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{{MOTW Character Intro|char=Rock |content= | {{MOTW Character Intro|char=Rock |content= | ||
==Introduction== | ==Introduction== | ||
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'''Character Colors''' | '''Character Colors''' | ||
[[File:Rockcolors. | [[File:Rockcolors.JPG]] | ||
==Move List== | ==Move List== | ||
Frame Data Source : http://www13.atwiki.jp/garoumow/pages/19.html and http://www13.atwiki.jp/garoumow/pages/68.html | Frame Data Source : http://www13.atwiki.jp/garoumow/pages/19.html and http://www13.atwiki.jp/garoumow/pages/68.html | ||
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===Close Standing Normals=== | ===Close Standing Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
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===Far Standing Normals=== | ===Far Standing Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
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===Crouching Normals=== | ===Crouching Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
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===Jumping Normals=== | ===Jumping Normals=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
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=== | ===Universal Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
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|image=RockStandAB.jpg | |image=RockStandAB.jpg | ||
|name=St. {{Icon-SNK|A}}{{Icon-SNK|B}} | |name=St. {{Icon-SNK|A}}{{Icon-SNK|B}} | ||
|subtitle= | |subtitle=Lower-body evasion attack | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|image=RockDwnAB.jpg | |image=RockDwnAB.jpg | ||
|name=Cr. {{Icon-SNK|A}}{{Icon-SNK|B}} | |name=Cr. {{Icon-SNK|A}}{{Icon-SNK|B}} | ||
|subtitle= | |subtitle=Upper-body evasion attack | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description=* 1~5F upper-body invincibility | |description=* 1~5F upper-body invincibility | ||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=RockTOP.jpg | |||
|name=Overhead Kick (T.O.P. Attack) | |||
|input={{Icon-SNK|C}}{{Icon-SNK|D}} | |||
|subtitle= | |||
|caption= | |||
|data= | |||
{{AttackData-Garou | |||
|Damage=16 | |||
|Guard=Overhead | |||
|Startup=29 | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv=KD | |||
|Block Adv=-16 | |||
|Feint Cancel= | |||
|Cancel on Hit= | |||
|Cancel on Block= | |||
|Guard Crush Value=25 | |||
|description=Rock's TOP attack is a horribly slow overhead. It deals decent damage and knocks down on hit, but the reward doesnt come close to making up for the immense risk of this move. | |||
}} | }} | ||
}} | }} | ||
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===Throws=== | ===Throws=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=RockThrow.jpg | |image=RockThrow.jpg | ||
|name={{Motion|4}} / {{Motion|6}} + {{Icon-SNK|C}} | |name=Ko Kuu Sen | ||
|input='''Close''' {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}} | |||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
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===Feints=== | ===Feints=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
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|image=RockFwdFeint.jpg | |image=RockFwdFeint.jpg | ||
|name={{Motion|6}} + {{Icon-SNK|A}}{{Icon-SNK|C}} | |name={{Motion|6}} + {{Icon-SNK|A}}{{Icon-SNK|C}} | ||
|subtitle= | |subtitle=Forward Feint | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= Mimics the start of | |description= Mimics the start of Shining Knuckle. | ||
}} | }} | ||
}} | }} | ||
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|image=RockDwnFeint.jpg | |image=RockDwnFeint.jpg | ||
|name={{Motion|2}} + {{Icon-SNK|A}}{{Icon-SNK|C}} | |name={{Motion|2}} + {{Icon-SNK|A}}{{Icon-SNK|C}} | ||
|subtitle= | |subtitle=Down Feint | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|Cancel on Block= | |Cancel on Block= | ||
|Guard Crush Value= | |Guard Crush Value= | ||
|description= Mimics the start of | |description= Mimics the start of Reppu Ken. | ||
}} | }} | ||
}} | }} | ||
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=== | ===Special Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | {{MoveData | ||
| name = Reppu | | name = Reppu Ken | ||
| input = {{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|C}} | | input = {{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|C}} | ||
| subtitle = Rock's fireball | | subtitle = Rock's fireball | ||
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| data = | | data = | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| version = Reppu | | version = Reppu Ken | ||
| subtitle = {{Motion|236}} + {{Icon-SNK|A}} | | subtitle = {{Motion|236}} + {{Icon-SNK|A}} | ||
| Damage = 12 | | Damage = 12 | ||
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{{AttackData-Garou | {{AttackData-Garou | ||
| header = no | | header = no | ||
| version = Double Reppu | | version = Double Reppu Ken | ||
| subtitle = {{Motion|236}} + {{Icon-SNK|C}} | | subtitle = {{Motion|236}} + {{Icon-SNK|C}} | ||
| Damage = 9,10 | | Damage = 9, 10 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 13 | | Startup = 13 | ||
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| Cancel on Hit = | | Cancel on Hit = | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 4,4 | | Guard Crush Value = 4, 4 | ||
| description = | | description = | ||
Ground projectile C version first does a point-blank projectile, then sends out a second projectile. | Ground projectile C version first does a point-blank projectile, then sends out a second projectile. | ||
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(2) the first projectile dissipates and the second projectile travels out. | (2) the first projectile dissipates and the second projectile travels out. | ||
Impossible to just defend at 0-pixel health bar. | Impossible to just defend at 0-pixel health bar. | ||
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| data = | | data = | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| version = {{Motion|236}} + {{Icon-SNK|B}} | | version = {{Motion|236}} + {{Icon-SNK|B}} | ||
| subtitle = Upper-body (High/Mid) | |||
| Damage = 18 | | Damage = 18 | ||
| Guard = | | Guard = | ||
| Startup = 3 | | Startup = 3 | ||
| Active = | | Active = | ||
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| header = no | | header = no | ||
| version = {{Motion|236}} + {{Icon-SNK|D}} | | version = {{Motion|236}} + {{Icon-SNK|D}} | ||
| subtitle = | | subtitle = Lower-body (Low) | ||
| Damage = 20 | | Damage = 20 | ||
| Guard = | | Guard = | ||
| Startup = 3 | | Startup = 3 | ||
| Active = | | Active = | ||
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| version = {{Motion|214}} + {{Icon-SNK|C}} | | version = {{Motion|214}} + {{Icon-SNK|C}} | ||
| subtitle = | | subtitle = | ||
| Damage = 10,9 | | Damage = 10, 9 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 17 | | Startup = 17 | ||
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| Cancel on Hit = | | Cancel on Hit = | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 6,6 | | Guard Crush Value = 6, 6 | ||
| description = C has him follow-up with a punch (highly unsafe). Used mainly in meterless punish combos | | description = C has him follow-up with a punch (highly unsafe). Used mainly in meterless punish combos | ||
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| version = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|A}} | | version = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|A}} | ||
| subtitle = | | subtitle = | ||
| Damage = 7,7,7 | | Damage = 7, 7, 7 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 3 | | Startup = 3 | ||
Line 914: | Line 914: | ||
| Guard Crush Value = 2, 3, 3 | | Guard Crush Value = 2, 3, 3 | ||
| description = 1~6F full-body invincibility | | description = 1~6F full-body invincibility | ||
Impossible to just defend at 0-pixel health bar. | Impossible to just defend at 0-pixel health bar. | ||
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| version = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|C}} | | version = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|C}} | ||
| subtitle = | | subtitle = | ||
| Damage = 8,6,6,6 | | Damage = 8, 6, 6, 6 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 3 | | Startup = 3 | ||
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| Cancel on Hit = | | Cancel on Hit = | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 2, | | Guard Crush Value = 2, 3×3 | ||
| description = | | description = | ||
1~6F full-body invincibility | |||
Other then being a DP, which means its great for reversalling and anti-airs, it also deals the most damage out of Rock's specials so its your best combo ender for metered juggle combos. | Other then being a DP, which means its great for reversalling and anti-airs, it also deals the most damage out of Rock's specials so its your best combo ender for metered juggle combos. | ||
Impossible to just defend at 0-pixel health bar. | Impossible to just defend at 0-pixel health bar. | ||
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===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | {{MoveData | ||
| name = | | name = Shinkuu Nage | ||
| input = {{Motion|360}} + {{Icon-SNK|C}} | | input = {{Motion|360}} + {{Icon-SNK|C}} | ||
| subtitle = | | subtitle = Evac Toss | ||
| image = Rock360Grab.jpg | | image = Rock360Grab.jpg | ||
| caption = | | caption = | ||
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| data = | | data = | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| version | | version = {{Motion|360}} + {{Icon-SNK|C}} | ||
| subtitle = Evac Toss | |||
| Damage = 20 | | Damage = 20 | ||
| Guard = | | Guard = | ||
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{{AttackData-Garou | {{AttackData-Garou | ||
| header = no | | header = no | ||
| version | | version = {{Motion|360}} + {{Icon-SNK|C}} Break | ||
| subtitle = Evac Toss Break | |||
| Damage = | | Damage = | ||
| Guard = | | Guard = | ||
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{{AttackData-Garou | {{AttackData-Garou | ||
| header = no | | header = no | ||
| version | | version = Hold {{Icon-SNK|A}}{{Icon-SNK|B}} During Break | ||
| subtitle = Rasetsu (Follow-up) | |||
| Damage = 11 | | Damage = 11 | ||
| Guard = | | Guard = | ||
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| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = | | Guard Crush Value = | ||
| description = Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast called Rasetsu. | | description = Holding AB during the Evac Toss Break will have Rock charge up his fist for an energy blast called Rasetsu. | ||
To do this follow-up, continue holding AB after break and then release. The timing is strict to get this follow-up to connect. | To do this follow-up, continue holding AB after break and then release. The timing is strict to get this follow-up to connect. | ||
}} | }} | ||
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===Super Moves=== | ===Super Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
{{MoveData | {{MoveData | ||
Line 1,045: | Line 1,044: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = no | | header = no | ||
| version = {{Motion|236}}{{Motion|236}} + {{Icon-SNK|C}} | | version = {{Motion|236}}{{Motion|236}} + {{Icon-SNK|C}} <br>(Can Hold {{Icon-SNK|C}}) | ||
| subtitle = P Power | | subtitle = P Power | ||
| Damage = 13,13,14,14 | | Damage = 13, 13, 14, 14 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 17 | | Startup = 17 | ||
Line 1,058: | Line 1,057: | ||
| Cancel on Hit = | | Cancel on Hit = | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = | | Guard Crush Value = 10×4 | ||
| description = 1~11F full-body invincibility. Has a projectile hitbox/hurtbox. | | description = 1~11F full-body invincibility. Has a projectile hitbox/hurtbox. | ||
You can hold C and release to delay when the super comes out. | You can hold C at the beginning and release to delay when the super comes out. | ||
Impossible to just defend at 0-pixel health bar. | Impossible to just defend at 0-pixel health bar. | ||
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| version = {{Motion|236}}{{Motion|236}} + {{Icon-SNK|B}} | | version = {{Motion|236}}{{Motion|236}} + {{Icon-SNK|B}} | ||
| subtitle = S Power | | subtitle = S Power | ||
| Damage = | | Damage = 8×5 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 1 | | Startup = 1 | ||
Line 1,095: | Line 1,092: | ||
| Cancel on Hit = | | Cancel on Hit = | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = | | Guard Crush Value = 3×5 | ||
| description = | | description = | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
Line 1,102: | Line 1,099: | ||
| version = {{Motion|236}}{{Motion|236}} + {{Icon-SNK|D}} | | version = {{Motion|236}}{{Motion|236}} + {{Icon-SNK|D}} | ||
| subtitle = P Power | | subtitle = P Power | ||
| Damage = 10, 10, | | Damage = 10, 10, 6×9 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 0 | | Startup = 0 | ||
Line 1,114: | Line 1,111: | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 30 | | Guard Crush Value = 30 | ||
| description = | | description = | ||
Character defining move. | |||
Startup is insanely quick and the range is absurd. Like all supers it deals great damage and is very easy to combo into, but it does so much for rock's combos and punish game due to its efficiency. | Startup is insanely quick and the range is absurd. Like all supers it deals great damage and is very easy to combo into, but it does so much for rock's combos and punish game due to its efficiency. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-Garou | {{AttackData-Garou | ||
| subtitle = | | subtitle = | ||
| Damage = 2, | | Damage = 2, 5×8, 8×6 | ||
| Guard = Mid | | Guard = Mid | ||
| Startup = 0 | | Startup = 0 | ||
Line 1,146: | Line 1,143: | ||
| Cancel on Block = | | Cancel on Block = | ||
| Guard Crush Value = 20 | | Guard Crush Value = 20 | ||
| description = | | description = | ||
Full input: {{Motion|63214}}{{Motion|6}} + {{Icon-SNK|A}} > {{Icon-SNK|A}}{{Icon-SNK|A}}{{Icon-SNK|B}}{{Icon-SNK|B}}{{Icon-SNK|C}}{{Icon-SNK|C}}{{Icon-SNK|D}}{{Icon-SNK|D}} > {{Motion|214}} + {{Icon-SNK|C}} | |||
Deals higher damage in the corner. | |||
Last hit has a projectile hitbox/hurtbox. | Last hit has a projectile hitbox/hurtbox. |
Revision as of 03:23, 28 March 2023
Introduction
He is the abandoned son of Geese Howard and Mary R. Heinlein, after his mother's death he was a vagabond and then found by Terry Bogard who adopted him as a father figure and legal tutor.
