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[[File:Cvs2 N-Groove Label.png|frameless|left]][[File:CVS2 NGrooveBar.png|frameless|right]] | |||
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'''N-Groove''' is one of the six grooves in Capcom vs. SNK 2. | |||
== Groove Data == | |||
'''Main Features:''' Power Stock Activation for a Damage Boost | |||
'''Meter Type:''' Advanced Gauge System | |||
Meter Length: | '''Meter Length:''' 216 units (72 units × 3 stocks) | ||
Guard Bar Length: 48 units | '''Guard Bar Length:''' 48 units (normal) | ||
'''POWER UP Duration:''' 150 time units (about 16.5 seconds) | |||
'''Meter Bonuses:''' | |||
* During POWER UP (Activated a stock): +20% damage | |||
* There is no damage bonus for holding a full meter (three stocks) | |||
=== Groove Subsystems === | |||
* Run | |||
* Roll | |||
* Counter Attack | |||
* '''Counter Movement''' (Exclusive to N-Groove) | |||
* Small Jump | |||
* Safe Fall | |||
See [[Capcom_vs_SNK_2/Groove_Subsystems|Groove Subsystems]] for complete technical data on specific subsystems. | |||
=== Meter System === | |||
Meter (and meter stocks) is shared by the team and persists between rounds, win or lose. If a character was in POWER UP mode at the end of a round, any remaining time on the POWER UP timer will be reset to zero and the player will start the next round in a normal power state; no meter will be recovered from any unused time. | |||
== Unique Groove Abilities == | |||
=== POWER UP Mode === | |||
=== Counter Movement === | |||
== Groove Strategy == | |||
N-Groove is mid-tier in CvS2. | |||
=== Strengths === | |||
=== Weaknesses === | |||
=== Character Considerations === | |||
=== Groove Comparisons and Matchups === | |||
''The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.''<br> | |||
[[File:Cvs2 C-Groove Label.png|none|left]] | |||
[[File:Cvs2 A-Groove Label.png|none|left]] | |||
[[File:Cvs2 P-Groove Label.png|none|left]] | |||
[[File:Cvs2 S-Groove Label.png|none|left]] | |||
[[File:Cvs2 N-Groove Label.png|none|left]] | |||
[[File:Cvs2 K-Groove Label.png|none|left]] | |||
{{Navbox-CvS2}} | {{Navbox-CvS2}} | ||
[[Category:Capcom vs. SNK 2]] | [[Category:Capcom vs. SNK 2]] |
Revision as of 10:39, 10 June 2022
N-Groove is one of the six grooves in Capcom vs. SNK 2.
Groove Data
Main Features: Power Stock Activation for a Damage Boost
Meter Type: Advanced Gauge System
Meter Length: 216 units (72 units × 3 stocks)
Guard Bar Length: 48 units (normal)
POWER UP Duration: 150 time units (about 16.5 seconds)
Meter Bonuses:
- During POWER UP (Activated a stock): +20% damage
- There is no damage bonus for holding a full meter (three stocks)
Groove Subsystems
- Run
- Roll
- Counter Attack
- Counter Movement (Exclusive to N-Groove)
- Small Jump
- Safe Fall
See Groove Subsystems for complete technical data on specific subsystems.
Meter System
Meter (and meter stocks) is shared by the team and persists between rounds, win or lose. If a character was in POWER UP mode at the end of a round, any remaining time on the POWER UP timer will be reset to zero and the player will start the next round in a normal power state; no meter will be recovered from any unused time.
Unique Groove Abilities
POWER UP Mode
Counter Movement
Groove Strategy
N-Groove is mid-tier in CvS2.
Strengths
Weaknesses
Character Considerations
Groove Comparisons and Matchups
The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.