Capcom vs SNK 2/Ken: Difference between revisions

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= Introduction =
= Introduction =
[[File:Ken_CvS2_colors.png]]
[[File:Ken_CvS2_colors.png]]
==Frame Data==
{{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|LP}}
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
 
|
 
|  
 
! align="center" | Block
== Normal Moves ==
! align="center"  |  
=== Far Standing Normals ===
! align="center" |  
<span class="invisible-header">5LP</span> 
! align="center" |  
{{MoveData
! align="center" |  
| name    = Stand Jab
! align="center" |  
| input    = 5LP  
! align="center"  |  
| subtitle = {{Icon-Capcom|LP}}
! align="center"  | Frames
| image    = .png
! align="center"  |  
| caption = Light Punch
!   |  
| linkname 5LP
|-
| data  =
!   | Move Name
  {{AttackData-CvS2
! align="center"  | HL
  | version    =
! align="center"  | Damage
  | subtitle    {{Icon-Capcom|LP}}
! align="center"  | Stun
  | damage      = 300
! align="center" | Cancel Ability
  | stun        =
! align="center" | Startup
  | cancel      = SP, SU
! align="center" | Active
  | guard      =
! align="center"  | Recovery
  | parry      =  
! align="center"  | On Guard
  | startup    = 2
! align="center" | On Hit
   | active      = 4
! align="center" | Notes
  | recovery    = 6
|-
   | total      = 12
|   |Close [[File:Jab.gif]]
  | advHit      = +7
| align="center" |HL
  | advBlock    = +7
| align="center"  |400
  | invul      = none
| align="center"  |4
  | description =  
| align="center"  |ch/sp/su
*.
| align="center"  |3
  }}
| align="center"  |4
}}
| align="center"  |6
 
| align="center"  |+7
<span class="invisible-header">5MP</span>
| align="center"  |+7
{{MoveData
| align="center"  |-
| name    = Stand Strong
|  |
| input    = 5MP  
|-
| subtitle = {{Icon-Capcom|MP}}
|  |Close [[File:Strong.gif]]
| image    = .png
| align="center|HL
| caption = Medium Punch
| align="center"  |700
| linkname = 5MP
| align="center" |8
| data  =  
| align="center"  |sp/su
  {{AttackData-CvS2
| align="center" |4
   | version    =
| align="center"  |3
  | subtitle    {{Icon-Capcom|MP}}
| align="center"  |20
  | damage      = 900
| align="center" |-3
  | stun        =
| align="center"  |-3
  | cancel      = Super
| align="center" |-
  | guard      =  
|   |
  | parry      =  
|-
  | startup    = 5
|  |Close [[File:Fierce.gif]]
  | active      = 6
| align="center"  |HL
  | recovery    = 17
| align="center"  |1100[900]
  | total      = 28
| align="center"  |11[9]
  | advHit      = -1
| align="center"  |sp/su[su]
  | advBlock    = -1
| align="center"  |4
  | invul      = none
| align="center"  |8
   | description =
| align="center"  |24
*
| align="center" |-8
}}
| align="center"  |-8
}}
| align="center" |[] Refers to later active frames
 
|   |
<span class="invisible-header">5HP</span>  
|-
{{MoveData
|   |Close [[File:Short.gif]]
| name    = Stand Fierce
| align="center" |HL
| input    = 5HP  
| align="center" |500
| subtitle = {{Icon-Capcom|HP}}
| align="center"  |5
| image    =.png
| align="center"  |sp/su
| caption = Heavy Punch
| align="center"  |5
| image2    = .png
| align="center"  |8
| caption2 = Heavy Punch
| align="center"  |7
| linkname = 5HP
| align="center"  |+2
| data  =  
| align="center"  |+2
  {{AttackData-CvS2
| align="center"  |-
  | version    =  
|   |
  | subtitle    {{Icon-Capcom|HP}}
|-
   | damage      =
|  |Close [[File:Forward.gif]]
  | stun        =
| align="center"  |HL
  | cancel      =
| align="center" |900
   | guard      =
| align="center"  |9
  | parry      =  
| align="center" |sp/su
  | startup    = 5
| align="center" |4
  | active      = 4
| align="center" |8
  | recovery    = 26
| align="center"  |11
  | total      = 35
| align="center"  |+3
  | advHit      = -4
| align="center"  |+3
  | advBlock    = -4
| align="center"  |-
  | invul      = none
|   |
  | description =  
|-
*
|   |Close [[File:Roundhouse.gif]]
  }}
| align="center"  |HL
}}
| align="center"  |1400
 
