GigaTempest (talk | contribs) No edit summary |
(Added red text to "Guard" data instead of text note for JDing, replaced some attack data with symbols from data key. Other miscellaneous changes.) |
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Line 40: | Line 40: | ||
Notes | Notes: | ||
* Guard crush values within ( ) are when the move is used as the next hit of a target combo. | * Guard crush values within ( ) are when the move is used as the next hit of a target combo. | ||
Line 47: | Line 47: | ||
* Jump D, Jump A, and Jump B (Jump A and Jump B are usually diagonal jumps only) can beat out upper-body evasive attacks. | * Jump D, Jump A, and Jump B (Jump A and Jump B are usually diagonal jumps only) can beat out upper-body evasive attacks. | ||
* Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar. | |||
Line 70: | Line 72: | ||
|Hit Adv=+6 | |Hit Adv=+6 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description=Standing jab. | |description=Standing jab. | ||
Line 86: | Line 88: | ||
|Hit Adv=+1 | |Hit Adv=+1 | ||
|Block Adv=+1 | |Block Adv=+1 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from cl.5A. | |description= Target combo from cl.5A. | ||
Line 102: | Line 104: | ||
|Hit Adv=-10 | |Hit Adv=-10 | ||
|Block Adv=-10 | |Block Adv=-10 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from cl.5A. | |description= Target combo from cl.5A. | ||
Line 146: | Line 148: | ||
|Hit Adv=+3 | |Hit Adv=+3 | ||
|Block Adv=+3 | |Block Adv=+3 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 162: | Line 164: | ||
|Hit Adv=-3 | |Hit Adv=-3 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from cl.5B. | |description= Target combo from cl.5B. | ||
Line 206: | Line 208: | ||
|Hit Adv=+2 | |Hit Adv=+2 | ||
|Block Adv=+2 | |Block Adv=+2 | ||
|Feint Cancel= | |Feint Cancel=※ | ||
|Cancel on Hit= | |Cancel on Hit=※ | ||
|Cancel on Block= | |Cancel on Block=※ | ||
|Guard Crush Value=3, 3 | |Guard Crush Value=3, 3 | ||
|description= | |description= | ||
Line 233: | Line 235: | ||
|Hit Adv=-1 | |Hit Adv=-1 | ||
|Block Adv=-1 | |Block Adv=-1 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 263: | Line 265: | ||
|Hit Adv=+5 | |Hit Adv=+5 | ||
|Block Adv=+5 | |Block Adv=+5 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 279: | Line 281: | ||
|Hit Adv=+1 | |Hit Adv=+1 | ||
|Block Adv=+1 | |Block Adv=+1 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from f.5A. | |description= Target combo from f.5A. | ||
Line 295: | Line 297: | ||
|Hit Adv=-10 | |Hit Adv=-10 | ||
|Block Adv=-10 | |Block Adv=-10 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from f.5A. | |description= Target combo from f.5A. | ||
Line 337: | Line 339: | ||
|Hit Adv=+1 | |Hit Adv=+1 | ||
|Block Adv=+1 | |Block Adv=+1 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4(3) | |Guard Crush Value=4(3) | ||
|description= | |description= | ||
Line 353: | Line 355: | ||
|Hit Adv=-3 | |Hit Adv=-3 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from f.5B. | |description= Target combo from f.5B. | ||
Line 396: | Line 398: | ||
|Hit Adv=-10 | |Hit Adv=-10 | ||
|Block Adv=-10 | |Block Adv=-10 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5(3) | |Guard Crush Value=5(3) | ||
|description= | |description= | ||
Line 423: | Line 425: | ||
|Hit Adv=-3 | |Hit Adv=-3 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5(3) | |Guard Crush Value=5(3) | ||
|description= | |description= | ||
Line 453: | Line 455: | ||
|Hit Adv=+6 | |Hit Adv=+6 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= Crouching A's (2A) last 3F of recovery has full-body invincibility. | |description= Crouching A's (2A) last 3F of recovery has full-body invincibility. | ||
Line 471: | Line 473: | ||
|Hit Adv=+4 | |Hit Adv=+4 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4, 3 | |Guard Crush Value=4, 3 | ||
|description= Target combo from 2A. | |description= Target combo from 2A. | ||
Line 515: | Line 517: | ||
|Hit Adv=+4 | |Hit Adv=+4 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4(3) | |Guard Crush Value=4(3) | ||
|description=*Your go-to low poke and confirm. You can confirm {{Icon-SNK|A}}/{{Icon-SNK|C}} super by doing 2{{Icon-SNK|B}}362{{Icon-SNK|B}}{{Icon-SNK|C}}36 then confirming if it hit or not. | |description=*Your go-to low poke and confirm. You can confirm {{Icon-SNK|A}}/{{Icon-SNK|C}} super by doing 2{{Icon-SNK|B}}362{{Icon-SNK|B}}{{Icon-SNK|C}}36 then confirming if it hit or not. | ||
Line 577: | Line 579: | ||
|Hit Adv=+1 | |Hit Adv=+1 | ||
|Block Adv=+1 | |Block Adv=+1 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5(3) | |Guard Crush Value=5(3) | ||
|description=*A somewhat quick poke that reaches far away and recovers quickly. It's +1 too so , making it very useful to just throw out in neutral since you aren't risking much. | |description=*A somewhat quick poke that reaches far away and recovers quickly. It's +1 too so , making it very useful to just throw out in neutral since you aren't risking much. | ||
Line 604: | Line 606: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5(5) | |Guard Crush Value=5(5) | ||
|description=*Sweep. Can be used as an anti-air by low profiling some moves and hitting the landing frames. | |description=*Sweep. Can be used as an anti-air by low profiling some moves and hitting the landing frames. | ||
Line 634: | Line 636: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 663: | Line 665: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 691: | Line 693: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 718: | Line 720: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 749: | Line 751: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-13 | |Block Adv=-13 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=9 | |Guard Crush Value=9 | ||
|description= On hit/block, unless hit on the last active frame, 1 frame of active frame recovery is removed. | |description= On hit/block, unless hit on the last active frame, 1 frame of active frame recovery is removed. | ||
Line 781: | Line 783: | ||
|Block Adv=-13 | |Block Adv=-13 | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X , ◯ | ||
|Cancel on Block= | |Cancel on Block=X , ◯ | ||
|Guard Crush Value=9, 9 | |Guard Crush Value=9, 9 | ||
|description= | |description= | ||
Line 802: | Line 804: | ||
|image=Garou_Hokutomaru_AB.jpg | |image=Garou_Hokutomaru_AB.jpg | ||
|name=St. {{Icon-SNK|A}}+{{Icon-SNK|B}} | |name=St. {{Icon-SNK|A}}+{{Icon-SNK|B}} | ||
|subtitle= | |subtitle=Lower-body evasion attack | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 815: | Line 817: | ||
|Block Adv=+5 | |Block Adv=+5 | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=3, 3 | |Guard Crush Value=3, 3 | ||
|description= 18F hitstun and 24F blockstun. | |description= 18F hitstun and 24F blockstun. | ||
Line 833: | Line 835: | ||
|image4=Garou_Hokutomaru_2AB-4.jpg | |image4=Garou_Hokutomaru_2AB-4.jpg | ||
|name= Cr. {{Icon-SNK|A}}+{{Icon-SNK|B}} | |name= Cr. {{Icon-SNK|A}}+{{Icon-SNK|B}} | ||
|subtitle= | |subtitle=Upper-body evasion attack | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 845: | Line 847: | ||
|Hit Adv=+1 | |Hit Adv=+1 | ||
|Block Adv=+7 | |Block Adv=+7 | ||
|Feint Cancel= | |Feint Cancel=▽ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description=1~5F upper-body invincibility. | |description=1~5F upper-body invincibility. | ||
Line 1,044: | Line 1,046: | ||
|version={{Motion|236}}+{{Icon-SNK|A}} | |version={{Motion|236}}+{{Icon-SNK|A}} | ||
|Damage=10 | |Damage=10 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=12 | |Startup=12 | ||
|Active= | |Active= | ||
Line 1,056: | Line 1,058: | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version={{Motion|236}}+{{Icon-SNK|C}} | |version={{Motion|236}}+{{Icon-SNK|C}} | ||
|Damage=6, 6, 6 | |Damage=6, 6, 6 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=18 | |Startup=18 | ||
|Active= | |Active= | ||
Line 1,073: | Line 1,074: | ||
|Guard Crush Value=5, 5, 5 | |Guard Crush Value=5, 5, 5 | ||
|description= Triple shuriken. | |description= Triple shuriken. | ||
}} | }} | ||
}} | }} | ||
Line 1,091: | Line 1,091: | ||
|version= Air {{Motion|236}}+{{Icon-SNK|A}} | |version= Air {{Motion|236}}+{{Icon-SNK|A}} | ||
|Damage=12 | |Damage=12 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=18 | |Startup=18 | ||
|Active= | |Active= | ||
Line 1,107: | Line 1,107: | ||
|version=Air {{Motion|236}}+{{Icon-SNK|C}} | |version=Air {{Motion|236}}+{{Icon-SNK|C}} | ||
|Damage=12 | |Damage=12 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=18 | |Startup=18 | ||
|Active= | |Active= | ||
Line 1,120: | Line 1,120: | ||
|description= | |description= | ||
Slows your descent as opposed to a normal empty hop or air normal. Decent option to try and stuff someone who's gonna jump. | Slows your descent as opposed to a normal empty hop or air normal. Decent option to try and stuff someone who's gonna jump. | ||
}} | }} | ||
}} | }} | ||
Line 1,157: | Line 1,155: | ||
|subtitle=Jitsu (Real) | |subtitle=Jitsu (Real) | ||
|Damage=20 | |Damage=20 | ||
|Guard=High | |Guard=<span style="color:#ff0000;">High</span> | ||
|Startup=28 | |Startup=28 | ||
|Active= | |Active= | ||
Line 1,169: | Line 1,167: | ||
