Capcom vs SNK 2/Yamazaki: Difference between revisions

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{{CvS2 Character Subnav|char=Yamazaki|short=Yamazaki}}
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==Introduction==
==Introduction==
Ryuji Yamazaki is a character that debuted in the Fatal Fury series,Fatal Fury 3: Road to the Final Victory. When we see Yamazaki he's a crazy psychopath who likes to bash, smash, cut, and kill everyone and who wants to confront him but most of the time he is just chilling on his own when he´s a gangster. And when he was introduced to KOF series in KOF97 he wants nothing to be involved with those who have the blood of Orochi and the Hakkesshu,he's, who was sent by Goentiz to revive Orochi and awake those who have the Riot of the Blood´s influence,Iori and Leona.
Ryuji Yamazaki is a character that debuted in the Fatal Fury series,Fatal Fury 3: Road to the Final Victory. When we see Yamazaki he's a crazy psychopath who likes to bash, smash, cut, and kill everyone and who wants to confront him but most of the time he is just chilling on his own when he´s a gangster. And when he was introduced to KOF series in KOF97 he wants nothing to be involved with those who have the blood of Orochi and the Hakkesshu,he's, who was sent by Goentiz to revive Orochi and awake those who have the Riot of the Blood´s influence,Iori and Leona.
==Gameplay==
Basically Yamazaki is a character that wants to you play lame, controll space and annoying your opponent. For Begginners,like me, i think he´s good choice for your team.


[[File:Yamazaki_CvS2_colors.png]]
Basically Yamazaki is a character that wants to you play lame, control space and annoying your opponent. For beginners like me, i think he´s good choice for your team.  


==Moves List==
'''!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!'''


===Normal Moves===
== Colors ==


<table style="width:600px;border:1px solid silver" cellborder="1">
[[File:Yamazaki_CvS2_colors.png]]
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Jab</td>
  <td>Close</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+7</td>
  <td>+7</td>
  <td>2</td>
  <td>4</td>
  <td>6</td>
  <td>400</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+6</td>
  <td>+6</td>
  <td>3</td>
  <td>4</td>
  <td>7</td>
  <td>300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>y</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>3</td>
  <td>4</td>
  <td>7</td>
  <td>300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
 
<tr>
  <td style="border:1px solid navy" rowspan=4>Strong</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-6</td>
  <td>-6</td>
  <td>5</td>
  <td>3</td>
  <td>23</td>
  <td>900</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>-2</td>
  <td>-2</td>
  <td>6</td>
  <td>7</td>
  <td>17</td>
  <td>1000</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>-3</td>
  <td>-3</td>
  <td>8</td>
  <td>4</td>
  <td>19</td>
  <td>1000</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>12</td>
  <td>-</td>
  <td>900</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Fierce</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>-4</td>
  <td>-4</td>
  <td>7</td>
  <td>10</td>
  <td>20</td>
  <td>1300</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+1</td>
  <td>+1</td>
  <td>7</td>
  <td>4</td>
  <td>19</td>
  <td>1100</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n,n,n</td>
  <td>y,n,n</td>
  <td>y,y,n</td>
  <td>-12</td>
  <td>-12</td>
  <td>4</td>
  <td>8</td>
  <td>28</td>
  <td>1200,900,700</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>4</td>
  <td>7</td>
  <td>-</td>
  <td>1300</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=5>Short</td>
  <td>Close</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+5</td>
  <td>+5</td>
  <td>4</td>
  <td>4</td>
  <td>5</td>
  <td>500</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>7</td>
  <td>4</td>
  <td>8</td>
  <td>500</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+4</td>
  <td>+4</td>
  <td>4</td>
  <td>4</td>
  <td>7</td>
  <td>400</td>
</tr>
<tr>
  <td>Jumping Neutral</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>22</td>
  <td>-</td>
  <td>600</td>
</tr>
<tr>
  <td>Jumping Diagonal</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>6</td>
  <td>22</td>
  <td>-</td>
  <td>500</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=3>Forward</td>
  <td>Standing</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+0</td>
  <td>+0</td>
  <td>8</td>
  <td>9</td>
  <td>13</td>
  <td>1000</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>y</td>
  <td>y</td>
  <td>+3</td>
  <td>+3</td>
  <td>4</td>
  <td>6</td>
  <td>11</td>
  <td>800</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>5</td>
  <td>12</td>
  <td>-</td>
  <td>800</td>
</tr>
<tr>
  <td style="border:1px solid navy" rowspan=4>Roundhouse</td>
  <td>Close</td>
  <td></td>
  <td>n/n</td>
  <td>n/n</td>
  <td>y/n</td>
  <td>+2</td>
  <td>+2</td>
  <td>5</td>
  <td>3+8</td>
  <td>16</td>
  <td>600+800</td>
</tr>
<tr>
  <td>Far</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+2</td>
  <td>+2</td>
  <td>9</td>
  <td>7</td>
  <td>17</td>
  <td>1300</td>
</tr>
<tr>
  <td>Crouching</td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>down</td>
  <td>-5</td>
  <td>7</td>
  <td>6</td>
  <td>23</td>
  <td>1300</td>
</tr>
<tr>
  <td>Jumping</td>
  <td></td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>-</td>
  <td>7</td>
  <td>5</td>
  <td>-</td>
  <td>1200</td>
</tr>
<tr>
  <td>'''Command Normals'''</td>
</tr>
<tr>
  <td style="border:1px solid green"> f+Strong</td>
  <td></td>
  <td></td>
  <td>n</td>
  <td>n</td>
  <td>n</td>
  <td>+0</td>
  <td>+0</td>
  <td>23</td>
  <td>5</td>
  <td>20</td>
  <td>1000</td>
</tr>
 
