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= Introduction = | {{TOClimit|3}} | ||
==Introduction== | |||
[[File:Yamazaki_CvS2_colors.png]] | [[File:Yamazaki_CvS2_colors.png]] | ||
A fucking psychopath. Currently employed in BAS's A team. Good in C groove, ok in A groove. Yamazaki is a character that controls space with Gomu Gomu stretchy arms. | A fucking psychopath. Currently employed in BAS's A team. Good in C groove, ok in A groove. Yamazaki is a character that controls space with Gomu Gomu stretchy arms. | ||
= Moves List = | ==Moves List== | ||
== Normal Moves == | ===Normal Moves=== | ||
<table style="width:600px;border:1px solid silver" cellborder="1"> | <table style="width:600px;border:1px solid silver" cellborder="1"> | ||
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</table> | </table> | ||
== Special Moves == | ===Special Moves=== | ||
Hydra's Judgement - DP + P -- Knife special, good for chip, combos from some normals, great move to spam in custom combo | Hydra's Judgement - DP + P -- Knife special, good for chip, combos from some normals, great move to spam in custom combo | ||
Line 388: | Line 389: | ||
Bomb Bopper - HCB F + P -- command grab | Bomb Bopper - HCB F + P -- command grab | ||
== Super Moves == | ===Super Moves=== | ||
Guillotine - QCF QCF + P -- anti air super, chunky damage, sometimes doesn't connect | Guillotine - QCF QCF + P -- anti air super, chunky damage, sometimes doesn't connect | ||
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Drill - HCB HCB + P -> Tap P | Drill - HCB HCB + P -> Tap P | ||
= The Basics = | ==The Basics== | ||
= Advanced Strategy = | ==Advanced Strategy== | ||
= Match-ups = | ===Match-ups=== | ||
Revision as of 22:15, 17 February 2021
Introduction
A fucking psychopath. Currently employed in BAS's A team. Good in C groove, ok in A groove. Yamazaki is a character that controls space with Gomu Gomu stretchy arms.
Moves List
Normal Moves
Button | Position | Buffers: | Itself | Specials | Supers | Hit | Block | Startup | Active | Recovery | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Jab | Close | y | y | y | +7 | +7 | 2 | 4 | 6 | 400 | |
Far | y | y | y | +6 | +6 | 3 | 4 | 7 | 300 | ||
Crouching | y | y | y | +4 | +4 | 3 | 4 | 7 | 300 | ||
Jumping | - | - | - | - | - | 5 | 22 | - | 600 | ||
Strong | Close | n | y | y | -6 | -6 | 5 | 3 | 23 | 900 | |
Far | n | n | y | -2 | -2 | 6 | 7 | 17 | 1000 | ||
Crouching | n | n | n | -3 | -3 | 8 | 4 | 19 | 1000 | ||
Jumping | - | - | - | - | - | 4 | 12 | - | 900 | ||
Fierce | Close | n | y | y | -4 | -4 | 7 | 10 | 20 | 1300 | |
Far | n | y | y | +1 | +1 | 7 | 4 | 19 | 1100 | ||
Crouching | n,n,n | y,n,n | y,y,n | -12 | -12 | 4 | 8 | 28 | 1200,900,700 | ||
Jumping | - | - | - | - | - | 4 | 7 | - | 1300 | ||
Short | Close | n | y | y | +5 | +5 | 4 | 4 | 5 | 500 | |
Far | n | n | y | +3 | +3 | 7 | 4 | 8 | 500 | ||
Crouching | n | y | y | +4 | +4 | 4 | 4 | 7 | 400 | ||
Jumping Neutral | - | - | - | - | - | 5 | 22 | - | 600 | ||
Jumping Diagonal | - | - | - | - | - | 6 | 22 | - | 500 | ||
Forward | Standing | n | n | n | +0 | +0 | 8 | 9 | 13 | 1000 | |
Crouching | n | y | y | +3 | +3 | 4 | 6 | 11 | 800 | ||
Jumping | - | - | - | - | - | 5 | 12 | - | 800 | ||
Roundhouse | Close | n/n | n/n | y/n | +2 | +2 | 5 | 3+8 | 16 | 600+800 | |
Far | n | n | n | +2 | +2 | 9 | 7 | 17 | 1300 | ||
Crouching | n | n | n | down | -5 | 7 | 6 | 23 | 1300 | ||
Jumping | - | - | - | - | - | 7 | 5 | - | 1200 | ||
Command Normals | |||||||||||
f+Strong | n | n | n | +0 | +0 | 23 | 5 | 20 | 1000 |
Special Moves
Hydra's Judgement - DP + P -- Knife special, good for chip, combos from some normals, great move to spam in custom combo
Serpent Slash Upper - QCB + LP (hold) -- a very unique antiair
Serpent's Feint - HK
Serpent Slash Middle - QCB + MP (hold) -- hits slightly higher than his kof/fatal fury counterpart
Serpent's Feint - HK
Serpent Slash Lower - QCB + HP (hold)
Serpent's Feint - HK
Taunt & Counter - HCF + K -- weak to lows, grabs, and super cancels
Double Return - QCF + P -- fireball absorb/reflect
Sand Scattering - QCB + K -- great at building meter, cancel into SSL when it hits
Serpent Slash - QCB + P
Flight of Tempering - DP + K -- overhead, kinda slow, does its job, no followup, knocks down
Bomb Bopper - HCB F + P -- command grab
Super Moves
Guillotine - QCF QCF + P -- anti air super, chunky damage, sometimes doesn't connect
Drill - HCB HCB + P -> Tap P