m (→Groove Data) |
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|+ N-Groove Data | |+ N-Groove Data | ||
|- | |- | ||
! Main | ! Main Feature | ||
| colspan="2 | | colspan="2"| Power Stock Activation for an On-Demand Damage Boost | ||
|- | |- | ||
! Groove System | ! Groove System | ||
| colspan="2" | Advanced Gauge & Special Move System | | colspan="2" | Advanced Gauge & Special Move System | ||
|- | |||
! Groove Subsystems | |||
| colspan="2" | <ul><li>Run | |||
<li>Roll | |||
<li>Counter Attack | |||
<li>'''Counter Movement''' (Exclusive to N-Groove) | |||
<li>Small Jump | |||
<li>Safe Fall</ul> | |||
|- | |- | ||
! Meter Length | ! Meter Length | ||
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|- | |- | ||
! Meter Bonuses | ! Meter Bonuses | ||
| colspan="2" | | | colspan="2" | In POWER UP state: +20% damage | ||
|} | |} | ||
See [[Capcom_vs_SNK_2/Groove_Subsystems|Groove Subsystems]] for complete technical data on specific subsystems. | See [[Capcom_vs_SNK_2/Groove_Subsystems|Groove Subsystems]] for complete technical data on specific subsystems. |
Revision as of 10:43, 16 June 2022
N-Groove is one of the six grooves in Capcom vs. SNK 2.
Groove Data
Main Feature | Power Stock Activation for an On-Demand Damage Boost | |
---|---|---|
Groove System | Advanced Gauge & Special Move System | |
Groove Subsystems |
| |
Meter Length | 216 Units | (72 units × 3 stocks) |
POWER UP Duration | 150 Time Units | (15 seconds) |
Guard Bar Length | 48 Units | Standard |
Meter Bonuses | In POWER UP state: +20% damage |
See Groove Subsystems for complete technical data on specific subsystems.
Meter System
Meter (and meter stocks) is shared by the team and persists between rounds, win or lose. If a character was in POWER UP mode at the end of a round, any remaining time on the POWER UP timer will be reset to zero and the player will start the next round in a normal power state; no meter will be recovered from any unused time.
Unique Groove Abilities
POWER UP Mode
Counter Movement
Groove Strategy
N-Groove is mid-tier in CvS2.
Strengths
Weaknesses
Character Considerations
Groove Comparisons and Matchups
The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.