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== Crouching == | == Crouching == | ||
By pressing Down while you're on the ground your character will Crouch, allowing you to do your character's Crouching Atttacks and dodge High hitting attacks, you won't be able to move while Crouching | |||
== Jumping == | == Jumping == |
Revision as of 12:13, 19 April 2023
Walking
Walking allows you to slowly move fowards or backwards, done by inputting either foward or back in the direction you are facing, it is the simplet movement mechanic in the game
Crouching
By pressing Down while you're on the ground your character will Crouch, allowing you to do your character's Crouching Atttacks and dodge High hitting attacks, you won't be able to move while Crouching
Jumping
Dashing
Dashing allows characters to quickly propel forward or backward on the ground by executing {{ f }} or {{
b }} respectively. Note that a backwards dash requires a stock of stamina to execute and that the character cannot block or attack during any part of the dash.
Running
Running allows a character to propel even further than a forward dash with a full sprint and is executed by {{ f +
}}. This requires a stock of stamina to execute and the character cannot block or attack during any part of the run. Unlike dashing, running can be canceled into all options in the game other than neutral jumping or jumping backward—allowing players to continue offenses or come to a complete stopping block.