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[https://www.google.com/url?q=http://tinyurl.com/VegaCCs&sa=D&source=editors&ust=1657170988442790&usg=AOvVaw1WB7rpVspyJKBTqtGjIf4f Vega's Custom Combo Slide by GunterJPN] | [https://www.google.com/url?q=http://tinyurl.com/VegaCCs&sa=D&source=editors&ust=1657170988442790&usg=AOvVaw1WB7rpVspyJKBTqtGjIf4f Vega's Custom Combo Slide by GunterJPN] | ||
[https://www.youtube.com/watch?v=b6_xsqY2R9M Corner carry custom combo by GunterJPN]<br> | |||
cr.lk, cr.hp, cr.hk, s.lp, /\ sj.hk sj.hk sj.mk \/ /\ sj.mk sj.mk \/ /\ sj.mk sj.mk sj.lp \/ /\ sj.lp sj.lp sj.lp \/ cr.hp xx b,f,b,f + kick | |||
[https://www.youtube.com/watch?v=lHG2GU38Oac Guard break custom by GunterJPN]<br> | |||
cl.lk, cr.hp, cr.hk xx hp rolling crystal flash, [hp rolling crystal flash] x n<br> | |||
Hint: the timing of the f+HP of the repeated crystal rolling flash inputs should be just before the final 'stab' of the special move | |||
{{Navbox-CvS2}} | {{Navbox-CvS2}} | ||
[[Category:Capcom vs SNK 2]] | [[Category:Capcom vs SNK 2]] | ||
[[Category:Vega]] | [[Category:Vega]] |
Latest revision as of 03:06, 9 June 2024
Combos
Basic combos
cr.mk, flipkick
j.hk, st.hk
cl.lk, hp.rolling crystal flash
cr.mp. red impact
Those are the essentials. You'll do fine with them. Here's three good examples of combos doing slightly more damage. but in return require higher precision from the player. I recommend learning them when you've gotten a handle on the basics. When mastered they elevate his danger potential quite a bit.
cr.lk x2, st.lp, red impact
j.hk, cr.hp, red impact
j.hk, cl.lk, hp.rolling
All health values tested using C-Groove Ratio 2 against a C-Groove Ratio 2 Ryu at full health
All combos are written in Numpad Notation, refer to this visual aide if you need help reading it.
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
Notation Here | Position | Damage | Stun | Difficulty | Notes |
Notation Here | Position | Damage | Stun | Difficulty | Notes |
Custom Combos
Vega's Custom Combo Slide by GunterJPN
Corner carry custom combo by GunterJPN
cr.lk, cr.hp, cr.hk, s.lp, /\ sj.hk sj.hk sj.mk \/ /\ sj.mk sj.mk \/ /\ sj.mk sj.mk sj.lp \/ /\ sj.lp sj.lp sj.lp \/ cr.hp xx b,f,b,f + kick
Guard break custom by GunterJPN
cl.lk, cr.hp, cr.hk xx hp rolling crystal flash, [hp rolling crystal flash] x n
Hint: the timing of the f+HP of the repeated crystal rolling flash inputs should be just before the final 'stab' of the special move