Callie Rose (talk | contribs) No edit summary |
Callie Rose (talk | contribs) No edit summary |
||
Line 15: | Line 15: | ||
{{MoveData | {{MoveData | ||
| name = Far Jab | | name = Far Jab | ||
| input = 5LP | | input = 5LP / Far LP | ||
| subtitle = | | subtitle = Stand Jab / Light Punch | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 5LP | | linkname = 5LP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = Far {{Icon-Capcom|LP}} | ||
| subtitle = | |||
| damage = 200 | | damage = 200 | ||
| stun = 2 | | stun = 2 | ||
Line 44: | Line 44: | ||
{{MoveData | {{MoveData | ||
| name = Far Strong | | name = Far Strong | ||
| input = 5MP | | input = 5MP / Far MP | ||
| subtitle = | | subtitle = Stand Strong / Medium Punch | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 5MP | | linkname = 5MP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = Far {{Icon-Capcom|MP}} | ||
| subtitle = | |||
| damage = 800 | | damage = 800 | ||
| stun = 8 | | stun = 8 | ||
Line 73: | Line 73: | ||
{{MoveData | {{MoveData | ||
| name = Far Fierce | | name = Far Fierce | ||
| input = 5HP | | input = 5HP / Far HP | ||
| subtitle = | | subtitle = Stand Fierce / Heavy Punch | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 5HP | | linkname = 5HP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = Far {{Icon-Capcom|HP}} | ||
| subtitle = | |||
| damage = 1200 | | damage = 1200 | ||
| stun = 12 | | stun = 12 | ||
Line 102: | Line 102: | ||
{{MoveData | {{MoveData | ||
| name = Far Short | | name = Far Short | ||
| input = 5LK | | input = 5LK / Far LK | ||
| subtitle = | | subtitle = Stand Short / Light Kick | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 5LK | | linkname = 5LK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = Far {{Icon-Capcom|LK}} | ||
| subtitle = | |||
| damage = 400 | | damage = 400 | ||
| stun = 4 | | stun = 4 | ||
Line 131: | Line 131: | ||
{{MoveData | {{MoveData | ||
| name = Far Forward | | name = Far Forward | ||
| input = 5MK | | input = 5MK / Far MK | ||
| subtitle = | | subtitle = Stand Forward / Medium Kick | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 5MK | | linkname = 5MK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = Far {{Icon-Capcom|MK}} | ||
| subtitle = | |||
| damage = 900 | | damage = 900 | ||
| stun = 9 | | stun = 9 | ||
Line 160: | Line 160: | ||
{{MoveData | {{MoveData | ||
| name = Far Roundhouse | | name = Far Roundhouse | ||
| input = 5HK | | input = 5HK / Far HK | ||
| subtitle = | | subtitle = Stand Roundhouse / Heavy Kick | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 5HK | | linkname = 5HK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = Far {{Icon-Capcom|HK}} | ||
| subtitle = | |||
| damage = 1100 | | damage = 1100 | ||
| stun = 11 | | stun = 11 | ||
Line 193: | Line 193: | ||
{{MoveData | {{MoveData | ||
| name = Close Jab | | name = Close Jab | ||
| input = cl.LP | | input = cl5LP / cl.LP | ||
| subtitle = Close | | subtitle = Close Light Punch | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = cl5LP | | linkname = cl5LP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = Close {{Icon-Capcom|LP}} | ||
| subtitle = | |||
| damage = 300 | | damage = 300 | ||
| stun = 3 | | stun = 3 | ||
Line 222: | Line 222: | ||
{{MoveData | {{MoveData | ||
| name = Close Strong | | name = Close Strong | ||
| input = cl.MP | | input = cl5MP / cl.MP | ||
| subtitle = Close | | subtitle = Close Medium Punch | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = cl5MP | | linkname = cl5MP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = Close {{Icon-Capcom|MP}} | ||
| subtitle = | |||
| damage = 700 | | damage = 700 | ||
| stun = 7 | | stun = 7 | ||
Line 251: | Line 251: | ||
{{MoveData | {{MoveData | ||
| name = Close Forward | | name = Close Forward | ||
| input = cl. | | input = cl5MK / cl.MK | ||
| subtitle = Close | | subtitle = Close Medium Kick | ||
| image = | | image = | ||
| caption = Close Forward | | caption = Close Forward | ||
Line 258: | Line 258: | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = Close {{Icon-Capcom|MK}} | ||
| subtitle = | |||
| damage = 800 | | damage = 800 | ||
| stun = 8 | | stun = 8 | ||
Line 282: | Line 282: | ||
{{MoveData | {{MoveData | ||
| name = Crouching Jab | | name = Crouching Jab | ||
| input = 2LP | | input = 2LP / cr.LP | ||
| subtitle = | | subtitle = Crouching Light Punch | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 2LP | | linkname = 2LP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|d}}{{Icon-Capcom|LP}} | ||
| subtitle = | |||
| damage = 200 | | damage = 200 | ||
| stun = 2 | | stun = 2 | ||
Line 311: | Line 311: | ||
{{MoveData | {{MoveData | ||
| name = Crouching Strong | | name = Crouching Strong | ||
| input = 2MP | | input = 2MP / cr.MP | ||
| subtitle = | | subtitle = Crouching Medium Punch | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 2MP | | linkname = 2MP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|d}}{{Icon-Capcom|MP}} | ||
| subtitle = | |||
| damage = 700 | | damage = 700 | ||
| stun = 7 | | stun = 7 | ||
Line 340: | Line 340: | ||
{{MoveData | {{MoveData | ||
| name = Crouch Fierce | | name = Crouch Fierce | ||
| input = 2HP | | input = 2HP / cr.HP | ||
| subtitle = | | subtitle = Crouching Heavy Punch | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 2HP | | linkname = 2HP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|d}}{{Icon-Capcom|HP}} | ||
| subtitle = | |||
| damage = 1100 | | damage = 1100 | ||
| stun = 11 | | stun = 11 | ||
Line 369: | Line 369: | ||
{{MoveData | {{MoveData | ||
| name = Crouch Short | | name = Crouch Short | ||
| input = 2LK | | input = 2LK / cr.LK | ||
| subtitle = | | subtitle = Crouching Light Kick | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 2LK | | linkname = 2LK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|d}}{{Icon-Capcom|LK}} | ||
| subtitle = | |||
| damage = 200 | | damage = 200 | ||
| stun = 2 | | stun = 2 | ||
Line 398: | Line 398: | ||
{{MoveData | {{MoveData | ||
| name = Crouch Forward | | name = Crouch Forward | ||
| input = 2MK | | input = 2MK / cr.MK | ||
| subtitle = | | subtitle = Crouching Medium Kick | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 2MK | | linkname = 2MK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|d}}{{Icon-Capcom|MK}} | ||
| subtitle = | |||
| damage = 700 | | damage = 700 | ||
| stun = 7 | | stun = 7 | ||
Line 427: | Line 427: | ||
{{MoveData | {{MoveData | ||
| name = Crouch Roundhouse | | name = Crouch Roundhouse | ||
| input = 2HK | | input = 2HK / cr.HK | ||
| subtitle = | | subtitle = Crouching Heavy Kick / Sweep | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 2HK | | linkname = 2HK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|d}}{{Icon-Capcom|HK}} | ||
| subtitle = | |||
| damage = 1000 | | damage = 1000 | ||
| stun = 10 | | stun = 10 | ||
Line 458: | Line 458: | ||
{{MoveData | {{MoveData | ||
| name = Jump Jab | | name = Jump Jab | ||
| input = 8LP | | input = 8LP / j.LP | ||
| subtitle = | | subtitle = Jump Light Punch | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = | | linkname = 8LP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|ub}}, {{Motion|u}}, {{Motion|uf}}{{Icon-Capcom|LP}} | ||
| subtitle = | |||
| damage = 500 | | damage = 500 | ||
| stun = 5 | | stun = 5 | ||
Line 487: | Line 487: | ||
{{MoveData | {{MoveData | ||
| name = Jump Strong | | name = Jump Strong | ||
| input = 8MP | | input = 8MP / j.MP | ||
| subtitle = | | subtitle = Jump Medium Punch | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 8MP | | linkname = 8MP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|ub}}, {{Motion|u}}, {{Motion|uf}}{{Icon-Capcom|MP}} | ||
| subtitle = | |||
| damage = 700 | | damage = 700 | ||
| stun = 7 | | stun = 7 | ||
Line 516: | Line 516: | ||
{{MoveData | {{MoveData | ||
| name = Jump Fierce | | name = Jump Fierce | ||
| input = 8HP | | input = 8HP / j.HP | ||
| subtitle = | | subtitle = Jump Heavy Punch | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 8HP | | linkname = 8HP | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|ub}}, {{Motion|u}}, {{Motion|uf}}{{Icon-Capcom|HP}} | ||
| subtitle = | |||
| damage = 1200, 900 | | damage = 1200, 900 | ||
| stun = 12 | | stun = 12 | ||
Line 545: | Line 545: | ||
{{MoveData | {{MoveData | ||
| name = Jump Short | | name = Jump Short | ||
| input = 8LK | | input = 8LK / j.LK | ||
| subtitle = | | subtitle = Jump Light Kick | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 8LK | | linkname = 8LK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|ub}}, {{Motion|u}}, {{Motion|uf}}{{Icon-Capcom|LK}} | ||
| subtitle = | |||
| damage = 500 | | damage = 500 | ||
| stun = 5 | | stun = 5 | ||
Line 574: | Line 574: | ||
{{MoveData | {{MoveData | ||
| name = Jump Forward | | name = Jump Forward | ||
| input = 8MK | | input = 8MK / j.MK | ||
| subtitle = | | subtitle = Jump Medium Kick | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 8MK | | linkname = 8MK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|ub}}, {{Motion|u}}, {{Motion|uf}}{{Icon-Capcom|MK}} | ||
