(→j.2D) |
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Line 533: | Line 533: | ||
|Active=1 | |Active=1 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Unblockable. | |||
*Throw cannot be softened. | |||
}} | }} | ||
}} | }} | ||
Line 552: | Line 554: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-10~-21 | |Adv. Guard=-10~-21 | ||
|description= To balance out that Politank Z's Wakuwaku Nage has an extended reach, it can be guarded. | |||
*Can catch standing, crouching, or aerial opponents. | |||
*The Advantage on Guard are the ranges from Politank Z's grab guarded from point-blank to its furthest reachable point. | |||
}} | }} | ||
}} | }} | ||
Line 571: | Line 576: | ||
|Adv. Hit=-4 | |Adv. Hit=-4 | ||
|Adv. Guard=-14 | |Adv. Guard=-14 | ||
|description= *Air Unblockable | |||
}} | }} | ||
}} | }} | ||
Line 590: | Line 596: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-39 | |Adv. Guard=-39 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 609: | Line 616: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-19 | |Adv. Guard=-19 | ||
|description= Rising attack. | |||
*Air Unblockable. | |||
*1~69F: invincible. | |||
*While the first active frame is at 22F, Politank Z begins spinning with its spines usually facing opposite to where the opponent is (unless they jumped over him). The first nearest hitbox against most opponents isn't until 34F. The Advantage on Guard reflects against that point. | |||
}} | }} | ||
}} | }} | ||
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|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-17 | |Adv. Guard=-17 | ||
|description= *Air Unblockable. | |||
*1~47F: invincible. | |||
}} | }} | ||
}} | }} |
Revision as of 13:55, 8 June 2021
Introduction
Politank Z is an armored tank developed by the head of the WakuWaku Central Police Department. To maintain global peace and further his own ambition. Politank-Z is maintained by the dog Hamusuke.
Politank Z has a huge amount of zoning tools, can use his bombs as great okizeme tools, but can also handle his own close with bomb and Wakuwaku setups. When Politank Z find themselves in the corner, their 412C/D is an amazing escape tool for go back to the mid stages and start their zoning game again. with B having a deceptive range with variety of uses.
Strengths | Weaknesses |
---|---|
|
|
Politank Z | |
---|---|
Character Data | |
Forward Run Duration | 131F to cross stage |
Back Step Duration | 58 frames |
Pre-jump Frames | 3 frames |
Jump Duration | 42 frames |
Landing Frames | 4 frames |
Jump Height Apex | 108 |
Forward Jump Distance | 107 |
Backward Jump Distance | 107 |
Back Step Distance | 101 |
Knockdown Recovery | 29 frames |
Chain Series | Solo Heavy Series |
Move List
Standing Normals
5A ..
x1 | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
15 | M | 10 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 6 | 19 | -8 | -12 | |
x2 | Damage | Guard | Dizzy | Cancel | |
16 | M | 10 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 6 | 16 | -5 | -9 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
38 | M | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
12 | 10 | 17 | KND | -13 |
5C ..
5C | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
9+10 | M | 10/0 | X | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
11 | - | 18 | 0 | -4 | ||
∟ C | Damage | Guard | Dizzy | Cancel | ||
9~10/n | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
x1:2-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
25 | - | 19 | -1 | -5 | ||
x2:3-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
39 | - | 19 | -1 | -6 | ||
x3:4-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
53 | - | 23 | -5 | -9 | ||
|
5D ..
5D | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
37 | M | 30 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
32 | 2(2)2(2)2 | 13 | KND | 0 | |
∟ D | Damage | Guard | Dizzy | Cancel | |
- | M | 10/n | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
x1:4-hit | Damage | Guard | Dizzy | Cancel | |
37 | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | (2)2 | 13 | KND | -2 | |
x2:5-hit | Damage | Guard | Dizzy | Cancel | |
49 | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | (2)2 | 16 | KND | -2 | |
x3:6-hit | Damage | Guard | Dizzy | Cancel | |
53 | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | (2)2 | 19 | KND | -2 |
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
6+7 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | 6(6)6 | 13 | KND | -6 |
2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
38 | M | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
8 | 10 | 20 | KND | -16 |
2C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
17+18 | L | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 9 | 15 | 0 | -4 |
2D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
42 | L | 0 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 | 15(8)22 | 25 | KND | -55; -32 | |
The attack only hits once, but Politank Z still performs the second extended strike even if the first hits. The Advantage on Guard is split to show the disadvantage for each strike. |
Jumping Normals
j.A ..
