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[[File:Cvs2 A-Groove Label.png|frameless|left]][[File:CVS2 AGrooveBar.png|frameless|right]] | |||
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'''A-Groove''' is one of the six grooves in Capcom vs. SNK 2. | |||
== Groove Data == | |||
'''Main Feature:''' After activation, Custom Combos allow for all normal and special moves to cancel into each other, finishing off with a Level 1 super | |||
Meter | '''Meter Type:''' Custom Combo System | ||
'''Meter Length:''' 144 units (72 units × 2 sections) | |||
'''Guard Bar Length:''' 48 units (normal) | |||
'''Meter Bonuses:''' None | |||
=== Groove Subsystems === | |||
* Dash | |||
* Roll | |||
* Counter Attack | |||
* Safe Fall | |||
See [[Capcom_vs_SNK_2/Groove_Subsystems|Groove Subsystems]] for complete technical data on specific subsystems. | |||
=== Meter System === | |||
* To activate, use {{Icon-Capcom|HP}} + {{Icon-Capcom|HK}}. | |||
Meter is shared by the team and persists between characters and rounds. Any meter remaining after a round, win or lose, will carry over to the next round. | |||
== Unique Groove Abilities == | |||
=== Custom Combos === | |||
== Groove Strategy == | |||
A-Groove is a top-tier groove in CvS2. | |||
=== Strengths === | |||
=== Weaknesses === | |||
=== Character Considerations === | |||
=== Groove Comparisons and Matchups === | |||
''The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.''<br> | |||
[[File:Cvs2 C-Groove Label.png|none|left]] | |||
[[File:Cvs2 A-Groove Label.png|none|left]] | |||
[[File:Cvs2 P-Groove Label.png|none|left]] | |||
[[File:Cvs2 S-Groove Label.png|none|left]] | |||
[[File:Cvs2 N-Groove Label.png|none|left]] | |||
[[File:Cvs2 K-Groove Label.png|none|left]] | |||
{{Navbox-CvS2}} | {{Navbox-CvS2}} | ||
[[Category:Capcom vs. SNK 2]] | [[Category:Capcom vs. SNK 2]] |
Revision as of 10:07, 10 June 2022
A-Groove is one of the six grooves in Capcom vs. SNK 2.
Groove Data
Main Feature: After activation, Custom Combos allow for all normal and special moves to cancel into each other, finishing off with a Level 1 super
Meter Type: Custom Combo System
Meter Length: 144 units (72 units × 2 sections)
Guard Bar Length: 48 units (normal)
Meter Bonuses: None
Groove Subsystems
- Dash
- Roll
- Counter Attack
- Safe Fall
See Groove Subsystems for complete technical data on specific subsystems.
Meter System
Meter is shared by the team and persists between characters and rounds. Any meter remaining after a round, win or lose, will carry over to the next round.
Unique Groove Abilities
Custom Combos
Groove Strategy
A-Groove is a top-tier groove in CvS2.
Strengths
Weaknesses
Character Considerations
Groove Comparisons and Matchups
The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.