Capcom vs SNK 2/A-Groove: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 1: Line 1:
====A-Groove====
[[File:Cvs2 A-Groove Label.png|frameless|left]][[File:CVS2 AGrooveBar.png|frameless|right]]
--------
----
Inspiration: Street Fighter Alpha Series
<br>
<br>
'''A-Groove''' is one of the six grooves in Capcom vs. SNK 2.


Sub Systems: Roll, Counter Attack, Safe Fall, Dash
== Groove Data ==


Unique Systems: Custom Combos
'''Main Feature:''' After activation, Custom Combos allow for all normal and special moves to cancel into each other, finishing off with a Level 1 super


Meter Length:     144 units (72x2 levels)
'''Meter Type:''' Custom Combo System


Guard Bar Length: 48 units
'''Meter Length:''' 144 units (72 units × 2 sections)


Damage Bonuses: none
'''Guard Bar Length:''' 48 units (normal)


Custom Combo Length: 72 units on the timer, roughly 7.2 seconds (442/60 secs)
'''Meter Bonuses:''' None


Strengths: Meter flexibility, meter savings if hit, safe YOLO
=== Groove Subsystems ===


Weaknesses: can be vulnerable without meter, not a great groove for Cammy or Sagat.
* Dash
* Roll
* Counter Attack
* Safe Fall


Play if you enjoy: Long displays of training mode execution, flexibility of meter, winning.
See [[Capcom_vs_SNK_2/Groove_Subsystems|Groove Subsystems]] for complete technical data on specific subsystems.


Characters well suited for A groove: Blanka, M.Bison, Sakura, Vega, Iori, Hibiki, Rolento, Eagle, Todo, Rugal, Haohmaru
=== Meter System ===


* To activate, use {{Icon-Capcom|HP}} + {{Icon-Capcom|HK}}.
Meter is shared by the team and persists between characters and rounds. Any meter remaining after a round, win or lose, will carry over to the next round.
== Unique Groove Abilities ==
=== Custom Combos ===
== Groove Strategy ==
A-Groove is a top-tier groove in CvS2.
=== Strengths ===
=== Weaknesses ===
=== Character Considerations ===
=== Groove Comparisons and Matchups ===
''The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.''<br>
[[File:Cvs2 C-Groove Label.png|none|left]]
[[File:Cvs2 A-Groove Label.png|none|left]]
[[File:Cvs2 P-Groove Label.png|none|left]]
[[File:Cvs2 S-Groove Label.png|none|left]]
[[File:Cvs2 N-Groove Label.png|none|left]]
[[File:Cvs2 K-Groove Label.png|none|left]]




{{Navbox-CvS2}}
{{Navbox-CvS2}}
[[Category:Capcom vs. SNK 2]]
[[Category:Capcom vs. SNK 2]]

Revision as of 10:07, 10 June 2022

Cvs2 A-Groove Label.png
CVS2 AGrooveBar.png



A-Groove is one of the six grooves in Capcom vs. SNK 2.

Groove Data

Main Feature: After activation, Custom Combos allow for all normal and special moves to cancel into each other, finishing off with a Level 1 super

Meter Type: Custom Combo System

Meter Length: 144 units (72 units × 2 sections)

Guard Bar Length: 48 units (normal)

Meter Bonuses: None

Groove Subsystems

  • Dash
  • Roll
  • Counter Attack
  • Safe Fall

See Groove Subsystems for complete technical data on specific subsystems.

Meter System

  • To activate, use Hp.png + Hk.png.

Meter is shared by the team and persists between characters and rounds. Any meter remaining after a round, win or lose, will carry over to the next round.

Unique Groove Abilities

Custom Combos

Groove Strategy

A-Groove is a top-tier groove in CvS2.

Strengths

Weaknesses

Character Considerations

Groove Comparisons and Matchups

The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.

Cvs2 C-Groove Label.png


Cvs2 A-Groove Label.png


Cvs2 P-Groove Label.png


Cvs2 S-Groove Label.png


Cvs2 N-Groove Label.png


Cvs2 K-Groove Label.png


CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori