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== Combos == | == Combos == | ||
=== Bread and Butter Combos === | === Bread and Butter Combos === | ||
* cr. | * cr.LK, cr.LP, cr.MP xx [d],u+HK (192) | ||
* cr.MP, cr.MP xx [d],u+HK (215) | * cr.MP, cr.MP xx [d],u+HK (215) | ||
* cl.b.HK, cl.MP xx [b],f+LP, cr.MK ~ st.HK ~ HP+HK (295+) | |||
* cl.b.HK, df+HK, [d],u+K (266) | |||
=== Meter Combos === | === Meter Combos === |
Revision as of 18:05, 11 October 2022
![SFxTLogo.png](/images/8/85/SFxTLogo.png)
![SFxTHeaderButtons.png](/images/6/6d/SFxTHeaderButtons.png)
Guile
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Rpdfire.png](/images/9/91/Rpdfire.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Standing Medium Punch
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Standing Hard Punch
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
Standing Light Kick
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
Standing Medium Kick
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
Standing Hard Kick
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
Close Light Punch
(near opponent)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
rpdfire
Close Medium Punch
(near opponent)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Close Hard Punch
(near opponent)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Close Light Kick
(near opponent)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
Close Medium Kick
(near opponent)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
Close Hard Kick
(near opponent)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
Crouching Light Punch
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Rpdfire.png](/images/9/91/Rpdfire.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Crouching Medium Punch
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Crouching Hard Punch
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
Crouching Light Kick
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Rpdfire.png](/images/9/91/Rpdfire.png)
![Low.png](/images/b/b1/Low.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Crouching Medium Kick
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![Low.png](/images/b/b1/Low.png)
Crouching Hard Kick
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
![Low.png](/images/b/b1/Low.png)
![Hardknockdown.png](/images/0/09/Hardknockdown.png)
Neutral Jump Light Punch
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![High.png](/images/b/b7/High.png)
Neutral Jump Medium Punch
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![High.png](/images/b/b7/High.png)
Neutral Jump Hard Punch
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
![High.png](/images/b/b7/High.png)
Neutral Jump Light Kick
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![High.png](/images/b/b7/High.png)
Neutral Jump Medium Kick
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![High.png](/images/b/b7/High.png)
Neutral Jump Hard Kick
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
![High.png](/images/b/b7/High.png)
Angled Jump Light Punch
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![High.png](/images/b/b7/High.png)
Angled Jump Medium Punch
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![High.png](/images/b/b7/High.png)
Angled Jump Hard Punch
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
![High.png](/images/b/b7/High.png)
Angled Jump Light Kick
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![High.png](/images/b/b7/High.png)
crossup
Angled Jump Medium Kick
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![High.png](/images/b/b7/High.png)
crossup
Angled Jump Hard Kick
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
![High.png](/images/b/b7/High.png)
Unique Attacks
Name
Command
Notes
Straight Chop
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![High.png](/images/b/b7/High.png)
![Hardknockdown.png](/images/0/09/Hardknockdown.png)
Spinning Back Knuckle
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
![Knockdown.png](/images/3/36/Knockdown.png)
Knee Bazooka
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Knockdown.png](/images/3/36/Knockdown.png)
Rolling Sobat
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
knockdown vs airborne
Reverse Spin Kick
(close)
or
+
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
![Knockdown.png](/images/3/36/Knockdown.png)
Guile High Kick
![Df.png](/images/thumb/1/19/Df.png/22px-Df.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
![Knockdown.png](/images/3/36/Knockdown.png)
Target Combo
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![---.png](/images/thumb/d/d2/---.png/22px----.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![Low.png](/images/b/b1/Low.png)
![High.png](/images/b/b7/High.png)
Throws
Name
Command
Notes
Dragon Suplex
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![N.png](/images/thumb/9/9e/N.png/22px-N.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Throw.png](/images/e/e1/Throw.png)
Judo Throw
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Throw.png](/images/e/e1/Throw.png)
Flying Mare
air
or
+
+
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![N.png](/images/thumb/9/9e/N.png/22px-N.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Airthrow.png](/images/a/af/Airthrow.png)
Flying Buster Drop
air
+
+
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Airthrow.png](/images/a/af/Airthrow.png)
Special Moves
Name
Command
Notes
Flash Kick
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![K.png](/images/thumb/9/99/K.png/22px-K.png)
![Ex.png](/images/thumb/9/9e/Ex.png/22px-Ex.png)
knockdown
Sonic Boom
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![P.png](/images/thumb/3/36/P.png/22px-P.png)
![Ex.png](/images/thumb/9/9e/Ex.png/22px-Ex.png)
![Chrg.png](/images/5/55/Chrg.png)
![Knockdown.png](/images/3/36/Knockdown.png)
Super Combo
Name
Command
Notes
Sonic Hurricane
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![3p.png](/images/thumb/1/1b/3p.png/50px-3p.png)
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{ +
}} into {{
+
}} for a boost chain, or even boost chains into ex Sonic Booms for long and damaging, but meter intensive, combos.
Advanced Strategy
N/A
Combos
Bread and Butter Combos
- cr.LK, cr.LP, cr.MP xx [d],u+HK (192)
- cr.MP, cr.MP xx [d],u+HK (215)
- cl.b.HK, cl.MP xx [b],f+LP, cr.MK ~ st.HK ~ HP+HK (295+)
- cl.b.HK, df+HK, [d],u+K (266)
Meter Combos
- N/A
Anti-Air / Air-to-Air Combos
- CH st.MP, cr.HK (165)
- [d],u+HK (Trade Hits), f+MK, cr.HK (212)
- CH j.HP, f+MK, cr.MP, [d],u+HK (317)
- [b],f+P, cr.HK (140)