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= Introduction = | == Introduction == | ||
{{CvS2 Character Subnav|char=Athena|short=Athena}} | |||
<div> | |||
[[File:CVS2_Athena_Data.png|right|500px]] | |||
== Story == | |||
'''Athena Asamiya''' is a Japanese teenage idol who is famous worldwide for her beautiful singing voice. She's also the reincarnation of another older Athena, who was also a rambunctious teenager, and was also a goddess from the Heavenly Realm. As her reincarnation, the modern day Athena shows incredible magical ability, especially weilding Psychokinesis. She's a trained martial artist as well, training under a highly respected Chinese martial art master named Chin Gentsai. Together with Chin, her fanboy and psychokinetic partner Sie Kensou, and another young boy who shows great power named Bao, Athena learns more about her powers, while maintaining her life as a famous musician. | |||
== Gameplay == | |||
Athena is a neutral focused character mainly, with a few surprisingly good mixup tools. Sadly, Athena tends to fall in with the low tiers of CvS2. Her low health, bad defense, and extremely low damage output makes it so she's constantly fighting an uphill battle. Still, Athena does have a single saving grace: her neutral is very good overall. Her buttons are stellar, especially her infamous 2HP which is a lightning fast poke with great range and a tendency to stuff any other midrange button the opponent presses. Her fireball can be quite useful as well, especially when roll cancelled. Her mobility isn't exactly a joke either, sporting a useful divekick and a teleport that can sideswap. She also possesses a somewhat scary mixup game, between her command grab which she can juggle off of, a slow and big fireball to end blockstrings in, and her aforementioned teleports to run a strike/throw mixup on opponents too scared to interrupt her. | |||
Athena' | While these sound like great pros, Athena just doesn't get the proper reward for the risk she takes. Her combo potential is virtually nonexistent, with her only solid combo ender special being her 623P which whiffs after most normal cancels. This leaves her either ending her pressure or combo at just a normal hit, or cancelling into a special and risking her short health bar for another low damage mixup. Her defense isn't that great either, since her 623P isn't a true reversal, leading it to get stuffed a majority of the time. Likely one of her biggest weaknesses lies in her supers, which are incredibly unfriendly to combos, leading them to be almost exclusively utility. Luckily, they do make for some very solid utilities. | ||
Athena | Athena is a low-tier hero with some incredible normals, scary knowledge check mixups, and decent ability to run away. | ||
=== Groove Selection === | |||
'''Best - C/S/A:''' C-Athena is likely her best Groove overall. While she gets very little from level 2 cancels because of her weak combo potential, her supers make for great utilities, especially Shining Crystal Bit. It's a 0 frame startup invincible reversal/anti-air that she can cancel out of with a PPP input. Even the level 1 version has full startup invuln and instant startup, making it very useful to have it often. Airblock makes her retreat safer, and Alpha Counters give her a very appreciated escape from pressure. S-Athena is a surprisingly great fit for her, as her lack of reliance on supers for damage means she doesn't actively need them to be a threat. Charging is a risk, but her scary neutral ability makes it harder for the opponent to react and punish. Infinite level 1 supers means she can constantly anti-air and reversal, making approaching her much more difficult overall. A-Athena loses her utility supers in exchange for much needed damage. Her Custom Combo is surprisingly good, though difficult, and makes it so that she can actually punish things more effectively. All of these Grooves actively sacrifice something in exchange for the others, so Athena has no one true fitting Groove, so play with these and see which you like. | |||
= | '''Useful - N:''' N-Athena is arguably not that good, but being able to run more consistent mixups is never a bad thing. Run and hop give her more varied mobility, and also having access to roll for escapes is useful. Having consistent access to level 1 supers means she can anti-air and reversal with Shining Crystal Bit more. Still, her lack of damage overall means the usually offense oriented N-Groove just doesn't fit too well. | ||
'''Worst - K/P:''' K-Athena gets the mobility of S-Athena, but the heavily rushdown based K-Groove just doesn't fit her runaway gameplan. While she does get some solid damage buffs, especially to her normals, she rarely gets to utilize her Shining Crystal Bit, and without a solid super punish Rage just doesn't work that well for her. K-Grooves lack of an escape option outside of JD hurts as well, and JD is usually more used to reversal into a punish, which she doesn't have. Keeping in mind how JD isn't too useful, P-Athena being at the bottom should be obvious. Parry means nothing with no good punish, and only having a level 3 Shining Crystal Bit once a round at best leaves her without one of her best utilities. | |||
