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{{SFxTCharacterHeader|M. Bison|mbison| | {{SFxTCharacterHeader|M. Bison|mbison| | ||
Point | |||
| | | | ||
The Emperor of Evil emerged from the v2013 balance changes better off than he been previously, and he has risen through the ranks to find himself on many high placements in tournaments while complementing a variety of partner playstyles, including 2nd at Capcom Cup 2013 with Rolento and 1st at EVO 2017 with Heihachi. While he’s not in the top tier and there are some matchups that he has considerable difficulty against, he is knocking on the door of the Top 10 characters in the game thanks largely in part | |||
to his fast, lengthy buttons that can stop an opponent’s momentum in its tracks. | |||
Bison benefits from the Cross Rush system better than almost anyone else in the game, using his long limbs to strike enemies from afar and confirm into | |||
a full combo when necessary. If his boost combos are blocked, punishing it can be very difficult for most of the cast, and the necessary punish for those characters that can pull it off are often esoteric. If Bison is faced with an | |||
opponent wise to that, he has several effective block strings that can further whittle away at an opponent, namely his LK Scissors Kick that is 0 on block. If the LK Scissors hits, Bison is then allowed to continue pressure with deep- | |||
hitting jumping attacks or utilizing his fast ground walk and quick normals. On some occasions, Bison even gets a full juggle off of a very ambiguous Psycho Crusher, allowing him to make a huge statement off of just one lapse in | |||
defense. His main weakness is that he is very easy to block on the ground if the opponent is wise to his tactics, and his jump is floaty enough where he can be susceptible to anti-airs. Use him as a point character as he excels at | |||
bringing in his partner with the Cross Rush system, and that partner can in turn create the openings that Bison cannot.}} | |||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} speccancel}} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} }} | ||
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{{SFxTMoveListRow | Psycho Crusher | {{b}} (charge) {{f}} + {{p}} | {{ex}} <br> {{knockdown}} <br> {{proj}} armor on {{ex}} }} | {{SFxTMoveListRow | Psycho Crusher | {{b}} (charge) {{f}} + {{p}} | {{ex}} <br> {{knockdown}} <br> {{proj}} armor on {{ex}} }} | ||
{{SFxTMoveListRow | Head Press <br> "Head Stomp" | {{d}} (charge) {{u}} + {{k}} | {{ex}} <br> {{knockdown}} vs airborne <br> {{hardknockdown}} on {{ex}} }} | {{SFxTMoveListRow | Head Press <br> "Head Stomp" | {{d}} (charge) {{u}} + {{k}} | {{ex}} <br> {{knockdown}} vs airborne <br> {{hardknockdown}} on {{ex}} }} | ||
{{SFxTMoveListRow | | {{SFxTMoveListRow | Somersault Skull Diver | Head Press {{---}} {{p}} | {{high}} {{ex}} }} | ||
{{SFxTMoveListRow | Devil Reverse | {{d}} (charge) {{u}} + {{p}} {{---}} {{p}} | {{ex}} <br> {{knockdown}} }} | {{SFxTMoveListRow | Devil Reverse | {{d}} (charge) {{u}} + {{p}} {{---}} {{p}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Bison Warp | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | }} | {{SFxTMoveListRow | Bison Warp | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | }} |
Revision as of 14:08, 27 September 2022


M. Bison
Ideal Team Position: Point
The Emperor of Evil emerged from the v2013 balance changes better off than he been previously, and he has risen through the ranks to find himself on many high placements in tournaments while complementing a variety of partner playstyles, including 2nd at Capcom Cup 2013 with Rolento and 1st at EVO 2017 with Heihachi. While he’s not in the top tier and there are some matchups that he has considerable difficulty against, he is knocking on the door of the Top 10 characters in the game thanks largely in part to his fast, lengthy buttons that can stop an opponent’s momentum in its tracks.
Bison benefits from the Cross Rush system better than almost anyone else in the game, using his long limbs to strike enemies from afar and confirm into a full combo when necessary. If his boost combos are blocked, punishing it can be very difficult for most of the cast, and the necessary punish for those characters that can pull it off are often esoteric. If Bison is faced with an opponent wise to that, he has several effective block strings that can further whittle away at an opponent, namely his LK Scissors Kick that is 0 on block. If the LK Scissors hits, Bison is then allowed to continue pressure with deep- hitting jumping attacks or utilizing his fast ground walk and quick normals. On some occasions, Bison even gets a full juggle off of a very ambiguous Psycho Crusher, allowing him to make a huge statement off of just one lapse in defense. His main weakness is that he is very easy to block on the ground if the opponent is wise to his tactics, and his jump is floaty enough where he can be susceptible to anti-airs. Use him as a point character as he excels at bringing in his partner with the Cross Rush system, and that partner can in turn create the openings that Bison cannot.
Strengths | Weaknesses |
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{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
















































































crossup




Unique Attacks




Throws









Special Moves







"Head Stomp"
































Super Combo



Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A