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= Introduction = | == Introduction == | ||
King is | {{CvS2 Character Subnav|char=King|short=King}} | ||
<div> | |||
[[File:CVS2_King_Data.png|right|500px]] | |||
== Story == | |||
'''King''' is a highly skilled Muay Thai fighter, who defeated a legendary Muay Thai champion early on in her life. She's also notably masculine, and does this for various reasons, mostly to A. present herself as a man in order to get more respect as a fighter, and B. her own complex relationship with gender. King mostly took to fighting in the streets for money, as she needed to save for a surgery her little brother needed on his legs, but was defeated and humiliated by Jack Turner and his gang, who brought her to Mr. Big. At the time, Mr. Big was the crime lord of South Town, and employed King to be a bouncer at his bar. King would eventually find herself hired by Geese to kidnap Yuri Sakazaki in order to hurt the Sakazaki dojo. Once Ryo defeated her, and found out she was a woman, she told him about her need for money. Ryo convinced her to help him defeat Geese, and she agreed, freeing Yuri as well. | |||
King | King nowadays fights in the various King of Fighter's tournaments, and is the founder of the popular Team Women Fighters, an all-female team of strong fighters. She befriended her previous victim Yuri, and those two made quick friends with Andy's girlfriend Mai Shiranui, forming the basis of the original team. King developed a deep crush on Ryo as well after he defeated her. In between tournaments, she runs a bar called the Illusion, with her two twin barmaids Sally and Elizabeth. | ||
= | == Gameplay == | ||
King is regarded as a very, very weak character in CvS2. She's either considered bottom tier with Kyosuke and Dan, or slightly above them. It's not that she has no good tools at all: in fact, she has a few good tools, like a solid fireball and one of the best rolls in the game. What holds King down is that she excels in no categories at all, having lackluster neutral, mediocre supers, weak pokes, no reversal, low health, and very little in the way of damaging combos. Her mixup game is essentially nonexistent, being almost entirely strike/throw with her normal throws and 2LK, and her best move for resetting pressure has the first half whiff on crouchers. | |||
King has a few noteworthy strengths, namely her roll. She has one of the best rolls in the game, although it travels a relatively short distance. Her 236K Venom Strike fireball is standard but not the worst, and she can do 236236K for Double Strike, which shoots two fireballs out. She lacks a solid anti-air to compliment this, but with roll cancels, her 623K Surprise Rose and 421K Trap Shot become better anti-airs overall. She can rely on normal anti-airs as well with 5HK and 2HP, though these will lose against things invincible anti-airs would cleanly beat. King lacks anything besides neutral, and what she does have in neutral, others do better. | |||
=== Groove Selection === | |||
'''Best - C/A/N:''' All 3 of these Grooves have roll, which King almost entirely needs to succeed. C-King is likely her best overall Groove. While her supers aren't the greatest, they do make solid utilities, and allow King to threaten a reversal more often. A solid level 2 cancel will do good enough damage, and Alpha Counter gives her a defensive option. Airblock lets her escape more safely as well. A-King gets a lot of the same, but instead of having consistent access to utility supers, she has a Custom Combo. A-King's CC is fairly damaging, especially when done as a followup from her various specials, allowing her punishes to be a lot scarier. Sacrificing reversal super potential for reversal CC potential is your own choice however. N-King gets a lot more mobility and the potential for mixups, but axes any possible damage she could have since she only has level 1 supers. Still, she has everything else she needs in N-Groove, like her amazing roll. This also gives her a very powerful guard cancel roll for punishes. N-King is a more stable character to throw on point, though her stability is questionable. | |||
