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[[Category:Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] | ||
[[Category:Guy]] |
Revision as of 22:18, 16 January 2021


Guy
Ideal Team Position: Point
Guy excels at one thing and one thing only: speed. Guy is all about using his fast walk, dash, command dash, flip, and wall jump to mix up how he'll get in on the opponent. Unfortunately, Guy lacks in most departments outside of speed. His reversal is weak and costs meter, his only reliable anti air is cr.mp, and he doesn't get that much reward for winning in neutral compared to the rest of the cast. However, the little reward he gets doesn't matter much when you're just focused on getting in with your great speed and vast amount of options. Guy is best used to get in on the opponent by mixing up timings with his command dash (qcf+k) and flip (qcf+p). Once he gets in, he can tag his partner in to help him with his damage dealing issue. Guy is best used on point with a strong character as an anchor, so he can do his job of getting in while letting his partner take care of the damage department.
Strengths | Weaknesses |
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Normal Attacks



Whiffs Crouching









Whiffs Crouching




Forces Standing


























Later active frames don’t cause HKD













































Unique Attacks

during Forward Jump



On Whiff -





















Throws









Special Moves




















Projectile Invul.
Tracks




MP version considered as a Strike











1st hit Whiffs crouching opponents
2nd hit is overhead









Super Combo


Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
== The Basics ==N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Combos Into Supers
- N/A