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[[File:Ken-cvs-stance.gif|right]] | [[File:Ken-cvs-stance.gif|right]] | ||
= Introduction = | = Introduction = | ||
Ken Masters is Ryu's eternal best friend and sparring rival. He trains constantly in order to keep up with Ryu, focusing on his signature move, the Shoryuken. He also has a family life, with his wife Eliza and his son Mel. | |||
In CvS2 Ken is a strong shoto-style character. While he has a weaker fireball, and no red fireball, his dragon punch specials are higher damage, stronger, and overall much better. Up close, his mixup and pressure game is strong, with multiple overheads, low confirms, and a great pressure ender with his light Geri Kick special. He still has access to the great shoto normals as well. | |||
Ken works well in any groove, but is mostly seen in A groove where he can perform powerful Custom Combos while retaining mechanics like roll. In C groove, he gets access to a strong level 2 combo and more freedom on spending meter, and in N groove he gets great mobility with runs and hops and Max Mode which is a useful way for him to spend meter. | |||
[[File:Ken_CvS2_colors.png]] | |||
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| subtitle = {{Icon-Capcom|LP}} | | subtitle = {{Icon-Capcom|LP}} | ||
| damage = 300 | | damage = 300 | ||
| stun = | | stun = | ||
| cancel = SP, SU | | cancel = SP, SU | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 2 | | startup = 2 | ||
| active = 4 | | active = 4 | ||
Line 32: | Line 36: | ||
| advBlock = +7 | | advBlock = +7 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | *. | ||
}} | }} | ||
}} | }} | ||
Line 50: | Line 54: | ||
| subtitle = {{Icon-Capcom|MP}} | | subtitle = {{Icon-Capcom|MP}} | ||
| damage = 900 | | damage = 900 | ||
| stun = | | stun = | ||
| cancel = Super | | cancel = Super | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 5 | | startup = 5 | ||
| active = 6 | | active = 6 | ||
Line 61: | Line 65: | ||
| advBlock = -1 | | advBlock = -1 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
Line 80: | Line 84: | ||
| version = | | version = | ||
| subtitle = {{Icon-Capcom|HP}} | | subtitle = {{Icon-Capcom|HP}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 5 | | startup = 5 | ||
| active = 4 | | active = 4 | ||
Line 92: | Line 96: | ||
| advBlock = -4 | | advBlock = -4 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
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| version = | | version = | ||
| subtitle = {{Icon-Capcom|LK}} | | subtitle = {{Icon-Capcom|LK}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 6 | ||
| recovery = 7 | | recovery = 7 | ||
| total = | | total = 17 | ||
| advHit = +2 | | advHit = +2 | ||
| advBlock = +2 | | advBlock = +2 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
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| version = | | version = | ||
| subtitle = {{Icon-Capcom|MK}} | | subtitle = {{Icon-Capcom|MK}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 8 | | startup = 8 | ||
| active = 6 | | active = 6 | ||
Line 150: | Line 154: | ||
| advBlock = +2 | | advBlock = +2 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
*}} | *}} | ||
}} | }} | ||
<span class="invisible-header">5HK</span> | <span class="invisible-header">5HK</span> | ||
Line 166: | Line 171: | ||
| version = | | version = | ||
| subtitle = {{Icon-Capcom|HK}} | | subtitle = {{Icon-Capcom|HK}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 9 | | startup = 9 | ||
| active = 5 | | active = 5 | ||
Line 177: | Line 182: | ||
| advHit = -11 | | advHit = -11 | ||
| advBlock = -11 | | advBlock = -11 | ||
| invul = | | invul = | ||
| description = | | description = | ||
}} | }} | ||
Line 196: | Line 201: | ||
| version = | | version = | ||
| subtitle = Close{{Icon-Capcom|LP}} | | subtitle = Close{{Icon-Capcom|LP}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 2 | | startup = 2 | ||
| active = 4 | | active = 4 | ||
Line 208: | Line 213: | ||
| advBlock = +7 | | advBlock = +7 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
Line 227: | Line 232: | ||
| version = | | version = | ||
| subtitle = Close{{Icon-Capcom|MP}} | | subtitle = Close{{Icon-Capcom|MP}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 3 | | startup = 3 | ||
| active = 3 | | active = 3 | ||
Line 239: | Line 244: | ||
| advBlock = -3 | | advBlock = -3 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