|Guard Crush Value=8 | |Guard Crush Value=8 | ||
|description= 7~8F full-body invincibility. | |description= 7~8F full-body invincibility. | ||
}} | }} | ||
}} | }} | ||
Line 1,188: | Line 1,184: | ||
|version={{Motion|214}}+{{Icon-SNK|A}} | |version={{Motion|214}}+{{Icon-SNK|A}} | ||
|Damage=20 | |Damage=20 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=19 | |Startup=19 | ||
|Active= | |Active= | ||
Line 1,200: | Line 1,196: | ||
|Guard Crush Value=7 | |Guard Crush Value=7 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
Line 1,222: | Line 1,217: | ||
|version={{Motion|214}}+{{Icon-SNK|C}} | |version={{Motion|214}}+{{Icon-SNK|C}} | ||
|Damage=14, 16 | |Damage=14, 16 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=30 | |Startup=30 | ||
|Active= | |Active= | ||
Line 1,234: | Line 1,229: | ||
|Guard Crush Value=4, 4 | |Guard Crush Value=4, 4 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
Line 1,269: | Line 1,263: | ||
|version={{Motion|236}}+{{Icon-SNK|B}} | |version={{Motion|236}}+{{Icon-SNK|B}} | ||
|Damage=6, 6, 6 | |Damage=6, 6, 6 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=11 | |Startup=11 | ||
|Active= | |Active= | ||
Line 1,281: | Line 1,275: | ||
|Guard Crush Value=3, 3, 3 | |Guard Crush Value=3, 3, 3 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version={{Motion|236}}+{{Icon-SNK|B}} Break | |version={{Motion|236}}+{{Icon-SNK|B}} Break | ||
|Damage=6 | |Damage=6 | ||
|Guard= | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=11 | |Startup=11 | ||
|Active= | |Active= | ||
Line 1,298: | Line 1,291: | ||
|Guard Crush Value=3 | |Guard Crush Value=3 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 1,316: | Line 1,308: | ||
|version={{Motion|236}}+{{Icon-SNK|D}} | |version={{Motion|236}}+{{Icon-SNK|D}} | ||
|Damage=7, 7, 7, 7 | |Damage=7, 7, 7, 7 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=16 | |Startup=16 | ||
|Active= | |Active= | ||
Line 1,328: | Line 1,320: | ||
|Guard Crush Value=3, 3, 3, 3 | |Guard Crush Value=3, 3, 3, 3 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version={{Motion|236}}+{{Icon-SNK|D}} Break | |version={{Motion|236}}+{{Icon-SNK|D}} Break | ||
|Damage=7 | |Damage=7 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=16 | |Startup=16 | ||
|Active= | |Active= | ||
Line 1,345: | Line 1,336: | ||
|Guard Crush Value=3 | |Guard Crush Value=3 | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
Line 1,364: | Line 1,354: | ||
|version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}} | |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}} | ||
|Damage=7, 7, 7, 7, 15 | |Damage=7, 7, 7, 7, 15 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=9 | |Startup=9 | ||
|Active= | |Active= | ||
Line 1,376: | Line 1,366: | ||
|Guard Crush Value=2×4, 5 | |Guard Crush Value=2×4, 5 | ||
|description=1~6F full-body invincibility. | |description=1~6F full-body invincibility. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
Line 1,411: | Line 1,399: | ||
|version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}} | |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}} | ||
|Damage=7, 7, 7, 7, 32 | |Damage=7, 7, 7, 7, 32 | ||
|Guard=Mid | |Guard=<span style="color:#ff0000;">Mid</span> | ||
|Startup=9 | |Startup=9 | ||
|Active= | |Active= | ||
Line 1,423: | Line 1,411: | ||
|Guard Crush Value=3×5 | |Guard Crush Value=3×5 | ||
|description=1~9F full-body invincibility. | |description=1~9F full-body invincibility. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou |
Revision as of 15:27, 5 October 2023
Introduction
Hokutomaru
Gameplay
TBD
Strengths | Weaknesses |
---|---|
|
|
Character Colors
Move List
Frame Data Source: https://w.atwiki.jp/garoumow/pages/27.html and https://w.atwiki.jp/garoumow/pages/80.html
Data Help | |
---|---|
Disclaimer: This is meant to teach basic terminology used when describing moves. | |
Hitbox: | A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
Hurtbox: | A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hitbox on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".) |
Startup | The number of frames before an attack can hit the opponent. Does not include the first active frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "Basic" damage -- Unmodified damage values
"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decreases the defender's guard durability gauge by this value. |
+X | Attacker has X number of advantage frames. |
-X | Attacker has X number of disadvantage frames. |
KD | Short for "knockdown", knocks down opponent on hit. |
◯ | Cancelable on both hit and block. |
∞ | Chain cancelable with the same button (renda cancel). |
※ | Cancelable on the first hit/part only. |
《X》OR «X» OR <<X>> OR (X) | X number of inactive frames between hits of multihit moves. |
△ | Only cancelable on block. |
▽ | Only cancelable on hit. |
× OR X | Not cancelable. |
Notes:
- Guard crush values within ( ) are when the move is used as the next hit of a target combo.
- From the 2nd hit and after of the target combo, the active frames and recovery frames will be the same as far moves and crouching moves
- Jump D, Jump A, and Jump B (Jump A and Jump B are usually diagonal jumps only) can beat out upper-body evasive attacks.
- Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
Close Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Mid | 5 | 2, 《5》, 3 | 16 | 31 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ※ | ※ | 3, 3 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | Mid | 3 | 3 | 19 | 25 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | -1 | ◯ | ◯ | 5 |
Far Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
12 | Mid | 11 | 1 | 30 | 42 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-10 | -10 | X | X | 5(3) |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
12 | Mid | 11 | 3 | 21 | 35 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -3 | X | X | 5(3) |
Crouching Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | Mid | 6 | 4 | 16 | 26 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+1 | +1 | X | X | 5(3) | |
|
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | Low | 10 | 5 | 19 | 34 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -3 | X | X | 5(5) | |
|
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 6 | 12 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 4 | |
Jump A (usually diagonal jump only) can beat out upper-body evasion attacks. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 3 | 10 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 4 | |
Jump B (usually diagonal jump only) can beat out upper-body evasion attacks. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
8 | High | 6 | 5 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
8 | High | 7 | 7 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | ◯ | ◯ | 5 | |
Jump D can beat out upper-body evasion attacks. |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 7 | 13 | 22 | 42 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -13 | X | X | 9 | |
On hit/block, unless hit on the last active frame, 1 frame of active frame recovery is removed. (e.g., hitting on the first frame has 20F blockstun - (11F remaining active recovery + 22F recovery) = -13 adv. Max advantage is -2. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Mid | 8 | 4, 4 | 30 | 46 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -13 | X , ◯ | X , ◯ | 9, 9 | |
Block adv on 1st hit only = -17 Apart from kara canceling during the attack's startup, after the 2nd hit it's possible to special cancel anytime in the air, on hit or on whiff. |
Universal Moves
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Overhead | 18 | 3, 《4》, 3 | 17 | 45 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | +5 | X | X | 3, 3 | |
18F hitstun and 24F blockstun. 1st hit only, -8 on hit, -2 on block. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 10 | 2 | 16 | 28 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+1 | +7 | ◯ | X | 6 | |
1~5F upper-body invincibility. 18F hitstun and 24F blockstun. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 30 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-12 | -6 | - | - | 6, 0 | |
Target combo follow-up (non-attack, movement-type) from 2AB. Lower-body evasion (upper-body hurtbox) for 12F while transitioning and up until landing there is an airborne hurtbox. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
17 (base damage) | Mid | 14 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -31 | - | - | 25 | |
This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked! 12~14F full-body invincibility. |
Throws
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4, 4, 4, 4 | - | 1 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+59 | - | - | - | - |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | 1 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - |
Feints
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 10 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the end recovery animation of Karakusa Giri. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 8 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of Shuriken. |
Special Moves
Super Moves