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{{SFxTCharacterHeader|Poison|poison| | {{SFxTCharacterHeader|Poison|poison| | ||
Point | |||
| | | | ||
Unlike traditional zoners, Poison's kit isn't designed around her keeping the opponent out, but rather, to get her up close to the opponent. Poison's HP fireball is an incredibly strong neutral and pressure tool that can almost command neutral on its own. Aside from this, Poison possesses some great pokes with her medium kick normals and disjointed whip attacks. With all these tools combined, she easily controls the pace of the match and can easily harass her opponent with almost anything in her kit. On the other hand, however, her skill ceiling is higher than most of the cast, as she requires some 1-frame links for optimal combos and tagging in from her {{dp}} requires precise timing. Poison is best used when she's pestering the opponent while cornering them, so putting her on point would be optimal to keep the opponent at bay before tagging in with a scarier up close character. | |||
| | |||
*Most whip normals are disjointed, giving her a great poking game. | |||
*Possesses a true invincible dp. | |||
*HP fireball dominates neutral, is good for pressure, and lets Poison keep the opponent at bay while letting her move in a bit. | |||
| | |||
*Her best poking normals have slow startup which can make it difficult to control neutral against aggressive characters. | |||
*Lacks in solo damage and doesn't have any good moves for tagging in her partner other than her {{dp}} which requires strict timing. | |||
*Her rekka (qcb+p) can whiff from max range cancels. | |||
}} | |||
Line 12: | Line 21: | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire }} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} <br> {{rpdfire}} }} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | speccancel }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown <br> speccancel }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }} | {{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }} | {{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high <br> crossup }} | {{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high <br> crossup }} | {{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high }} | {{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }} | {{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 42: | Line 51: | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Elbow Drop | f + mp | high }} | {{SFxTMoveListRow | Elbow Drop | {{f}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Backflip | k + k | backwards dodge }} | {{SFxTMoveListRow | Backflip | {{k}} + {{k}} | backwards dodge }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 49: | Line 58: | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Slapshot | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Slapshot | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Frankensteiner | b + lp + lk | throw }} | {{SFxTMoveListRow | Frankensteiner | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Whip of Love | qcb + p | ex ; <br> tap p twice for follow-up hits <br> tap p 3 times on ex for follow-up hits <br> knockdown on 3rd hit <br> groundbounce on 3rd hit on ex <br> hardknockdown on 4th hit on ex <br> knockdown vs airborne }} | {{SFxTMoveListRow | Whip of Love | {{qcb}} + {{p}} | {{ex}} ; <br> tap {{p}} twice for follow-up hits <br> tap {{p}} 3 times on {{ex}} for follow-up hits <br> {{knockdown}} on 3rd hit <br> {{groundbounce}} on 3rd hit on {{ex}} <br> {{hardknockdown}} on 4th hit on {{ex}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Kissed by a Goddess | dp + k | ex <br> knockdown }} | {{SFxTMoveListRow | Kissed by a Goddess | {{dp}} + {{k}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Love Me Tender | qcb + k | ex ; <br> press k on hit for throw follow-up <br> ex gains proj invincibility <br> knockdown vs airborne }} | {{SFxTMoveListRow | Love Me Tender | {{qcb}} + {{k}} | {{ex}} ; <br> press {{k}} on hit for {{throw}} follow-up <br> {{ex}} gains {{proj}} invincibility <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Aeolus Edge | qcf + p | ex chrg <br> knockdown vs airborne }} | {{SFxTMoveListRow | Aeolus Edge | {{qcf}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Love Storm | qcf + 3p | hardknockdown (close version only) }} | {{SFxTMoveListRow | Love Storm | {{qcf}} + {{3p}} | {{hardknockdown}} (close version only) }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== Frame Data == | |||
{| class="wikitable" | |||
! Move !! Command !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! JP !! JC !! JS !! "Notes | |||
|- | |||
| " | |||
|- | |||
| Far LP || || H || 30 || 6 || 3 || 7 || +7 || +3 || SM,EX,SA,CA || 1 || 1 || 1 || - | |||
|- | |||
| Far MP || || H || 60 || 8 || 4 || 19 || +2 || -2 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Far HP || || H || 100 || 14 || 3 || 22 || 0 || -5 || - || 3 || 1 || 1 || - | |||
|- | |||
| Far LK || || H || 30 || 5 || 2 || 11 || +4 || 0 || - || 1 || 1 || 1 || - | |||
|- | |||
| Far MK || || H || 60 || 6 || 3 || 13 || +5 || +1 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Far HK || || H || 90 || 11 || 2 || 20 || +3 || -2 || - || 3 || 1 || 1 || - | |||
|- | |||
| Close LP || || H || 30 || 3 || 2 || 10 || +5 || +1 || - || 1 || 1 || 1 || Rapid fire cancelable into light attacks | |||
|- | |||
| Close MP || || H || "40,30 || 6 || 2(9)2 || 15 || +4 || 0 || SM,EX,SA,CA || 2,2 || 0,1 || 1 || - | |||
|- | |||
| Close HP || || H || 90 || 6 || 4 || 18 || +4 || -2 || SM,EX,SA,CA || 3 || 1 || 1 || Forces standing | |||
|- | |||
| Close LK || || H || 30 || 4 || 3 || 10 || +4 || 0 || - || 1 || 1 || 1 || Rapid fire cancelable into light attacks | |||
|- | |||
| Close MK || || H || 60 || 6 || 3 || 13 || +5 || +1 || SM,EX,SA,CA || 3 || 1 || 1 || - | |||
|- | |||
| Close HK || || H || 90 || 6 || 2 || 29 || -5 || -11 || SM,EX,SA,CA || 3 || 1 || 1 || Forces standing | |||
|- | |||
| Crouch LP || || H || 30 || 4 || 3 || 7 || +7 || +3 || SM,EX,SA,CA || 1 || 1 || 1 || Rapid fire cancelable into light normal moves | |||
|- | |||
| Crouch MP || || H || 60 || 8 || 3 || 16 || +4 || 0 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Crouch HP || || H || 90(60) || 7 || 4 || 22 || 0 || -13 || SM,EX,SA,CA || 3 || 1 || 1 || - | |||
|- | |||
| Crouch LK || || L || 30 || 5 || 4 || 9 || +4 || 0 || - || 1 || 1 || 1 || Rapid fire cancelable into light attacks | |||
|- | |||
| Crouch MK || || L || 60 || 6 || 2 || 19 || 0 || -4 || SM,EX,SA,CA || 2 || 1 || 1 || - | |||
|- | |||
| Crouch HK || || L || 90 || 10 || 2 || 30 || hard knockdown || -12 || SM,EX,SA,CA || 3 || 1 || - || - | |||
|- | |||
| Jump LP || || M || 40 || 6 || 3 || until ground+4 || +12 || +4 || - || 1 || 1 || 1 || - | |||
|- | |||
| Jump MP || || M || 70 || 7 || 3 || until ground+4 || +16 || +5 || - || 2 || 1 || 1 || - | |||
|- | |||
| Jump HP || || M || 100 || 8 || 3 || until ground+4 || +20 || +8 || - || 3 || 1 || 1 || - | |||
|- | |||
| Jump LK || || M || 40 || 5 || 5 || until ground+4 || +12 || +4 || - || 1 || 1 || 1 || - | |||
|- | |||
| Jump MK || || M || 70 || 6 || 5 || until ground+4 || +16 || +5 || - || 2 || 1 || 1 || - | |||
|- | |||
| Jump HK || || M || 100 || 6 || 2(1)4 || until ground+4 || +20 || +8 || - || 3 || 1 || 1 || - | |||
|- | |||
| Launcher **LC || HP+HK || H || 100 || 13 || 2 || 54 || switch || -34 || - || 3 || - || - || Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |||
|- | |||
| Cross Cancel || f+HP+HK (while blocking) || H || 140 || 8 || 2(2)3(2)2(4)2 || 52 || hard knockdown || -41 || - || - || - || - || Invulnerability frames 1-9, Resembles Kissed by a Goddess | |||
|- | |||
| Slapshot || LP+LK || throw || 140 || 5 || 2 || 20 || hard knockdown || - || - || - || - || - || - | |||
|- | |||
| Frankensteiner || b+LP+LK || throw || 140 || 5 || 2 || 20 || hard knockdown || - || - || - || - || - || - | |||
|- | |||
| Elbow Drop || f+MP || M || 70 || 21 || 5 || 11 || -1 || -5 || - || 3 || 1 || 1 || Knockdown on airborne opponent, Airborne frames 9-25 | |||
|- | |||
| Backflip || KKK || - || - || - || 58 || - || - || - || - || - || - || - || Invulnerability frames 1-44 | |||
|- | |||
| Whip of Love || qcb+P || H || 40 || 13 || 3 || 22 || 0 || -3 || - || 3 || 3 || 0 || Forces standing, Knockdown on airborne opponent | |||
|- | |||
| Whip of Love 2nd hit || qcb+P \ P during Whip of Love || H || 50 || 13 || 3 || 26 || -4 || -7 || - || 3 || 3 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Whip of Love 3rd hit || qcb+P during Whip of Love 2nd || H || 80 || 13 || 5 || 28 || hard knockdown || -11 || - || 3 || 3 || 0 || - | |||
|- | |||
| Whip of Love EX || qcb+PP || H || 40 || 13 || 3 || 22 || 0 || -3 || - || 3 || 0 || 0 || Knockdown on airborne opponent | |||
|- | |||
| Whip of Love EX 2nd hit || qcb+P \ P during EX Whip of Love || H || 30 || 13 || 3 || 32 || +1 || -3 || - || 3 || 0 || 0 || - | |||
|- | |||
| Whip of Love EX 3rd hit **LC || qcb+P during EX Whip of Love 2nd || H || 30 || 13 || 5 || 43 || ground bounce || -26 || - || 3 || 0 || 0 || - | |||
|- | |||
| Whip of Love EX 4th hit || qcb+P during EX Whip of Love 3rd || H || 40 || 11 || 3 || 25 || float || -8 || - || 3 || 1 || 0 || - | |||
|- | |||
| Kissed by a Goddess LK || f,d,df+LK || H || 60,40 || 5 || 2(7)2 || 60 || knockdown || -40 || - || 3,5 || 1,1 || 0 || Strike invulnerability frames 1-6, Throw invulnerability frames 2-6 | |||
|- | |||
| Kissed by a Goddess MK || f,d,df+MK || H || 70,30,20 || 8 || 2(2)3(2)2 || 61 || knockdown || -41 || - || 3,4,5 || 1,1,5 || 0 || Strike invulnerability frames 1-9, Throw invulnerability frames 4-9 | |||
|- | |||
| Kissed by a Goddess HK || f,d,df+HK || H || 70,20x2,30 || 12 || 2(2)3(2)2(4)2 || 56 || knockdown || -42 || - || 3,4,5,6 || 1,1,1,6 || 0 || - | |||
|- | |||
| Kissed by a Goddess EX || f,d,df+EX || H || 60,20x3,40 || 5 || 2(2)3(2)2(4)2 || 52 || knockdown || -38 || - || 3,4,3,5,6 || 1,1,3,1,6 || 0 || Invulnerability frames 1-21 | |||
|- | |||
| Love Me Tender LK || qcb+LK || H || 50 || 27 || 2 || 18 || +5 || +2 || - || 3 || 3 || 0 || Knockdown on airborne opponent, Airborne from frame 1 | |||