| align="center"  |14
<span class="invisible-header">5LK</span>  
| align="center"  |sp/su
{{MoveData
| align="center"  |5
| name    = Stand Short
| align="center"  |9
| input    = 5LK  
| align="center"  |13
| subtitle = {{Icon-Capcom|LK}}
| align="center"  |+4
| image    = png
| align="center"  |+4
| caption  = Light Kick
| align="center"  |-
| linkname = 5LK
|   |
| data  =  
|-
  {{AttackData-CvS2
|   |Far [[File:Jab.gif]]
  | version    =
| align="center" |HL
  | subtitle    {{Icon-Capcom|LK}}
| align="center"  |300
  | damage      =  
| align="center"  |3
  | stun        =  
| align="center"  |ch/sp/su
  | cancel      =  
| align="center"  |3
  | guard      =
| align="center"  |4
  | parry      =  
| align="center"  |6
  | startup    = 4
| align="center"  |+7
  | active      = 6
| align="center"  |+7
  | recovery    = 7
| align="center"  |-
  | total      = 17
|   |
  | advHit      = +2
|-
  | advBlock    = +2
|   |Far [[File:Strong.gif]]
  | invul      = none
| align="center" |HL
   | description =
| align="center|900
*
| align="center"  |9
}}
| align="center" |su
}}
| align="center"  |6
| align="center" |6
<span class="invisible-header">5MK</span>  
| align="center"  |17
{{MoveData
| align="center" |-1
| name    = Stand Forward
| align="center"  |-1
| input    = 5MK  
| align="center" |-
| subtitle = {{Icon-Capcom|MK}}
|   |
| image    = .png
|-
| caption = Medium Kick
|   |Far [[File:Fierce.gif]]
| linkname = 5MK
| align="center"  |HL
| data  =  
| align="center"  |1300
  {{AttackData-CvS2
| align="center"  |13
  | version    =
| align="center"  |su
  | subtitle    {{Icon-Capcom|MK}}
| align="center"  |6
  | damage      =  
| align="center"  |4
  | stun        =  
| align="center"  |26
  | cancel      =  
| align="center" |-4
  | guard      =  
| align="center"  |-4
   | parry      =
| align="center" |-
  | startup    = 8
|   |
   | active      = 6
|-
  | recovery    = 12
|   |Far [[File:Short.gif]]
  | total      = 26
| align="center" |HL
  | advHit      = +2
| align="center" |500
  | advBlock    = +2
| align="center"  |5
  | invul      = none
| align="center"  |sp/su
  | description =
| align="center"  |5
*}}
| align="center"  |8
}}
| align="center"  |7
 
| align="center"  |+2
 
| align="center"  |+2
<span class="invisible-header">5HK</span>  
| align="center"  |-
{{MoveData
|   |
| name    = Stand Roundhouse
|-
| input    = 5HK
|   |Far [[File:Forward.gif]]
| subtitle = {{Icon-Capcom|HK}}
| align="center" |HL
| image    = .png
| align="center"  |100
| caption  = Heavy Kick
| align="center" |10
| linkname = 5HK
| align="center"  |-
| data  =
| align="center"  |8
{{AttackData-CvS2
| align="center"  |8
   | version    =
| align="center" |12
  | subtitle    {{Icon-Capcom|HK}}
| align="center"  |+2
  | damage      =  
| align="center" |+2
  | stun        =
| align="center"  |-
  | cancel      =  
|   |
  | guard      =  
|-
  | parry      =  
|   |Far [[File:Roundhouse.gif]]
  | startup    = 9
| align="center"  |HL
  | active      = 5
| align="center"  |1300
  | recovery    = 30
| align="center"  |13
  | total      = 44
| align="center"  |-
  | advHit      = -11
| align="center"  |10
   | advBlock    = -11
| align="center" |5
  | invul      =
| align="center"  |30
   | description =
| align="center" |-11
 
| align="center" |-11
}}
| align="center"  |-
}}
|   |
 
|-
=== Close Standing Normals ===
|   |crouch [[File:Jab.gif]]
  <span class="invisible-header">cl5LP</span>  
| align="center" |HL
{{MoveData
| align="center"  |200
| name    = Close Stand Jab
| align="center"  |2
| input    = cl5LP  
| align="center"  |ch/sp/su
| subtitle = Close {{Icon-Capcom|LP}}
| align="center"  |4
| image    = .png
| align="center"  |4
| caption = Close Light Punch
| align="center"  |6
| linkname = cl5LP
| align="center"  |+7
| data  =  
| align="center"  |+7
  {{AttackData-CvS2
| align="center"  |-
  | version    =  
|   |
  | subtitle    Close{{Icon-Capcom|LP}}
|-
   | damage      =
|   |crouch [[File:Strong.gif]]
  | stun        =
| align="center"  |HL
   | cancel      =
| align="center" |800
  | guard      =  
| align="center"  |8
  | parry      =  
| align="center" |sp/su
  | startup    = 2
| align="center"  |5
  | active      = 4
| align="center" |7
  | recovery    = 6
| align="center"  |1
  | total      = 12
| align="center" |+4
  | advHit      = +7
| align="center"  |+4
  | advBlock    = +7
| align="center"  |-
  | invul      = none
|   |
  | description =  
|-
*
|   |crouch [[File:Fierce.gif]]
 
| align="center"  |HL
 
| align="center"  |1100[700]
  }}
| align="center"  |11[7]
}}
| align="center"  |sp/su[su]
 
| align="center"  |4
<span class="invisible-header">cl5MP</span>  
| align="center"  |11
{{MoveData
| align="center" |26
| name    = Close Stand Strong
| align="center|-13
| input    = cl5MP  
| align="center"  |-13
| subtitle = Close {{Icon-Capcom|MP}}
| align="center"  |[] Refers to later active frames
| image    =.png
|   |
| caption  = Medium Punch
|-
| linkname = cl5MP
|   |crouch [[File:Short.gif]]
| data  =  
| align="center"  |L
  {{AttackData-CvS2
| align="center" |300
  | version    =
| align="center" |3
  | subtitle    Close{{Icon-Capcom|MP}}
| align="center"  |ch/sp/su
  | damage      =  
| align="center"  |4
  | stun        =  
| align="center"  |4
  | cancel      =  
| align="center"  |8
  | guard      =  
| align="center"  |+5
  | parry      =
| align="center"  |+5
  | startup    = 3
| align="center"  |-
  | active      = 3
|   |
  | recovery    = 20
|-
  | total      = 26
|   |crouch [[File:Forward.gif]]
  | advHit      = -3
| align="center" |L
   | advBlock    = -3
| align="center|900
   | invul      = none
| align="center"  |9
  | description =  
| align="center" |sp/su
*
| align="center"  |5
  }}
| align="center" |6
}}
| align="center"  |17
 
| align="center" |-1
<span class="invisible-header">cl5HP</span>  
| align="center"  |-1
{{MoveData
| align="center" |-
| name    = Close Stand Fierce
|   |
| input    = cl5HP  
|-
| subtitle = Close {{Icon-Capcom|HP}}
|   |crouch [[File:Roundhouse.gif]]
| image    =.png
| align="center"  |L
| caption  = Heavy Punch
| align="center"  |1300
 
| align="center"  |13
 
| align="center"  |sp/su
| linkname = cl5HP
| align="center"  |7
| data  =  
| align="center"  |6
  {{AttackData-CvS2
| align="center" |35
  | version    =  
| align="center|-15
  | subtitle    Close{{Icon-Capcom|HP}}
| align="center"  |-15
  | damage      =  
| align="center" |Knockdown
   | stun        =
|   |
  | cancel      =
|-
   | guard      =
|   |Jump up [[File:Jab.gif]]
  | parry      =  
| align="center"  |H
  | startup    = 3
| align="center" |500
  | active      = 8
| align="center" |5
  | recovery    = 24
| align="center"  |sp
  | total      = 33
| align="center"  |4
  | advHit      = -8
| align="center"  |22
  | advBlock    = -8
| align="center"  |-
  | invul      = none
| align="center"  |-
  | description =  
| align="center"  |-
| align="center"  |-
  }}
|   |
}}
|-
 
|   |Jump up [[File:Strong.gif]]
<span class="invisible-header">cl5LK</span>  
| align="center"  |H
{{MoveData
| align="center" |900
| name    = Close Stand Short
| align="center"  |9
| input    = cl5LK  
| align="center" |sp
| subtitle = Close {{Icon-Capcom|LK}}
| align="center"  |5
| image    =.png
| align="center" |10
| caption = Light Kick
| align="center" |-
| linkname = cl5LK
| align="center"  |-
| data  =
| align="center" |-
{{AttackData-CvS2
| align="center"  |-
   | version    =
|  |
  | subtitle    Close{{Icon-Capcom|LK}}
|-
  | damage      =  
|  |Jump up [[File:Fierce.gif]]
  | stun        =  
| align="center"  |H
  | cancel      =  
| align="center"  |1300
  | guard      =  
| align="center"  |13
  | parry      =  
| align="center"  |-
  | startup    = 4
| align="center" |6
  | active      = 8
| align="center|8
  | recovery    = 7
| align="center"  |-
  | total      = 19
| align="center" |-
  | advHit      = +2
| align="center" |-
  | advBlock    = +2
| align="center" |-
   | invul      = none
|   |
   | description =
|-
*.
|  |Jump up [[File:Short.gif]]
}}
| align="center"  |H
}}
| align="center"  |600
 
| align="center"  |6
<span class="invisible-header">cl5MK</span>  
| align="center"  |sp
{{MoveData
| align="center"  |5
| name    = Close Stand Forward
| align="center"  |22
| input    = cl5MK  
| align="center"  |-
| subtitle = Close{{Icon-Capcom|MK}}
| align="center"  |-
| image    =.png
| align="center"  |-
| caption = Medium Kick
| align="center"  |-
| linkname = cl5MK
|   |
| data  =  
|-
  {{AttackData-CvS2
|   |Jump up [[File:Forward.gif]]
  | version    =  
| align="center|H
  | subtitle    Close{{Icon-Capcom|MK}}
| align="center"  |1000
  | damage      =  
| align="center" |10
  | stun        =  
| align="center"  |-
   | cancel      =
| align="center"  |6
  | guard      =
| align="center"  |10
   | parry      =
| align="center"  |-
  | startup    = 3
| align="center" |-
  | active      = 8
| align="center"  |-
  | recovery    = 11
| align="center" |-
  | total      = 22
|   |
  | advHit      = +3
|-
  | advBlock    = +3
|   |Jump up [[File:Roundhouse.gif]]
  | invul      = none
| align="center"  |H
  | description =  
| align="center"  |1400[1300]
* }}
| align="center"  |14[13]
}}
| align="center"  |sp[-]
 
| align="center"  |4
<span class="invisible-header">cl5HK</span>  
| align="center"  |8
{{MoveData
| align="center"  |-
| name    = Close Stand Roundhouse
| align="center"  |-
| input    = cl5HK
| align="center"  |-
| subtitle = Close{{Icon-Capcom|HK}}
| align="center"  |[] Refers to later active frames
| image    =.png
|   |
| caption  = Heavy Kick
|-
| linkname = cl5HK
|  |Jump forward [[File:Jab.gif]]
| data  =  
| align="center"  |H
  {{AttackData-CvS2
| align="center"  |500
  | version    =
| align="center" |5
  | subtitle    Close{{Icon-Capcom|HK}}
| align="center"  |sp
  | damage      =  
| align="center"  |4
  | stun        =
| align="center"  |22
  | cancel      =  
| align="center" |-
  | guard      =  
| align="center"  |-
  | parry      =  
| align="center"  |-
  | startup    = 4
| align="center"  |-
  | active      = 9
|  |
  | recovery    = 11
|-
  | total      = 24
|   |Jump forward [[File:Strong.gif]]
   | advHit      = +4
| align="center"  |H
  | advBlock    = +4
| align="center"  |800
   | invul      = none
| align="center"  |80
  | description =  
| align="center"  |sp
*
| align="center" |5
 
