Capcom vs SNK 2/Yun: Difference between revisions

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! Zesshou Hohou
! Zesshou Hohou
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| [[File:Qcf.png]] + [[File:(punch).png]]
| [[File:Qcf.png]] + [[File:P.png]]
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! Tetiuzan Kou
! Tetiuzan Kou
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| [[File:Dp.png]] + [[File:(punch).png]]
| [[File:Dp.png]] + [[File:P.png]]
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! Kobokushi
! Kobokushi
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| [[File:Qcb.png]] + [[File:(punch).png]]
| [[File:Qcb.png]] + [[File:P.png]]
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! Nishoukyaku
! Nishoukyaku
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| [[File:Dp.png]] + [[File:(kick).png]]
| [[File:Dp.png]] + [[File:K.png]]
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! Zenpou Tenshin
! Zenpou Tenshin
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| [[File:Hcb.png]] + [[File:(kick).png]] (must be close)
| [[File:Hcb.png]] + [[File:K.png]] (must be close)
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! Raijin Mahken  
! Raijin Mahken  
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| [[File:Qcf.png]] [[File:Qcf.png]] + [[File:(punch).png]]
| [[File:Qcf.png]] [[File:Qcf.png]] + [[File:P.png]]
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! Raishin Mahhaken
! Raishin Mahhaken
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| [[File:Qcf.png]] [[File:Qcf.png]]+ [[File:(kick).png]]
| [[File:Qcf.png]] [[File:Qcf.png]]+ [[File:K.png]]
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! You Hou
! You Hou
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| [[File:Qcb.png]] [[File:Qcb.png]] + [[File:(punch).png]] (Lvl 3)
| [[File:Qcb.png]] [[File:Qcb.png]] + [[File:P.png]] (Lvl 3)
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! Hiten Souryuu-jin  
! Hiten Souryuu-jin  
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| [[File:Qcb.png]] [[File:Qcb.png]] + [[File:(kick).png]] (air) (Lvl 3)
| [[File:Qcb.png]] [[File:Qcb.png]] + [[File:K.png]] (air) (Lvl 3)
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Revision as of 23:16, 27 November 2021

Introduction

Yun CvS2 colors.png

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing y y y +4 +4 3 2 9 200
Crouching y y y +3 +3 3 4 10 200
Jumping - - y - - 4 22 - 400
Strong Close n y y -2 -2 5 4 20 500
Far n n y +3 +3 6 4 17 1000
Crouching n y y +6 +6 4 6 10 600
Jumping - - n - - 8 8 - 700
Fierce Close n/n y/n y/y -6 -6 6 2+4 26 500+700
Far n n n -6 -6 10 2 28 1100
Crouching n/n n/n y/y -7 -7 5 4 27 1100,1100
Jumping Neutral - - y - - 6 6 - 1100
Jumping Diagonal - - y - - 5 6 - 1100
Short Standing n n y +0 +0 5 6 11 200
Crouching y y y +4 +4 3 4 9 200
Jumping - - n - - 4 20 - 500
Forward Standing n n n launch -4 8 5 24 500
Crouching n y y -2 -2 6 4 20 600
Jumping - - y - - 6 9 - 700
Roundhouse Close n/n n/n n/n down -11 8 2(4)2 33 500+900
Far n n n down -3 12 6 27 1000
Crouching n n n down -11 9 6 29 1100
Jumping - - y - - 5 4 - 1100
Command Normals
f + Forward n n n -4 +1 22 4 15 800
(air) df + Forward - - n +10 +15 8 till land 4 800
after j. Jab, f+Fierce - - y - - 3 5 - 700

Special Moves

Zesshou Hohou
Qcf.png + P.png

Tetiuzan Kou
Dp.png + P.png

Kobokushi
Qcb.png + P.png

Nishoukyaku
Dp.png + K.png

Zenpou Tenshin
Hcb.png + K.png (must be close)

Super Moves

Raijin Mahken
Qcf.png Qcf.png + P.png

Raishin Mahhaken
Qcf.png Qcf.png+ K.png

You Hou
Qcb.png Qcb.png + P.png (Lvl 3)

Hiten Souryuu-jin
Qcb.png Qcb.png + K.png (air) (Lvl 3)

The Basics

Combos

1)strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, Lvl2 Sourai-Rengeki, cancel first hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

2)strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, You-Hou, jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

3)standing jab, chain to standing short, chain to standing strong, cancel to Lvl 2 Sourai-Rengeki, cancel 4th hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

4)standing jab, chain to standing short, chain to standing strong, cancel to Lvl 2 Raishin-Mahhaken, cancel last hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

5)Zenpou Tenshin, crouching Fierce, cancel to Lvl 2 Sourai-Rengeki, cancel 4th hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

6)Zenpou Tenshin, crouching Fierce, cancel to You-Hou, jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.

7)Custom-Combo Mode, crouching roundhouse, cancel to fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab chain to jumping fierce.

8)Custom-Combo Mode, Zenpou Tenshin, crouching fierce, cancel to standing roundhouse, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab chain to jumping fierce.

9)Zenpou Tenshin, Custom-Combo Mode, crouching fierce, cancel to standing roundhouse, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab chain to jumping fierce


Advanced Strategy

Match-ups

CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori