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{{ | {{Infobox Character SFV | ||
|name=Alex | |||
|hash=ALX | |||
|image=SFV-Alex_Portrait.jpg | |||
|hp=1050 | |||
|stun=1075 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=4 | |||
|moveb=3.5 | |||
|dashf=19 | |||
|dashb=24 | |||
|dashfd=156 | |||
|dashbd=110.2 | |||
|dashch=3-11 | |||
|jumpb=47(4+39+4) | |||
|jumpn=47(4+39+4) | |||
|jumpf=46(3+39+4) | |||
|jumpbd=187.2 | |||
|jumpfd=210.6 | |||
|throwh=0.45 | |||
|throwr=1 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Combos into DDT (V-Trigger 2 attack) on counter hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 14 / -</nowiki> | |||
|description= | |||
* Combos into DDT (V-Trigger 2 attack) on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(10)</nowiki> | |||
|active=<nowiki>4(3)</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / -</nowiki> | |||
|description= | |||
* Combos into DDT (V-Trigger 2 attack) on hit | |||
* 1st active frame can only hit airborne opponents (cannot hit cross-up) | |||
* Causes a spiked knockdown on airborne opponents | |||
* Combos into EX Air Knee Smash if st HP hits the opponent high enough in the air | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 15/*14 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Sledge Hammer or VT2 DDT | |||
* Combos into DDT (V-Trigger 2 attack) on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>Crumple / C / +120</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>94 / 52 / 52</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Forces stand | |||
* Combos into DDT (V-Trigger 2 attack) on hit | |||
* +16 frame advantage on a Crush Counter before the opponent becomes airborne | |||
* Launches opponent into a limited juggle state (Juggle Start: +1) | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 15 / -</nowiki> | |||
|description= | |||
* Combos into DDT (V-Trigger 2 attack) on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>1*5</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>105 / 46 / 51</nowiki> | |||
|damage=<nowiki>60*30 (90)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 12/16 / -</nowiki> | |||
|description= | |||
* First hit has same launching knockback as second hit | |||
* VTC has 1 less KDA on second hit (KD (+124/65/70) | |||
* The range of cr.hp changes significantly depending on which version of crouch is inputted | |||
* db+HP causes Alex to move forward the least during the startup frames | |||
* d+HP causes Alex to move significantly further forward during the startup frames | |||
* df+HP causes Alex to move a little bit further than d+HP | |||
* Alex is only considered crouching during startup (frames 1-9) and after landing during recovery | |||
* During active and early recovery he is considered STANDING instead of airborne, and must be parried as a mid attack | |||
* Juggle Limit / Increase / Start: 0*3 / 1*4 / 3*4 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16/*15 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Sledge Hammer or VT2 DDT | |||
* Combos into DDT (V-Trigger 2 attack) on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24(20)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 27</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18/*16 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Sledge Hammer or VT2 DDT | |||
* Recovers 4F faster (21F) on HIT only | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Alex_j.HK.png | ||
{{ | |name=Jump HK | ||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
{{ | =====<font style="visibility:hidden; float:right">Chop</font>===== | ||
| | {{MoveData | ||
|image=SFV_Alex_6MP.png | |||
|name=Chop | |||
|input=6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Very far range for an overhead but also -8 on block | |||
}} | |||
| | |||
* | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Lariat</font>===== | ||
{{MoveData | |||
|image=SFV_Alex_6HP.png | |||
|name=Lariat | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>Spinning / 15 / +120</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / -</nowiki> | |||
|description= | |||
* Slightly smaller hurtbox on head during startup frames | |||
* Combos into DDT (V-Trigger 2 attack) on hit | |||
* Forces stand on hit | |||
* Capcom will never stop buffing this move | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Flying Cross Chop</font>===== | ||
{{MoveData | |||
|image=SFV_Alex_2HP (air).png | |||
|name=Flying Cross Chop | |||
|input=2HP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>23</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-29(-21)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Landing recovery frames change depending on hit (20 frames) or block / whiff (34 frames) | |||
* Doesn't increase the juggle counter on an opponent already in a juggle state (Juggle Increase: +0) | |||
}} | |||
}} | |||
== | == Throws == | ||
== | =====<font style="visibility:hidden; float:right">Face-Crush Chop</font>===== | ||
{{MoveData | |||
|image=SFV_Alex_LPLK.png | |||
|name=Face-Crush Chop | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>66 / 17 / 17</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Leg Tomahawk</font>===== | ||
{{MoveData | |||
|image=SFV_Alex_4LPLK.png | |||
|name=Leg Tomahawk | |||
{{ | |input=4LPLK | ||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>57 / 8 / 8</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Does more damage than average for a back throw | |||
}} | |||
}} | |||
{{ | |||
== | == Special Moves == | ||
=== | =====<font style="visibility:hidden; float:right">LP Flash Chop</font>===== | ||
{{MoveData | |||
|image=SFV_Alex_236LP.png | |||
** | |name=LP Flash Chop | ||
* | |input=236LP | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has a secondary projectile hitbox that nullifies 1 hit of projectiles | |||
* Cancelable into Choke Sleeper on hit or block during V-Trigger 2 | |||
* Juggle Limit / Increase / Start: 7 / 1 / 1 | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">MP Flash Chop</font>===== | ||
{{MoveData | |||
|image=SFV_Alex_236MP.png | |||
|name=MP Flash Chop | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
* | |active=<nowiki>3</nowiki> | ||
* | |recovery=<nowiki>19</nowiki> | ||
* | |hit=<nowiki>3</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has a secondary projectile hitbox that nullifies 1 hit of projectiles | |||
* Cancelable into Choke Sleeper on hit or block during V-Trigger 2 | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">HP Flash Chop</font>===== | ||
| | {{MoveData | ||
|image=SFV_Alex_236HP.png | |||
| | |name=HP Flash Chop | ||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Forces standing on hit | |||
* Has a secondary projectile hitbox that nullifies 1 hit of projectiles | |||
* Cancelable into Power Drop and Choke Sleeper (during V-Trigger 2) follow-ups on hit or block on frames 38-40 | |||
* HOW TO YAMI DROP: If the Power Drop / Choke Sleeper (during V-Trigger 2) follow-up cancel is executed on the latter 2 frames of the cancel window (frames 39-40) then the command grab will connect even after canceling into it from block | |||
* 3F reversals (like 3F jabs) will counter-hit Alex if he cancels into Power Drop / Choke Sleeper (during V-Trigger 2) on the last frame (frame 40) - so the cancel has to be frame perfect (frame 39) to beat 3F reversals | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Flash Chop</font>===== | |||
| | {{MoveData | ||
|image=SFV_Alex_236PP.png | |||
| | |name=EX Flash Chop | ||
|input=236PP | |||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>91(59) / 32(0) / 37(5)</nowiki> | |||
|damage=<nowiki>70*70 (140)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has a secondary projectile hitbox that nullifies 2 hit of projectiles | |||
* Cancelable into Choke Sleeper on hit or block during V-Trigger 2 | |||
* KDA shown in the parentheses (X) refers to if canceled into V-Skill 1/2 on hit | |||
* Juggle Limit / Increase / Start: 7*8 / 1*1 / 1*1 | |||
}} | |||
}} | }} | ||
== | =====<font style="visibility:hidden; float:right">LK Slash Elbow</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Alex_46LK.png | |||
|name=LK Slash Elbow | |||
|input=46LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 45 frames to charge | |||
* +7/+2 on Hit/Block on last active frame | |||
* Cancelable into Spiral DDT (VT2) on hit or block | |||
* Puts airborne opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Slash Elbow</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_46MK.png | |||
|name=MK Slash Elbow | |||
|input=46MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 45 frames to charge | |||
* Launches opponent into a limited juggle state | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Slash Elbow</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_46HK.png | |||
|name=HK Slash Elbow | |||
|input=46HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 45 frames to charge | |||
* Launches opponent into a limited juggle state | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Slash Elbow</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_46KK.png | |||
|name=EX Slash Elbow | |||
|input=46KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14(22)</nowiki> | |||
|active=<nowiki>1*2</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-17</nowiki> | |||
|knockdown=<nowiki>88(60) / 29(1) / 34(6)</nowiki> | |||
|damage=<nowiki>75*75 (150)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 45 frames to charge | |||
* Move startup travels until Alex reaches opponent (ranges from 14F~22F startup) | |||
* One hit of armor on frames 3-14 (or 3-22 if doing the slowest max range version) | |||
* 1st hit forces standing | |||
* 1st hit can cancel to Spiral DDT (VT2) on hit or block | |||
* KDA shown in the parentheses (X) refers to if canceled into V-Skill 1/2 on hit | |||
* Juggle Limit / Increase / Start: 0*2 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Air Knee Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_623LK.png | |||
|name=LK Air Knee Smash | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>20+17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>72 / 23 / 23</nowiki> | |||
|damage=<nowiki>50*80 (130)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crouching hurtbox on first 3 frames of startup | |||
* Airborne frames 5-34 | |||
* 17 landing recovery frames | |||
* Can hit airborne characters only | |||
* Can grab crossups | |||
* Juggle Limit: 6 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Air Knee Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_623MK.png | |||
|name=MK Air Knee Smash | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>20+23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>72 / 23 / 23</nowiki> | |||
|damage=<nowiki>50*80 (130)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crouching hurtbox on first 5 frames of startup | |||
* Airborne frames 8-37 | |||
* 18 landing recovery frames | |||
* Can hit airborne characters only | |||
* Can grab crossups | |||
* Juggle Limit: 6 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Air Knee Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_623HK.png | |||
|name=HK Air Knee Smash | |||
|input=623HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>20+25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 19</nowiki> | |||
|damage=<nowiki>50*80 (130)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crouching hurtbox on first 6 frames of startup | |||
* Airborne frames 10-39 | |||
* 20 landing recovery frames | |||
* Can hit airborne characters only | |||
* Can grab crossups | |||
* Juggle Limit: 8 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Air Knee Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_623KK.png | |||
|name=EX Air Knee Smash | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>22+27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>72 / 23 / 23</nowiki> | |||
|damage=<nowiki>50*90 (140)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crouching hurtbox on first 4 frames of startup | |||
* Invincible to fireballs and all air attacks on frames 5-13 | |||
* 27 landing recovery frames | |||
* Can hit standing and airborne characters (misses crouching) | |||
* Can grab crossups | |||
* Juggle Limit: 7 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Power Bomb</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_63214LP.png | |||
|name=LP Power Bomb | |||
|input=63214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>170</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Distance: 1.614 | |||
* Denies back-roll | |||
* 3F slower start-up than MP/HP version but has more range | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Power Bomb</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_63214MP.png | |||
|name=MP Power Bomb | |||
|input=63214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>230</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Distance: 1.404 | |||
* Denies back-roll | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Power Bomb</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_63214HP.png | |||
|name=HP Power Bomb | |||
|input=63214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>190</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Distance: 1.204 | |||
* Denies back-roll | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Power Bomb</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_63214PP.png | |||
|name=EX Power Bomb | |||
|input=63214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>59</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>230</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Distance: 1.495 | |||
* Denies back-roll | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Power Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_63214P (opp. turned).png | |||
|name=Power Drop | |||
|input=63214P (opp. turned) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>52</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>55 / 6 / 6</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll | |||
* Cancelable into from HP Flash Chop on hit or block on frames 38-40 | |||
* HOW TO YAMI DROP: If the Power Drop / Choke Sleeper (V-Trigger 2 grab) follow-up cancel is executed on the latter 2 frames of the cancel window (frames 39-40) then they will connect even after canceling into it from block | |||
* 3F reversals (like 3F jabs) will counter-hit Alex if he cancels into Power Drop / Choke Sleeper (during V-Trigger 2) on the last frame (frame 40) - so the cancel has to be frame perfect (frame 39) to beat 3F reversals | |||
* Increased damage (+20) and stun (+50) when canceled into from Sledge Hammer (V-Trigger 1 Attack / Clothesline) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Power Drop</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_63214PP (opp. turned).png | |||
|name=EX Power Drop | |||
|input=63214PP (opp. turned) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>52</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>80*100 (180)</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll | |||
* Cancelable into from HP Flash Chop on hit or block on frames 38-40 | |||
* HOW TO YAMI DROP: If the Power Drop / Choke Sleeper (V-Trigger 2 grab) follow-up cancel is executed on the latter 2 frames of the cancel window (frames 39-40) then they will connect even after canceling into it from block | |||
* 3F reversals (like 3F jabs) will counter-hit Alex if he cancels into Power Drop / Choke Sleeper (during V-Trigger 2) on the last frame (frame 40) - so the cancel has to be frame perfect (frame 39) to beat 3F reversals | |||
* Increased damage (+20) and stun (+50) when canceled into from Sledge Hammer (V-Trigger 1 Attack / Clothesline) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Air Stampede</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_28LK.png | |||
|name=LK Air Stampede | |||
|input=28LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>27</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>44 / 44 / 44</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Airborne on frames 10-26 | |||
* Hard Knockdown on hit | |||
* Cannot hit airborne or cross-up | |||
* CAN hit airborne if canceled into from VS2 powered specials | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Air Stampede</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_28MK.png | |||
|name=MK Air Stampede | |||
|input=28MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>30</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>40 / 40 / 40</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Airborne on frames 13-31 | |||
* Hard Knockdown on hit | |||
* Cannot hit airborne or cross-up | |||
* CAN hit airborne if canceled into from VS2 powered specials | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Air Stampede</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_28HK.png | |||
|name=HK Air Stampede | |||
|input=28HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>33</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>39 / 39 / 39</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Airborne on frames 16-34 | |||
* Hard Knockdown on hit | |||
* Cannot hit airborne or cross-up | |||
* CAN hit airborne if canceled into from VS2 powered specials | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Air Stampede</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_28KK.png | |||
|name=EX Air Stampede | |||
|input=28KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>43(9) / 43(9) / 43(9)</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Projectile invincible on frames 1-30 | |||
* Airborne on frames 14-30 | |||
* Trajectory can be altered by holding stick forward or back during the move animation | |||
* Hard Knockdown on hit | |||
* Cannot hit airborne or cross-up | |||
* CAN hit airborne if canceled into from VS2 powered specials | |||
* KDA shown in the parentheses (X) refers to if canceled into V-Skill 1/2 on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Head Crush</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_28LP.png | |||
|name=LP Head Crush | |||
|input=28LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>36</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Trajectory can be altered by holding stick forward or back during the move animation | |||
* Airborne on frames 7-35 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Head Crush</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_28MP.png | |||
|name=MP Head Crush | |||
|input=28MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>40</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Trajectory can be altered by holding stick forward or back during the move animation | |||
* Airborne on frames 12-39 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Head Crush</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_28HP.png | |||
|name=HP Head Crush | |||
|input=28HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>44</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Trajectory can be altered by holding stick forward or back during the move animation | |||
* Airborne on frames 15-43 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Head Crush</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_28PP.png | |||
|name=EX Head Crush | |||
|input=28PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>30</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Throw invincible on frames 1-4 | |||
* Trajectory can be altered by holding stick forward or back during the move animation | |||
* Airborne on frames 5-29 | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Heavy Hammer</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_236236P.png | |||
|name=Heavy Hammer | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>46</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-25</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0*0*0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-6 | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Overhaul</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_MPMK (VS1).png | |||
|name=Overhaul | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The next attack Alex manages to land will result in a 'Hard Hit' (adds Counter-Hit properties but gives +5F advantage instead of the usual +2F) | |||
* Adds +3 advantage insead of +5 on a Crush Counter | |||
* Adds +3 KDA to V-Reversal and d+HK | |||
* This added Counter-Hit bonus goes away if a move is blocked by the opponent (does NOT go away if hit during startup of Alex's attack) | |||
* Alex is NOT in a Counter-Hit state during this power-up | |||
* This power-up builds 50 V-Gauge by itself | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Overchain</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_MPMK (VS2).png | |||
|name=Overchain | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The next special attack (Elbow Slash, Air Stampede, or Flash Chop) that Alex uses will be special cancelable on hit or block into: Elbow Slash, Air Stampede, Flash Chop, or Knee Smash (but not the same move into itself) | |||
* Regular Special Attacks can cancel into any version, but EX Special Attacks can only cancel into another EX Special Attack | |||
* This special cancel property goes away if the next special attack (Elbow Slash, Air Stampede, or Flash Chop) is not canceled into or if the opponent lands a knockdown on Alex | |||
* Alex is NOT in a Counter-Hit state during this power-up | |||
* The special that Alex cancels into gains him both V-Meter and EX meter | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Rage Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_HPHK (VT1).png | |||
|name=Rage Shift | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 1700 frames (~28 seconds) | |||
* Gives access to a new move (Sledge Hammer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sledge Hammer</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_HPHK.png | |||
|name=Sledge Hammer | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20(18)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>50(5)</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Causes Guard Crush when charged fully, leaving Alex at +4 | |||
* One hit of parry from frames 2-13 (up to frame 57 if buttons are held down) | |||
* 2F faster startup (18F) when canceled into from other normals (parry window also ends 2F shorter (frames 2-11) on this cancel version) | |||
* Release buttons during hitstop of parry (18F hitstop) to stop the Sledge Hammer follow-up from coming out | |||
* Parry is cancelable during recovery into another parry or Sledge Hammer | |||
* 5 frames of recovery on a successful parry (if not canceled into the Sledge Hammer follow-up) | |||
* When a parry is successful the game freezes momentarily during which time Alex is briefly fully invincible for 1 frame and then Projectile invincible for 15 frames (after 17 freeze frames, both characters start can start moving again and Alex can immediately perform other actions, that is if Alex doesn't cancel right into the Sledge Hammer follow-up) | |||
* The Sledge Hammer follow-up move is always -12 on block, even if released 1 frame before it's fully charged | |||
* Cancelable into all specials and super on a successful Sledge Hammer hit | |||
* Juggle Limit / Increase / Start: 6 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sledge Hammer (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_HPHK (hold).png | |||
|name=Sledge Hammer (hold) | |||
|input=HPHK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>68</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>11</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Causes Guard Crush, leaving you at +4 | |||
* One hit of parry from frames 2-57 | |||
* No collision boxes after active frames end (to pass throug the opponent) | |||
* Cancelable into all specials and super on a successful Sledge Hammer hit | |||
* Juggle Limit / Increase / Start: 6 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sledge Hammer (parry)</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_HPHK.png | |||
|name=Sledge Hammer (parry) | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>2(1)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This is just framedata on a successful parry if not canceled into the Sledge Hammer follow-up | |||
* 1F startup if canceled into from a prior successful parry | |||
* You can calculate your frame advantage by adding up the remaining Active + Recovery frames on the opponent's move you just parried and subtract that with your parry recovery frames (5) (Example: Parrying first active frame of Akuma's 2MP; 2+12 frames (14) frames left to play out for Akuma -> 14-5 = +9 advantage for Alex after the Parry) | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Rage Boost</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_HPHK (VT2).png | |||
|name=Rage Boost | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Gives access to two new moves (Flying DDT & Choke Sleeper) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Flying DDT</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_HPHK.png | |||
|name=Flying DDT | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22(15)</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>41</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>12 / 12 / 12</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>220</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hard Knockdown | |||
* Cannot grab airborne or crouching opponents | |||
* Startup framedata in the parentheses (15) refers to the version of the move used when canceling into it from normals | |||
* Spends 500 V-Timer (~16.6% V-Timer) on startup and 500 V-Timer (~16.6% of V-Timer) again if it connects on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Choke Sleeper</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_HPHK.png | |||
|name=Choke Sleeper | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>51</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 12</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Denies back-roll (Throw) | |||
* Spends 1000 V-Timer (33% of V-Timer) | |||
* Cancelable into from HP Flash Chop on hit or block on frames 38-40 | |||
* HOW TO YAMI DROP: If the Power Drop / Choke Sleeper (during V-Trigger 2) follow-up cancel is executed on the latter 2 frames of the cancel window (frames 39-40) then they will connect even after canceling into it from block | |||
* 3F reversals (like 3F jabs) will counter-hit Alex if he cancels into Power Drop / Choke Sleeper (during V-Trigger 2) on the last frame (frame 40) - so the cancel has to be frame perfect (frame 39) to beat 3F reversals | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.10 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">War Hammer</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_MKHP.png | |||
|name=War Hammer | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Big Boot</font>===== | |||
{{MoveData | |||
|image=SFV_Alex_6KKK.png | |||
|name=Big Boot | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>78(81) / 19(22) / 24(27)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-30 | |||
* +3 extra KDA (+81/22/27) on Counter-Hit or Hard Hit from V-Skill 1 | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 15:15, 5 March 2021
Introduction
About Alex
Alex is a character of highs and lows. In some matches and matchups Alex will get thrown into the corner and bullied to death due to his weak defensive options, while other games you will perfect your opponent in 15 seconds as you make all the right reads and murder them while feeling like the smartest person to ever play Street Fighter. While he has a command grab and the slower walk speed that makes him seem like a grappler, he is more of a brawler type focusing on poking away at the opponent with his longer ranged pokes until they get frustrated and make a mistake giving Alex an opening, at which point he must capitalize as he often won't get another chance.Playing Alex required patiences, both in looking for an opening and being forced to deal with relentless pressure and overwhelming odds much of the time. However there are few feelings in SFV as wonderful as barely eeking out a win as Alex from managing to make 3-4 correct reads in a row or landing an amazing parry into EX Power Bomb. Alex is also a low-execution character, with most of his combos being only 2-3 hits long and having few complicated setups or oki situations. If you want to have fun and don't care about only winning, Alex isn't a bad choice.
Final Patch
Players to Watch
|
|
|
Alex | |
---|---|
Vitals | |
Life Points | 1050 |
Stun Points | 1075 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4 |
Backward Walk Speed | 3.5 |
Forward Dash Speed | 19 |
Backward Dash Speed | 24 |
Forward Dash Distance | 156 |
Backward Dash Distance | 110.2 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47(4+39+4) |
Neutral Jump Speed | 47(4+39+4) |
Forward Jump Speed | 46(3+39+4) |
Forward Jump Distance | 210.6 |
Backward Jump Distance | 187.2 |
Throws | |
Throw Hurtbox | 0.45 |
Throw Range | 1 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 12 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(10) | 4(3) | 22 | 0 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -3 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 8 | 2 |
Damage | Stun | Attack | Block |
40 | 70 | H | 0 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 3 | 24 | 1 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 7 | 5 |
Damage | Stun | Attack | Block |
30 | 70 | H | 2 |
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 17 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -1 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 1*5 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
60*30 (90) | 75*75 (150) | H | -8 | ||
|
Crouch LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 6 | 4 |
Damage | Stun | Attack | Block |
20 | 70 | L | 0 |
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2 | 18 | 0 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -3 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 24(20) | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -12 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 7 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 3 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 6 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Chop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 2 | 17 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | -8 | ||
|
Lariat
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 4 | 16 | 8 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 4 | ||
|
Flying Cross Chop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 23 | - | 8 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | -29(-21) | ||
|
Throws
Face-Crush Chop
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 120 | T | KD |
Leg Tomahawk
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 200 | T | KD | ||
|
Special Moves
LP Flash Chop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | 20 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 150 | H | -4 | ||
|
MP Flash Chop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 3 | 19 | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4 | ||
|
HP Flash Chop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 3 | 21 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -6 | ||
|
EX Flash Chop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 5 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
70*70 (140) | 100*100 (200) | H | -2 | ||
|
LK Slash Elbow
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 5 | 22 | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
MK Slash Elbow
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 5 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -6 | ||
|
HK Slash Elbow
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24 | 5 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -7 | ||
|
EX Slash Elbow
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14(22) | 1*2 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
75*75 (150) | 100*100 (200) | H | -17 | ||
|
LK Air Knee Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 8 | 20+17 | KD | ||
Damage | Stun | Attack | Block | ||
50*80 (130) | 200 | H | KD | ||
|
MK Air Knee Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 10 | 20+23 | KD | ||
Damage | Stun | Attack | Block | ||
50*80 (130) | 200 | H | KD | ||
|
HK Air Knee Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 10 | 20+25 | KD | ||
Damage | Stun | Attack | Block | ||
50*80 (130) | 200 | H | KD | ||
|
EX Air Knee Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 8 | 22+27 | KD | ||
Damage | Stun | Attack | Block | ||
50*90 (140) | 200 | H | KD | ||
|
LP Power Bomb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
170 | 200 | T | KD | ||
|
MP Power Bomb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 230 | T | KD | ||
|
HP Power Bomb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
190 | 250 | T | KD | ||
|
EX Power Bomb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 59 | KD | ||
Damage | Stun | Attack | Block | ||
230 | 250 | T | KD | ||
|
Power Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 52 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 200 | T | KD | ||
|
EX Power Drop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 52 | KD | ||
Damage | Stun | Attack | Block | ||
80*100 (180) | 250 | T | KD | ||
|
LK Air Stampede
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
27 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 200 | M | -5 | ||
|
MK Air Stampede
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
30 | 3 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 200 | M | -5 | ||
|
HK Air Stampede
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
33 | 3 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 200 | M | -5 | ||
|
EX Air Stampede
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
29 | 3 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 200 | M | 2 | ||
|
LP Head Crush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
36 | 2 | 30 | 3 | ||
Damage | Stun | Attack | Block | ||
160 | 250 | T | - | ||
|
MP Head Crush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
40 | 2 | 30 | 3 | ||
Damage | Stun | Attack | Block | ||
160 | 250 | T | - | ||
|
HP Head Crush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
44 | 2 | 30 | 3 | ||
Damage | Stun | Attack | Block | ||
160 | 250 | T | - | ||
|
EX Head Crush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
30 | 2 | 49 | 3 | ||
Damage | Stun | Attack | Block | ||
180 | 300 | T | - | ||
|
Critical Arts
Heavy Hammer
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 46 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0*0*0 | H | -25 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Overhaul
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Overchain
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 1
Rage Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Sledge Hammer
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(18) | 2 | 50(5) | 5 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -8 | ||
|
Sledge Hammer (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
68 | 2 | 50 | 11 | ||
Damage | Stun | Attack | Block | ||
130 | 200 | H | 4 | ||
|
Sledge Hammer (parry)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2(1) | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Rage Boost
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Flying DDT
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22(15) | 3 | 41 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 220 | T | - | ||
|
Choke Sleeper
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 51 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 120 | T | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
War Hammer
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Big Boot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
60 | - | H | -2 | ||
|