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* '''Time to fully charge the move gets halved''' | * '''Time to fully charge the move gets halved''' | ||
* '''Damage is capped at 12%''' | * '''Damage is capped at 12%''' | ||
* '''Any opponents hit will float briefly instead of being sent flying away''' | * '''Any opponents hit will float in front of Nigel briefly instead of being sent flying away''' | ||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=8% | ||
|Startup= | |Startup=14 | ||
|Active= | |Active=15-30 | ||
|Total Frames= | |Total Frames=46 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Nigel punches forwards like a mighty gorilla! | * Nigel punches forwards like a mighty gorilla! | ||
* | * If you land the first hit and Nigel is on the ground, press Special Forward again for an uppercut. | ||
* Second uppercut deals 7% damage and stalls Nigel on the air briefly | |||
* Can only be used once in the air until Nigel touches the ground. | |||
'''EX VERSION''' | |||
* '''Knock-back and distance is increased''' | |||
* '''Second uppercut can be inputted regardless of you hitting an opponent or not (but Nigel still needs to be on the ground)''' | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=20% | ||
|Startup= | |Startup=2 | ||
|Active= | |Active=3-4 | ||
|Total Frames= | |Total Frames=124 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Nigel snaps his fingers and laughs. Land the snap on an opponent for a marvelous attack. | * Nigel snaps his fingers and laughs. Land the snap on an opponent for a marvelous attack. | ||
* The hitbox is not really on Nigel's fingers, but more right above his chest, making this move most likely to connect on a juggled opponent. Since it's also tiny, this makes the ground version dangerously easy to low profile. | * The hitbox is not really on Nigel's fingers, but more right above his chest, making this move most likely to connect on a juggled opponent. Since it's also tiny, this makes the ground version dangerously easy to low profile. | ||
* While Nigel is laughing, you cannot control him. | |||
* If you land the move, you can cancel the endlag (Nigel's Laugh) (you can also cancel the laugh by getting hit by an opponent) | |||
'''EX VERSION''' | |||
* '''Hitbox becomes massive, covering Nigel's body and more''' | |||
* '''Damage reduced to 16%''' | |||
* '''Knock-back greatly reduced to 16%''' | |||
* '''Nigel's laugh can be cancelled regardless of you hitting this move''' | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 02:51, 25 May 2024
About
A smashing nature narrator with an appetite for adventure!
Play-style
Due to his lightweight yet high damage potential, Nigel falls under the glass cannon archetype (particularly in bursting). He excels at hitting opponents in the air while at the same time being good at moving in it. Nigel also has a lot of moves that can either be spammed (Nair, Bair, etc.) or kill opponents early with the proper setups (Supair, Down special, etc).
Strengths | Weaknesses |
---|---|
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 6-8 | 31 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 8-13 | 33 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 7 | 8-11 | 31 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 8 | 9-16 | 38 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 10 | 11-26 | 49 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 6-30 | 42 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% | 6 | 7-24, 28-29 | 41 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 8 | 9-13 | 41 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 6 | 7-18 | 40 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 11 | 12-14, 17-18 | 45 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 11 | 12-14,19-21 | 45 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 11 | 12-16 | 46 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 7 | 8-10 | 48 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 10 | 11-12 | 42 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 9 | 10-11,18-20 | 46 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12% | 13 | 14-36 | 60 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
12%-26% (depending on charge) | 20 | 21-45 | 76 | -0 | |
EX VERSION
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 14 | 15-30 | 46 | -0 | |
EX VERSION
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
20% | 2 | 3-4 | 124 | -0 | |
EX VERSION
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Combos
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Matchups
+2 | PLACEHOLDER |
+1 | PLACEHOLDER |
0 | PLACEHOLDER |
-1 | PLACEHOLDER |
-2 | PLACEHOLDER |
Strategy
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Techniques
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Other Resources
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Costumes