'''Useful - S/K:''' S-Groove and K-Groove both immediately give up rolls, sacrificing one of King's best tools. S-King, in return, gets access to Desperation mode at low health, allowing her more opportunities to use her supers. While her level 1 supers aren't great, they're at least useful, and King is thankful overall for them. Charging leaves her open but smart use of charging when at King's best range isn't too unsafe. K-King gets the rushdown capability of N-King, but sacrifices roll in exchange for a more realistic damage ceiling using her level 3 supers. While these do good damage, the sacrifice of roll is questionable, and King gets very little with Just Defend. | |||
'''Worst - P:''' P-Groove characters have to have solid meterless punishes to really excel. King doesn't even have solid metered punishes. P-King gets almost nothing that she needs to succeed: no rolls, no counter attack, no counter roll, no consistent super access, and even worse health and guard bar percentage. In exchange, she gets parries, which are incredibly low reward for a character with no damage. There's basically zero reason to play P-King. | |||
{{StrengthsAndWeaknesses | |||
|intro= | |||
--------------------------- | |||
'''King''' is a neutral and zoning oriented character, though multiple flaws hold her back from being anywhere near successful at this. King is often regarded as a bottom tier character, right above Dan and Kyosuke, and is rarely seen even in low level play. King's best Grooves are '''C-Groove, A-Groove, and N-Groove'''. | |||
'''Difficulty''': Medium<br>'''Tier''': D | |||
|pros= | |||
* '''Simple:''' King is very easy to play and execute, and her overall gameplan is straightforward | |||
* '''Safe:''' Thanks to 236236K Double Strike and especially 63214K Mirage Kicks, King can maintain decent safety on block | |||
* '''Normals:''' She has a few good normals for poking and anti-air, like 2MK, 5HK, 2HK, and 3HK | |||
* '''Roll:''' King has a very short and fast roll, making it a great escape, though the shortness limits the use as an approach tool a-la Iori | |||
|cons= | |||
* '''Low Health:''' King has very low health, meaning she loses rounds very quickly | |||
* '''No Reversal:''' Without roll cancel or at least a level 2 super, King has no reversal to use to escape pressure | |||
* '''Low Damage:''' Even with meter stored, King's supers aren't high damage and are hard to land, and meterless punishes do very little overall | |||
* '''No Mixups:''' Unless you have a run and hop Groove, King lacks any solid mixup except her strike/throw, which isn't very good overall | |||
* '''Roll Reliant:''' King needs her roll, whether just for it's strength or for roll cancelling her various specials that require RC to be useful. This limits her to Grooves that have roll heavily | |||
}} | |||
=== Players to Watch === | |||
{| class="wikitable" | |||
|- | |||
! Name !! Country !! Groove !! Accounts !! Notes | |||
|- | |||
| GunterJPN || Japan || A-Groove || Twitter: @GunterJPN || Makes King look like a viable character through his great use of her roll and custom combos. Goes to show just how good of a player he is in general. <br> [https://youtu.be/vsLyWPndTik?t=7534 Sample Match] | |||
|- | |||
|} | |||
<br><br> | |||
'''!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!''' | |||
== Normal Moves == | == Normal Moves == | ||
=== Far Normals === | |||
=== <span class="invisible-header">5LP</span> === | |||
{{MoveData | |||
| name = Far Jab | |||
| input = 5LP / Far LP | |||
| subtitle = Far Light Punch | |||
| image = CVS2 King 5LP.png | |||
| caption = | |||
| linkname = 5LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 200 | |||
| stun = 2 | |||
| cancel = RF/SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 4 | |||
| recovery = 7 | |||
| total = 14 | |||
| advHit = +4 | |||
| advBlock = +4 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MP</span> === | |||
{{MoveData | |||
| name = Far Strong | |||
| input = 5MP / Far MP | |||
| subtitle = Far Medium Punch | |||
| image = CVS2 King 5MP.png | |||
| caption = | |||
| linkname = 5MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 6 | |||
| active = 2 | |||
| recovery = 23 | |||
| total = 31 | |||
| advHit = -5 | |||
| advBlock = -5 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HP</span> === | |||
{{MoveData | |||
| name = Far Fierce | |||
| input = 5HP / Far HP | |||
| subtitle = Far Heavy Punch | |||
| image = CVS2 King 5HP.png | |||
| caption = | |||
| linkname = 5HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 7 | |||
| active = 4 | |||
| recovery = 21 | |||
| total = 32 | |||
| advHit = -1 | |||
| advBlock = -1 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5LK</span> === | |||