| subtitle = | |||
| damage = 800 | | damage = 800 | ||
| stun = 8 | | stun = 8 | ||
Line 603: | Line 603: | ||
{{MoveData | {{MoveData | ||
| name = Jump Roundhouse | | name = Jump Roundhouse | ||
| input = 8HK | | input = 8HK / j.HK | ||
| subtitle = | | subtitle = Jump Heavy Kick | ||
| image = | | image = | ||
| caption = | | caption = | ||
| linkname = 8HK | | linkname = 8HK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version | | version = {{Motion|ub}}, {{Motion|u}}, {{Motion|uf}}{{Icon-Capcom|HK}} | ||
| subtitle = | |||
| damage = 1000 | | damage = 1000 | ||
| stun = 10 | | stun = 10 | ||
Line 629: | Line 629: | ||
}} | }} | ||
== Command Normals == | |||
<span class="invisible-header">Jackknife Kick</span> | |||
{{MoveData | |||
| name = Jackknife Kick | |||
| input = 6MK | |||
| subtitle = {{Motion|f}}{{Icon-Capcom|MK}} | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = | |||
| subtitle = | |||
| damage = | |||
| stun = | |||
| cancel = | |||
| guard = | |||
| parry = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| advHit = | |||
| advBlock = | |||
| invul = | |||
| description = | |||
* | |||
}} | |||
}} | |||
== Special Moves == | == Special Moves == | ||
<span class="invisible-header">Raijinken</span> | |||
{{MoveData | |||
| name = Raijinken | |||
| input = 236P | |||
| subtitle = Electric Ball | |||
| image = | |||
| caption = | |||
| linkname = Raijinken | |||
| data = | |||
{{AttackData-CvS2 | |||
| header = yes | |||
| version = LP | |||
| subtitle = {{Motion|236}} + {{Icon-Capcom|LP}} | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = | |||
| guard = H/L | |||
| parry = H | |||
| startup = 14 | |||
| active = 4 | |||
| recovery = 33 | |||
| total = 51 | |||
| advHit = Down | |||
| advBlock = -9 | |||
| invul = | |||
}} | |||
== Super Moves == | == Super Moves == | ||
Revision as of 19:16, 27 May 2022
Introduction
Benimaru Nikaido is many things. He's the son of a rich family, with a Japanese father and American mother. He's a star of the fashion world. He's Kyo Kusanagi's friend and rival. He's an electric wielding martial artist with powerful kicks. Most importantly, though: he's gorgeous. He keeps his hair styled and straight using his electric abilities.
Benimaru in CvS2 is widely regarded as one of the worst characters for a variety of reasons. His health is very low, and his damage output without meter isn't much better either. His longest range options pose no threat to most characters while not even really having that much range. His anti-airs are only strong when you add roll cancels behind them as well. On top of all that, he has one of the absolute floatiest jumps, making anti-airing him a breeze even with his divekick. If you plan on using him, have one or two top tiers on your team to help out, cuz he won't be doing much.
Benimaru's best grooves are A, N, and K. A groove gives him access to rolls, which he needs to be able to approach well, alongside the ability to Custom Combo, though it does make his admittedly good supers less accessible. N groove gives him rolls, Max Mode, and run/hop which aids in his issues with jumping. K groove has no rolls, but JD gives him a much needed defensive tool and rage makes his lackluster pokes more threatening. S groove Benimaru is surprisingly not bad, dodge works well for him and he gets easy access to his level 1 command grab super and damaging level 1 juggles, though he has to play at low health to be a threat and he barely has enough health to risk that. C groove gives him access to more supers as well, and air blocking helps a little with his floaty jump, but he has very little use for level 2 supers as he can only combo from level 2 Rai-Kou Ken which already allows combos with the level 1 version. P groove is essentially useless for Beni.
Normal Moves
Far Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Normals
Benimaru does not have a difference between the close and far versions of 5LK, 5HP and 5HK.
cl5LP
cl5MP
cl5MK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
Jackknife Kick
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
Special Moves
Raijinken
{{MoveData
| name = Raijinken
| input = 236P
| subtitle = Electric Ball
| image =
| caption =
| linkname = Raijinken
| data =
! Version
! height="25px" | Damage
! Stun
! Cancel
! Guard
! Parry
! Startup
! Active
! Recovery
! Total
! Adv Hit
! Adv Block
! Invul
|-
! LP +
| height="25px"| 1100
| 11
| -
| H/L
| H
| 14
| 4
| 33
| 51
| Down
| -9
| -
|-