Street Fighter X Tekken/Elena: Difference between revisions

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=== Normal Throws ===
=== Normal Throws ===
N/A


{{MoveData
| name    = Leg Lift Throw
| input    = LP+LK
| subtitle =
| image    = SFxT_Elena_replaceme
| caption  =
| linkname = replaceme
| data  =
{{AttackData-SFxT
| command      = [[File:Lp.png]]+[[File:Lk.png]]
| subtitle    =
| damage      = 130
| guard      = throw
| cancel      = -
| startup    = 5
| active      = 2
| recovery    = 20
| advHit      = hard knockdown
| advBlock    = -
| jp          = -
| jc          = -
| js          = -
| description =
* -
}}
}}
{{MoveData
| name    = Leg Hook
| input    = b+LP+LK
| subtitle =
| image    = SFxT_Elena_replaceme
| caption  =
| linkname = replaceme
| data  =
{{AttackData-SFxT
| command      = [[File:B.png]] + [[File:Lp.png]]+[[File:Lk.png]]
| subtitle    =
| damage      = 130
| guard      = throw
| cancel      = -
| startup    = 5
| active      = 2
| recovery    = 20
| advHit      = hard knockdown
| advBlock    = -
| jp          = -
| jc          = -
| js          = -
| description =
* -
}}
}}


=== Special Moves ===
=== Special Moves ===

Revision as of 19:13, 18 September 2022

Introduction

Ideal Team Position: Point

When interviewed about the Top 5 characters in Street Fighter x Tekken v2013 after his EVO 2015 victory, Esuta put Elena in his Top 5. While doing so baffled many people, Elena has plenty of tools that can back up Esuta’s endorsement. Because all of her buttons are kicks and she’s a character with a long hitbox, Elena can use her long legs to shut out and in some cases shut DOWN opponents. Her st.LK is a 3 frame startup and reaches very far for a move that fast, allowing her to confirm into links and strings. Furthermore, she can cancel into her Lynx Tail, which is completely safe on block and puts her opponents in a situation where they are forced to block. Since Lynx Tail is a low, she can mix up the opponent with a plethora of overheads, some of which can be comboed from. Furthermore, she is excellent at carrying opponents across the stage, using her Rhino Horn and Spin Scythe to push the opponents far away. Furthermore, she is very against airborne opponents who try to escape her ground attack, as her Scratch Wheel (dp+k) starts up quickly and has an excellent hitbox as an anti-air. Being adept with Elena involves making use of her long reach and high-low game and keeping an opponent locked down until they begin to get impatient, or complacent with their blocking.

Strengths Weaknesses
  • st.LK is one of the two longest-reaching 3f normals in the game
  • cr.MP boost combo cannot be punished by many characters
  • f+MP overhead is safe and can be comboed from
  • Long ranged overhead threat with hcb+P
  • High corner carry
  • Cannot do much solo damage against a crouching opponent without spending meter
  • Best anti-air (dp+LK) only does 100 damage and cannot be comboed from with a tag cancel
  • Lacks up-close pressure, with her only plus normals being crouching
  • Longest ranged low (df+HK) is very unsafe unless well-spaced
  • Low health total at 900
Elena
SFxT Elena Art.jpg
Health 900
Ground Movement
Forward walk speed 38.25
Back walk speed 38.25
Forward dash duration 17
Back dash duration 8,10,4
Jumping
Prejump duration 4
Neutral jump duration 37
Diagonal jump duration 37
Neutral super jump duration 42
Diagonal super jump duration 42
Misc.
Charge Cancel Delay (Normal/EX) 5


