Street Fighter V/Alex/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
Character legend
Full move name Abbreviated name Input
Overhaul Hard Hit / HH V-Skill 1 (MP+MK)

Light Confirm

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx 236LP

103

253

0

5LP, 5LP xx 236LP

113

253

0

2LP, 5LK xx 236LP

122

253

0

New as of 2/21/2021

2LK, 2LP xx 236PP

159

293

1

2LK, 5MP xx 236PP

190

334

1

Vs1 charged

2LK, 2LP xx 236LP xx 623KK

201

358

1

Vs2 charged

2LK, 2LP, 5LK xx 236LP

128

294

0

The 5LK will only connect at the closest range

2LP, 2LP, 5LK xx 236LP

138

294

0

The 5LK will only connect at the closest range

2LP, 2LP, 5LK xx 236LP xx 46MK

192

294

0

The 5LK will only connect at the closest range. VS2 charged, can confirm into super

Confirm

Notation Damage Stun Meter Cost Notes

5MP, 2LP xx 236LP

143

283

0

6HP, 5MP xx 236MP

198

360

0

Standing reset into a 50-50 with st. mp vs hcb+lp

6HP, 5MP xx 46MK

206

400

0

2LK, 5MP xx 236MP

142

294

0

Vs1 charged

6HP CC/HH, 2HP, 236LP

233

436

0

Vs1 charged

5HK CC/HH, 6HP, 5MP, 46MK

303

535

0

Vs1 charged

6HP CC/HH, 6HP xx 236HP xx 63214P

324

575

0

Vs1 charged, side switch

5HK CC/HH, 46HK, 2HP, 623MK

325

515

0

Vs1 charged, corner

2LK, 2LP xx 236LP xx 46MK

166

358

0

Vs2 charged

6HP, 5MP xx 236MP xx 46MK

261

465

0

Vs2 charged, no buffered charge

6HP, 5MP xx 46MK xx 623HK

297

505

0

Vs2 charged

5MP, 2LP xx 236PP

199

323

1

6HP, 5MP xx 236PP

246

400

1

No buffered charge

6HP, 5MP xx 623KK

246

400

1

6HP, 5MP xx 46KK

254

400

1

6HP, 5MP xx 46MK, 623KK

304

500

1

Corner only

6HP CC/HH, 2HP, 623KK

289

476

1

Vs1 charged

2LK, 2LP xx 236LP xx 46KK

209

359

1

Vs2 charged

6HP, 5MP xx 236MP xx 623KK

296

485

1

Vs2 charged

6HP, 5MP xx 236MP xx 46KK

304

466

1

Vs2 charged

6HP, 5MP xx 46MK xx 623KK

304

505

1

Vs2 charged

6HP, 5MP, 5LK xx 236LP

215

401

0

The 5LK will only connect at the closest range

6HP, 5MP, 5LK xx 236LP xx 623KK

269

491

0

The 5LK will only connect at the closest range, VS2 charged

Punishes

Notation Damage Stun Meter Cost Notes

2LP xx 236LP

93

205

0

4f punish

2LP xx 236PP

156

250

1

4f punish

2LP xx 623KK

156

250

1

4f punish, point blank, standing only, better oki

5LK xx 236LP

103

205

0

5f punish

63214PP

230

250

1

5f punish

5MP xx 236MP

132

235

0

6f punish

5MP xx 46MK

141

280

0

6f punish

5MP xx 46KK

196

280

1

6f punish

5MP xx 236PP

186

280

1

6f punish

5MP xx 623KK

186

280

1

6f punish, point blank, standing only, better oki

5MP xx 46MK, 623KK

253

395

1

6f punish. corner only

63214HP

190

250

0

6f punish

5HP xx 46HK

180

285

0

9f punish

5HP xx 46HK, 623LK

284

445

0

9f punish, corner only

5HP xx 236MP

162

285

0

9f punish

6HP xx 236HP xx 63214P

257

445

0

11f punish. side switch

6HP, 5MP xx 46MK

206

400

0

11f punish

nj.HK, 6HP, 5MP xx 46MP

273

505

0

Nj punish

nj.HK, 6HP xx 236HP xx 63214P

318

545

0

Nj punish. side switch

CC Punish

Notation Damage Stun Meter Cost Notes

6HP CC, 6HP, 5MP xx 46MK

256

490

0

Cc punish

6HP CC, 6HP xx 236HP xx 63214P

295

525

0

Cc punish. side switch

5HK CC, 46HK, 2HP, 623MK

299

473

0

Cc punish. corner only

5HK CC, 6HP xx 46HK, 2HP, 623MK

337

550

0

Cc punish. corner only, more difficult. hit f+hp and hk in rapid succession.

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

6HP xx VT1, 6HP, 5MP xx VT1, 63214P

268

490

0

Vt1 activation combo.

6HP xx VT1, 6HP, 5MP xx VT1, 236LP

240

450

0

Vt1 activation combo. standing reset

6HP xx VT1, 2HP xx VT1, 623KK

261

446

1

Vt1 activation combo.

6HP xx VT1, 6HP, 5MP xx VT1, 623KK

268

470

1

Vt1 activation combo.

5HK xx VT1, 5HK xx VT1, 63214P

288

470

0

Vt1 activation combo.

5HK xx VT1, 5HK xx VT1, 236MP xx 46MK

294

480

0

Vt1 activation combo, VS2 charged, can confirm into super

6HP, 5MP, 5LK xx 236PP xx VT1, 2HP xx VT1 xx 623LK

350

581

1

The 5LK will only connect at the closest range, side switch

6HP, 5MP, 5LK xx 236PP xx VT1 xx 46HP xx 236LP

325

541

1

The 5LK will only connect at the closest range

6HP, 5MP, 5LK xx 236PP xx VT1 xx 46HP, 2HP xx 623LK

348

566

1

The 5LK will only connect at the closest range, corner only

VT2 Activation Combo

Notation Damage Stun Meter Cost Notes

6HP xx VT2, 5HP xx 46LK xx VT2

281

485

0

Vt2 activation combo

6HP xx VT2, 6HP, 5MP xx 46LK xx VT2

284

503

0

Vt2 activation combo

2MP xx VT2, 5MP xx 236MP xx VT2

210

320

0

Vt2 activation combo

2MK xx VT2, 5MP xx 236MP xx VT2

210

320

0

Vt2 activation combo. low conversion

External Sources

SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven