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[[File:Cvs2 S-Groove Label.png|frameless|left]][[File:CVS2 SGrooveBar.png|frameless|right]] | |||
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'''S-Groove''' is one of the six grooves in Capcom vs. SNK 2. | |||
== Groove Data == | |||
'''Main Features:''' Dodges, Manual Meter Charging, and Unlimited Level 1 Supers at Low Health | |||
'''Meter Type:''' Extra Gauge System | |||
Meter Length: | '''Meter Length:''' 100 units | ||
Guard Bar Length: 48 units | '''Guard Bar Length:''' 48 units (normal) | ||
'''MAX Mode Duration:''' 166 time units (about 16.5 seconds) | |||
'''Meter Bonuses:''' | |||
* During MAX Mode (Fully charged meter): +15% damage | |||
* With Red Health (25% or less health): +5% damage | |||
=== Groove Subsystems === | |||
* Run | |||
* '''Dodge''' (Exclusive to S-Groove) | |||
* Counter Attack | |||
* Small Jump | |||
* Tactical Recovery | |||
See [[Capcom_vs_SNK_2/Groove_Subsystems|Groove Subsystems]] for complete technical data on specific subsystems. | |||
=== Meter System === | |||
Meter is gained and used by one character during a single round only. It does not carry over between rounds, even if you win the round. It does not carry over between characters when you lose a round. If partially filled after a round win, it will reset to zero at the start of the next round. If the player was in MAX Mode after a round win, they will no longer be in MAX Mode and will begin again with zero meter in the next round. | |||
== Unique Groove Abilities == | |||
=== Dodge === | |||
=== Unlimited Level 1 Supers at Low Health === | |||
=== Manual Meter Charging and MAX Mode === | |||
== Groove Strategy == | |||
S-Groove is trash-tier in CvS2. | |||
=== Strengths === | |||
=== Weaknesses === | |||
=== Character Considerations === | |||
=== Groove Comparisons and Matchups === | |||
''The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.''<br> | |||
[[File:Cvs2 C-Groove Label.png|none|left]] | |||
[[File:Cvs2 A-Groove Label.png|none|left]] | |||
[[File:Cvs2 P-Groove Label.png|none|left]] | |||
[[File:Cvs2 S-Groove Label.png|none|left]] | |||
[[File:Cvs2 N-Groove Label.png|none|left]] | |||
[[File:Cvs2 K-Groove Label.png|none|left]] | |||
{{Navbox-CvS2}} | {{Navbox-CvS2}} | ||
[[Category:Capcom vs. SNK 2]] | [[Category:Capcom vs. SNK 2]] |
Revision as of 10:26, 10 June 2022
S-Groove is one of the six grooves in Capcom vs. SNK 2.
Groove Data
Main Features: Dodges, Manual Meter Charging, and Unlimited Level 1 Supers at Low Health
Meter Type: Extra Gauge System
Meter Length: 100 units
Guard Bar Length: 48 units (normal)
MAX Mode Duration: 166 time units (about 16.5 seconds)
Meter Bonuses:
- During MAX Mode (Fully charged meter): +15% damage
- With Red Health (25% or less health): +5% damage
Groove Subsystems
- Run
- Dodge (Exclusive to S-Groove)
- Counter Attack
- Small Jump
- Tactical Recovery
See Groove Subsystems for complete technical data on specific subsystems.
Meter System
Meter is gained and used by one character during a single round only. It does not carry over between rounds, even if you win the round. It does not carry over between characters when you lose a round. If partially filled after a round win, it will reset to zero at the start of the next round. If the player was in MAX Mode after a round win, they will no longer be in MAX Mode and will begin again with zero meter in the next round.
Unique Groove Abilities
Dodge
Unlimited Level 1 Supers at Low Health
Manual Meter Charging and MAX Mode
Groove Strategy
S-Groove is trash-tier in CvS2.
Strengths
Weaknesses
Character Considerations
Groove Comparisons and Matchups
The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.