Capcom vs SNK 2/Ryo: Difference between revisions

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= Match-ups =
= Match-ups =


 
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[[Category:Capcom vs SNK 2]]
[[Category:Capcom vs SNK 2]]

Revision as of 19:55, 29 December 2020

Introduction

Ryo Sakazaki is originally from the game Art of Fighting. Ryo in CvS2 is loosely based off the KoF version of his character and whilst appearing to have a similar moveset to Ryu and Ken his actual gameplay style has more in common with Guile.


Ryo CvS2 colors.png

Moves List

Normal Moves

Overhead chop f+mp

Special Moves

Zanretsu Ken: f, b, f + P

Hien Shippuu Kyaku Charge db, f+K

Kououken qcf+P (also in air)

Mouko Raishin Setsu (?)

Kyokugenryuu Renbuken hcb+P

Super Moves

Haou Shokoken f, hcf+P

Ryuko Ranbu qcf, hcb+P

Tenchi Hakouken qcf, qcf+P

The Basics

Ryo is best as a ratio 1 or 2 character.

To play Ryo effectively one must keep around medium distance agaianst the opponent using fireballs to interrupt movements and doing low chain combos into more fireballs e.g c.lp,c.lk,c.mk fireball or c.mp fireball.

His crouching and standing medium punch has excellent priority and can be linked into moves.

The jumping fireball should only be used while jumping forward as after the fireball is cast - it delays Ryo landing on the ground, its quite good when you predict your opponent is going for some obvious anti air attack and you can

Zannretsuken can be used to catch people who are too obvious with their rolls or jumps but otherwise shouldn't be used.

His dragon punch has average to low damage and in a lot of ways is like super turbo guile's flash kick, it comes out quick and finishes quick so its not entirely ideal as an anti air, his standing heavy kick is far better as a anti air. It's good if you want to land a knock down, the light punch version should be the only version used.

Kyokugenryuu Renbuken can be super jump canceled and most players who do this follow up with jumping heavy punch.

Advanced Strategy

Match-ups

CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori