The King of Fighters '98: Ultimate Match/Shingo Yabuki: Difference between revisions
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=Introduction= | =Introduction= | ||
=Moves List= | =Moves List= | ||
== | |||
==Throw Moves== | |||
Hatsugane: close, b or f + HP | Hatsugane: close, b or f + HP | ||
Issetsu Seoi Nage Fukanzen: b or f + HK | Issetsu Seoi Nage Fukanzen: b or f + HK | ||
==Command Moves== | ==Command Moves== | ||
Ge Shiki Goufu "Kakkodake": f + LK | Ge Shiki Goufu "Kakkodake": f + LK | ||
==Special Moves== | ==Special Moves== | ||
114 Shiki Aragami Mikansei: d, df, f + LP | 114 Shiki Aragami Mikansei: d, df, f + LP | ||
Line 27: | Line 32: | ||
Burning Shingo: d, db, b, db, d, df, f + P | Burning Shingo: d, db, b, db, d, df, f + P | ||
=The Basics= | =The Basics= | ||
=Combos= | |||
*cr.B > cr.A >> dp + K > dp + P or rdp + K (D only in the corner) | |||
*cl.C >> dp + K > dp + P or rdp + K (D only in the corner) | |||
*cr.B > cr.A >> qcf + A | |||
*j.C > cl.C >> qcf + A or qcf + C or rdp + K (D only in the corner) | |||
*cr.B > cr.A >> qcb hcf + A | |||
*j.C > cl.C >> qcf qcf + P, P >> qcf + A or dp + A or or rdp + K (D only in the corner) | |||
*cl.C >> f + B >> qcf qcf + P, P >> qcf + A or dp + P ( can get a follow up on crit )or rdp + K ( rdp + d is in corner ) | |||
=Advanced Strategy= | =Advanced Strategy= | ||
=Match-Ups= | =Match-Ups= | ||
{{Template:The King of Fighters '98: Ultimate Match}} | {{Template:The King of Fighters '98: Ultimate Match}} |
Latest revision as of 22:43, 21 July 2020
Introduction
Moves List
Throw Moves
Hatsugane: close, b or f + HP
Issetsu Seoi Nage Fukanzen: b or f + HK
Command Moves
Ge Shiki Goufu "Kakkodake": f + LK
Special Moves
114 Shiki Aragami Mikansei: d, df, f + LP
115 Shiki Dokugami Mikansei: d, df, f + HP
Shingo Kick: b, db, d, df, f + K
100 Shiki Oniyaki Mikansei: f, d, df + P
101 Shiki Oboro Guruma Mikansei: d, db, b + K
Shingo Kinsei Ore Shiki Tsuki Hiji: d, db, b + P then f, df, d, db, b + P if critical
Shingo Kinsei Ore Shiki Nietogi: close, f, d, df + K
Super Moves
Ge Shiki Kake Hourin: (d, df, f)x2 + P
Burning Shingo: d, db, b, db, d, df, f + P
The Basics
Combos
- cr.B > cr.A >> dp + K > dp + P or rdp + K (D only in the corner)
- cl.C >> dp + K > dp + P or rdp + K (D only in the corner)
- cr.B > cr.A >> qcf + A
- j.C > cl.C >> qcf + A or qcf + C or rdp + K (D only in the corner)
- cr.B > cr.A >> qcb hcf + A
- j.C > cl.C >> qcf qcf + P, P >> qcf + A or dp + A or or rdp + K (D only in the corner)
- cl.C >> f + B >> qcf qcf + P, P >> qcf + A or dp + P ( can get a follow up on crit )or rdp + K ( rdp + d is in corner )