</table>
 
===Special Moves===
Hydra's Judgement    - DP + P -- Knife special, good for chip, combos from some normals, great move to spam in custom combo
 
Serpent Slash Upper  - QCB + LP (hold) -- a very unique antiair
 
    Serpent's Feint - HK
 
Serpent Slash Middle - QCB + MP (hold) -- hits slightly higher than his kof/fatal fury counterpart
 
    Serpent's Feint - HK
 
Serpent Slash Lower  - QCB + HP (hold)
 
    Serpent's Feint - HK
 
Taunt & Counter      - HCF + K -- weak to lows, grabs, and super cancels
 
Double Return        - QCF + P -- fireball absorb/reflect
 
Sand Scattering      - QCB + K -- great at building meter, cancel into SSL when it hits
 
    Serpent Slash  - QCB + P


Flight of Tempering  - DP + K -- overhead, kinda slow, does its job, no followup, knocks down


Bomb Bopper          - HCB F + P -- command grab


===Super Moves===


Guillotine          - QCF QCF + P -- anti air super, chunky damage, sometimes doesn't connect
Drill                - HCB HCB + P -> Tap P
==The Basics==
In general, Yamazaki wants to position himself at about st.hk distance to the opponent. This will allow him to control the space with snake arms (mp and hp version) as well as standing and crouching hk. If they jump towards you, both standing mp and crouching hp works as excellent anti airs, effectively putting the opponent back at your preferred distance.


==Bread and Butter Combos==
==Bread and Butter Combos==
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j.hk, lvl 3 guillotine
j.hk, lvl 3 guillotine
==Advanced Strategy==
DJ-B13's CvS2 Tricks of the Trade: https://www.youtube.com/watch?v=6L6qC88ZYAs
===Match-ups===




{{Navbox-CvS2}}
[[Category:Capcom vs SNK 2]]
[[Category:Capcom vs SNK 2]]
 
[[Category:Yamazaki]]
{{Navbox-CvS2}}

Revision as of 03:48, 7 July 2022

Introduction

Ryuji Yamazaki is a character that debuted in the Fatal Fury series,Fatal Fury 3: Road to the Final Victory. When we see Yamazaki he's a crazy psychopath who likes to bash, smash, cut, and kill everyone and who wants to confront him but most of the time he is just chilling on his own when he´s a gangster. And when he was introduced to KOF series in KOF97 he wants nothing to be involved with those who have the blood of Orochi and the Hakkesshu,he's, who was sent by Goentiz to revive Orochi and awake those who have the Riot of the Blood´s influence,Iori and Leona.

Basically Yamazaki is a character that wants to you play lame, control space and annoying your opponent. For beginners like me, i think he´s good choice for your team.

!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!

Colors

Yamazaki CvS2 colors.png



Bread and Butter Combos

cr.lp x 3, qcb+lk/mk, qcb+mp/hp

cr.lp, cr.lk, qcb+lk, qcb+mp/hp

cr.mk, qcb+lk/mk, qcb+mp/hp

st.hp, qcb+mp/hp

cl.hp, dp+hp

max damage (no meter): j.hp, cl.hp, dp+hp

Super Combos

cr.lp x 2, lvl 3 guillotine

cr.mk, lvl 3 guillotine

j.hk, lvl 3 guillotine


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