Line 251: | Line 256: | ||
| image =.png | | image =.png | ||
| caption = Heavy Punch | | caption = Heavy Punch | ||
| linkname = cl5HP | | linkname = cl5HP | ||
| data = | | data = | ||
Line 256: | Line 263: | ||
| version = | | version = | ||
| subtitle = Close{{Icon-Capcom|HP}} | | subtitle = Close{{Icon-Capcom|HP}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 3 | | startup = 3 | ||
| active = 8 | | active = 8 | ||
Line 268: | Line 275: | ||
| advBlock = -8 | | advBlock = -8 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
Line 285: | Line 292: | ||
| version = | | version = | ||
| subtitle = Close{{Icon-Capcom|LK}} | | subtitle = Close{{Icon-Capcom|LK}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 4 | | startup = 4 | ||
| active = 8 | | active = 8 | ||
Line 297: | Line 304: | ||
| advBlock = +2 | | advBlock = +2 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | *. | ||
}} | }} | ||
}} | }} | ||
Line 314: | Line 321: | ||
| version = | | version = | ||
| subtitle = Close{{Icon-Capcom|MK}} | | subtitle = Close{{Icon-Capcom|MK}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 3 | | startup = 3 | ||
| active = 8 | | active = 8 | ||
Line 326: | Line 333: | ||
| advBlock = +3 | | advBlock = +3 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* }} | * }} | ||
}} | }} | ||
Line 342: | Line 349: | ||
| version = | | version = | ||
| subtitle = Close{{Icon-Capcom|HK}} | | subtitle = Close{{Icon-Capcom|HK}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 4 | | startup = 4 | ||
| active = 9 | | active = 9 | ||
Line 354: | Line 361: | ||
| advBlock = +4 | | advBlock = +4 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
Line 372: | Line 379: | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 3 | | startup = 3 | ||
| active = 4 | | active = 4 | ||
Line 385: | Line 392: | ||
| advBlock = +7 | | advBlock = +7 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
Line 401: | Line 408: | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 4 | | startup = 4 | ||
| active = 6 | | active = 6 | ||
Line 414: | Line 421: | ||
| advBlock = +4 | | advBlock = +4 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
Line 430: | Line 437: | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 3 | | startup = 3 | ||
| active = 11 | | active = 11 | ||
Line 443: | Line 450: | ||
| advBlock = -13 | | advBlock = -13 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
}} | }} | ||
Line 459: | Line 468: | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 3 | | startup = 3 | ||
| active = 4 | | active = 4 | ||
Line 472: | Line 481: | ||
| advBlock = +5 | | advBlock = +5 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | |||
}} | }} | ||
<span class="invisible-header">2MK</span> | <span class="invisible-header">2MK</span> | ||
{{MoveData | {{MoveData | ||
| name = Crouching Forward | | name = Crouching Forward | ||
| input = | | input = 2MK | ||
| subtitle = | | subtitle = {{Motion|d}}{{Icon-Capcom|MK}} | ||
| image =.png | | image =.png | ||
| caption = Crouching | | caption = Crouching Medium Kick | ||
| linkname = | | linkname = 2MK | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 4 | | startup = 4 | ||
| active = 6 | | active = 6 | ||
Line 501: | Line 511: | ||
| advBlock = -1 | | advBlock = -1 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | |||
}} | }} | ||
Line 517: | Line 528: | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 6 | | startup = 6 | ||
| active = 6 | | active = 6 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 47 | | total = 47 | ||
| advHit = - | | advHit = - | ||
| advBlock = -15 | | advBlock = -15 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
Line 536: | Line 547: | ||
}} | }} | ||
===Air Normals === | === Air Normals === | ||
<span class="invisible-header">8LP</span> | <span class="invisible-header">8LP</span> | ||
{{MoveData | {{MoveData | ||
Line 548: | Line 559: | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 3 | | startup = 3 | ||
| active = 22 | | active = 22 | ||
Line 561: | Line 572: | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = | ||
| description = | | description = | ||
* }} | * }} | ||
}} | }} | ||
Line 575: | Line 586: | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = {{Motion|u}}+{{Icon-Capcom|MP}} | | subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MP}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 4 | | startup = 4 | ||
| active = 10 | | active = 10 | ||
Line 589: | Line 600: | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
}} | }} | ||
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| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 5 | | startup = 5 | ||
| active = 6 | | active = 6 | ||
Line 636: | Line 629: | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
}} | }} | ||
Line 668: | Line 644: | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 4 | | startup = 4 | ||
| active = 22 | | active = 22 | ||
Line 682: | Line 658: | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
Line 715: | Line 673: | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 5 | | startup = 5 | ||
| active = 10 | | active = 10 | ||
Line 729: | Line 687: | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = | ||
| description = | | description = | ||
* | * . }} | ||
}} | |||
}} | }} | ||
Line 762: | Line 701: | ||
| data = | | data = | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = | | version = | ||
| subtitle = | | subtitle = | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 3 | | startup = 3 | ||
| active = 8 | | active = 8 | ||
Line 776: | Line 715: | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
Line 802: | Line 722: | ||
=== Command Normals === | === Command Normals === | ||
=== Special Moves === | |||
<span class="invisible-header">Fireball</span> | |||
{{MoveData | {{MoveData | ||
| name = Hadoken | | name = Hadoken | ||
Line 964: | Line 738: | ||
| version = LP | | version = LP | ||
| subtitle = {{Motion|236}} + {{Icon-Capcom|LP}} | | subtitle = {{Motion|236}} + {{Icon-Capcom|LP}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 14 | | startup = 14 | ||
| active = | | active = | ||
| recovery = 43 | | recovery = 43 | ||
| total = | | total = | ||
| advHit = -10 | | advHit = -10 | ||
| advBlock = -10 | | advBlock = -10 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
Line 983: | Line 757: | ||
| version = MP | | version = MP | ||
| subtitle = {{Motion|236}} + {{Icon-Capcom|MP}} | | subtitle = {{Motion|236}} + {{Icon-Capcom|MP}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 14 | | startup = 14 | ||
| active = | | active = | ||
| recovery = 44 | | recovery = 44 | ||
| total = | | total = | ||
| advHit = -11 | | advHit = -11 | ||
| advBlock = -11 | | advBlock = -11 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
Line 1,003: | Line 777: | ||
| version = HP | | version = HP | ||
| subtitle = {{Motion|236}} + {{Icon-Capcom|HP}} | | subtitle = {{Motion|236}} + {{Icon-Capcom|HP}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = 14 | | startup = 14 | ||
| active = | | active = | ||
| recovery = 45 | | recovery = 45 | ||
| total = | | total = | ||
| advHit = -12 | | advHit = -12 | ||
| advBlock = -12 | | advBlock = -12 | ||
| invul = none | | invul = none | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
}} | }} | ||
<span class="invisible-header">Dragon Punch</span> | |||
{{MoveData | {{MoveData | ||
| name = Shoryuken | | name = Shoryuken | ||
| input = | | input = 236+P | ||
| subtitle = Dragon punch | | subtitle = Dragon punch | ||
| image = .png | | image = .png | ||
Line 1,033: | Line 806: | ||
{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = LP | | version = LP | ||
| subtitle = {{Motion| | | subtitle = {{Motion|236}} + {{Icon-Capcom|LP}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
Line 1,052: | Line 825: | ||
| header = no | | header = no | ||
| version = MP | | version = MP | ||
| subtitle = {{Motion| | | subtitle = {{Motion|236}} + {{Icon-Capcom|MP}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
Line 1,071: | Line 844: | ||
| header = no | | header = no | ||
| version = HP | | version = HP | ||
| subtitle = {{Motion| | | subtitle = {{Motion|236}} + {{Icon-Capcom|HP}} | ||
| damage = | | damage = | ||
| stun = | | stun = | ||
| cancel = | | cancel = | ||
| guard = | | guard = | ||
| parry = | | parry = | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| invul = | | invul = | ||
| description = | | description = | ||
* | * | ||
}} | }} | ||
}} | }} | ||
=== Supers === | === Supers === | ||
= The Basics = | = The Basics = |
Revision as of 00:18, 25 May 2022
Introduction
Ken Masters is Ryu's eternal best friend and sparring rival. He trains constantly in order to keep up with Ryu, focusing on his signature move, the Shoryuken. He also has a family life, with his wife Eliza and his son Mel.
In CvS2 Ken is a strong shoto-style character. While he has a weaker fireball, and no red fireball, his dragon punch specials are higher damage, stronger, and overall much better. Up close, his mixup and pressure game is strong, with multiple overheads, low confirms, and a great pressure ender with his light Geri Kick special. He still has access to the great shoto normals as well.
Ken works well in any groove, but is mostly seen in A groove where he can perform powerful Custom Combos while retaining mechanics like roll. In C groove, he gets access to a strong level 2 combo and more freedom on spending meter, and in N groove he gets great mobility with runs and hops and Max Mode which is a useful way for him to spend meter.
Normal Moves
Far Standing Normals
5LP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
300 | - | SP, SU | - | - | 2 | 4 | 6 | 12 | +7 | +7 | none |
|
5MP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
900 | - | Super | - | - | 5 | 6 | 17 | 28 | -1 | -1 | none |
5HP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 5 | 4 | 26 | 35 | -4 | -4 | none |
5LK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 4 | 6 | 7 | 17 | +2 | +2 | none |
5MK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 8 | 6 | 12 | 26 | +2 | +2 | none |
5HK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 9 | 5 | 30 | 44 | -11 | -11 | - |
Close Standing Normals
cl5LP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 2 | 4 | 6 | 12 | +7 | +7 | none |
cl5MP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 3 | 3 | 20 | 26 | -3 | -3 | none |
cl5HP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 3 | 8 | 24 | 33 | -8 | -8 | none |
cl5LK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 4 | 8 | 7 | 19 | +2 | +2 | none |
|
cl5MK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 3 | 8 | 11 | 22 | +3 | +3 | none |
cl5HK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 4 | 9 | 11 | 24 | +4 | +4 | none |
Crouching Normals
2LP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 3 | 4 | 6 | 13 | +7 | +7 | none |
2MP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 4 | 6 | 11 | 21 | +4 | +4 | none |
2HP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 3 | 11 | 26 | 40 | -13 | -13 | none |
2LK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 3 | 4 | 8 | 15 | +5 | +5 | none |
2MK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 4 | 6 | 17 | 27 | -1 | -1 | none |
2HK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 6 | 6 | 35 | 47 | - | -15 | none |
Air Normals
8LP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 3 | 22 | - | - | - | - | - |
8MP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 4 | 10 | - | - | - | - | - |
8HP
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 5 | 6 | - | - | - | - | - |
8LK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 4 | 22 | - | - | - | - | - |
8MK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 5 | 10 | - | - | - | - | - |
|
8HK
Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | 3 | 8 | - | - | - | - | - |
Command Normals
Special Moves
Fireball
Dragon Punch
Supers
The Basics
In N Groove, Take advantage of your roll and attack your opponent with a LP, d + LP, d + LK, [Insert Special Move Here].
Advanced Strategy
RCing (Roll Canceling) is good if your opponent is more offensive.