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Lucy is a '''stance changing''' fighter who easily has access to the most variety of tools in the game, making her one of the most versatile and technical characters in the cast. She mainly specializes in '''offensive pressure''', opening opponents up with her quick normals, hard to react teleport specials, and one of the best grabs in the game before punishing them with her '''devastating combo potential'''. | Lucy is a '''stance changing''' fighter who easily has access to the most variety of tools in the game, making her one of the most versatile and technical characters in the cast. She mainly specializes in '''offensive pressure''', opening opponents up with her quick normals, hard to react teleport specials, and one of the best grabs in the game before punishing them with her '''devastating combo potential'''. | ||
Lucy's Normal Mode is her most defensive stance. Its higher weight, focus on higher damage dealing moves, and access to one of her best out of shield options in the form of '''Jumpscare''' makes it | Lucy's Normal Mode is her most defensive stance. Its higher weight, focus on higher damage dealing moves, and access to one of her best out of shield options in the form of '''Jumpscare''' makes it a lower risk stance that is ideal to swap to when in put in a tight spot, such as when Lucy is above 80 percent. Her combo potential should not be taken lightly either when in this mode, as many of her normals can lead into her '''Umbrella Poke''', which in this mode is a devastating '''Forward Air Charge''' attack that can lead to death regardless of how the opponent DI's. In exchange, this mode has lackluster neutral tools and arguably the worst recovery of Lucy's modes, with '''Jumpscare''' having too many total frames as a recovery move and '''Flight of the Bats''' being incapable of snapping to the ledge in spite of its high vertical recovery. | ||
Ghost Mode has access to high movement speed, incredible frame data, and one of the best combo games of the cast. While some of Lucy's moves in this stance have low damage, her ability to string her moves together, particularly her '''Dash Attack''', '''Forward Air''', and '''Up Air''', is unrivaled. She can easily rack up high damage on even the lightest and floatiest of the cast. In addition, Lucy's '''Jumpscare''' in this mode moves her quickly and has low endlag, making it versatile as both an offensive zone-breaking tool and as a means to mix up her landing and recovery. Her Up Special '''Lucile''' is also fantastically versatile due to her ability to act out of it with any aerial attack or special, both making her recovery unpredictable and allowing her to extend her combos to the farthest reaches of the stage. As a consequence for having all this power though, her weight is the lightest of all characters when she is in this mode. This combined with her middling gravity means that she is especially fragile in this stance, as she is surprisingly susceptible to kill confirms in spite of her light weight. | Ghost Mode has access to high movement speed, incredible frame data, and one of the best combo games of the cast. While some of Lucy's moves in this stance have low damage, her ability to string her moves together, particularly her '''Dash Attack''', '''Forward Air''', and '''Up Air''', is unrivaled. She can easily rack up high damage on even the lightest and floatiest of the cast. In addition, Lucy's '''Jumpscare''' in this mode moves her quickly and has low endlag, making it versatile as both an offensive zone-breaking tool and as a means to mix up her landing and recovery. Her Up Special '''Lucile''' is also fantastically versatile due to her ability to act out of it with any aerial attack or special, both making her recovery unpredictable and allowing her to extend her combos to the farthest reaches of the stage. As a consequence for having all this power though, her weight is the lightest of all characters when she is in this mode. This combined with her middling gravity means that she is especially fragile in this stance, as she is surprisingly susceptible to kill confirms in spite of her light weight. |
Revision as of 09:46, 6 January 2024
About
Goth and gloomy. In a poetic way.
Gameplay
Lucy is a stance changing fighter who easily has access to the most variety of tools in the game, making her one of the most versatile and technical characters in the cast. She mainly specializes in offensive pressure, opening opponents up with her quick normals, hard to react teleport specials, and one of the best grabs in the game before punishing them with her devastating combo potential.