|- | |||
| Love Me Tender MK || qcb+MK || H || 50 || 29 || 2 || 17 || +6 || +3 || - || 3 || 3 || 0 || Knockdown on airborne opponent, Airborne from frame 1 | |||
|- | |||
| Love Me Tender HK || qcb+HK || H || 50 || 29 || 2 || 17 || +6 || +3 || - || 3 || 3 || 0 || Knockdown on airborne opponent, Airborne from frame 1 | |||
|- | |||
| Love Me Tender EX || qcb+KK || M || 50 || 29 || 2 || 17 || +6 || +3 || - || 3 || 3 || 0 || Knockdown on airborne opponent, Airborne from frame 1, Projectile invulnerability frames 1-28, Tracks opponent | |||
|- | |||
| Love Me Tender > Throw || K on hit during Love me Tender || - || 100 || - || - || 119 || hard knockdown || - || - || - || - || - || - | |||
|- | |||
| Love Me Tender EX > Throw || K on hit during EX Love me Tender || - || 150 || - || - || 119 || hard knockdown || - || - || - || - || - || - | |||
|- | |||
| Aeolus Edge LP || qcf+LP || H || 50 || 16 || - || 34 || -4 || -7 || - || 3 || 3 || 0 || Chargeable: 51F for EX version and 100F for Super Art, Active for 40 frames, Knockdown on airborne opponent | |||
|- | |||
| Aeolus Edge MP || qcf+MP || H || 60 || 17 || - || 30 || 0 || -3 || - || 3 || 3 || 0 || Chargeable: 51F for EX version and 100F for Super Art, Active for 40 frames, Knockdown on airborne opponent | |||
|- | |||
| Aeolus Edge HP || qcf+HP || H || 70 || 21 || - || 27 || +3 || 0 || - || 3 || 3 || 0 || Chargeable: 51F for EX version and 100F for Super Art, Active for 40 frames, Knockdown on airborne opponent | |||
|- | |||
| Aeolus Edge EX || qcf+PP || H || 50x2 || 8 || - || 34 || +6 || +1 || - || 3,3 || 0,3 || 0 || Chargeable: 51F for Super Art, Active for 40 frames, Knockdown on airborne opponent | |||
|- | |||
| Love Storm **LC || qcf+PPP || H || 50-310 || 9 || - || 40 || hard knockdown || -13 || - || 3 || 3 || - || 72 frames cinematic freeze before attack begins, Invulnerability frames 1-9, Projectile must hit opponent before end of recovery to enter cinematic | |||
|- | |||
| Cross Art **LC || qcf+MP+MK || H || 150+ || 9 || 2 || 50 || switch || -30 || - || 3 || - || - || 62 frames cinematic freeze before attack begins, Invulnerability frames 1-10 | |||
|} | |||
== Boost Chain Frame Data == | |||
{| class="wikitable" | |||
! Move !! Hit !! Damage !! Startup !! Active !! Recovery !! Hit Adv !! Block Adv !! Cancel !! "Notes | |||
|- | |||
| " | |||
|- | |||
| Far LP || H || 30 || 6 || 3 || 7 || +7 || +3 || || - | |||
|- | |||
| Far MP || H || 42 || 8 || 4 || 27 || -6 || -10 || || - | |||
|- | |||
| Far HP **LC || H || 70 || 14 || 3 || 36 || -14 || -19 || - || - | |||
|- | |||
| Far LK || H || 30 || 5 || 2 || 11 || +4 || 0 || - || - | |||
|- | |||
| Far MK **LC || H || 42 || 6 || 3 || 18 || 0 || -4 || || - | |||
|- | |||
| Far HK || H || 63 || 14 || 2 || 27 || -4 || -9 || - || - | |||
|- | |||
| Close LP || H || 30 || 3 || 2 || 10 || +5 || +1 || - || Rapid fire cancelable into light attacks | |||
|- | |||
| Close MP **LC || H || 28,21 || 6 || 2(9)2 || 26 || -7 || -11 || || - | |||
|- | |||
| Close HP || H || 63 || 6 || 4 || 27 || -5 || -11 || || Forces standing | |||
|- | |||
| Close LK || H || 30 || 4 || 3 || 10 || +4 || 0 || - || Rapid fire cancelable into light attacks | |||
|- | |||
| Close MK || H || 42 || 6 || 3 || 17 || +1 || -3 || || - | |||
|- | |||
| Close HK **LC || H || 63 || 6 || 2 || 37 || -13 || -19 || || Forces standing | |||
|- | |||
| Crouch LP || H || 30 || 4 || 3 || 7 || +7 || +3 || || Rapid fire cancelable into light normal moves | |||
|- | |||
| Crouch MP || H || 42 || 8 || 3 || 24 || -4 || -8 || || - | |||
|- | |||
| Crouch HP **LC || H || 63(42) || 9 || 4 || 36 || -14 || -27 || || - | |||
|- | |||
| Crouch LK || L || 30 || 5 || 4 || 9 || +4 || 0 || - || Rapid fire cancelable into light attacks | |||
|- | |||
| Crouch MK **LC || L || 42 || 6 || 2 || 24 || -5 || -9 || || - | |||
|- | |||
| Crouch HK **LC || L || 63 || 10 || 2 || 35 || hard knockdown || -17 || || - | |||
|} | |||
== Move Analysis == | == Move Analysis == | ||
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=== Special Moves === | === Special Moves === | ||
*Throw of love, while it is POSSIBLE to get the extra hits from tapping the button, it is much easier for some reason to simply "rekka" the {{ | *Throw of love, while it is POSSIBLE to get the extra hits from tapping the button, it is much easier for some reason to simply "rekka" the {{ {{qcb}} + {{p}} }} . Input the command {{ {{qcb}} + {{p}} }} , {{ {{qcb}} + {{p}} }} , {{ {{qcb}} + {{p}} }} , and the move will come out far easier. | ||
Line 99: | Line 263: | ||
== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* | * cl.HP/cl.HK xx qcf+PP, cr.MK xx dp+HK/qcb+P>qcb+P>qcb+P(336) | ||
(1bar, medium) | |||
=== Hit Confirm Combos === | === Hit Confirm Combos === | ||
* | * cr.LP, cr.LP, cr.HP xx dp+HK/qcb+P>qcb+P>qcb+P (230) qcb+P ender may whiff at range | ||
(0bar, medium) | |||
*cr.LK cr.LP, cr.HP xx dp+HK/qcb+P>qcb+P>qcb+P (230) qcb+P ender may whiff at range | |||
(0bar, low, medium) | |||
=== Post-launch Combos === | |||
* cl.MP, cr.HP xx dp+HK(3) | |||
(0bar, easy) | |||
* cl.MP, cr.HP xx qcb+LK (K) | |||
(0bar, hard) | |||
* cl.HP x qcf+P, CADC, cr.LP, microwalk, cl.HP x dp+HK(3) | |||
(0bar, hard) | |||
* cl.MP, cl.MP, cl.MP, cl.HP xx dp+HK(3) | |||
(0bar, corner, medium) | |||
* cl.HP, cl.HP, cl.HP xx dp+HK(3) | |||
(0bar, corner, hard) | |||
=== Advanced Combos === | === Advanced Combos === | ||
* | |||
* *cl.MP, cr.LP, cr.HP xx dp+HK/qcb+P>qcb+P>qcb+P (270) qcb+P ender may whiff at range | |||
(0bar, punish, hard) | |||
=== Combos Into Supers === | === Combos Into Supers === | ||
* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | {{Navbox-SFxTK}} | ||
[[Category:Street Fighter X Tekken]] |
Latest revision as of 18:24, 2 October 2023


Poison
Ideal Team Position: Point
Unlike traditional zoners, Poison's kit isn't designed around her keeping the opponent out, but rather, to get her up close to the opponent. Poison's HP fireball is an incredibly strong neutral and pressure tool that can almost command neutral on its own. Aside from this, Poison possesses some great pokes with her medium kick normals and disjointed whip attacks. With all these tools combined, she easily controls the pace of the match and can easily harass her opponent with almost anything in her kit. On the other hand, however, her skill ceiling is higher than most of the cast, as she requires some 1-frame links for optimal combos and tagging in from her requires precise timing. Poison is best used when she's pestering the opponent while cornering them, so putting her on point would be optimal to keep the opponent at bay before tagging in with a scarier up close character.
Strengths | Weaknesses |
---|---|
|
|
Moves
Normal Attacks

























































crossup





crossup










Unique Attacks





Throws









Special Moves



tap

tap















press










Super Combo



Frame Data
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far LP | H | 30 | 6 | 3 | 7 | +7 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Far MP | H | 60 | 8 | 4 | 19 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Far HP | H | 100 | 14 | 3 | 22 | 0 | -5 | - | 3 | 1 | 1 | - | |
Far LK | H | 30 | 5 | 2 | 11 | +4 | 0 | - | 1 | 1 | 1 | - | |
Far MK | H | 60 | 6 | 3 | 13 | +5 | +1 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Far HK | H | 90 | 11 | 2 | 20 | +3 | -2 | - | 3 | 1 | 1 | - | |
Close LP | H | 30 | 3 | 2 | 10 | +5 | +1 | - | 1 | 1 | 1 | Rapid fire cancelable into light attacks | |
Close MP | H | "40,30 | 6 | 2(9)2 | 15 | +4 | 0 | SM,EX,SA,CA | 2,2 | 0,1 | 1 | - | |
Close HP | H | 90 | 6 | 4 | 18 | +4 | -2 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing | |
Close LK | H | 30 | 4 | 3 | 10 | +4 | 0 | - | 1 | 1 | 1 | Rapid fire cancelable into light attacks | |
Close MK | H | 60 | 6 | 3 | 13 | +5 | +1 | SM,EX,SA,CA | 3 | 1 | 1 | - | |
Close HK | H | 90 | 6 | 2 | 29 | -5 | -11 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing | |
Crouch LP | H | 30 | 4 | 3 | 7 | +7 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | Rapid fire cancelable into light normal moves | |
Crouch MP | H | 60 | 8 | 3 | 16 | +4 | 0 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HP | H | 90(60) | 7 | 4 | 22 | 0 | -13 | SM,EX,SA,CA | 3 | 1 | 1 | - | |
Crouch LK | L | 30 | 5 | 4 | 9 | +4 | 0 | - | 1 | 1 | 1 | Rapid fire cancelable into light attacks | |
Crouch MK | L | 60 | 6 | 2 | 19 | 0 | -4 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HK | L | 90 | 10 | 2 | 30 | hard knockdown | -12 | SM,EX,SA,CA | 3 | 1 | - | - | |
Jump LP | M | 40 | 6 | 3 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump MP | M | 70 | 7 | 3 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump HP | M | 100 | 8 | 3 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Jump LK | M | 40 | 5 | 5 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump MK | M | 70 | 6 | 5 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump HK | M | 100 | 6 | 2(1)4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Launcher **LC | HP+HK | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Cross Cancel | f+HP+HK (while blocking) | H | 140 | 8 | 2(2)3(2)2(4)2 | 52 | hard knockdown | -41 | - | - | - | - | Invulnerability frames 1-9, Resembles Kissed by a Goddess |
Slapshot | LP+LK | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Frankensteiner | b+LP+LK | throw | 140 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Elbow Drop | f+MP | M | 70 | 21 | 5 | 11 | -1 | -5 | - | 3 | 1 | 1 | Knockdown on airborne opponent, Airborne frames 9-25 |
Backflip | KKK | - | - | - | 58 | - | - | - | - | - | - | - | Invulnerability frames 1-44 |
Whip of Love | qcb+P | H | 40 | 13 | 3 | 22 | 0 | -3 | - | 3 | 3 | 0 | Forces standing, Knockdown on airborne opponent |
Whip of Love 2nd hit | qcb+P \ P during Whip of Love | H | 50 | 13 | 3 | 26 | -4 | -7 | - | 3 | 3 | 0 | Knockdown on airborne opponent |
Whip of Love 3rd hit | qcb+P during Whip of Love 2nd | H | 80 | 13 | 5 | 28 | hard knockdown | -11 | - | 3 | 3 | 0 | - |
Whip of Love EX | qcb+PP | H | 40 | 13 | 3 | 22 | 0 | -3 | - | 3 | 0 | 0 | Knockdown on airborne opponent |
Whip of Love EX 2nd hit | qcb+P \ P during EX Whip of Love | H | 30 | 13 | 3 | 32 | +1 | -3 | - | 3 | 0 | 0 | - |
Whip of Love EX 3rd hit **LC | qcb+P during EX Whip of Love 2nd | H | 30 | 13 | 5 | 43 | ground bounce | -26 | - | 3 | 0 | 0 | - |
Whip of Love EX 4th hit | qcb+P during EX Whip of Love 3rd | H | 40 | 11 | 3 | 25 | float | -8 | - | 3 | 1 | 0 | - |
Kissed by a Goddess LK | f,d,df+LK | H | 60,40 | 5 | 2(7)2 | 60 | knockdown | -40 | - | 3,5 | 1,1 | 0 | Strike invulnerability frames 1-6, Throw invulnerability frames 2-6 |
Kissed by a Goddess MK | f,d,df+MK | H | 70,30,20 | 8 | 2(2)3(2)2 | 61 | knockdown | -41 | - | 3,4,5 | 1,1,5 | 0 | Strike invulnerability frames 1-9, Throw invulnerability frames 4-9 |
Kissed by a Goddess HK | f,d,df+HK | H | 70,20x2,30 | 12 | 2(2)3(2)2(4)2 | 56 | knockdown | -42 | - | 3,4,5,6 | 1,1,1,6 | 0 | - |
Kissed by a Goddess EX | f,d,df+EX | H | 60,20x3,40 | 5 | 2(2)3(2)2(4)2 | 52 | knockdown | -38 | - | 3,4,3,5,6 | 1,1,3,1,6 | 0 | Invulnerability frames 1-21 |
Love Me Tender LK | qcb+LK | H | 50 | 27 | 2 | 18 | +5 | +2 | - | 3 | 3 | 0 | Knockdown on airborne opponent, Airborne from frame 1 |
Love Me Tender MK | qcb+MK | H | 50 | 29 | 2 | 17 | +6 | +3 | - | 3 | 3 | 0 | Knockdown on airborne opponent, Airborne from frame 1 |
Love Me Tender HK | qcb+HK | H | 50 | 29 | 2 | 17 | +6 | +3 | - | 3 | 3 | 0 | Knockdown on airborne opponent, Airborne from frame 1 |
Love Me Tender EX | qcb+KK | M | 50 | 29 | 2 | 17 | +6 | +3 | - | 3 | 3 | 0 | Knockdown on airborne opponent, Airborne from frame 1, Projectile invulnerability frames 1-28, Tracks opponent |
Love Me Tender > Throw | K on hit during Love me Tender | - | 100 | - | - | 119 | hard knockdown | - | - | - | - | - | - |
Love Me Tender EX > Throw | K on hit during EX Love me Tender | - | 150 | - | - | 119 | hard knockdown | - | - | - | - | - | - |
Aeolus Edge LP | qcf+LP | H | 50 | 16 | - | 34 | -4 | -7 | - | 3 | 3 | 0 | Chargeable: 51F for EX version and 100F for Super Art, Active for 40 frames, Knockdown on airborne opponent |
Aeolus Edge MP | qcf+MP | H | 60 | 17 | - | 30 | 0 | -3 | - | 3 | 3 | 0 | Chargeable: 51F for EX version and 100F for Super Art, Active for 40 frames, Knockdown on airborne opponent |
Aeolus Edge HP | qcf+HP | H | 70 | 21 | - | 27 | +3 | 0 | - | 3 | 3 | 0 | Chargeable: 51F for EX version and 100F for Super Art, Active for 40 frames, Knockdown on airborne opponent |
Aeolus Edge EX | qcf+PP | H | 50x2 | 8 | - | 34 | +6 | +1 | - | 3,3 | 0,3 | 0 | Chargeable: 51F for Super Art, Active for 40 frames, Knockdown on airborne opponent |