{{MoveData | |||
| name = Far Short | |||
| input = 5LK / Far LK | |||
| subtitle = Far Light Kick | |||
| image = CVS2 King 5LK.png | |||
| caption = | |||
| linkname = 5LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 500 | |||
| stun = 5 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 12 | |||
| total = 22 | |||
| advHit = +1 | |||
| advBlock = +1 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5MK</span> === | |||
{{MoveData | |||
| name = Far Forward | |||
| input = 5MK / Far MK | |||
| subtitle = Far Medium Kick | |||
| image = CVS2 King 5MK.png | |||
| caption = | |||
| linkname = 5MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 9 | |||
| active = 4 | |||
| recovery = 23 | |||
| total = 36 | |||
| advHit = -7 | |||
| advBlock = -7 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HK</span> === | |||
{{MoveData | |||
| name = Far Roundhouse | |||
| input = 5HK / Far HK | |||
| subtitle = Far Heavy Kick | |||
| image = CVS2 King 5HK.png | |||
| caption = | |||
| linkname = 5HK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8 | |||
| active = 4 | |||
| recovery = 24 | |||
| total = 36 | |||
| advHit = -4 | |||
| advBlock = -4 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== Close Standing Normals === | |||
=== <span class="invisible-header">clLP</span> === | |||
{{MoveData | |||
| name = Close Jab | |||
| input = cl.LP | |||
| subtitle = Close Light Punch | |||
| image = CVS2 King cLP.png | |||
| caption = | |||
| linkname = cl.LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 300 | |||
| stun = 3 | |||
| cancel = RF/SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 4 | |||
| recovery = 8 | |||
| total = 15 | |||
| advHit = +3 | |||
| advBlock = +3 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clHP</span> === | |||
{{MoveData | |||
| name = Close Fierce | |||
| input = cl.HP | |||
| subtitle = Close Heavy Punch | |||
| image = CVS2 King cHP.png | |||
| caption = | |||
| linkname = cl.HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1100, 900 | |||
| stun = 11, 9 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4 | |||
| active = 9 | |||
| recovery = 20 | |||
| total = 33 | |||
| advHit = -5 | |||
| advBlock = -5 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clLK</span> === | |||
{{MoveData | |||
| name = Close Short | |||
| input = cl.LK | |||
| subtitle = Close Light Kick | |||
| image = CVS2 King cLK.png | |||
| caption = | |||
| linkname = cl.LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 500 | |||
| stun = 5 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4 | |||
| active = 6 | |||
| recovery = 9 | |||
| total = 19 | |||
| advHit = 0 | |||
| advBlock = 0 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clMK</span> === | |||
{{MoveData | |||
| name = Close Forward | |||
| input = cl.MK | |||
| subtitle = Close Medium Kick | |||
| image = CVS2 King cMK.png | |||
| caption = | |||
| linkname = cl.MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 900 | |||
| stun = 9 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 6 | |||
| recovery = 16 | |||
| total = 25 | |||
| advHit = -2 | |||
| advBlock = -2 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clHK</span> === | |||
{{MoveData | |||
| name = Close Roundhouse | |||
| input = cl.HK | |||
| subtitle = Close Heavy Kick | |||
| image = CVS2 King cHK.png | |||
| caption = First Hit | |||
| image2 = CVS2 King cHK 2.png | |||
| caption2 = Second Hit | |||
| linkname = cl.MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 600+700 | |||
| stun = 6+7 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 6 | |||
| active = 4(5)6 | |||
| recovery = 17 | |||
| total = 38 | |||
| advHit = +1 | |||
| advBlock = +1 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
=== <span class="invisible-header">2LP</span> === | |||
{{MoveData | |||
| name = Crouch Jab | |||
| input = 2LP / cr.LP | |||
| subtitle = Crouching Light Punch | |||
| image = CVS2 King 2LP.png | |||
| caption = | |||
| linkname = 2LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 200 | |||
| stun = 2 | |||
| cancel = RF/SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 3 | |||
| active = 3 | |||
| recovery = 8 | |||
| total = 14 | |||
| advHit = +4 | |||
| advBlock = +4 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2MP</span> === | |||
{{MoveData | |||
| name = Crouch Strong | |||
| input = 2MP / cr.MP | |||
| subtitle = Crouching Medium Punch | |||
