Capcom vs SNK 2/S-Groove: Difference between revisions

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====S-Groove====
[[File:Cvs2 S-Groove Label.png|frameless|left]][[File:CVS2 SGrooveBar.png|frameless|right]]
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'''S-Groove''' is one of the six grooves in Capcom vs. SNK 2.


Inspiration: King of Fighters 94
== Groove Data ==


Sub Systems: Counter Attack, Low Jump, Tactical Recovery, Run
'''Main Features:''' Dodges, Manual Meter Charging, and Unlimited Level 1 Supers at Low Health


Unique Systems: Dodge, Charge
'''Meter Type:''' Extra Gauge System


Meter Length:     100 units
'''Meter Length:''' 100 units


Guard Bar Length: 48 units
'''Guard Bar Length:''' 48 units (normal)


Damage Bonuses: Full Meter: 115% Red Life:    5%
'''MAX Mode Duration:''' 166 time units (about 16.5 seconds)
Full Meter Duration: 166 units on the timer (996/60 secs)


Strengths: Dodge attacks, infinite level 1's
'''Meter Bonuses:'''
* During MAX Mode (Fully charged meter): +15% damage
* With Red Health (25% or less health): +5% damage


Weaknesses: No reliable meter source
=== Groove Subsystems ===


Play if you enjoy: An easier, worse version of P groove with an infinite super ability. A challenge.
* Run
* '''Dodge''' (Exclusive to S-Groove)
* Counter Attack
* Small Jump
* Tactical Recovery


Characters well suited for S groove: Sagat, Cammy, Ryu, Terry, Benimaru, Yuri, Todo, Ken, Sakura, Raiden, Chun-Li, Zangief
See [[Capcom_vs_SNK_2/Groove_Subsystems|Groove Subsystems]] for complete technical data on specific subsystems.
 
=== Meter System ===
 
Meter is gained and used by one character during a single round only. It does not carry over between rounds, even if you win the round. It does not carry over between characters when you lose a round. If partially filled after a round win, it will reset to zero at the start of the next round. If the player was in MAX Mode after a round win, they will no longer be in MAX Mode and will begin again with zero meter in the next round.
 
== Unique Groove Abilities ==
 
=== Dodge ===
 
=== Unlimited Level 1 Supers at Low Health ===
 
=== Manual Meter Charging and MAX Mode ===
 
== Groove Strategy ==
 
S-Groove is trash-tier in CvS2.
 
=== Strengths ===
 
=== Weaknesses ===
 
=== Character Considerations ===
 
=== Groove Comparisons and Matchups ===
 
''The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.''<br>
 
[[File:Cvs2 C-Groove Label.png|none|left]]
 
 
[[File:Cvs2 A-Groove Label.png|none|left]]
 
 
[[File:Cvs2 P-Groove Label.png|none|left]]
 
 
[[File:Cvs2 S-Groove Label.png|none|left]]
 
 
[[File:Cvs2 N-Groove Label.png|none|left]]
 
 
[[File:Cvs2 K-Groove Label.png|none|left]]




{{Navbox-CvS2}}
{{Navbox-CvS2}}
[[Category:Capcom vs. SNK 2]]
[[Category:Capcom vs. SNK 2]]

Revision as of 10:26, 10 June 2022

Cvs2 S-Groove Label.png
CVS2 SGrooveBar.png



S-Groove is one of the six grooves in Capcom vs. SNK 2.

Groove Data

Main Features: Dodges, Manual Meter Charging, and Unlimited Level 1 Supers at Low Health

Meter Type: Extra Gauge System

Meter Length: 100 units

Guard Bar Length: 48 units (normal)

MAX Mode Duration: 166 time units (about 16.5 seconds)

Meter Bonuses:

  • During MAX Mode (Fully charged meter): +15% damage
  • With Red Health (25% or less health): +5% damage

Groove Subsystems

  • Run
  • Dodge (Exclusive to S-Groove)
  • Counter Attack
  • Small Jump
  • Tactical Recovery

See Groove Subsystems for complete technical data on specific subsystems.

Meter System

Meter is gained and used by one character during a single round only. It does not carry over between rounds, even if you win the round. It does not carry over between characters when you lose a round. If partially filled after a round win, it will reset to zero at the start of the next round. If the player was in MAX Mode after a round win, they will no longer be in MAX Mode and will begin again with zero meter in the next round.

Unique Groove Abilities

Dodge

Unlimited Level 1 Supers at Low Health

Manual Meter Charging and MAX Mode

Groove Strategy

S-Groove is trash-tier in CvS2.

Strengths

Weaknesses

Character Considerations

Groove Comparisons and Matchups

The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.

Cvs2 C-Groove Label.png


Cvs2 A-Groove Label.png


Cvs2 P-Groove Label.png


Cvs2 S-Groove Label.png


Cvs2 N-Groove Label.png


Cvs2 K-Groove Label.png


CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori