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=== Donatello === | === Donatello === | ||
'''Donnie/Don''': Common nicknames for Donatello within the competitive community. | |||
'''Grenade/Ball''': Donatello's Neutral Special projectile. | |||
=== Raphael === | === Raphael === |
Revision as of 22:01, 17 July 2024
Nick Brawl 2 Specific Terminology
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General Fighting Game Terminology
Active Frames
Duration of time measured in frames that the attack has a hitbox.
Angle
The angle measured in clockwise degrees which the defending character will travel along when the attack connects.
Damage
Base amount of damage done by the attack on hit. Measured in percentage.
DI
Directional influence, used to escape combos and survive for longer. DI is digital in Nick Brawl rather than analog like in most platform fighters.
DI Angle
The angle measured in degrees at which the defending character can manipulate their trajectory after being hit with an attack.
Double KO
When the attacker causes both the defender and themselves to KO at the same time, either intentionally or accidentally.
Down B/Neutral B/Up B
Specials. This is a carryover from other platform fighters, notably Super Smash Bros., where special moves are usually attributed to the B button. In Nick Brawl, the special button is mapped to X by default on most control schemes.
Frame advantage
Time difference measured in frames that the attacker must wait before being able to act relative to the opponent. If the number is positive the attacker can act first, if negative the defender can act first. Frame advantage will generally be provided for when the attack hits or is blocked.
Gimp
The action of KOing a recovering opponent by interrupting their recovery.
Jab
A character’s grounded neutral light attack.
Knockback
The distance the defending character will move when the attack connects on hit or block.
Mid
A neutral or forward move.
Punish
Attacking the opponent when they are vulnerable. Attacking the opponent when they leave themselves vulnerable after an attack is called a whiff punish.
Recovery
Attempting to get back to the stage by jumping, using a special move (most commonly up-special) or other means to avoid getting KO'd.
Recovery Frames
Duration of time measured in frames that the character must wait before performing another action, after the active frames have ended in the duration of the move.
Shield
Carryover name for blocking. This name may be confusing as blocking is wildly different from shielding in other platform fighters, but it is still used in some places by the competitive community.
Smashes/Smash Attacks
Strong attacks. Carryover from the Smash Bros. series.
Startup Frames
Duration of time measured in frames from when the attack begins until the first hitbox appears. In this context Startup is defined as the duration of the startup plus one active frame.
Tilts
Grounded light attacks.
Zero-to-death/ZTD/0TD
A combo that starts on an opponent at 0% damage, and ends with the eventual KO of the character being comboed.
Character Specific
SpongeBob
Sponge/SB: Common nicknames for SpongeBob within the competitive community.
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Patrick
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Squidward
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Plankton
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Aang
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Korra
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Lucy
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Donatello
Donnie/Don: Common nicknames for Donatello within the competitive community.
Grenade/Ball: Donatello's Neutral Special projectile.
Raphael
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April O'Neil
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Ren & Stimpy
Rimpy/RnS: Shortened name for Ren & Stimpy
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Zim
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Reptar
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Nigel Thornberry
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Danny Phantom
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Garfield
Garf: Common nickname for Garfield within the competitive community.
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Jenny
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Jimmy Neutron
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Rocko
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Tournaments
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Other Community Terminology
Nick Brawl Grinders/Grinderscord/Grinders
The competitive community hub. Often where you will hear the latest news on the competitive community and the game in general.
Zim Up
Hyping up or being in strong support of a Zim player, or just the character himself. Still sees frequent use today whenever Zim is discussed or on screen.
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