| image = CVS2 King 2MP.png | |||
| caption = | |||
| linkname = 2MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4 | |||
| active = 6 | |||
| recovery = 11 | |||
| total = 21 | |||
| advHit = +1 | |||
| advBlock = +1 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HP</span> === | |||
{{MoveData | |||
| name = Crouch Fierce | |||
| input = 2HP / cr.HP | |||
| subtitle = Crouching Heavy Punch | |||
| image = CVS2 King 2HP.png | |||
| caption = | |||
| linkname = 2HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 4 | |||
| recovery = 20 | |||
| total = 29 | |||
| advHit = 0 | |||
| advBlock = 0 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2LK</span> === | |||
{{MoveData | |||
| name = Crouch Short | |||
| input = 2LK / cr.LK | |||
| subtitle = Crouching Light Kick | |||
| image = CVS2 King 2LK.png | |||
| caption = | |||
| linkname = 2LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 300 | |||
| stun = 3 | |||
| cancel = RF/SP/SU | |||
| guard = Low | |||
| parry = Low | |||
| startup = 4 | |||
| active = 4 | |||
| recovery = 7 | |||
| total = 15 | |||
| advHit = +4 | |||
| advBlock = +4 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2MK</span> === | |||
{{MoveData | |||
| name = Crouch Forward | |||
| input = 2MK / cr.MK | |||
| subtitle = Crouching Medium Kick | |||
| image = CVS2 King 2MK.png | |||
| caption = | |||
| linkname = 2MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 900 | |||
| stun = 9 | |||
| cancel = SP/SU | |||
| guard = Low | |||
| parry = Low | |||
| startup = 4 | |||
| active = 10 | |||
| recovery = 13 | |||
| total = 27 | |||
| advHit = -3 | |||
| advBlock = -3 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HK</span> === | |||
{{MoveData | |||
| name = Crouch Roundhouse | |||
| input = 2HK / cr.HK | |||
| subtitle = Crouching Heavy Kick | |||
| image = CVS2 King 2HK.png | |||
| caption = | |||
| linkname = 2HK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = SU | |||
| guard = Low | |||
| parry = Low | |||
| startup = 6 | |||
| active = 7 | |||
| recovery = 20 | |||
| total = 33 | |||
| advHit = DWN | |||
| advBlock = -3 | |||
| invul = None | |||
| description = | |||
}} | |||
}} | |||
=== Jumping Normals === | |||
=== <span class="invisible-header">j.LP</span> === | |||
{{MoveData | |||
| name = Jump Jab | |||
| input = j.LP | |||
| subtitle = Jumping Light Punch | |||
| image = CVS2 King jLP.png | |||
| caption = | |||
| linkname = j.LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 500 | |||
| stun = 5 | |||
| cancel = - | |||
| guard = High | |||
| parry = High | |||
| startup = 4 | |||
| active = 22 | |||
| recovery = - | |||
| total = 26 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.MP</span> === | |||
{{MoveData | |||
| name = Jump Strong | |||
| input = j.MP | |||
| subtitle = Jumping Medium Punch | |||
| image = CVS2 King jMP.png | |||
| caption = | |||
| linkname = j.MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = - | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 10 | |||
| recovery = - | |||
| total = 15 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.HP</span> === | |||
{{MoveData | |||
| name = Jump Fierce | |||
| input = j.HP | |||
| subtitle = Jumping Heavy Punch | |||
| image = CVS2 King jHP.png | |||
| caption = First Hitbox | |||
| image2 = CVS2 King jHP 2.png | |||
| caption2 = Second Hitbox | |||
| linkname = j.HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1200, 1000 | |||
| stun = 12, 10 | |||
| cancel = - | |||
| guard = High | |||
| parry = High | |||
| startup = 4 | |||
| active = 10 | |||
| recovery = - | |||
| total = 14 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.LK</span> === | |||
{{MoveData | |||
| name = Jump Short | |||
| input = j.LK | |||
| subtitle = Jumping Light Kick | |||
| image = CVS2 King jLK.png | |||
| caption = | |||
| linkname = j.LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 500 | |||
| stun = 5 | |||
| cancel = - | |||
| guard = High | |||
| parry = High | |||
| startup = 3 | |||
| active = 22 | |||
| recovery = - | |||
| total = 25 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.MK</span> === | |||
{{MoveData | |||
| name = Jump Forward | |||
| input = j.MK | |||
| subtitle = Jumping Medium Kick | |||
| image = CVS2 King jMK.png | |||
| caption = | |||
| linkname = j.MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = - | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 12 | |||
