | |name= Giraffe Neck | ||
|input= Up+Strong (Airborne) | |input= Up+Strong (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Nigel_ChargeDownAir-FalconDive.png | |image= NASB2_Nigel_ChargeDownAir-FalconDive.png | ||
|caption= | |caption= | ||
|name= Falcon Dive | |name= Falcon Dive | ||
|input= Down+Strong (Airborne) | |input= Down+Strong (Airborne) |
Revision as of 14:22, 25 May 2024
About
A smashing nature narrator with an appetite for adventure!
Play-style
Due to his lightweight yet high damage potential, Nigel falls under the glass cannon archetype (particularly in bursting). He excels at hitting opponents in the air while at the same time being good at moving in it. Nigel also has a lot of moves that can either be spammed (Nair, Bair, etc.) or kill opponents early with the proper setups (Supair, Down special, etc).
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 6-8 | 31 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 8-13 | 33 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 7 | 8-11 | 31 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 8 | 9-16 | 38 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 10 | 11-26 | 49 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 6-30 | 42 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% | 6 | 7-24, 28-29 | 41 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 8 | 9-13 | 41 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 6 | 7-18 | 40 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 11 | 12-14, 17-18 | 45 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 11 | 12-14,19-21 | 45 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 11 | 12-16 | 46 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 7 | 8-10 | 48 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 10 | 11-12 | 42 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 9 | 10-11,18-20 | 46 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 13 | 14-36 | 60 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12%-26% (depending on charge) | 20 | 21-45 | 76 | -0 | |
EX VERSION
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 14 | 15-30 | 46 | -0 | |
EX VERSION
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
20% | 2 | 3-4 | 124 | -0 | |
EX VERSION
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 40 | Depends on airtime, 1-6 (when landing) | On average 84 | -0 | |
EX VERSION
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 23 | 24-25 | 124 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 64 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 98 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 54 | -0 | |
|
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
+2 | PLACEHOLDER |
+1 | PLACEHOLDER |
0 | PLACEHOLDER |
-1 | PLACEHOLDER |
-2 | PLACEHOLDER |
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Costumes