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==== Standing Normals ==== | ==== Standing Normals ==== | ||
===== <span class="invisible-header">5A</span> ===== | ===== <span class="invisible-header">5A</span> ===== | ||
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===== <span class="invisible-header">5B</span> ===== | |||
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===== <span class="invisible-header">5C</span> ===== | |||
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===== <span class="invisible-header">5D</span> ===== | |||
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Revision as of 23:36, 7 May 2021
Politank Z is an armored tank developed by the head of the WakuWaku Central Police Department. To maintain global peace and further his own ambition. Politank-Z is maintained by the dog Hamusuke.
Politank Z has a huge amount of zoning tools, can use his bombs as great okizeme tools, but can also handle his own close with bomb and Wakuwaku setups. When Politank Z finds themselve into the corner, their 412C/D is an amazing escape tool for go back to the mid stages and start their zoning game again. with B having a deceiteve range with variety of uses.
Pros | Cons |
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Move List
Normal Moves
5A
Standing Normals
5A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
5C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
5D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Special Moves
Special Moves
Z Dama qcf + P (hold P for hold P for:
longer and more 0 seconds = bomb; shortest powerful weapon shot) .25 second = grenade; short .5 second = small torpedo; medium .75 second = large torpedo; long 1+ second = mine; high and very long Note that the Z Dama will "destroy" most projectiles and will mutually "destroy" with another Z Dama or one of Tesse's Arekore Poi; unlike the other projectiles in this game, most normals/special moves/etc. do NOT "destroy" the Z Dama, even if well timed; the only ones that seem to have any effect are moves that have hit boxes outside that of the character's body (ie. Politank's Pachinko Hou Rencha)
Doku Doku Smoke qcf + K if cloud connects (not
blocked), the opponent will be stunned and must shake the joystick to recover or wait 1.5 seconds to automatically recover; the cloud can be "destroyed", but only by high hitting projectiles such as another Doku Doku Smoke, Arina's HP Arina Beam, Politank's Z Damas or Tesse's higher thrown Arekore Pois
Guru Rinmogurin b, db, d + K LK=resurface short,
HK=resurface long; the digging portion on both the LP and HP version must be blocked low; the resurface portion of the LP version must be blocked low while the resurface portion of the HP version is unblockable; grounds opponent
Ningen Dai Hou hcb + HK arms must connect with
opponent (not blocked) to perform the entire move; grounds opponent
Super Special Moves
EX Moves
EX Z Dama qcf + LP+HP will shoot all 5 weapons out
in the order: bomb, grenade, small torpedo, large torpedo, mine
EX Doku Doku Smoke qcf + LK+HK shoots two things of purple
smoke that travel faster and further than the regular Doku Doku Smoke; only one needs to hit the opponent to stun them; if one cloud connects (not blocked), the opponent will be stunned and must shake the joystick to recover or wait 1.5 seconds to automatically recover; note that most likely even if one cloud is "destroyed", the other one will make it through (unless it's up against a super projectile, of course)
EX Guru Rinmogurin b, db, d + LK+HK both the digging portion and
resurface and charge portion of the move must be blocked low; the last part (the hop), however, is an overhead; grounds opponent
WakuWaku
DokiDoki
Super
Gyro Bakugeki b, d, db + LP+HP, then b/f helps guide your flight;
use b/f to guide the bombs must be blocked low; grounds opponent
HaraHara
Hara Hara
Bikkuri Dokkiri Dan d, d + LK+HK/LP+HP the explosions are
unblockable and absorb projectiles; grounds opponent