| align="center" |10
  }}
| align="center|-
}}
| align="center"  |-
 
| align="center" |-
=== Crouching Normals ===
| align="center"  |-
<span class="invisible-header">2LP</span>  
|   |
{{MoveData
|-
| name    = Crouching Jab
|   |Jump forward [[File:Fierce.gif]]
| input    = 2LP  
| align="center"  |H
| subtitle = {{Motion|d}}{{Icon-Capcom|LP}}
| align="center" |1200
| image    = .png
| align="center" |12
| caption = Crouching Light Punch
| align="center"  |-
| linkname = 2LP
| align="center"  |6
| data  =  
| align="center"  |8
  {{AttackData-CvS2
| align="center"  |-
  | version    =  
| align="center"  |-
  | subtitle    =   
| align="center"  |-
  | damage      =
| align="center"  |-
   | stun        =
|   |
  | cancel      =
|-
   | guard      =
|   |Jump forward [[File:Short.gif]]
  | parry      =  
| align="center" |H
  | startup    = 3
| align="center|600
  | active      = 4
| align="center"  |6
  | recovery    = 6
| align="center" |sp
  | total      = 13
| align="center"  |4
  | advHit      = +7
| align="center"  |22
  | advBlock    = +7
| align="center"  |-
  | invul      = none
| align="center"  |-
  | description =  
| align="center"  |-
*
| align="center" |-
  }}
|   |
}}
|-
 
|  |Jump forward [[File:Forward.gif]]
<span class="invisible-header">2MP</span>  
| align="center"  |H
{{MoveData
| align="center"  |900
| name    = Crouching Strong
| align="center"  |9
| input    = 2MP  
| align="center"  |-
| subtitle = {{Motion|d}}{{Icon-Capcom|MP}}
| align="center"  |7
| image    =.png
| align="center"  |7
| caption  = Medium Punch
| align="center"  |-
| linkname = 2MP
| align="center"  |-
| data  =  
| align="center" |-
  {{AttackData-CvS2
| align="center"  |-
  | version    =
|   |
  | subtitle    =   
|-
  | damage      =
|   |Jump forward [[File:Roundhouse.gif]]
  | stun        =  
| align="center"  |H
  | cancel      =  
| align="center"  |1300
  | guard      =  
| align="center" |13
  | parry      =  
| align="center"  |-
  | startup    = 4
| align="center"  |7
  | active      = 6
| align="center"  |7
  | recovery    = 11
| align="center"  |-
   | total      = 21
| align="center"  |-
  | advHit      = +4
| align="center"  |-
   | advBlock    = +4
| align="center"  |-
  | invul      = none
|  |
  | description =  
|-
*
|  |[[File:Right.gif]] + [[File:Forward.gif]]
  }}
| align="center" |H
}}
| align="center"  |1000
 
| align="center" |10
<span class="invisible-header">2HP</span>  
| align="center"  |-
{{MoveData
| align="center" |29
| name    = Crouching Fierce
| align="center"  |5
| input    = 2HP  
| align="center" |20
| subtitle = {{Motion|d}}{{Icon-Capcom|HP}}
| align="center"  |-5
| image    = png
| align="center"  |-5
| caption = Heavy Punch
| align="center"  |-
| linkname = 2HP
|   |
| data  =  
|-
  {{AttackData-CvS2
|   |[[File:Right.gif]] + [[File:Roundhouse.gif]]
  | version    =  
| align="center"  |HL
  | subtitle    =   
| align="center"  |1200
  | damage      =  
| align="center"  |12
  | stun        =
| align="center"  |-
  | cancel      =
| align="center"  |13
   | guard      =
| align="center" |7
  | parry      =
| align="center"  |22
  | startup    = 3
| align="center" |-3
   | active      = 11
| align="center" |-3
  | recovery    = 26
| align="center" |-
  | total      = 40
|  |
  | advHit      = -13
|-
  | advBlock    = -13
|   |Throw [[File:Right.gif]] or [[File:Left.gif]] + [[File:Fierce.gif]]
  | invul      = none
| align="center"  |52px
  | description =  
| align="center"  |1700
*
| align="center"  |-
 
| align="center"  |-
 
| align="center"  |4
  }}
| align="center"  |1
}}
| align="center"  |13
 
| align="center" |-
<span class="invisible-header">2LK</span>  
| align="center|-
{{MoveData
| align="center"  |-
| name    = Crouching Short
|   |
| input    = 2LK  
|-
| subtitle {{Motion|d}}{{Icon-Capcom|LK}}
|   |Throw [[File:Right.gif]] or [[File:Left.gif]] + [[File:Roundhouse.gif]]
| image    =.png
| align="center"  |52px
| caption = Crouching Light Kick
| align="center"  |2200
| linkname = 2LK
| align="center" |-
| data  =
| align="center"  |-
{{AttackData-CvS2
| align="center" |6
  | version    =
| align="center"  |1
   | subtitle    =
| align="center"  |13
  | damage      =
| align="center"  |-
  | stun        =  
| align="center"  |-
  | cancel      =  
| align="center"  |-
  | guard      =  
|   |
  | parry      =  
|-
  | startup    = 3
|   |Air Throw Any direction but [[File:U.png]]+[[File:Roundhouse.gif]]
  | active      = 4
| align="center" |24px
  | recovery    = 8
| align="center"  |2000
  | total      = 15
| align="center"  |-
  | advHit      = +5
| align="center"  |-
   | advBlock    = +5
| align="center"  |1
  | invul      = none
| align="center"  |1
   | description =
| align="center"  |0
*
| align="center" |-
}}
| align="center"  |-
 
| align="center" |Vertical Low Requirement: 54px, Vertical High Requirement: 64px
}}
|   |
 
|-
<span class="invisible-header">2MK</span>  
|   |Hadoken [[File:Jab.gif]]
{{MoveData
| align="center"  |HL
| name    = Crouching Forward
| align="center"  |700
| input    = 2MK  
| align="center"  |7
| subtitle = {{Motion|d}}{{Icon-Capcom|MK}}
| align="center"  |-
| image    =.png
| align="center"  |15
| caption  = Crouching Medium Kick
| align="center"  |-
| linkname = 2MK
| align="center"  |43 (Total 57)
| data  =  
| align="center"  |-10
  {{AttackData-CvS2
| align="center" |-10
  | version    =  
| align="center" |Knockdown on air hit, Forces Stand
  | subtitle    =   
|  |
   | damage      =
|-
  | stun        =
|  |Hadoken [[File:Strong.gif]]
   | cancel      =
| align="center" |HL
  | guard      =  
| align="center"  |800
  | parry      =  
| align="center"  |8
  | startup    = 4
| align="center"  |-
  | active      = 6
| align="center"  |15
  | recovery    = 17
| align="center"  |-
  | total      = 27
| align="center"  |44 (Total 58)
  | advHit      = -1
| align="center" |-11
  | advBlock    = -1
| align="center"  |-11
  | invul      = none
| align="center"  |Knockdown on air hit, Forces Stand
  | description =
|  |
*
|-
 
|  |Hadoken [[File:Fierce.gif]]
   }}
| align="center"  |HL
}}
| align="center"  |1000
 
| align="center"  |10
<span class="invisible-header">2HK</span>  
| align="center" |-
{{MoveData
| align="center"  |15
| name    = Crouching Roundhouse
| align="center"  |-
| input    = 2HK
| align="center"  |45 (Total 59)
| subtitle {{Motion|d}}{{Icon-Capcom|HK}}
| align="center"  |-12
| image    =.png
| align="center"  |-12
| caption  = Crouching Heavy Kick
| align="center"  |Knockdown on air hit, Forces Stand
| linkname = 2HK
|   |
| data  =  
|-
  {{AttackData-CvS2
|   |Shoryuken [[File:Jab.gif]]
  | version    =  
| align="center"  |HL
  | subtitle    =
| align="center"  |1600[800]
  | damage      =  
| align="center" |16[8]
  | stun        =  
| align="center" |-
  | cancel      =
| align="center"  |3
  | guard      =
| align="center"  |18
   | parry      =
| align="center"  |15+After Landing 9F
  | startup    = 6
| align="center"  |-18
   | active      = 6
| align="center"  |-
  | recovery    = 35
| align="center"  |[] Refers to later active frames, Invincible 1-2F, 3-20F (Translation needed), Airborne 7-35F
  | total      = 47
|  |
  | advHit      = -
|-
  | advBlock    = -15
|   |Shoryuken [[File:Strong.gif]]
  | invul      = none
| align="center"  |HL
  | description =
| align="center"  |1000*800[800]
*
| align="center"  |10*8[8]
 
| align="center"  |-
  }}
| align="center"  |3
}}
| align="center"  |16
 
| align="center" |23+After Landing 9F
=== Air Normals ===
| align="center"  |-32
  <span class="invisible-header">8LP</span>  
| align="center"  |-
{{MoveData
| align="center"  |[] Refers to later active frames, Invincible 1-2F, 3-24F (Translation needed), Airborne 7-49F
| name    = Jumping Jab
|  |
| input    = 8LP  
|-
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|LP}}
|  |Shoryuken [[File:Fierce.gif]]
| image    =.png
| align="center"  |HL
| caption  = Jumping Light Punch
| align="center"  |1900[800]
| linkname = 8LP
| align="center"  |19[8]
| data  =  
| align="center"  |-
  {{AttackData-CvS2
| align="center"  |3
  | version    =
| align="center"  |2*2*28
  | subtitle    =   
| align="center"  |37+After Landing 10F
  | damage      =  
| align="center"  |-41
  | stun        =
| align="center"  |-
  | cancel      =  
| align="center"  |[] Refers to later active frames, Invincible 1-8F, 9-22F (Translation needed), Airborne 9-59F
  | guard      =
|  |
  | parry      =  
|-
  | startup    = 3
|  |Ryusen Kyaku [[File:Short.gif]]
  | active      = 22
| align="center"  |H
  | recovery    =  
| align="center"  |1300[1200]
  | total      =  
| align="center"  |13[12]
  | advHit      =  
| align="center"  |-
   | advBlock    =
| align="center"  |22
  | invul      =
| align="center"  |17
   | description =
| align="center"  |24
* }}
| align="center"  |-11
}}
| align="center"  |-
 
| align="center"  |[] Refers to later active frames, 0-38F Airborne
<span class="invisible-header">8MP</span>  
|  |
{{MoveData
|-
| name    = Jumping Strong
|  |Ryusen Kyaku [[File:Forward.gif]]
| input    = 8MP  
| align="center"  |H
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MP}}
| align="center"  |1400[1300]
| image    =.png
| align="center"  |14[13]
| caption  = Medium Punch
| align="center"  |-
| linkname = 8MP
| align="center"  |29
| data  =  
| align="center"  |12
  {{AttackData-CvS2
| align="center"  |24
   | version    =
| align="center"  |-5
  | subtitle    =  {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MP}}
| align="center"  |-
  | damage      =
| align="center"  |[] Refers to later active frames, 0-41F Airborne
   | stun        =
|  |
  | cancel      =  
|-
  | guard      =  
|  |Ryusen Kyaku [[File:Roundhouse.gif]]
  | parry      =  
| align="center"  |H
  | startup    = 4
| align="center"  |1500[1400]
  | active      = 10
| align="center"  |15[14]
  | recovery    =  
| align="center"  |-
  | total      =
| align="center"  |34
  | advHit      =  
| align="center"  |10
  | advBlock    =  
| align="center"  |24
  | invul      =
| align="center"  |-4
  | description =  
| align="center"  |-
*
| align="center"  |[] Refers to later active frames, 0-44F Airborne
  }}
|  |
}}
|-
 
|  |Hurricane Kick [[File:Short.gif]]
<span class="invisible-header">8HP</span>  
| align="center"  |HL
{{MoveData
| align="center"  |500*300x2
| name    = Jumping Fierce
| align="center"  |5*3x2
| input    = 8HP 
| align="center"  |-
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|HP}}
| align="center"  |3
| image    =.png
| align="center"  |3(7)2(2)2
| caption  = Heavy Punch
| align="center"  |13+After Landing 4F
| linkname = 8HP
| align="center"  |-9 (assuming all hits)
| data  =  
| align="center"  |-3
  {{AttackData-CvS2
| align="center"  |0-31F Airborne, [2nd] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
  | version    =
|  |
  | subtitle    =  
|-
  | damage      =  
|  |Hurricane Kick [[File:Forward.gif]]
  | stun        =  
| align="center"  |HL
  | cancel      =  
| align="center"  |500*300x8
  | guard      =  
| align="center"  |5*3x8
  | parry      =  
| align="center"  |-
  | startup    = 5
| align="center"  |3
  | active      = 6
| align="center"  |3(7)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2
  | recovery    =
| align="center"  |13+After Landing 4F
   | total      =
| align="center"  |-33 (assuming all hits)
  | advHit      =
| align="center"  |-3
  | advBlock    =
| align="center"  |0-55F Airborne, [2nd,4th,6th,8th] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
   | invul      =
|  |
  | description =  
|-
*
|  |Hurricane Kick [[File:Roundhouse.gif]]
  }}
| align="center"  |HL
}}
| align="center"  |500*300x10
 
| align="center"  |5*3x10
<span class="invisible-header">8LK</span>  
| align="center"  |-
{{MoveData
| align="center"  |3
| name    = Jumping Short
| align="center"  |3(7)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2
| input    = 8LK  
| align="center"  |13+After Landing 4F
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|LK}}
| align="center"  |-33 (assuming all hits)
| image    =.png
| align="center"  |-3
| caption = Light Kick
| align="center"  |0-63F Airborne, [2nd,4th,6th,8th,10th] aimed backwards, First hit forces standing, All but first hit whiffs on crouching
| linkname = 8LK
|  |
| data  =  
|-
  {{AttackData-CvS2
|  |Hurricane Kick (air)
  | version    =  
| align="center"  |HL
  | subtitle    =  
| align="center"  |700x4
  | damage      =  
| align="center"  |7x4
   | stun        =
| align="center"  |-
  | cancel      =
| align="center"  |5
   | guard      =
| align="center"  |2(2)2(2)2(2)2
  | parry      =  
| align="center"  |After landing 7F
  | startup    = 4
| align="center"  |+13
  | active      = 22
| align="center"  |+13
  | recovery    =
| align="center"  |knock down on air hit, [2nd, 4th] aimed backwards, Forces Stand
  | total      =  
|  |
  | advHit      =
|-
  | advBlock    =  
|  | Zenpo Tenshin [[File:Jab.gif]]
  | invul      =
| align="center"  |-
  | description =  
| align="center"  |-
*
| align="center"  |-
  }}
| align="center"  |-
}}
| align="center"  |7
 
| align="center"  |18
<span class="invisible-header">8MK</span>  
| align="center"  |10
{{MoveData
| align="center"  |-
| name    = Jumping Forward
| align="center"  |-
| input    = 8MK  
| align="center"  |Can pass through opponents
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|MK}}
|  |
| image    =.png
|-
| caption = Medium Kick
|  | Zenpo Tenshin [[File:Strong.gif]]
| linkname = 8MK
| align="center"  |-
| data  =  
| align="center"  |-
  {{AttackData-CvS2
| align="center"  |-
  | version    =
| align="center"  |-
   | subtitle    = 
| align="center"  |8
  | damage      =
| align="center"  |24
   | stun        =
| align="center"  |10
  | cancel      =  
| align="center"  |-
  | guard      =
| align="center"  |-
  | parry      =  
| align="center"  |Can pass through opponents
  | startup    = 5
|  |
  | active      = 10
|-
  | recovery    =
|  | Zenpo Tenshin [[File:Fierce.gif]]
  | total      =  
| align="center"  |-
  | advHit      =  
| align="center"  |-
  | advBlock    =  
| align="center"  |-
  | invul      =
| align="center"  |-
  | description =  
| align="center"  |9
* . }}
| align="center"  |30
}}
| align="center"  |10
 
| align="center"  |-
<span class="invisible-header">8HK</span>  
| align="center"  |-
{{MoveData
| align="center"  |Can pass through opponents
| name    = Jumping Roundhouse
|  |
| input    = 8HK
|-
| subtitle = {{Motion|ub}},{{Motion|u}},or {{Motion|uf}}+{{Icon-Capcom|HK}}
|  | Geri Kick [[File:Short.gif]]
| image    =.png
| align="center"  |HL
| caption  = Jumping Heavy Kick
| align="center"  |1200
| linkname = 8HK
| align="center"  |12
| data  =  
| align="center"  |-
  {{AttackData-CvS2
| align="center"  |11
  | version    =  
| align="center"  |5
  | subtitle    =   
| align="center"  |17
  | damage      =  
| align="center"  |+2
  | stun        =
| align="center"  |+2
  | cancel      =  
| align="center"  |Hold Any Kick Button to Cancel to Inazuma Kick on 17F, Forces Stand
  | guard      =
|  |
  | parry      =  
|-
  | startup    = 3
|  | Geri Kick [[File:Forward.gif]]
  | active      = 8
| align="center"  |HL
  | recovery    =
| align="center"  |400*900
  | total      =  
| align="center"  |4*9
   | advHit      =
| align="center"  |-
  | advBlock    =
| align="center"  |5
   | invul      =
| align="center"  |2*5
  | description =  
| align="center"  |27
*
| align="center"  |-8
  }}
| align="center"  |-8
}}
| align="center"  |Hold Any Kick Button to Cancel to Inazuma Kick on 7F, Forces Stand
 
|  |
 
|-
<span class="invisible-header">8HK</span>  
|  | Geri Kick [[File:Roundhouse.gif]]
{{MoveData
| align="center"  |HL
| name    =
| align="center"  |1400
| input    =  
| align="center"  |14
| subtitle = {{}}
| align="center"  |-
| image    =.png
| align="center"  |11
| caption  =  
| align="center"  |4
| linkname =  
| align="center"  |27
| data  =  
| align="center"  |-
  {{AttackData-CvS2
| align="center"  |+7
  | version    =  
| align="center"  |Hold Any Kick Button to Cancel to Inazuma Kick on 14F
  | subtitle    =   
|  |
   | damage      =
|-
  | stun        =
|  | Inazuma Kick [[File:K.png]]
   | cancel      =
| align="center"  |H
  | guard      =  
| align="center"  |1000
  | parry      =  
| align="center"  |10
  | startup    =
| align="center"  |-
  | active      =  
| align="center"  |27
  | recovery    =  
| align="center"  |3
  | total      =  
| align="center"  |23
  | advHit      =  
| align="center"  |-2
  | advBlock    =  
| align="center"  |-2
  | invul      =
| align="center"  |Forces Stand
  | description =  
|  |
*
|-
  }}
|  | Shinryuken - Level 1 [[File:Short.gif]]
}}
| align="center"  |HL
 
| align="center"  |2700~2900
 
| align="center"  |-
===== <span class="invisible-header">Fireball</span> =====
| align="center"  |-
{{MoveData
| align="center"  |4+5
| name    = Hadoken
| align="center"  |2*2*2*20
| input    = 236+P  
| align="center"  |20+After Landing 9F
| subtitle = Fireball
| align="center"  |-10
| image    = .png
| align="center"  |-
| caption  =  
| align="center"  |1-8F Invincible, Airborne 9-54F, Mash buttons and spin stick to increase damage/hits
| image2  = .png
|  |
| caption2 =  
|-
| linkname = FB
|  | Shinryuken - Level 2 [[File:Forward.gif]]
| data  =  
| align="center"  |HL
  {{AttackData-CvS2
| align="center"  |3300~4400
  | version    = LP
| align="center"  |-
  | subtitle    = {{Motion|236}} + {{Icon-Capcom|LP}}
| align="center"  |-
  | damage      =  
| align="center"  |4+5
  | stun        =
| align="center"  |2*2*2*23
  | cancel      =
| align="center"  |17+After Landing 14F
   | guard      =
| align="center"  |-20
  | parry      =
| align="center"  |-
  | startup    =
| align="center"  |1-14F Invincible, Airborne 9-54F, Mash buttons and spin stick to increase damage/hits
   | active      =
|  |
  | recovery    =  
|-
  | total      =
|  | Shinryuken - Level 3 [[File:Roundhouse.gif]]
  | advHit      =  
| align="center"  |HL
  | advBlock    =  
| align="center"  |3800~6000
  | invul      =
| align="center"  |-
  | description =  
| align="center"  |-
| align="center"  |4+5
}}
| align="center"  |2*2*2*26
  {{AttackData-CvS2
| align="center"  |25+After Landing 9F
  | header      = no
| align="center"  |-27
  | version    = MP
| align="center"  |-
  | subtitle    = {{Motion|236}} + {{Icon-Capcom|MP}}
| align="center"  |1-22F Invincible, Airborne 9-65F, Mash buttons and spin stick to increase damage/hits
  | damage      =  
|  |
  | stun        =
|-
  | cancel      =  
|  | Shoryu Reppa - Level 1 [[File:Jab.gif]]
  | guard      =
| align="center"  |HL
  | parry      =  
| align="center"  |2600
  | startup    =
| align="center"  |-
  | active      =  
| align="center"  |-
   | recovery    =
| align="center"  |4+5
  | total      =
| align="center"  |4*4(17)5*26
   | advHit      =
| align="center"  |19+After Landing 7F
  | advBlock    =  
| align="center"  |-28
  | invul      =  
| align="center"  |-
  | description =  
| align="center"  |1-8F Invincible, Airborne 9-83F, 12-30F (translation needed), Forces Stand
|  |
  }}
|-
  {{AttackData-CvS2
|  | Shoryu Reppa - Level 2 [[File:Strong.gif]]
  | header      = no
| align="center"  |HL
  | version    = HP
| align="center"  |3800
  | subtitle    = {{Motion|236}} + {{Icon-Capcom|HP}}
| align="center"  |-
  | damage      =  
| align="center"  |-
  | stun        =
| align="center"  |4+5
  | cancel      =  
| align="center"  |4*4*4(14)3*5*26
  | guard      =
| align="center"  |30+After Landing 7F
  | parry      =
| align="center"  |-39
  | startup    =  
| align="center"  |-
  | active     = 
| align="center"  |1-14F Invincible, Airborne 43-98F, 16-34F (translation needed), Forces Stand
  | recovery    =
|  |
   | total      =
|-
  | advHit      =
|  | Shoryu Reppa - Level 3 [[File:Fierce.gif]]
   | advBlock    =
| align="center"  |HL
  | invul      =  
| align="center"  |5600
  | description =
| align="center"  |-
*  
| align="center"  |-
 
| align="center"  |4+5
  }}
| align="center"  |4*4(17)4*4(14)3*1*26
}}
| align="center"  |30+After Landing 7F
| align="center"  |-39
| align="center"  |-
| align="center"  |1-22F and 37-53 Invincible, Airborne 69-115F, 16-34F (translation needed), Forces Stand
|  |
|-
|  | Shippu Jinraikyaku - Level 3 [[File:K.png]]
| align="center"  |HL
| align="center"  |6300
| align="center"  |-
| align="center"  |-
| align="center"  |4+5
| align="center"  |2*2(9)2(11)2(11)2*2(6)2(8)2(2)2(2)2(2)2(2)2
| align="center"  |55+After Landing 5F
| align="center"  |-65
| align="center"  |-
| align="center"  |1-22F Invincible, 57-140F Airborne, Forces Stand
|  |
|- 
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|}


= The Basics =
= The Basics =

Revision as of 16:55, 28 March 2022

Ken-cvs-stance.gif

Introduction

Ken CvS2 colors.png Ub.png,U.png,or Uf.png+Lp.png


Normal Moves

Far Standing Normals

5LP

Stand Jab
Lp.png
5LP
Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
300 - SP, SU - - 2 4 6 12 +7 +7 none
  • .

5MP

Stand Strong
Mp.png
5MP
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
900 - Super - - 5 6 17 28 -1 -1 none

5HP

Stand Fierce
Hp.png
5HP
Heavy Punch
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 5 4 26 35 -4 -4 none

5LK

Stand Short
Lk.png
5LK
Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 4 6 7 17 +2 +2 none

5MK

Stand Forward
Mk.png
5MK
Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 8 6 12 26 +2 +2 none


5HK

Stand Roundhouse
Hk.png
5HK
Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 9 5 30 44 -11 -11 -

Close Standing Normals

cl5LP  
Close Stand Jab
Close Lp.png
cl5LP
Close Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 2 4 6 12 +7 +7 none

cl5MP

Close Stand Strong
Close Mp.png
cl5MP
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 3 3 20 26 -3 -3 none
cl5HP  
Close Stand Fierce
Close Hp.png
cl5HP
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 3 8 24 33 -8 -8 none

cl5LK

Close Stand Short
Close Lk.png
cl5LK
Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 4 8 7 19 +2 +2 none
  • .

cl5MK

Close Stand Forward
CloseMk.png
cl5MK
Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 3 8 11 22 +3 +3 none

cl5HK

Close Stand Roundhouse
CloseHk.png
cl5HK
Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 4 9 11 24 +4 +4 none

Crouching Normals

2LP

Crouching Jab
D.pngLp.png
2LP
Crouching Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 3 4 6 13 +7 +7 none

2MP

Crouching Strong
D.pngMp.png
2MP
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 4 6 11 21 +4 +4 none

2HP

Crouching Fierce
D.pngHp.png
2HP
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 3 11 26 40 -13 -13 none

2LK

Crouching Short
D.pngLk.png
2LK
Crouching Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 3 4 8 15 +5 +5 none
2MK  
Crouching Forward
D.pngMk.png
2MK
Crouching Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 4 6 17 27 -1 -1 none

2HK

Crouching Roundhouse
D.pngHk.png
2HK
Crouching Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 6 6 35 47 - -15 none

Air Normals

8LP  
Jumping Jab
Ub.png,U.png,or Uf.png+Lp.png
8LP
Jumping Light Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 3 22 - - - - -

8MP

Jumping Strong
Ub.png,U.png,or Uf.png+Mp.png
8MP
Medium Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 4 10 - - - - -

8HP

Jumping Fierce
Ub.png,U.png,or Uf.png+Hp.png
8HP
Heavy Punch
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 5 6 - - - - -

8LK

Jumping Short
Ub.png,U.png,or Uf.png+Lk.png
8LK
Light Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 4 22 - - - - -

8MK

Jumping Forward
Ub.png,U.png,or Uf.png+Mk.png
8MK
Medium Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 5 10 - - - - -
  • .

8HK

Jumping Roundhouse
Ub.png,U.png,or Uf.png+Hk.png
8HK
Jumping Heavy Kick
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - 3 8 - - - - -


8HK  
Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
- - - - - - - - - - - -


Fireball
Hadoken
Fireball
236+P
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
LP
Qcf.png + Lp.png
- - - - - - - - - - - -
MP
Qcf.png + Mp.png
- - - - - - - - - - - -
HP
Qcf.png + Hp.png
- - - - - - - - - - - -

The Basics

 In N Groove, 
  Take advantage of your roll and attack your opponent
  with a LP, d + LP, d + LK, [Insert Special Move Here].

Advanced Strategy

RCing (Roll Canceling) is good if your opponent is more offensive.

Match-ups

CvS2 Wiki Navigation

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Boss Characters
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