| recovery = - | |||
| total = 17 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.HK</span> === | |||
{{MoveData | |||
| name = Jump Roundhouse | |||
| input = j.HK | |||
| subtitle = Jumping Heavy Kick | |||
| image = CVS2 King jHK.png | |||
| caption = | |||
| linkname = j.HK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = - | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 6 | |||
| recovery = - | |||
| total = 11 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Command Normals == | |||
=== <span class="invisible-header">Sliding</span> === | |||
{{MoveData | |||
| name = Sliding | |||
| input = 3HK | |||
| subtitle = | |||
| image = CVS2 King 3HK.png | |||
| caption = | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|3}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = None | |||
| guard = Low | |||
| parry = Low | |||
| startup = 19 | |||
| active = 10 | |||
| recovery = 20 | |||
| total = 49 | |||
| advHit = DWN | |||
| advBlock = -6 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Throws == | |||
=== <span class="invisible-header">Punch Throw</span> === | |||
{{MoveData | |||
| name = Hold Rush | |||
| input = Near Opponent, 4/6HP | |||
| subtitle = Punch Throw | |||
| image = | |||
| caption = | |||
| linkname = Punch Throw Name | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1800 | |||
| stun = 0 | |||
| cancel = - | |||
| guard = Grab | |||
| parry = - | |||
| startup = 3 | |||
| active = 1 | |||
| recovery = 13 | |||
| total = 17 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Kick Throw</span> === | |||
{{MoveData | |||
| name = Hook Buster | |||
| input = Near Opponent, 4/6HK | |||
| subtitle = Kick Throw | |||
| image = | |||
| caption = | |||
| linkname = Kick Throw Name | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 2000 | |||
| stun = 0 | |||
| cancel = - | |||
| guard = Grab | |||
| parry = - | |||
| startup = 5 | |||
| active = 1 | |||
| recovery = 13 | |||
| total = 19 | |||
| advHit = - | |||
| advBlock = - | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Special Moves == | == Special Moves == | ||
=== <span class="invisible-header">Venom Strike</span> === | |||
{{MoveData | |||
| name = Venom Strike | |||
| input = 236K | |||
| subtitle = | |||
| image = CVS2 King 236K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 13 | |||
| active = | |||
| recovery = 45 | |||
| total = 58 | |||
| advHit = -12 | |||
| advBlock = -12 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 13 | |||
| active = | |||
| recovery = 46 | |||
| total = 59 | |||
| advHit = -13 | |||
| advBlock = -13 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 900 | |||
| stun = 9 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 13 | |||
| active = | |||
| recovery = 47 | |||
| total = 60 | |||
| advHit = -14 | |||
| advBlock = -14 | |||
| invul = None | |||
| description = A standard projectile, nothing special. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Double Strike</span> === | |||
{{MoveData | |||
| name = Double Strike | |||
| input = 236236K | |||
| subtitle = | |||
| image = CVS2 King 236236K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}} {{Motion|236}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400x2 | |||
| stun = 4x2 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 10 | |||
| active = | |||
| recovery = 66 | |||
| total = 76 | |||
| advHit = -15 | |||
| advBlock = -15 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} {{Motion|236}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 500x2 | |||
| stun = 5x2 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 10 | |||
| active = | |||
| recovery = 66 | |||
| total = 76 | |||
| advHit = -15 | |||
| advBlock = -15 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} {{Motion|236}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 600x2 | |||
| stun = 6x2 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 10 | |||
| active = | |||
| recovery = 66 | |||
| total = 76 | |||
| advHit = -15 | |||
| advBlock = -15 | |||
| invul = None | |||
| description = I decent meaty projectile or for fullscreen fireball wars, good push back. Works similar to a double reppuken, but both projectiles will travel. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Surprise Rose</span> === | |||
{{MoveData | |||
| name = Surprise Rose | |||
| input = 623K | |||
| subtitle = | |||
| image = CVS2 King 623K.png | |||
| caption = First Hitbox | |||
