Waku Waku 7/Politank Z: Difference between revisions

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[[File:WW7_politankZ.png|frameless|left]]
[[File:WW7_politankZ.png|frameless|left]]
'''Politank Z''' is an armored tank developed by the head of the WakuWaku Central Police Department. To maintain global peace and further his own ambition. Politank-Z is maintained by the dog Hamusuke.
'''Politank Z''' is an armored tank developed by the head of the WakuWaku Central Police Department. To maintain global peace and further his own ambition. Politank-Z is maintained by the dog Hamusuke.
Usually known for they great zoning tools and good air control, '''Politank Z''' is a keep away character with projectiles that need to be block low and good oki.




{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro =  
| intro =  
[[File:WW7_politankZ_iddle.gif|frameless|center|Mauru]]
[[File:WW7_politankZ_iddle.gif|frameless|center|Politank Z]]
| pros =
| pros =
*'''PLACEHOLDER'''
*'''PLACEHOLDER'''

Revision as of 17:49, 27 March 2021

WW7 politankZ.png

Politank Z is an armored tank developed by the head of the WakuWaku Central Police Department. To maintain global peace and further his own ambition. Politank-Z is maintained by the dog Hamusuke.

Usually known for they great zoning tools and good air control, Politank Z is a keep away character with projectiles that need to be block low and good oki.


Politank Z
Pros Cons
  • PLACEHOLDER
  • PLACEHOLDER

Move List

Move Command
[Hissatsu Waza]
Tsukami Gekichi When close, b/f + D
Z Dama qcf + P
Explosive Listing and Distance
Bomb Very Near
Grenade Near
Big Grenade Near
Napalm Far
Mine Very Far
Doku Doku Smoke qcf + K
Guru Rinmogurin b,db,d + K
[Powered Up Hissatsu Waza]
ES Z Dama qcf + 2P
ES Doku Doku Smoke qcf + 2K
ES Guru Rinmogurin b,db,d + 2K
[Miscellaneous Moves]
Shagami Idou Hold df
Double Swing Arm C,C (air)
Pachinko Hou Rencha Tap A rapidly
Caterpillar Kick Tap B rapidly
Drill Arm f + D, tap D rapidly
Zenshin Caterpillar Kick f + B, tap B rapidly
Spin Kick f,f + B
Missile Waza Shita Jump, d + B
Tank Jab Press HP + HK
[WakuWaku]
Ningen Dai Hou When close, hcb + B
[HaraHara]
Bikkuri Dokkiri Dan d,d + 2P/2K
[DokiDoki]
Gyro Bakugeki b,d,db + 2P

Special Moves

Special Moves


Z Dama qcf + P (hold P for hold P for:

                         longer and more           0 seconds = bomb; shortest
                         powerful weapon shot)     .25 second = grenade; short
                                                   .5 second = small torpedo;
                                                     medium
                                                   .75 second = large torpedo;
                                                     long
                                                   1+ second = mine; high and
                                                     very long
                                                       Note that the Z Dama
                                                       will "destroy" most
                                                       projectiles and will
                                                       mutually "destroy" with
                                                       another Z Dama or one
                                                       of Tesse's Arekore Poi;
                                                       unlike the other 
                                                       projectiles in this
                                                       game, most 
                                                       normals/special
                                                       moves/etc. do NOT
                                                       "destroy" the Z Dama,
                                                       even if well timed;
                                                       the only ones that seem
                                                       to have any effect are
                                                       moves that have
                                                       hit boxes outside that
                                                       of the character's
                                                       body (ie. Politank's
                                                       Pachinko Hou Rencha)

Doku Doku Smoke qcf + K if cloud connects (not

                                                   blocked), the opponent will
                                                   be stunned and must shake
                                                   the joystick to recover or
                                                   wait 1.5 seconds to 
                                                   automatically recover; the
                                                   cloud can be "destroyed",
                                                   but only by high hitting
                                                   projectiles such as another
                                                   Doku Doku Smoke, Arina's
                                                   HP Arina Beam, Politank's
                                                   Z Damas or Tesse's higher
                                                   thrown Arekore Pois

Guru Rinmogurin b, db, d + K LK=resurface short,

                                                   HK=resurface long; the
                                                   digging portion on both the
                                                   LP and HP version must be
                                                   blocked low; the resurface
                                                   portion of the LP version
                                                   must be blocked low while
                                                   the resurface portion of
                                                   the HP version is 
                                                   unblockable; grounds 
                                                   opponent

Ningen Dai Hou hcb + HK arms must connect with

                                                   opponent (not blocked) to
                                                   perform the entire move;
                                                   grounds opponent



Super Special Moves

EX Moves


EX Z Dama qcf + LP+HP will shoot all 5 weapons out

                                                   in the order: bomb,
                                                   grenade, small torpedo,
                                                   large torpedo, mine

EX Doku Doku Smoke qcf + LK+HK shoots two things of purple

                                                   smoke that travel faster
                                                   and further than the
                                                   regular Doku Doku Smoke;
                                                   only one needs to hit the
                                                   opponent to stun them; if
                                                   one cloud connects (not
                                                   blocked), the opponent will
                                                   be stunned and must shake
                                                   the joystick to recover or
                                                   wait 1.5 seconds to 
                                                   automatically recover; note
                                                   that most likely even if
                                                   one cloud is "destroyed",
                                                   the other one will make it
                                                   through (unless it's up
                                                   against a super projectile,
                                                   of course)

EX Guru Rinmogurin b, db, d + LK+HK both the digging portion and

                                                   resurface and charge 
                                                   portion of the move must
                                                   be blocked low; the last
                                                   part (the hop), however, is
                                                   an overhead; grounds 
                                                   opponent

WakuWaku

DokiDoki

Super


Gyro Bakugeki b, d, db + LP+HP, then b/f helps guide your flight;

                          use b/f to guide         the bombs must be blocked
                                                   low; grounds opponent

HaraHara

Hara Hara


Bikkuri Dokkiri Dan d, d + LK+HK/LP+HP the explosions are

                                                   unblockable and absorb
                                                   projectiles; grounds
                                                   opponent

Combos

Strategies

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun