Capcom vs SNK 2/N-Groove: Difference between revisions

From SuperCombo Wiki
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|+ N-Groove Data
|+ N-Groove Data
|-
|-
! Main Features
! Main Feature
| colspan="2" align="center"| Power Stock Activation for a Damage Boost
| colspan="2"| Power Stock Activation for an On-Demand Damage Boost
|-
|-
! Groove System
! Groove System
| colspan="2" | Advanced Gauge & Special Move System
| colspan="2" | Advanced Gauge & Special Move System
|-
! Groove Subsystems
| colspan="2" | <ul><li>Run
<li>Roll
<li>Counter Attack
<li>'''Counter Movement''' (Exclusive to N-Groove)
<li>Small Jump
<li>Safe Fall</ul>
|-
|-
! Meter Length
! Meter Length
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|-
|-
! Meter Bonuses
! Meter Bonuses
| colspan="2" | During POWER UP: +20% damage
| colspan="2" | In POWER UP state: +20% damage
|}
|}
=== Groove Subsystems ===
* Run
* Roll
* Counter Attack
* '''Counter Movement''' (Exclusive to N-Groove)
* Small Jump
* Safe Fall


See [[Capcom_vs_SNK_2/Groove_Subsystems|Groove Subsystems]] for complete technical data on specific subsystems.
See [[Capcom_vs_SNK_2/Groove_Subsystems|Groove Subsystems]] for complete technical data on specific subsystems.

Revision as of 10:43, 16 June 2022

Cvs2 N-Groove Label.png
CVS2 NGrooveBar.png



N-Groove is one of the six grooves in Capcom vs. SNK 2.

Groove Data

N-Groove Data
Main Feature Power Stock Activation for an On-Demand Damage Boost
Groove System Advanced Gauge & Special Move System
Groove Subsystems
  • Run
  • Roll
  • Counter Attack
  • Counter Movement (Exclusive to N-Groove)
  • Small Jump
  • Safe Fall
Meter Length 216 Units (72 units × 3 stocks)
POWER UP Duration 150 Time Units (15 seconds)
Guard Bar Length 48 Units Standard
Meter Bonuses In POWER UP state: +20% damage

See Groove Subsystems for complete technical data on specific subsystems.

Meter System

Meter (and meter stocks) is shared by the team and persists between rounds, win or lose. If a character was in POWER UP mode at the end of a round, any remaining time on the POWER UP timer will be reset to zero and the player will start the next round in a normal power state; no meter will be recovered from any unused time.

Unique Groove Abilities

POWER UP Mode

Counter Movement

Groove Strategy

N-Groove is mid-tier in CvS2.

Strengths

Weaknesses

Character Considerations

Groove Comparisons and Matchups

The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.

Cvs2 C-Groove Label.png


Cvs2 A-Groove Label.png


Cvs2 P-Groove Label.png


Cvs2 S-Groove Label.png


Cvs2 N-Groove Label.png


Cvs2 K-Groove Label.png


CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
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Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori