Capcom vs SNK 2/Yuri: Difference between revisions

From SuperCombo Wiki
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| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    =  
   | version    = 500
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      =  
   | stun        =  
   | stun        =  
   | cancel      =  
   | cancel      =  
   | guard      =  
   | guard      = high
   | parry      =  
   | parry      = mid
   | startup    =  
   | startup    = 2
   | active      =  
   | active      = 22
   | recovery    =  
   | recovery    =  
   | total      =  
   | total      =  
Line 583: Line 583:
   | version    =  
   | version    =  
   | subtitle    =  {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MP}}
   | subtitle    =  {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MP}}
   | damage      =  
   | damage      = 700
   | stun        =  
   | stun        =  
   | cancel      =  
   | cancel      =  
   | guard      =  
   | guard      = high
   | parry      =  
   | parry      = mid
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 14
   | recovery    =  
   | recovery    =  
   | total      =  
   | total      =  
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   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 1100
   | stun        =  
   | stun        =  
   | cancel      =  
   | cancel      =  
   | guard      =  
   | guard      = high
   | parry      =  
   | parry      = mid
   | startup    =  
   | startup    = 7
   | active      =  
   | active      = 10
   | recovery    =  
   | recovery    =  
   | total      =  
   | total      =  
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   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 500
   | stun        =  
   | stun        =  
   | cancel      =  
   | cancel      =  
   | guard      =  
   | guard      = high
   | parry      =  
   | parry      = mid
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 22
   | recovery    =  
   | recovery    =  
   | total      =  
   | total      =  
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   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 800
   | stun        =  
   | stun        =  
   | cancel      =  
   | cancel      =  
   | guard      =  
   | guard      = high
   | parry      =  
   | parry      = mid
   | startup    =  
   | startup    = 5
   | active      =  
   | active      = 8
   | recovery    =  
   | recovery    =  
   | total      =  
   | total      =  
Line 698: Line 698:
   | version    =  
   | version    =  
   | subtitle    =   
   | subtitle    =   
   | damage      =  
   | damage      = 1000
   | stun        =  
   | stun        =  
   | cancel      =  
   | cancel      =  
   | guard      =  
   | guard      = high
   | parry      =  
   | parry      = mid
   | startup    =  
   | startup    = 5
   | active      =  
   | active      = 8
   | recovery    =  
   | recovery    =  
   | total      =  
   | total      =  
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  }}
  }}
}}
}}
<table style="width:600px;border:1px solid silver" cellborder="1">
'''<tr>
  <th>Button</th>
  <th>Position</th>
  <th>Buffers:</th>
  <th>Itself</th>
  <th>Specials</th>
  <th>Supers</th>
  <th>Hit</th>
  <th>Block</th>
  <th>Startup</th>
  <th>Active</th>
  <th>Recovery</th>
  <th>Damage</th>
</tr>
<tr>
<td style="border:1px solid navy" rowspan=4>Jab</td><td>Close</td><td></td>
    <td>y</td>
    <td>y</td>
    <td>y</td>
    <td>+8</td>
    <td>+8</td>
    <td>2</td>
    <td>4</td>
    <td>5</td>
    <td>300</td>
    </tr>
    <td>Far</td><td></td>
    <td>y</td>
    <td>y</td>
    <td>y</td>
    <td>+8</td>
    <td>+8</td>
    <td>3</td>
    <td>4</td>
    <td>5</td>
    <td>300</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>y</td>
    <td>y</td>
    <td>y</td>
    <td>+7</td>
    <td>+7</td>
    <td>3</td>
    <td>4</td>
    <td>5</td>
    <td>200</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>2</td>
    <td>22</td>
    <td>-</td>
    <td>500</td>
    </tr>
    <td style="border:1px solid navy" rowspan=4>Strong</td><td>Close</td><td></td>
    <td>n</td>
    <td>y</td>
    <td>y</td>
    <td>+5</td>
    <td>+5</td>
    <td>4</td>
    <td>3</td>
    <td>20</td>
    <td>800</td>
    </tr>
    <td>Far</td><td></td>
    <td>n</td>
    <td>y</td>
    <td>y</td>
    <td>+4</td>
    <td>+4</td>
    <td>4</td>
    <td>7</td>
    <td>11</td>
    <td>800</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>n</td>
    <td>y</td>
    <td>y</td>
    <td>+1</td>
    <td>+1</td>
    <td>4</td>
    <td>6</td>
    <td>15</td>
    <td>700</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>4</td>
    <td>14</td>
    <td>-</td>
    <td>700</td>
    </tr>
    <td style="border:1px solid navy" rowspan=4>Fierce</td><td>Close</td><td></td>
    <td>n,n</td>
    <td>y,n</td>
    <td>y,y</td>
    <td>+2</td>
    <td>+2</td>
    <td>4</td>
    <td>9</td>
    <td>13</td>
    <td>1000,800</td>
    </tr>
    <td>Far</td><td></td>
    <td>n</td>
    <td>n</td>
    <td>n</td>
    <td>-1</td>
    <td>-1</td>
    <td>12</td>
    <td>2</td>
    <td>22</td>
    <td>1200</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>n,n</td>
    <td>y,n</td>
    <td>y,y</td>
    <td>-14</td>
    <td>-14</td>
    <td>3</td>
    <td>10</td>
    <td>26</td>
    <td>1100,700</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>7</td>
    <td>10</td>
    <td>-</td>
    <td>1100</td>
    </tr>
    <td style="border:1px solid red" rowspan=4>Short</td><td>Close</td><td></td>
    <td>y</td>
    <td>y</td>
    <td>y</td>
    <td>+6</td>
    <td>+6</td>
    <td>2</td>
    <td>5</td>
    <td>4</td>
    <td>300</td>
    </tr>
    <td>Far</td><td></td>
    <td>n</td>
    <td>n</td>
    <td>y</td>
    <td>+0</td>
    <td>+0</td>
    <td>5</td>
    <td>6</td>
    <td>11</td>
    <td>400</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>y</td>
    <td>y</td>
    <td>y</td>
    <td>+6</td>
    <td>+6</td>
    <td>3</td>
    <td>4</td>
    <td>6</td>
    <td>200</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>4</td>
    <td>22</td>
    <td>-</td>
    <td>500</td>
    </tr>
    <td style="border:1px solid red" rowspan=4>Forward</td><td>Close</td><td></td>
    <td>n</td>
    <td>y</td>
    <td>y</td>
    <td>+2</td>
    <td>+2</td>
    <td>4</td>
    <td>5</td>
    <td>15</td>
    <td>800</td>
    </tr>
    <td>Far</td><td></td>
    <td>n</td>
    <td>n</td>
    <td>n</td>
    <td>+0</td>
    <td>+0</td>
    <td>8</td>
    <td>6</td>
    <td>16</td>
    <td>700</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>n</td>
    <td>n</td>
    <td>y</td>
    <td>-3</td>
    <td>-3</td>
    <td>4</td>
    <td>6</td>
    <td>15</td>
    <td>800</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>5</td>
    <td>8</td>
    <td>-</td>
    <td>800</td>
    </tr>
    <td style="border:1px solid red" rowspan=4>Roundhouse</td><td>Close</td><td></td>
    <td>n</td>
    <td>y</td>
    <td>y</td>
    <td>+2</td>
    <td>+2</td>
    <td>4</td>
    <td>7</td>
    <td>17</td>
    <td>1100</td>
    </tr>
    <td>Far</td><td></td>
    <td>n</td>
    <td>n</td>
    <td>n</td>
    <td>+6</td>
    <td>+6</td>
    <td>8</td>
    <td>6</td>
    <td>14</td>
    <td>1000</td>
    </tr>
    <td>Crouching</td><td></td>
    <td>n</td>
    <td>y</td>
    <td>y</td>
    <td>knd</td>
    <td>-8</td>
    <td>3</td>
    <td>10</td>
    <td>26</td>
    <td>1000</td>
    </tr>
    <td>Jumping</td><td></td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>-</td>
    <td>5</td>
    <td>8</td>
    <td>-</td>
    <td>1000</td>
    </tr>
    <tr><td>'''Command Normals'''</td></tr>
<tr>
<td style="border:1px solid green"> f+Forward</td>
<td></td>
<td></td>
<td>n</td>
<td>n</td>
<td>n</td>
<td>-16?</td>
<td>-11?</td>
<td>7</td>
<td>20</td>
<td>11</td>
<td>700</td>
</tr>
</table>


===Special Moves===
===Special Moves===

Revision as of 16:04, 28 March 2022

Introduction

Yuri CvS2 colors.png

Moves List

Normal Moves

Far Standing Normals

5LP

Stand Jab
Lp.png
5LP
Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
300 - RF,SP,SU mid mid 3 4 5 - +8 +8 -
  • .