Lucy's Normal Mode is her most defensive stance. Its higher weight, focus on higher damage dealing moves, and access to one of her best out of shield options in the form of Jumpscare makes it a lower risk stance that is ideal to swap to when in put in a tight spot, such as when Lucy is above 80 percent. Her combo potential should not be taken lightly either when in this mode, as many of her normals can lead into her Umbrella Poke, which in this mode is a devastating Forward Air Charge attack that can lead to death regardless of how the opponent DI's. In exchange, this mode has lackluster neutral tools and arguably the worst recovery of Lucy's modes, with Jumpscare having too many total frames as a recovery move and Flight of the Bats being incapable of snapping to the ledge in spite of its high vertical recovery.
Ghost Mode has access to high movement speed, incredible frame data, and one of the best combo games of the cast. While some of Lucy's moves in this stance have low damage, her ability to string her moves together, particularly her Dash Attack, Forward Air, and Up Air, is unrivaled. She can easily rack up high damage on even the lightest and floatiest of the cast. In addition, Lucy's Jumpscare in this mode moves her quickly and has low endlag, making it versatile as both an offensive zone-breaking tool and as a means to mix up her landing and recovery. Her Up Special Lucile is also fantastically versatile due to her ability to act out of it with any aerial attack or special, both making her recovery unpredictable and allowing her to extend her combos to the farthest reaches of the stage. As a consequence for having all this power though, her weight is the lightest of all characters when she is in this mode. This combined with her middling gravity means that she is especially fragile in this stance, as she is surprisingly susceptible to kill confirms in spite of her light weight.
When Lucy needs to finish off a stock she also has access to Vampire Mode, a stance with extremely powerful attacks with knock back that rival even the strongest of the cast. Changing into this mode means even Lucy's quick aerials like her Forward Air become dangerous kill moves, and her slower charge attacks like her Forward Air Charge can take stocks at very surprising percents. This combined with her Jumpscare in this mode turning into a quick teleport with a huge hitbox at the end with high kill power makes this stance the best at edgeguarding. In addition, Lucy's Forward Charge in Vampire Mode drops a powerful projectile that falls straight down when used at the ledge, making opponents with weaker low recoveries think twice about how they get back on stage. In spite of this mode's potent tools however, its incredibly slow movement speed while still having lighter weight than Lucy's Normal Mode means that this stance should be used sparingly.
If you are looking for a character who rewards your technical prowess with one of the most relentless punishes in any platform fighter, then look no further than Lucy Loud.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Jab 1 | Damage | Startup | Active Frames | Total Frames | Safety | |
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3% | 3 | 2 (3-4) | 20 | -9 | ||
One of the fastest jabs in the game, while also having a disjointed hitbox.
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Jab 2 | Damage | Startup | Active Frames | Total Frames | Safety | |
3% | 3 | 2 (3-4) | 20 | -9 | ||
Practically identical to Jab 1 in all but animation. | ||||||
Jab Infinite | Damage | Startup | Active Frames | Total Frames | Safety | |
1% | 4 | 8 (4-11) | 11 | - | ||
Jab Finisher | Damage | Startup | Active Frames | Total Frames | Safety | |
4% | 2 | 6 (2-7) | 38 | -22 | ||
Finisher with very long reach compared to the initial hits.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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8% | 5 | 6 (5-10) | 25 | -13 | |
Fast, disjointed normal that moves Lucy forward.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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6% | 5 | 11 (5-15) | 30 | -17 | |
Fast anti-air projectile with long vertical range. Great for combo extensions. |
Damage | Startup | Active Frames | Total Frames | Safety | |
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2% (initial), 6% (middle), 8/6/9% (late) | 6 | 7 (6-12) | 31 (IASA 23) | -8 | |
Another fast disjointed normal of Lucy's. The hitbox is deceptively big and lasts long, and the move itself provides a large amount of forward momentum almost akin to a dash attack.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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12% | 8 | 9 (8-16) | 34 | -19 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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10% | 5 | 12 (5-16) | 31 | -23 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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7% | 29 | 2 (29-30) | 45 | -9 | |
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Combos
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Matchups
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Strategy
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Techniques
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Other Resources
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Costumes