Move Analysis

Normal Moves

Far\Close LP
SFxT Elena 5LP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Lp.png 30 H SM,EX,SA,CA 5 4 14 -1 -5 1 1 1
  • -
Far\Close MP
SFxT Elena 5MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Mp.png 30x2 H SM,EX,SA,CA 5 2,3 19 -1 -5 2,2 1,1 1
  • -
Far\Close HP **LC
SFxT Elena 5HP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hp.png 90 H - 13 5 28 -8 -13 3 1 1
  • Whiffs on crouching opponent
Far\Close LK
SFxT Elena 5LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Lk.png 30 H SM,EX,SA,CA 3 4 11 +2 -2 1 1 1
  • -
Far\Close MK
SFxT Elena 5MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Mk.png 60 H - 7 4 17 0 -4 2 1 1
  • -
Far\Close HK
SFxT Elena 5HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hk.png 90 H - 11 3 18 +4 -1 3 1 1
  • -
Crouch LP
SFxT Elena 2LP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
D.png + Lp.png 30 H SM,EX,SA,CA 4 3 11 +3 -1 1 1 1
  • -
Crouch MP
SFxT Elena 2MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
D.png + Mp.png 60 H SM,EX,SA,CA 6 5 9 +7 +3 2 1 1
  • -
Crouch HP
SFxT Elena 2HP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
D.png + Hp.png 90 H - 8 2 22 +2 -4 3 1 1
  • Forces standing
Crouch LK
SFxT Elena 2LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
D.png + Lk.png 30 L SM,EX,SA,CA 4 4 7 +6 +2 1 1 1
  • -
Crouch MK
SFxT Elena 2MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
D.png + Mk.png 60 L - 6 3 15 +3 -1 2 1 1
  • -
Crouch HK
SFxT Elena 2HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
D.png + Hk.png 90 L - 8 4 30 hard knockdown -14 3 1 -
  • -
Jump LP
SFxT Elena 8MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Ub.png / U.png / Uf.png + Mp.png 40 M - 4 10 until ground+4 +12 +3 1 1 1
  • -
Jump MP
SFxT Elena 8MP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Ub.png / U.png / Uf.png + Mp.png 70 M - 6 7 until ground+4 +16 +5 2 1 1
  • -
Jump HP
SFxT Elena 8HP.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Ub.png / U.png / Uf.png + Hp.png 100 M - 6 6 until ground+4 +20 +8 3 1 1
  • -
Jump LK
SFxT Elena 8LK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Ub.png / U.png / Uf.png + Lk.png 40 M - 5 8 until ground+4 +13 +4 1 1 1
  • -
Jump MK
SFxT Elena 8MK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Ub.png / U.png / Uf.png + Mk.png 70 M - 7 6 until ground+4 +16 +5 2 1 1
  • -
Jump HK
SFxT Elena 8HK.png
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Ub.png / U.png / Uf.png + Hk.png 50,50 M - 8 2(4)5 until ground+4 +20 +8 3,3 1,1 1
  • 1st hit: Knock down on airborne opponent
Launcher **LC
HP+HK
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Hp.png+Hk.png 100 H - 13 2 54 switch -34 3 - -
  • Crushes crouching attacks frames 1-15, Airborne frames 16-44, Launches opponent while switching characters
Cross Cancel
f+HP+HK (while blocking)
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
F.png + Hp.png+Hk.png (while blocking) 100 H - 7 4 18+11 hard knockdown - - - -
  • Invulnerablility frames 1-10, Resembles LK Scratch Wheel

Unique Attacks

N/A


Normal Throws

Leg Lift Throw
LP+LK
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
Lp.png+Lk.png 130 throw - 5 2 20 hard knockdown - - - -
  • -
Leg Hook
b+LP+LK
Command Damage Guard Cancel Startup Active Recovery Hit Adv. Block Adv. JP JC JS
B.png + Lp.png+Lk.png 130 throw - 5 2 20 hard knockdown - - - -
  • -

Special Moves

N/A


Super Combos

N/A


The Basics

Below is a great tutorial from Links on Elena's basics that covers everything from her normals, to her optimal range, to her combo basics:

Advanced Strategy

N/A

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