Street Fighter X Tekken/Chun Li: Difference between revisions

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{{SFxTCharacterHeader|Chun Li|chunli|
{{SFxTCharacterHeader|Chun Li|chunli|
TBW
Point
 
Whereas there’s some debate about how good Ryu is, Chun-Li is universally regarded as a Top 5
character thanks to her versatility and excellent team synergy with a large portion of the cast. She has
excellent tools for playing neutral in her normal pokes and Kikoken. Her blockstrings are among the best
in the game, with moves like Hyakuretsu Kyaku and Kikoken being motion attacks and giving her access
to her most useful special moves with easier, faster execution than in Street Fighter IV. Her walkspeed is
fast enough that if the opponent becomes too reliant on blocking these strings, she can walk up to them
and throw them quickly. Her air-to-air game is also very strong thanks to her Target Combo (j+HP x 2)
and excellent neutral jump. Furthermore, her cr.lk is one of the best of its kind, giving her a fearsome
close-range poking tool to confirm into either links or boost combos. Since many of her standing normals
reach far, she won’t have any trouble reaching an opponent from almost any distance should she confirm
from a light attack. Thanks to all of these tools, it is best that you play Chun-Li at the point so that you
can bring in your anchor character, as Chun-Li has SO many ways she can safely bring in her partner or
set an opponent up for the partner to continue the combo.
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TBW}}
TBW}}
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== Combos ==
== Combos ==
=== Bread and Butters ===
=== Bread and Butters ===
* {{ {{uf}} + {{hp}} , air {{hp}} , (land) , {{b}} + {{mk}} , {{mk}} , {{jcancel}} , {{uf}} + {{hp}} , air {{hp}} , (land) , {{hp}} }} - 283 dmg
* cl.HP xx hcf+HK>K*, cr.LK, b+MK>MK>jc j.HK, cl.HP xx CADC, cl.HP xx hcb+LK (402 damage)
(0bar, close, hard)


=== Hit Confirm Combos ===
=== Hit Confirm Combos ===
* N/A
* cr.LK cr.LK, b+MK>MK>jc j.HK, cl.HP xx CADC, cl.HP xx hcb+LK(297)
(0bar, hitconfirm, medium)
 
* st.LP~cr.MP~cl.HP xx hcf+PP, st.MP~st.HP~HP_HK
(1bar, easy)
 
=== Post-Launch Combos ===
 
* cl.HP xx CADC, cl.HP xx hcb+LK
(0bar, medium)
 
* cl.HK>jc j.d+MK j.HK, cl.HK xx hcf+K(1)
(0bar, easy)


=== Advanced Combos ===
=== Advanced Combos ===
* {{ {{hcb}} + {{k}} + {{k}} , standing {{hk}} , {{jcancel}} , air {{d}} + {{mk}} , air {{d}} + {{mk}} , air {{hp}} }} - 327 dmg


overhead
* hcb+LK, st.LP, b+MK>MK>jc, j.HK, cl.HP xx CADC, cl.HP xx hcb+LK (337)
(0bar, medium)
invulnerable
[d],u+KK, b+MK>MK>jc, cl.HP xx hcb+LK (305)
(1bar, corner, easy)
antiair
df+LK, b+MK>MK>jc, cl.HP xx hcb+LK (235)
(0bar, easy)


=== Combos Into Supers ===
=== Combos Into Supers ===

Revision as of 17:21, 25 September 2023

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Chun Li

Sfxt chunli face.jpg

Ideal Team Position: Point

Whereas there’s some debate about how good Ryu is, Chun-Li is universally regarded as a Top 5 character thanks to her versatility and excellent team synergy with a large portion of the cast. She has excellent tools for playing neutral in her normal pokes and Kikoken. Her blockstrings are among the best in the game, with moves like Hyakuretsu Kyaku and Kikoken being motion attacks and giving her access to her most useful special moves with easier, faster execution than in Street Fighter IV. Her walkspeed is fast enough that if the opponent becomes too reliant on blocking these strings, she can walk up to them and throw them quickly. Her air-to-air game is also very strong thanks to her Target Combo (j+HP x 2) and excellent neutral jump. Furthermore, her cr.lk is one of the best of its kind, giving her a fearsome close-range poking tool to confirm into either links or boost combos. Since many of her standing normals reach far, she won’t have any trouble reaching an opponent from almost any distance should she confirm from a light attack. Thanks to all of these tools, it is best that you play Chun-Li at the point so that you can bring in your anchor character, as Chun-Li has SO many ways she can safely bring in her partner or set an opponent up for the partner to continue the combo.


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Rpdfire.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png on 1st hit
Close Hard Kick
(near opponent) Hk.png
Speccancel.png
Jcancel.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png ;
boost chains ok from Rpdfire.png
Crouching Medium Punch
D.png + Mp.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png on 1st hit
Crouching Light Kick
D.png + Lk.png
Rpdfire.png
Low.png
Speccancel.png ;
boost chains ok from Rpdfire.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Knockdown.png vs airborne
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
crossup
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
crossup
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Kakukyakuraku
Df.png + Hk.png
High.png
crossup
Knockdown.png vs airborne
Rear Spin Kick
Df.png + Lk.png
Knockdown.png vs airborne
Kakusenshu
F.png + Mk.png
Knockdown.png vs airborne
Kintekishu
B.png + Mk.png
Knockdown.png vs airborne
    Tenkukyaku
Kintekishu ---.png Mk.png
Jcancel.png
Knockdown.png
       Tenshokyaku
Tenkukyaku ---.png
D.png , U.png + Mk.png
Knockdown.png
Yosokyaku
air D.png + Mk.png
Knockdown.png vs airborne
can chain 3 times
Wall Jump
air Uf.png
near screen edge
Target Combo
Uf.png / Ub.png + Hp.png ---.png Hp.png
Knockdown.png vs airborne

Throws

Name
Command
Notes
Koshuto
F.png or N.png + Lp.png + Lk.png
Throw.png
Kirinshu
B.png + Lp.png + Lk.png
Throw.png
Ryuseiraku
air Lp.png + Lk.png
Airthrow.png

Special Moves

Name
Command
Notes
Kikoken
Hcf.png + P.png
Ex.png
Knockdown.png vs airborne
Hazanshu
Hcb.png + K.png
High.png on M.png / H.png versions
Hardknockdown.png on H.png version
Knockdown.png vs airborne
Groundbounce.png on Ex.png
Spinning Bird Kick
D.png (charge) U.png + K.png
Ex.png
Knockdown.png on Ex.png
Knockdown.png vs airborne
Hyakuretsukyaku
Hcf.png + K.png
Ex.png Chrg.png
mashable
Knockdown.png vs airborne
Knockdown.png on Ex.png

Super Combo

Name
Command
Notes
Senretsukyaku
Hcf.png + 3k.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

Chun Li returns as a strong poke character, with moderate zoning and great safe pressure. Additionally, she has combos that can carry the opponent towards the corner, maintaining pressure when need be.
Chun has the best {{ Jcancel.png }} moves in the game, between her standing {{ Hk.png }} and her {{ B.png + Mk.png ---.png Mk.png }} pop-up attack. These feed combos very easily.
Additionally, a mashed {{ Hk.png }} Lightning Leg is safe on block, as well as having enough frame advantage on hit to allow certain moves to combo out of it, such as {{ Lp.png }} if close enough!
EX Kikoken also has immense frame advantage, allowing {{ B.png + Mk.png }} to make a full combo afterwards.

Advanced Strategy

  • Chun Li has a minor "glitch" in one of her standing normals: close standing {{ Mk.png }}. If this normal hits an opponent during a groundbounce state, they will actually air reset, preventing them from tech rolling to safety. This can be used many ways, however is difficult to combo into when not in the corner.

Combo for this setup: {{ B.png + Mk.png , Mk.png , Jcancel.png , j. Hk.png , (land) , Hk.png , Hcb.png + K.png + K.png , Mk.png }} . You'll notice that your opponent will reset in mid air, rather than landing on the ground first as usual in a juggle combo. When not in corner, vary timing to work midscreen.
Video coming soon.


Note that Chun Li isn't the only character with this rare property, but it appears to be the most practical and self-sufficient.

Combos

Bread and Butters

  • cl.HP xx hcf+HK>K*, cr.LK, b+MK>MK>jc j.HK, cl.HP xx CADC, cl.HP xx hcb+LK (402 damage)

(0bar, close, hard)

Hit Confirm Combos

  • cr.LK cr.LK, b+MK>MK>jc j.HK, cl.HP xx CADC, cl.HP xx hcb+LK(297)

(0bar, hitconfirm, medium)

  • st.LP~cr.MP~cl.HP xx hcf+PP, st.MP~st.HP~HP_HK

(1bar, easy)

Post-Launch Combos

  • cl.HP xx CADC, cl.HP xx hcb+LK

(0bar, medium)

  • cl.HK>jc j.d+MK j.HK, cl.HK xx hcf+K(1)

(0bar, easy)

Advanced Combos

overhead

  • hcb+LK, st.LP, b+MK>MK>jc, j.HK, cl.HP xx CADC, cl.HP xx hcb+LK (337)

(0bar, medium)

invulnerable [d],u+KK, b+MK>MK>jc, cl.HP xx hcb+LK (305) (1bar, corner, easy)

antiair df+LK, b+MK>MK>jc, cl.HP xx hcb+LK (235) (0bar, easy)

Combos Into Supers

Game Navigation

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