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{{SFxTCharacterHeader|Rufus|rufus| | {{SFxTCharacterHeader|Rufus|rufus| | ||
Point | |||
Many of Rufus’ strengths from the Street Fighter IV series remain intact in Street Fighter x | |||
Tekken with names like Brenttiscool, JB, Ricki Ortiz, and Homeless Dragon enjoying great | |||
success with him in tournament play. His divekick, though not as overpowering as it once was, | |||
is still his preferred way of starting offense, possessing enough hitstun and blockstun to allow | |||
Rufus to apply pressure to the opponent. What makes Rufus’ toolkit particularly intimidating in | |||
his ability to tag in an opponent safely from a variety of situations. Ending combos with a tag | |||
cancelled Snake Strike can lead to big damage and a full juggle for an incoming partner. A | |||
blockstring ended with Galactic Tornado can allow his partner to enter the field of battle safely. | |||
His best reversal, the EX Messiah Kick, can be easily tagged into on block or on hit so that his | |||
partner can ensure his safe retreat off the field of battle. This can be particularly strong if the | |||
opponent had to fight to put Rufus on the defensive, only to watch that momentum disappear | |||
with the time continuing to run out. Rufus also possesses the ability to close gaps of distance | |||
quickly thanks to a long jump and his df+mk, along with a respectable forward dash, walkspeed, | |||
and his divekick. Since his primary strength is his ability to set up his partner (and Rufus’ | |||
toolset allow him to have synergy with almost every character in the game), it is recommended | |||
that you place Rufus in the point position when putting him on your team. | |||
| | | | ||
TBW}} | TBW}} | ||
Line 109: | Line 126: | ||
== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* | * cl.HP xx qcf+LK>LK (244) | ||
(0bar, easy) | |||
* cl.HP xx qcf+PP, st.HK, st.HK, cl.HP xx qcf+MK (409) | |||
(1bar, midscreen, hard) | |||
* cl.HP xx qcf+HP>f, cl.LK/st.LK>f+HK, f+HP xx qcf+HK>MK (394) | |||
(0bar, corner, easy) | |||
* cl.HP xx qcf+PP, f+HP, f+HP, f+HP xx qcf+MK>MK (428) | |||
(1bar, corner, medium) | |||
=== Hit Confirm Combos === | === Hit Confirm Combos === | ||
* | |||
* cl.LK>f+HK, st.LK>f+HK, df+MK, cl.HP xx CADC (243) | |||
(0bar, close, hard) | |||
=== Post-launch Combos === | |||
* cl.HP xx dp+HP | |||
(0bar, easy) | |||
* cl.LK>f+HK, f+HP xx qcf+HK>MK/LK | |||
(0bar, corner, easy) | |||
=== Advanced Combos === | === Advanced Combos === | ||
* | |||
* cl.HP xx qcf+PP, st.HK, st.HK, cl.HP xx qcf+MK (409) | |||
(1bar, hard) | |||
* cl.HP xx qcf+PP, f+HP, f+HP, f+HP xx qcf+MK>MK (428) | |||
(1bar, medium) | |||
=== Combos Into Supers === | === Combos Into Supers === |
Revision as of 19:44, 25 September 2023


Rufus
Ideal Team Position: Point
Many of Rufus’ strengths from the Street Fighter IV series remain intact in Street Fighter x Tekken with names like Brenttiscool, JB, Ricki Ortiz, and Homeless Dragon enjoying great success with him in tournament play. His divekick, though not as overpowering as it once was, is still his preferred way of starting offense, possessing enough hitstun and blockstun to allow Rufus to apply pressure to the opponent. What makes Rufus’ toolkit particularly intimidating in his ability to tag in an opponent safely from a variety of situations. Ending combos with a tag cancelled Snake Strike can lead to big damage and a full juggle for an incoming partner. A blockstring ended with Galactic Tornado can allow his partner to enter the field of battle safely. His best reversal, the EX Messiah Kick, can be easily tagged into on block or on hit so that his partner can ensure his safe retreat off the field of battle. This can be particularly strong if the opponent had to fight to put Rufus on the defensive, only to watch that momentum disappear with the time continuing to run out. Rufus also possesses the ability to close gaps of distance quickly thanks to a long jump and his df+mk, along with a respectable forward dash, walkspeed, and his divekick. Since his primary strength is his ability to set up his partner (and Rufus’ toolset allow him to have synergy with almost every character in the game), it is recommended that you place Rufus in the point position when putting him on your team.
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks











rpdfire




































































crossup





Unique Attacks













crossup





Throws









Special Moves























steered with








Super Combo


Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- cl.HP xx qcf+LK>LK (244)
(0bar, easy)
- cl.HP xx qcf+PP, st.HK, st.HK, cl.HP xx qcf+MK (409)
(1bar, midscreen, hard)
- cl.HP xx qcf+HP>f, cl.LK/st.LK>f+HK, f+HP xx qcf+HK>MK (394)
(0bar, corner, easy)
- cl.HP xx qcf+PP, f+HP, f+HP, f+HP xx qcf+MK>MK (428)
(1bar, corner, medium)
Hit Confirm Combos
- cl.LK>f+HK, st.LK>f+HK, df+MK, cl.HP xx CADC (243)
(0bar, close, hard)
Post-launch Combos
- cl.HP xx dp+HP
(0bar, easy)
- cl.LK>f+HK, f+HP xx qcf+HK>MK/LK
(0bar, corner, easy)
Advanced Combos
- cl.HP xx qcf+PP, st.HK, st.HK, cl.HP xx qcf+MK (409)
(1bar, hard)
- cl.HP xx qcf+PP, f+HP, f+HP, f+HP xx qcf+MK>MK (428)
(1bar, medium)
Combos Into Supers
- N/A