Capcom vs SNK 2/N-Groove: Difference between revisions

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====N-Groove====
[[File:Cvs2 N-Groove Label.png|frameless|left]][[File:CVS2 NGrooveBar.png|frameless|right]]
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'''N-Groove''' is one of the six grooves in Capcom vs. SNK 2.


Inspiration: King of Fighters 98 Advanced Mode
== Groove Data ==


Sub Systems: Roll, Counter Attack, Low Jump, Safe Fall, Run
'''Main Features:''' Power Stock Activation for a Damage Boost


Unique Systems: Counter Roll, Break Stock
'''Meter Type:''' Advanced Gauge System


Meter Length:     216 units (72x3 stocks)
'''Meter Length:''' 216 units (72 units × 3 stocks)


Guard Bar Length: 48 units
'''Guard Bar Length:''' 48 units (normal)


Damage Bonuses: Power MAX: 120%
'''POWER UP Duration:''' 150 time units (about 16.5 seconds)


Power MAX Duration: 150 units on the timer (900/60 secs)
'''Meter Bonuses:'''
* During POWER UP (Activated a stock): +20% damage
* There is no damage bonus for holding a full meter (three stocks)


Strengths: Rushing the opponent down
=== Groove Subsystems ===


Weaknesses: Getting huge damage from meter.
* Run
* Roll
* Counter Attack
* '''Counter Movement''' (Exclusive to N-Groove)
* Small Jump
* Safe Fall


Play if you enjoy: Rushdown based gameplay, with a side of Roll Cancels.  
See [[Capcom_vs_SNK_2/Groove_Subsystems|Groove Subsystems]] for complete technical data on specific subsystems.


Characters well suited for N groove: Sagat, Blanka, Iori, Chun-Li, Vice, Honda, Akuma, Morrigan, Joe, Kyo, Ken, Hibiki, Ryu
=== Meter System ===
 
Meter (and meter stocks) is shared by the team and persists between rounds, win or lose. If a character was in POWER UP mode at the end of a round, any remaining time on the POWER UP timer will be reset to zero and the player will start the next round in a normal power state; no meter will be recovered from any unused time.
 
== Unique Groove Abilities ==
 
=== POWER UP Mode ===
 
=== Counter Movement ===
 
== Groove Strategy ==
 
N-Groove is mid-tier in CvS2.
 
=== Strengths ===
 
=== Weaknesses ===
 
=== Character Considerations ===
 
=== Groove Comparisons and Matchups ===
 
''The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.''<br>
 
[[File:Cvs2 C-Groove Label.png|none|left]]
 
 
[[File:Cvs2 A-Groove Label.png|none|left]]
 
 
[[File:Cvs2 P-Groove Label.png|none|left]]
 
 
[[File:Cvs2 S-Groove Label.png|none|left]]
 
 
[[File:Cvs2 N-Groove Label.png|none|left]]
 
 
[[File:Cvs2 K-Groove Label.png|none|left]]




{{Navbox-CvS2}}
{{Navbox-CvS2}}
[[Category:Capcom vs. SNK 2]]
[[Category:Capcom vs. SNK 2]]

Revision as of 10:39, 10 June 2022

Cvs2 N-Groove Label.png
CVS2 NGrooveBar.png



N-Groove is one of the six grooves in Capcom vs. SNK 2.

Groove Data

Main Features: Power Stock Activation for a Damage Boost

Meter Type: Advanced Gauge System

Meter Length: 216 units (72 units × 3 stocks)

Guard Bar Length: 48 units (normal)

POWER UP Duration: 150 time units (about 16.5 seconds)

Meter Bonuses:

  • During POWER UP (Activated a stock): +20% damage
  • There is no damage bonus for holding a full meter (three stocks)

Groove Subsystems

  • Run
  • Roll
  • Counter Attack
  • Counter Movement (Exclusive to N-Groove)
  • Small Jump
  • Safe Fall

See Groove Subsystems for complete technical data on specific subsystems.

Meter System

Meter (and meter stocks) is shared by the team and persists between rounds, win or lose. If a character was in POWER UP mode at the end of a round, any remaining time on the POWER UP timer will be reset to zero and the player will start the next round in a normal power state; no meter will be recovered from any unused time.

Unique Groove Abilities

POWER UP Mode

Counter Movement

Groove Strategy

N-Groove is mid-tier in CvS2.

Strengths

Weaknesses

Character Considerations

Groove Comparisons and Matchups

The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.

Cvs2 C-Groove Label.png


Cvs2 A-Groove Label.png


Cvs2 P-Groove Label.png


Cvs2 S-Groove Label.png


Cvs2 N-Groove Label.png


Cvs2 K-Groove Label.png


CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori