The King of Fighters '98: Ultimate Match/Goro Daimon: Difference between revisions
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=Changes from Original KOF '98= | =Changes from Original KOF '98= | ||
dp+P bug is gone now (no more df+C juggle into qcb+B into dp+C). | |||
df+C has reduced priority. | |||
hcfx2+K super is now a counter. | |||
=Moves List= | =Moves List= |
Revision as of 23:50, 1 July 2008
Introduction
Changes from Original KOF '98
dp+P bug is gone now (no more df+C juggle into qcb+B into dp+C).
df+C has reduced priority.
hcfx2+K super is now a counter.
Moves List
Normal Throws
b or f + C - Unbreakable (mashable), forward knockdown, face forward, un-rollable.
b or f + D - Breakable, reverse knockdown, back turned, rollable.
b or f + C (just outside of normal throw range) - Breakable, forward knockdown, back turned, un-rollable.
Normal Moves
Command Normals
f + A - Overhead. Snuffs projectiles.
d/f + C - Good anti-air. The ground pound glitch from OG '98 has been removed.
Special Moves
Jiraishin (dp + P) -
Chou Ukemi (qcb + K) -
Kumo Tsukami Nage (hcf + A)
Kirikabu Gaeshi (hcf + C) -
Chou Oosotogari (dp + K) -
Tenchi Gaeshi (hcb, f + P) -
Nekko Gaeshi (qcf + K) -
Ura Nage (hcb, f + K) -
Desperation Moves
Jigoku Gokuraku Otoshi (hcb x 2 + P -
Nekko Meki (hcf x 2 + K ~ hcf + K ~ dp + K) -