His fighting style its a mix about the reversals of Geese Howard with Terry Bogard rush attacks.
Gameplay
TBD
Strengths | Weaknesses |
---|---|
|
|
Character Colors
Move List
Frame Data Source : http://www13.atwiki.jp/garoumow/pages/19.html and http://www13.atwiki.jp/garoumow/pages/68.html
Data Help | |
---|---|
Disclaimer: This is meant to teach basic terminology used when describing moves. | |
Hitbox: | A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
Hurtbox: | A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hitbox on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".) |
Startup | The number of frames before an attack can hit the opponent. Does not include the first active frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "Basic" damage -- Unmodified damage values
"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decreases the defender's guard durability gauge by this value. |
+X | Attacker has X number of advantage frames. |
-X | Attacker has X number of disadvantage frames. |
KD | Short for "knockdown", knocks down opponent on hit. |
◯ | Cancelable on both hit and block. |
∞ | Chain cancelable with the same button (renda cancel). |
※ | Cancelable on the first hit/part only. |
《X》OR «X» OR <<X>> OR (X) | X number of inactive frames between hits of multihit moves. |
△ | Only cancelable on block. |
▽ | Only cancelable on hit. |
× OR X | Not cancelable. |
Close Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 3 | 4 | 5 | 12 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | Yes/chainable | Yes/chainable | 4 | |
Standing jab. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Mid | 3 | 1 | 12 | 16 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | Yes | Yes | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 5 | 4 | 25 | 34 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-8 | -8 | Yes | Yes | 5 |
Far Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5 | Mid | 3 | 4 | 7 | 14 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+4 | +4 | Yes/chainable | Yes/chainable | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 7 | 4 | 14 | 25 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -3 | No | No | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 10 | 2 | 25 | 37 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | -6 | No | No | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 11 | 3 | 27 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | No | Yes | 5 | |
f.5D whiffs on crouching opponents. |
Crouching Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 4 | 4 | 8 | 16 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+3 | +3 | Yes/chainable | Yes/chainable | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Low | 4 | 4 | 6 | 14 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+5 | +5 | Yes/chainable | Yes/chainable | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 5 | 4 | 20 | 29 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -3 | Yes | Yes | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 8 | 3 | 30 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -12 | No | No | 5 |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 3 | 10 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | No | No | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 4 | 5 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | No | No | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | High | 8 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | No | No | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | High | 10 | 4 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | No | No | 5 |
Universal Moves
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Overhead | 21 | 6 | 15 | 42 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-2 | +4 | No | No | 6 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 9 | 3 | 27 | 39 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-11 | -5 | Yes | No | 6 | |
|
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
16 | Overhead | 29 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -16 | - | - | 25 | |
Rock's TOP attack is a horribly slow overhead. It deals decent damage and knocks down on hit, but the reward doesnt come close to making up for the immense risk of this move. |
Throws
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | - | 1 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+35 | - | - | - | - | |
Normal throw. |
Feints
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 12 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of Shining Knuckle. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 11 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of Reppu Ken. |
Special Moves
Super Moves