| image2 = CVS2 King 623K 2.png | |||
| caption2 = Second Hitbox | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|623}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 1400 | |||
| stun = 14 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4 | |||
| active = 8(22)13 | |||
| recovery = 17 | |||
| total = 64 | |||
| advHit = DWN | |||
| advBlock = -34 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 1600 | |||
| stun = 16 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4 | |||
| active = 8(29)8 | |||
| recovery = 10 | |||
| total = 59 | |||
| advHit = DWN | |||
| advBlock = -25 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1800 | |||
| stun = 18 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 4 | |||
| active = 8(30)9 | |||
| recovery = 10 | |||
| total = 61 | |||
| advHit = DWN | |||
| advBlock = -26 | |||
| invul = None | |||
| description = Mostly used as a juggle ender in combos, not a good anti air and even if RC'd it can be air blocked. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Trap Shot</span> === | |||
{{MoveData | |||
| name = Trap Shot | |||
| input = 421K | |||
| subtitle = | |||
| image = CVS2 King 421K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|421}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 1700 | |||
| stun = 17 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 12 | |||
| active = 4 | |||
| recovery = 34 | |||
| total = 50 | |||
| advHit = DWN | |||
| advBlock = -23 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|421}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 2100 | |||
| stun = 21 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 14 | |||
| active = 4 | |||
| recovery = 34 | |||
| total = 52 | |||
| advHit = DWN | |||
| advBlock = -23 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|421}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 2300 | |||
| stun = 23 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 16 | |||
| active = 4 | |||
| recovery = 34 | |||
| total = 54 | |||
| advHit = DWN | |||
| advBlock = -23 | |||
| invul = None | |||
| description = Mainly used in combos and in the corner allows juggles. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Mirage Kick</span> === | |||
{{MoveData | |||
| name = Mirage Kick | |||
| input = 214P | |||
| subtitle = | |||
| image = CVS2 King 214P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|214}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 100+200+800 | |||
| stun = 1+2+8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 14 | |||
| active = 2(4)2(20)4 | |||
| recovery = 18 | |||
| total = 64 | |||
| advHit = DWN | |||
| advBlock = -18 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 100x4+800 | |||
| stun = 1x4+8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 14 | |||
| active = 2(4)2(4)2(20)4 | |||
| recovery = 18 | |||
| total = 76 | |||
| advHit = DWN | |||
| advBlock = -24 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 100x6+800 | |||
| stun = 1x6+8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 14 | |||
| active = 2(4)2(4)2(4)2(4)2(4)2(20)4 | |||
| recovery = 18 | |||
| total = 88 | |||
| advHit = DWN | |||
| advBlock = -36 | |||
| invul = None | |||
| description = Combo tool and can be RC'd vs fireballs. Allows for juggles in the corner. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Tornado Kick</span> === | |||
{{MoveData | |||
| name = Tornado Kick | |||
| input = 63214K | |||
| subtitle = | |||
| image = CVS2 King 63214K.png | |||
| caption = First Hitbox | |||
| image2 = CVS2 King 63214K 2.png | |||
| caption2 = Second Hitbox | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400+600 | |||
| stun = 4+6 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 10 | |||
| active = 4(20)4 | |||
| recovery = 17 | |||
| total = 55 | |||
| advHit = DWN | |||
| advBlock = -2 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 500+700 | |||
| stun = 5+7 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 12 | |||
| active = 4(19)4 | |||
| recovery = 16 | |||
| total = 55 | |||
| advHit = DWN | |||
| advBlock = -1 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 600+800 | |||
| stun = 6+8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 14 | |||
| active = 4(19)4 | |||
| recovery = 15 | |||
| total = 54 | |||
| advHit = DWN | |||
| advBlock = 0 | |||
| invul = None | |||
| description = A pretty safe normal and roll cancel special, 1st hit can be ducked. Can combo on standing opponents and can lead to custom combos on hit. | |||
}} | |||
}} | |||
== Super Moves == | == Super Moves == | ||
= | === <span class="invisible-header">Illusion Dance</span> === | ||
{{MoveData | |||
| name = Illusion Dance | |||
| input = 2363214K | |||
| subtitle = | |||
| image = CVS2 King 2363214K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}} {{Motion|63214}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 2400 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5:26 | |||
| active = 22 | |||
| recovery = 19 | |||
| total = 72 | |||
| advHit = DWN | |||
| advBlock = -17 | |||
| invul = 9 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} {{Motion|63214}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 3700 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5:26 | |||
| active = 22 | |||
| recovery = 17 | |||
| total = 70 | |||
| advHit = DWN | |||
| advBlock = -11 | |||
| invul = 15 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} {{Motion|63214}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 4800 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5:26 | |||
| active = 22 | |||
| recovery = 15 | |||
| total = 68 | |||
| advHit = DWN | |||
| advBlock = -17 | |||
| invul = 23 (Full) | |||
| description = Mainly used as a CC ender, the long start up and dash back make this super very hard to use practically. Can cross up Blanka in some set ups. | |||
}} | |||
}} | |||
=== <span class="invisible-header">Silent Flash</span> === | |||
{{MoveData | |||
| name = Silent Flash | |||
| input = 214214K | |||
| subtitle = | |||
| image = CVS2 King 214214K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|214}} {{Motion|214}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 2300 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5:4 | |||
| active = 4 | |||
| recovery = 44 | |||
| total = 57 | |||
| advHit = DWN | |||
| advBlock = -10 | |||
| invul = 9 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} {{Motion|214}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 3000 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5:4 | |||
| active = 4(26)4 | |||
| recovery = 41 | |||
| total = 84 | |||
| advHit = DWN | |||
| advBlock = -7 | |||
| invul = 15 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} {{Motion|214}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 5000 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5:4 | |||
| active = 3(21)3(21)3(21)3 | |||
| recovery = 35 | |||
| total = 116 | |||
| advHit = DWN | |||
| advBlock = -48 | |||
| invul = 23 (Full) | |||
| description = A decent super at level 1 and 2 for wake up and after a roll, very little combobility for max damage. Level 1 trades leads to combos. | |||
}} | |||
}} | |||
== King Tutorial == | |||
[https://www.youtube.com/watch?v=9j4ZQ66AH94 King tutorial by Zenfire] | |||
== Colors == | |||
[[File:King_CvS2_colors.png]] | |||
{{Navbox-CvS2}} | |||
[[Category:Capcom vs SNK 2]] | |||
[[Category:King]] |
Latest revision as of 19:05, 23 March 2025
Introduction
Story
King is a highly skilled Muay Thai fighter, who defeated a legendary Muay Thai champion early on in her life. She's also notably masculine, and does this for various reasons, mostly to A. present herself as a man in order to get more respect as a fighter, and B. her own complex relationship with gender. King mostly took to fighting in the streets for money, as she needed to save for a surgery her little brother needed on his legs, but was defeated and humiliated by Jack Turner and his gang, who brought her to Mr. Big. At the time, Mr. Big was the crime lord of South Town, and employed King to be a bouncer at his bar. King would eventually find herself hired by Geese to kidnap Yuri Sakazaki in order to hurt the Sakazaki dojo. Once Ryo defeated her, and found out she was a woman, she told him about her need for money. Ryo convinced her to help him defeat Geese, and she agreed, freeing Yuri as well.
King nowadays fights in the various King of Fighter's tournaments, and is the founder of the popular Team Women Fighters, an all-female team of strong fighters. She befriended her previous victim Yuri, and those two made quick friends with Andy's girlfriend Mai Shiranui, forming the basis of the original team. King developed a deep crush on Ryo as well after he defeated her. In between tournaments, she runs a bar called the Illusion, with her two twin barmaids Sally and Elizabeth.
Gameplay
King is regarded as a very, very weak character in CvS2. She's either considered bottom tier with Kyosuke and Dan, or slightly above them. It's not that she has no good tools at all: in fact, she has a few good tools, like a solid fireball and one of the best rolls in the game. What holds King down is that she excels in no categories at all, having lackluster neutral, mediocre supers, weak pokes, no reversal, low health, and very little in the way of damaging combos. Her mixup game is essentially nonexistent, being almost entirely strike/throw with her normal throws and 2LK, and her best move for resetting pressure has the first half whiff on crouchers.
King has a few noteworthy strengths, namely her roll. She has one of the best rolls in the game, although it travels a relatively short distance. Her 236K Venom Strike fireball is standard but not the worst, and she can do 236236K for Double Strike, which shoots two fireballs out. She lacks a solid anti-air to compliment this, but with roll cancels, her 623K Surprise Rose and 421K Trap Shot become better anti-airs overall. She can rely on normal anti-airs as well with 5HK and 2HP, though these will lose against things invincible anti-airs would cleanly beat. King lacks anything besides neutral, and what she does have in neutral, others do better.
Groove Selection
Best - C/A/N: All 3 of these Grooves have roll, which King almost entirely needs to succeed. C-King is likely her best overall Groove. While her supers aren't the greatest, they do make solid utilities, and allow King to threaten a reversal more often. A solid level 2 cancel will do good enough damage, and Alpha Counter gives her a defensive option. Airblock lets her escape more safely as well. A-King gets a lot of the same, but instead of having consistent access to utility supers, she has a Custom Combo. A-King's CC is fairly damaging, especially when done as a followup from her various specials, allowing her punishes to be a lot scarier. Sacrificing reversal super potential for reversal CC potential is your own choice however. N-King gets a lot more mobility and the potential for mixups, but axes any possible damage she could have since she only has level 1 supers. Still, she has everything else she needs in N-Groove, like her amazing roll. This also gives her a very powerful guard cancel roll for punishes. N-King is a more stable character to throw on point, though her stability is questionable.
Useful - S/K: S-Groove and K-Groove both immediately give up rolls, sacrificing one of King's best tools. S-King, in return, gets access to Desperation mode at low health, allowing her more opportunities to use her supers. While her level 1 supers aren't great, they're at least useful, and King is thankful overall for them. Charging leaves her open but smart use of charging when at King's best range isn't too unsafe. K-King gets the rushdown capability of N-King, but sacrifices roll in exchange for a more realistic damage ceiling using her level 3 supers. While these do good damage, the sacrifice of roll is questionable, and King gets very little with Just Defend.
Worst - P: P-Groove characters have to have solid meterless punishes to really excel. King doesn't even have solid metered punishes. P-King gets almost nothing that she needs to succeed: no rolls, no counter attack, no counter roll, no consistent super access, and even worse health and guard bar percentage. In exchange, she gets parries, which are incredibly low reward for a character with no damage. There's basically zero reason to play P-King.
King is a neutral and zoning oriented character, though multiple flaws hold her back from being anywhere near successful at this. King is often regarded as a bottom tier character, right above Dan and Kyosuke, and is rarely seen even in low level play. King's best Grooves are C-Groove, A-Groove, and N-Groove. Difficulty: MediumTier: D |
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Pros | Cons |
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Players to Watch
Name | Country | Groove | Accounts | Notes |
---|---|---|---|---|
GunterJPN | Japan | A-Groove | Twitter: @GunterJPN | Makes King look like a viable character through his great use of her roll and custom combos. Goes to show just how good of a player he is in general. Sample Match |
!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!
Normal Moves
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Standing Normals
clLP
clHP
clLK
clMK
clHK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
Sliding
Throws
Punch Throw
Kick Throw
Special Moves
Venom Strike
Double Strike
Surprise Rose
Trap Shot
Mirage Kick
Tornado Kick
Super Moves
Illusion Dance
Silent Flash
King Tutorial
Colors