5MP

Stand Strong
Mp.png
5MP
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 - SP,SU - - 4 7 11 - +4 +4 -

5HP

Stand Fierce
Hp.png
5HP
Heavy Punch
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1200 - - mid mid 12 2 22 - -1 -1 -

5LK

Stand Short
Lk.png
5LK
Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
400 - SU - - 5 6 11 - 0 0 -

5MK

Stand Forward
Mk.png
5MK
Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
700 - - mid mid 8 6 16 - 0 0 -


5HK

Stand Roundhouse
Hk.png
5HK
Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1000 - - mid mid 8 6 14 - +6 +6 -

Close Standing Normals

cl5LP

Close Stand Jab
Close Lp.png
cl5LP
Close Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
300 - RF,SP,SU mid mid 2 4 5 - +8 +8 -

cl5MP

Close Stand Strong
Close Mp.png
cl5MP
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 - SP,SU mid mid - 4 3 20 +5 +5 -

cl5HP

Close Stand Fierce
Close Hp.png
cl5HP
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1000, 800 - SP, SU; SU mid mid 4 9 13 - +2 +2 -

cl5LK

Close Stand Short
Close Lk.png
cl5LK
Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
300 - RF, SP, SU mid mid 2 5 4 - +2 +2 -
  • .

cl5MK

Close Stand Forward
CloseMk.png
cl5MK
Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 - SP, SU mid mid 4 5 15 - +2 +2 -

cl5HK

Close Stand Roundhouse
CloseHk.png
cl5HK
Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1100 - SP, SU mid mid 4 7 17 - +2 +2 N/A

Crouching Normals

2LP

Crouching Jab
D.pngLp.png
2LP
Crouching Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
200 - RF, SP, SU mid mid 3 4 5 - +7 +7 -

2MP

Crouching Strong
D.pngMp.png
2MP
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
700 - SP, SU mid mid 4 6 14 - +1 +1 N/A

2HP

Crouching Fierce
D.pngHp.png
2HP
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1100; 700 - SP, SU; SU mid mid 3 10 26 - -14 -14 N/A

2LK

Crouching Short
D.pngLk.png
2LK
Crouching Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
200 - RF, SP, SU low low 3 4 6 - +6 +6 N/A

2MK

Crouching Forward
D.pngMk.png
2MK
Crouching Medium Kick
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 - - SU low low 6 6 15 - -3 -3 N/A

2HK

Crouching Roundhouse
D.pngHk.png
2HK
Crouching Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1000 - SP, SU low low 2 10 26 - Down -8 -

Air Normals

8LP

Jumping Jab
Ub.png,U.png,or Uf.png+Lp.png
8LP
Jumping Light Punch
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
500 - - - high mid 2 22 - - - - -

8MP

Jumping Strong
Ub.png,U.png,or Uf.png+Mp.png
8MP
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
700 - - high mid 4 14 - - - - -

8HP

Jumping Fierce
Ub.png,U.png,or Uf.png+Hp.png
8HP
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1100 - - high mid 7 10 - - - - -

8LK

Jumping Short
Ub.png,U.png,or Uf.png+Lk.png
8LK
Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
500 - - high mid 4 22 - - - - -

8MK

Jumping Forward
Ub.png,U.png,or Uf.png+Mk.png
8MK
Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
800 - - high mid 5 8 - - - - -
  • .

8HK

Jumping Roundhouse
Ub.png,U.png,or Uf.png+Hk.png
8HK
Jumping Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
1000 - - high mid 5 8 - - - - -

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-ups

CvS2 Wiki Navigation

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