No edit summary |
mNo edit summary |
||
Line 61: | Line 61: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightNeutral.png | |image= NASB2_Lucy_LightNeutral.png | ||
|caption= Go my child! Hold the Neutral! | |caption= Go my child! Hold down the Neutral! | ||
|name= Fangs Attack | |name= Fangs Attack | ||
|input= Light | |input= Light | ||
Line 109: | Line 109: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightForward-MorticiansClubGavel.png | |image= NASB2_Lucy_LightForward-MorticiansClubGavel.png | ||
|caption= | |caption= Oh wow! Guess that means I won! | ||
|name= Mortician's Club Gavel | |name= Mortician's Club Gavel | ||
|input= Forward+Light | |input= Forward+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=8% | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=5-10 | ||
|Total Frames= | |Total Frames=25 | ||
|Safety=- | |Safety=-13 | ||
|description= | |description= | ||
* | Fast, disjointed normal that moves Lucy forward. | ||
* | * Has some mid percent combo potential on di-in. | ||
* Can potentially kill at late percents in Normal and Vampire mode. | |||
* While the move is a decent option if you need a fast move to turn around with, Lucy otherwise has more potent moves to utilize. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 145: | Line 147: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Lucy_LightDown-EightOfSpades.png | |image= NASB2_Lucy_LightDown-EightOfSpades.png | ||
|caption= | |caption= Can ya dig it? | ||
|name= Eight of Spades | |name= Eight of Spades | ||
|input= Down+Light | |input= Down+Light | ||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=2% (initial), 6% (middle), 8/6/9% (late) | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=6-12 | ||
|Total Frames= | |Total Frames=31 (IASA 23) | ||
|Safety=- | |Safety=-8 | ||
|description= | |description= | ||
* | Another fast disjointed normal of Lucy's. The hitbox is deceptively big and lasts long, and the move itself provides a large amount of forward momentum almost akin to a dash attack. | ||
* | * Can easily lead into combos and kill confirms at the right percents. | ||
* Hitting a shield with the last hitbox of the move at the very last active frame leaves you at -4 advantage, making it possible to beat a shield grab using a jab. | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 14:54, 5 January 2024
About
Goth and gloomy. In a poetic way.
Gameplay
PLACEHOLDER
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Jab 1 | Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|---|
3% | 3 | 3-4 | 20 | -9 | ||
One of the fastest jabs in the game, while also having a disjointed hitbox. | ||||||
Jab 2 | Damage | Startup | Active Frames | Total Frames | Safety | |
3% | 3 | 3-4 | 20 | -9 | ||
Practically identical to Jab 1 in all but animation. | ||||||
Jab Infinite | Damage | Startup | Active Frames | Total Frames | Safety | |
1% | 4 | 4-11 | 11 | - | ||
Jab Finisher | Damage | Startup | Active Frames | Total Frames | Safety | |
4% | 2 | 2-7 | 38 | -22 | ||
Finisher with very long reach compared to the initial hits.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5-10 | 25 | -13 | |
Fast, disjointed normal that moves Lucy forward.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% (initial), 6% (middle), 8/6/9% (late) | 6 | 6-12 | 31 (IASA 23) | -8 | |
Another fast disjointed normal of Lucy's. The hitbox is deceptively big and lasts long, and the move itself provides a large amount of forward momentum almost akin to a dash attack.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
+2 | PLACEHOLDER |
+1 | PLACEHOLDER |
0 | PLACEHOLDER |
-1 | PLACEHOLDER |
-2 | PLACEHOLDER |
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Costumes