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== Special Moves == | == Special Moves == | ||
'''Gadoken'''<br> | '''Gadoken'''<br> | ||
[[File:Qcf.png]] + [[File: | [[File:Qcf.png]] + [[File:P.png]]<br> | ||
- HP Version covers about half screen.<br> | - HP Version covers about half screen.<br> | ||
LP: 1 hit - 840 dmg<br> | LP: 1 hit - 840 dmg<br> | ||
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'''Kouryuken'''<br> | '''Kouryuken'''<br> | ||
[[File:Dp.png]] + [[File: | [[File:Dp.png]] + [[File:P.png]]<br> | ||
- Will occasionally flash, becoming invincible.<br> | - Will occasionally flash, becoming invincible.<br> | ||
LP: 1 hit - 1680 dmg<br> | LP: 1 hit - 1680 dmg<br> | ||
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'''Dankukyaku''' | '''Dankukyaku''' | ||
[[File:Qcb.png]] + [[File: | [[File:Qcb.png]] + [[File:K.png]]<br> | ||
- LK Version can be used from the air to beat various ground normals.<br> | - LK Version can be used from the air to beat various ground normals.<br> | ||
LK: 1 hit - 1050 dmg<br> | LK: 1 hit - 1050 dmg<br> | ||
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'''Shinku Gadouken''' | '''Shinku Gadouken''' | ||
[[File:Qcf.png]] + [[File:Qcf.png]] + [[File: | [[File:Qcf.png]] + [[File:Qcf.png]] + [[File:P.png]]<br> | ||
- Can be linked into from most standing normals.<br> | - Can be linked into from most standing normals.<br> | ||
Lv. 1: 3 hits - 2310 dmg<br> | Lv. 1: 3 hits - 2310 dmg<br> | ||
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'''Kouryurekka''' | '''Kouryurekka''' | ||
[[File:Qcf.png]] + [[File:Qcf.png]] + [[File: | [[File:Qcf.png]] + [[File:Qcf.png]] + [[File:K.png]]<br> | ||
- Cr. MK into Lv. 3 for 6720 dmg.<br> | - Cr. MK into Lv. 3 for 6720 dmg.<br> | ||
Lv. 1: 4 hits - 2730 dmg<br> | Lv. 1: 4 hits - 2730 dmg<br> | ||
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'''Hissho Buriken''' | '''Hissho Buriken''' | ||
[[File:Qcb.png]] + [[File:Qcb.png]] + [[File: | [[File:Qcb.png]] + [[File:Qcb.png]] + [[File:K.png]]<br> | ||
- Slowly drags the opponent in if it hits.<br> | - Slowly drags the opponent in if it hits.<br> | ||
Lv. 1: 5 hits - 2940 dmg<br> | Lv. 1: 5 hits - 2940 dmg<br> |
Revision as of 23:07, 27 November 2021
Introduction
The Master of The Saikyo Style enters The Millionaire Fighting 2001 Tournament. Dan is about what you'd expect in this game, and while he may be pretty bad, that's not to say he doesn't have anything good in his kit.
Strengths | Weaknesses |
---|---|
|
|
Moves List
Quick Glance Frame Data
Button | Position | Buffers: | Itself | Specials | Supers | Hit | Block | Startup | Active | Recovery | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Jab | Standing | O | O | O | +4 | +4 | 3 | 4 | 7 | 300 | |
Crouching | O | O | O | +5 | +5 | 3 | 4 | 6 | 300 | ||
Strong | Close | X | O | O | -1 | -1 | 4 | 4 | 21 | 800 | |
Far | X | O | O | -1 | -1 | 4 | 4 | 21 | 800 | ||
Crouching | X | O | O | +2 | +2 | 4 | 6 | 15 | 1100 | ||
Fierce | Close | X | O | O | -1 | -1 | 4 | 5 | 20 | 1200 | |
Far | X, X | X, X | O,X | -1 | -1 | 6 | 4 | 21 | 1300,1200 | ||
Crouching | X, X | O, X | O, O | -6 | -6 | 5 | 2 | 28 | 1100, 700 | ||
- | - | - | - | - | - | - | - | - | |||
Short | Close | X | O | O | +1 | +1 | 4 | 6 | 8 | 400 | |
Far | X | ) | O | +1 | +1 | 4 | 6 | 8 | 400 | ||
Crouching | X | O | O | +2 | +2 | 4 | 4 | 9 | 400 | ||
Forward | Standing | X+X | O+X | O+X | -4 | -4 | 4 | 2,2 | 22 | 500+400 | |
Crouching | X | O | O | +1 | +1 | 5 | 6 | 13 | 800 | ||
Roundhouse | Close | X | X | X | +2 | +2 | 12 | 3 | 18 | 1300 | |
Far | X | X | X | +2 | +2 | 12 | 3 | 19 | 1300 | ||
Crouching | X | x | O | down | -14 | 5 | 6 | 32 | 1400 |
Normal Moves
Throws
f + Fierce P (while close): 1890 dmg
f + Roundhouse K (while close): 2100 dmg
Special Moves
Gadoken
+
- HP Version covers about half screen.
LP: 1 hit - 840 dmg
MP: 1 hit - 945 dmg
HP: 1 hit - 1050 dmg
Kouryuken
+
- Will occasionally flash, becoming invincible.
LP: 1 hit - 1680 dmg
MP: 1 hit - 1785 dmg
HP: 1 hit - 1890 dmg
Dankukyaku
+
- LK Version can be used from the air to beat various ground normals.
LK: 1 hit - 1050 dmg
MK: 2 hits - 845 dmg / 735 dmg = 1575 dmg
HK: 3 hits - 845 dmg / 735 dmg / 630 dmg = 2205 dmg
Super Moves
Shinku Gadouken
+
+
- Can be linked into from most standing normals.
Lv. 1: 3 hits - 2310 dmg
Lv. 2: 4 hits - 3360 dmg
Lv. 3: 5 hits - 4935 dmg
Kouryurekka
+
+
- Cr. MK into Lv. 3 for 6720 dmg.
Lv. 1: 4 hits - 2730 dmg
Lv. 2: 5 hits - 3990 dmg
Lv. 3: 6 hits - 5880 dmg
Hissho Buriken
+
+
- Slowly drags the opponent in if it hits.
Lv. 1: 5 hits - 2940 dmg
Lv. 2: 7 hits - 4305 dmg
Lv. 3: 11 hits - 6195 dmg
Taunts
Kuuchuu Chouhatsu
- (In Air) Start
Shagami Chouhatsu
- (Crouching) Start
Zenten Chouhatsu
+ Start
Kouten Chouhatsu
+ Start
The Basics
Combos
Advanced Strategy
Match-ups