No edit summary |
|||
Line 292: | Line 292: | ||
|Active=1 | |Active=1 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Unblockable. Switches sides. | |||
*Can be throw softened within 17F. | |||
}} | }} | ||
}} | }} | ||
Line 309: | Line 311: | ||
|Active=1 | |Active=1 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Unblockable. Switches sides. | |||
}} | }} | ||
}} | }} | ||
Line 320: | Line 323: | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= | |||
|Damage=40 | |Damage=40 | ||
|Guard=H | |Guard=H | ||
Line 328: | Line 332: | ||
|Adv. Hit=+13 | |Adv. Hit=+13 | ||
|Adv. Guard=+1 | |Adv. Guard=+1 | ||
|description= *Air unblockable | |||
Can follow with Vacuum Death. | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Command Grab</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name= | |name= Vacuum Death | ||
|input=2A | |input=2A | ||
|data= | |data= | ||
{{AttackData-WW7 | {{AttackData-WW7 | ||
|version= 2A | |||
|Damage=64 | |Damage=64 | ||
|Dizzy=0 | |Dizzy=0 | ||
Line 344: | Line 351: | ||
|Recovery=12 | |Recovery=12 | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|description= Restores 80 (31%) life. | |||
*Input can only be done if Middle Attack hits, and while Fernandez's lips are on the opponent. It's essentially a just frame input, but its success rate can be increased if [2] is held before the strike hits, then {{P}} during the hit. | |||
}} | }} | ||
}} | }} | ||
Line 363: | Line 372: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-30 | |Adv. Guard=-30 | ||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 382: | Line 392: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=+1 | |Adv. Guard=+1 | ||
|description= *Air Unblockable. | |||
*1~14F: invincible. | |||
}} | }} | ||
}} | }} | ||
Line 401: | Line 413: | ||
|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=+1 | |Adv. Guard=+1 | ||
|description= Air Unblockable. | |||
*1~12F: invincible. | |||
}} | }} | ||
}} | }} |
Revision as of 14:33, 8 June 2021
Introduction
By the power of the Wakuwaku Balls, he was sealed in Wakuwaku Park. For a long time, perhaps from the circumstances in which he was imprisoned, he might have become an extremely good person!?.
Fernandez (AKA Makaitaitei Fernandeath in the JP version) is the aggressive boss character who can either play rushdown or stay at distance and attack with his ranged and mostly safe attacks. Nearly anything Fernandez does leaves him at advantage or safe, regardless if it hits or not. One of his main focuses is his size, making it impossible for most of the cast to jump over him. This allows Fernandez to force the opponent into the corner, where he can turn most situations into a 50/50.
Strengths | Weaknesses |
---|---|
|
|
Fernandez | |
---|---|
Character Data | |
Forward Run Duration | 96F to cross stage |
Back Run Speed | 85F to cross stage |
Pre-jump Frames | 2 frames |
Jump Duration | 54 frames |
Landing Frames | 10 frames |
Jump Height Apex | 154 |
Forward Jump Distance | 154 |
Backward Jump Distance | 154
|
Knockdown Recovery | 31 frames |
Chain Series | None; but can chain 5LP → 2P/K |
Move List
Standing Normals
5A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | M | 15 | O | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
5C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | M | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
37 | L | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
2C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
18 | L | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
44 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 8 | KND | +1 |
Jumping Normals
j.A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
Command Normals
j.2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | Ground | - | - | - |
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
57 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Unblockable. Switches sides.
|
Command Grab
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
73 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KND | - | |
Unblockable. Switches sides. |
Middle Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
40 | H | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
14 | 4 | 8 | +13 | +1 | |
Can follow with Vacuum Death. |
Command Grab
2A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
64 | - | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
- | 1 | 12 | KND | - | ||
Restores 80 (31%) life.
|
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
54 | 4 | 31 | KND | -30 |
Rissing Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
40 | H | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 5 | 4 | KND | +1 | |
|
Super Mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
55 | M | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
2 | 11 | 1 | KND | +1 | |
Air Unblockable.
|
Special Moves
236A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 4 | 28 | WSL | -17 |
236B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 6 | 24 | WSL | -15 |
236C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 5 | 25 | WSL | -15 |
236D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 4 | 25 | WSL | -14 |
214C/D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 37 | 1 | - | - |
214CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1‼0 | 52 | 1 | - | - |
2AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
148 | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | 1 | 12 | KND | - |
623A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
32+33 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2(1)23 | 38 | KND | -49 |
623B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14x5 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 2(1)31 | 39 | KND | -56 |
623AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
113 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3‼0 | 17(2)34 | 41 | KND | -52 |
Air Special Moves
j.236D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 4 | Gnd | KND | - |
DokiDoki
641236AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
155 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
28‼10 | 94 | 1 | KND | +1 |
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
176 | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 97 | 28 | KND | - |