Love Storm **LC | qcf+PPP | H | 50-310 | 9 | - | 40 | hard knockdown | -13 | - | 3 | 3 | - | 72 frames cinematic freeze before attack begins, Invulnerability frames 1-9, Projectile must hit opponent before end of recovery to enter cinematic |
Cross Art **LC | qcf+MP+MK | H | 150+ | 9 | 2 | 50 | switch | -30 | - | 3 | - | - | 62 frames cinematic freeze before attack begins, Invulnerability frames 1-10 |
Boost Chain Frame Data
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | "Notes |
---|---|---|---|---|---|---|---|---|---|
" | |||||||||
Far LP | H | 30 | 6 | 3 | 7 | +7 | +3 | - | |
Far MP | H | 42 | 8 | 4 | 27 | -6 | -10 | - | |
Far HP **LC | H | 70 | 14 | 3 | 36 | -14 | -19 | - | - |
Far LK | H | 30 | 5 | 2 | 11 | +4 | 0 | - | - |
Far MK **LC | H | 42 | 6 | 3 | 18 | 0 | -4 | - | |
Far HK | H | 63 | 14 | 2 | 27 | -4 | -9 | - | - |
Close LP | H | 30 | 3 | 2 | 10 | +5 | +1 | - | Rapid fire cancelable into light attacks |
Close MP **LC | H | 28,21 | 6 | 2(9)2 | 26 | -7 | -11 | - | |
Close HP | H | 63 | 6 | 4 | 27 | -5 | -11 | Forces standing | |
Close LK | H | 30 | 4 | 3 | 10 | +4 | 0 | - | Rapid fire cancelable into light attacks |
Close MK | H | 42 | 6 | 3 | 17 | +1 | -3 | - | |
Close HK **LC | H | 63 | 6 | 2 | 37 | -13 | -19 | Forces standing | |
Crouch LP | H | 30 | 4 | 3 | 7 | +7 | +3 | Rapid fire cancelable into light normal moves | |
Crouch MP | H | 42 | 8 | 3 | 24 | -4 | -8 | - | |
Crouch HP **LC | H | 63(42) | 9 | 4 | 36 | -14 | -27 | - | |
Crouch LK | L | 30 | 5 | 4 | 9 | +4 | 0 | - | Rapid fire cancelable into light attacks |
Crouch MK **LC | L | 42 | 6 | 2 | 24 | -5 | -9 | - | |
Crouch HK **LC | L | 63 | 10 | 2 | 35 | hard knockdown | -17 | - |
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
- Throw of love, while it is POSSIBLE to get the extra hits from tapping the button, it is much easier for some reason to simply "rekka" the {{
+
}} . Input the command {{
+
}} , {{
+
}} , {{
+
}} , and the move will come out far easier.
Super Combos
- At full range, Poison throws a single hit fireball. At closer ranges, though, this fireball will trigger a cinematic super, dealing its full damage.
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- cl.HP/cl.HK xx qcf+PP, cr.MK xx dp+HK/qcb+P>qcb+P>qcb+P(336)
(1bar, medium)
Hit Confirm Combos
- cr.LP, cr.LP, cr.HP xx dp+HK/qcb+P>qcb+P>qcb+P (230) qcb+P ender may whiff at range
(0bar, medium)
- cr.LK cr.LP, cr.HP xx dp+HK/qcb+P>qcb+P>qcb+P (230) qcb+P ender may whiff at range
(0bar, low, medium)
Post-launch Combos
- cl.MP, cr.HP xx dp+HK(3)
(0bar, easy)
- cl.MP, cr.HP xx qcb+LK (K)
(0bar, hard)
- cl.HP x qcf+P, CADC, cr.LP, microwalk, cl.HP x dp+HK(3)
(0bar, hard)
- cl.MP, cl.MP, cl.MP, cl.HP xx dp+HK(3)
(0bar, corner, medium)
- cl.HP, cl.HP, cl.HP xx dp+HK(3)
(0bar, corner, hard)
Advanced Combos
- *cl.MP, cr.LP, cr.HP xx dp+HK/qcb+P>qcb+P>qcb+P (270) qcb+P ender may whiff at range
(0bar, punish, hard)
Combos Into Supers
- N/A