J.A | Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|---|
15 | H | 10 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 4 | Gnd | - | - | |
∟ J.A | Damage | Guard | Dizzy | Cancel | |
15 | H | 5 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 3 | Gnd | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
38 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | 10 | Gnd | KND | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
19 | H | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
8 | 11 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
7~8/n | H | 5/n | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 6 | Gnd | KND | - |
Command Normals
[3]
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
45 | - | 50 | - | - | |
Allows Politank Z to advance while crouching.
|
6B ..
6B | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
26 | M | 15 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
20 | 2(4)2(4)2 | 16 | KND | -5 | ||
∟ 6B | Damage | Guard | Dizzy | Cancel | ||
- | M | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
x1:4-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 16 | KND | -5 | ||
x2:5-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 19 | KND | -8 | ||
x3:6-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 21 | KND | -10 | ||
x4:7-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 24 | KND | -13 | ||
x5:8-hit | Damage | Guard | Dizzy | Cancel | ||
- | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (4)2 | 26 | KND | -15 | ||
Knockdown on 1st hit, and any consecutive drill hits juggle. If first hit does not connect, KNOCKDOWN is on last hit.
|
6D ..
Damage | Guard | Dizzy | Cancel | |||
---|---|---|---|---|---|---|
55 | M | 50 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
31 | 2(2)2(2)2(2)2(2)2 | 15 | KND | -2 | ||
∟ D | Damage | Guard | Dizzy | Cancel | ||
- | M | 10/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | - | ||
x1:6-hit | Damage | Guard | Dizzy | Cancel | ||
60 | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (2)2 | 13 | KND | -2 | ||
x2:7-hit | Damage | Guard | Dizzy | Cancel | ||
71 | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (2)2 | 16 | KND | -2 | ||
x3:8-hit | Damage | Guard | Dizzy | Cancel | ||
82 | - | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | (2)2 | 18 | KND | -2 | ||
|
6[6]D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
46 | L | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 | 10(4)12(4)12(4)4 | 39 | KND | -27 | |
|
j.2D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
46 | L | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
31 | - | Gnd | KND | - | |
Projectile (Tier 3) (explosion).
|
Universal Mechanics
Normal Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
54 | Thw | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Unblockable. *Throw cannot be softened. |
Command Grab
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
65 | Thw | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
17 | 7 | 23 | KND | -10~-21 | |
To balance out that Politank Z's Wakuwaku Nage has an extended reach, it can be guarded.
|
Middle Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
38 | H | 5 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
21 | 6 | 23 | -4 | -14 | |
|
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
11~12/n | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
45 | 1(3)1(3)1(3)1 | 43 | KND | -39 |
Rising Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
19/n | L | 10/n | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
22 | 2(2)2(2)2(5)3(3)3(3)3(3)6(3)3 | 10 | KND | -19 | |
Rising attack.
|
Super Mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
55 | M | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
32 | 16 | 16 | KND | -17 | |
|
Special Moves
236A/B .. (firing blast)
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
15 | M | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | 10 | 31 | -15 | -35 |
∟ [P] 1~6F (Z-Dama 1)
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
31 | M/L | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
14~19 | - | 35 | - | - |
∟ [P] 7~12F (Z-Dama 2)
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
36 | M/L | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
20~25 | - | 37 | - | - |
∟ [P] 13~18F (Z-Dama 3)
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
41 | M/L | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
28~33 | - | 39 | - | - |
∟ [P] 19~24F (Z-Dama 4)
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
46 | M/L | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
36~41 | - | 41 | - | - |
∟ [P] 25~33F (Z-Dama 5)
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
52 | M/L | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
42~50 | - | 43 | - | - |
236AB (firing blast)
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
15 | M | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
26‼3 | 10(16)10(15)10(15)10(15)10 | 18 | -2 | -24~-36 |
(Z-Dama 1~5)
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
8~9/n | L | 5/n | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
236C/D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
31 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
36 | - | 48 | DZY | -35 |
236CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
31/n | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
12‼10 | 1(44)1 | 40 | DZY | -27 |
412C/D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
6~7/n (down) 9~10/n (up) | L | 5/n | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 57(38)1(1)1(1)1(1)1(1)1(1)1(1)1(1)1(1)1 | 17 | KND | -10 |
412CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
6~7/n (down) 9~10/n (up) | L/H | 5/n | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10‼0 | 59(37)1(1)1(1)1(1)1(1)3(4)2(4)2(4)2(4)2(4)4(2)15 | 29 | KND | -16 |
DokiDoki
421AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
34~35/n | L | 10/n | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
19‼45 | 1(23)1(23)1(23)1(23)1(23)1 | 65 | - | - |
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
31+17/n | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
287 | 1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1 | 169 | - | - |