{{StrengthsAndWeaknesses | |||
|intro= | |||
--------------------------- | |||
'''Athena''' is a neutral and runaway based character with some scary mixup potential against opponents who dont know her moveset. Low health, no real combo potential, bad defense, and a lack of any scary tools outside of her neutral holds her at the low tiers however. Athena is best in '''C, S, and A-Groove'''. | |||
'''Difficulty''': Medium<br>'''Tier''': D | |||
|pros= | |||
* '''Buttons:''' Athena's 2HP is an infamously annoying button to deal with, but many of her other normals are useful as well | |||
* '''Shining Crystal Bit:''' Shining Crystal Bit is a powerful instant anti-air and reversal, and Athena loves to have meter for it | |||
* '''Neutral:''' Between her useful buttons, great runaway, and surprisingly good fireball, Athena can wall opponents out in neutral very well | |||
* '''Mixups:''' With her teleport cancels, Athena can run a scary strike/throw mixup vs opponents who don't mash out | |||
|cons= | |||
* '''Low Health:''' Athena is in the lower health and stun brackets, meaning a few mistakes spells the end of a round vs the high damage top tiers | |||
* '''No Combos:''' She has virtually no combos, with a majority of her specials whiffing after a cancel and neither of her supers being very combo friendly. What she does have is very low damage as well | |||
* '''Bad Defense:''' Psycho Sword isn't a real reversal, leaving her with only roll cancels to reversal with, and even then she lacks any solid one to use | |||
* '''Fake Mix:''' While her strike/throw is scary vs opponents who don't mash, the moment an opponent knows that Athena can't really do much off of a strike, they simply won't be scared of mashing or jumping and denying her mixup | |||
* '''Bad Offense:''' Without much to threaten in the way of plus frames or real blockstrings aside from using her fireball, and no real damage to back up her mixups, Athena's offense just isn't very scary | |||
}} | |||
=== Players to Watch === | |||
{| class="wikitable" | |||
|- | |||
! Name !! Country !! Groove !! Accounts !! Notes | |||
|- | |||
| Tsugunosuke || Japan || N-Groove || N/A || Though not a mainstay on his team, Tsugunosuke has a very nasty Athena. <br> [https://youtu.be/1th3nisn4w0?t=294 Sample Match] | |||
|- | |||
|} | |||
<br><br> | |||
'''!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!''' | |||
== Normal Moves == | == Normal Moves == | ||
=== Far Normals === | |||
=== <span class="invisible-header">5LP</span> === | |||
{{MoveData | |||
| name = Far Jab | |||
| input = 5LP / Far LP | |||
| subtitle = Far Light Punch | |||
| image = CVS2 Athena FarLP.png | |||
| caption = | |||
| linkname = 5LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 200 | |||
| stun = 2 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High/Low | |||
| startup = 2 | |||
| active = 4 | |||
| recovery = 10 | |||
| total = 16 | |||
| advHit = +3 | |||
| advBlock = +3 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
< | === <span class="invisible-header">5MP</span> === | ||
{{MoveData | |||
| name = Far Strong | |||
| input = 5MP / Far MP | |||
| subtitle = Far Medium Punch | |||
| image = CVS2 Athena Far5MP.png | |||
| caption = | |||
| linkname = 5MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 6 | |||
| active = 8 | |||
| recovery = 14 | |||
| total = 28 | |||
| advHit = 0 | |||
| advBlock = 0 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
< | === <span class="invisible-header">5HP</span> === | ||
{{MoveData | |||
| name = Far Fierce | |||
| input = 5HP / Far HP | |||
| subtitle = Far Heavy Punch | |||
| image = CVS2 Athena Far5HP.png | |||
| caption = | |||
| linkname = 5HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8 | |||
| active = 4 | |||
| recovery = 19 | |||
| total = 31 | |||
| advHit = +3 | |||
| advBlock = +3 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
</ | === <span class="invisible-header">5LK</span> === | ||
{{MoveData | |||
| name = Far Short | |||
| input = 5LK / Far LK | |||
| subtitle = Far Light Kick | |||
| image = CVS2 Athena Far5LK.png | |||
| caption = | |||
| linkname = 5LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High/Low | |||
| startup = 6 | |||
| active = 6 | |||
| recovery = 14 | |||
| total = 26 | |||
| advHit = -3 | |||
| advBlock = -3 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
== | === <span class="invisible-header">5MK</span> === | ||
{{MoveData | |||
| name = Far Forward | |||
| input = 5MK / Far MK | |||
| subtitle = Far Medium Kick | |||
| image = CVS2 Athena Far5MK.png | |||
| caption = | |||
| linkname = 5MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 20 | |||
| total = 30 | |||
| advHit = -2 | |||
| advBlock = -2 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">5HK</span> === | |||
{{MoveData | |||
| name = Far Roundhouse | |||
| input = 5HK / Far HK | |||
| subtitle = Far Heavy Kick | |||
| image = CVS2 Athena Far5HK.png | |||
| caption = | |||
| linkname = 5HK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Far {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 9 | |||
| active = 4 | |||
| recovery = 22 | |||
| total = 35 | |||
| advHit = -2 | |||
| advBlock = -2 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== Close Standing Normals === | |||
=== <span class="invisible-header">clLP</span> === | |||
{{MoveData | |||
| name = Close Jab | |||
| input = cl.LP | |||
| subtitle = Close Light Punch | |||
| image = CVS2 Athena clLP.png | |||
| caption = | |||
| linkname = cl.LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 200 | |||
| stun = 2 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High/Low | |||
| startup = 3 | |||
| active = 4 | |||
| recovery = 5 | |||
| total = 12 | |||
| advHit = +7 | |||
| advBlock = +7 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clMP</span> === | |||
{{MoveData | |||
| name = Close Strong | |||
| input = cl.MP | |||
| subtitle = | |||
| image = CVS2 Athena clMP.png | |||
| caption = | |||
| linkname = cl.MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 3 | |||
| active = 5 | |||
| recovery = 8 | |||
| total = 16 | |||
| advHit = +9 | |||
| advBlock = +9 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clHP</span> === | |||
{{MoveData | |||
| name = Close Fierce | |||
| input = cl.HP | |||
| subtitle = Close Heavy Punch | |||
| image = CVS2 Athena clHP.png | |||
| caption = | |||
| linkname = cl.HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 21 | |||
| total = 31 | |||
| advHit = +1 | |||
| advBlock = +1 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
==== | === <span class="invisible-header">clLK</span> === | ||
{{MoveData | |||
| name = Close Short | |||
| input = cl.LK | |||
| subtitle = Close Light Kick | |||
| image = CVS2 Athena clLK.png | |||
| caption = | |||
| linkname = cl.LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 500 | |||
| stun = 5 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High/Low | |||
| startup = 4 | |||
| active = 6 | |||
| recovery = 7 | |||
| total = 17 | |||
| advHit = +4 | |||
| advBlock = +4 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clMK</span> === | |||
{{MoveData | |||
| name = Close Forward | |||
| input = cl.MK | |||
| subtitle = Close Medium Kick | |||
| image = CVS2 Athena clMK.png | |||
| caption = | |||
| linkname = cl.MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 8 | |||
| recovery = 9 | |||
| total = 22 | |||
| advHit = +5 | |||
| advBlock = +5 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">clHK</span> === | |||
| | {{MoveData | ||
| | | name = Close Roundhouse | ||
| | | input = cl.HK | ||
| | | subtitle = Close Heavy Kick | ||
| | | image = CVS2 Athena clHK.png | ||
| | | caption = | ||
| | | linkname = cl.MK | ||
| | | data = | ||
{{AttackData-CvS2 | |||
| version = Close {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 5 | |||
| active = 8 | |||
| recovery = 15 | |||
| total = 28 | |||
| advHit = +3 | |||
| advBlock = +3 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== Crouching Normals === | |||
=== <span class="invisible-header">2LP</span> === | |||
{{MoveData | |||
| name = Crouch Jab | |||
| input = 2LP / cr.LP | |||
| subtitle = Crouching Light Punch | |||
| image = CVS2 Athena 2LP.png | |||
| caption = | |||
| linkname = 2LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 200 | |||
| stun = 2 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High/Low | |||
| startup = 3 | |||
| active = 4 | |||
| recovery = 9 | |||
| total = 16 | |||
| advHit = +4 | |||
| advBlock = +4 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
- | === <span class="invisible-header">2MP</span> === | ||
{{MoveData | |||
| name = Crouch Strong | |||
| input = 2MP / cr.MP | |||
| subtitle = Crouching Medium Punch | |||
| image = CVS2 Athena 2MP.png | |||
| caption = | |||
| linkname = 2MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High/Low | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 17 | |||
| total = 24 | |||
| advHit = +1 | |||
| advBlock = +1 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HP</span> === | |||
{{MoveData | |||
| name = Crouch Fierce | |||
| input = 2HP / cr.HP | |||
| subtitle = Crouching Heavy Punch | |||
| image = CVS2 Athena 2HP.png | |||
| caption = | |||
| linkname = 2HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1200 | |||
| stun = 12 | |||
| cancel = SU | |||
| guard = Mid | |||
| parry = High/Low | |||
| startup = 5 | |||
| active = 8 | |||
| recovery = 17 | |||
| total = 30 | |||
| advHit = +1 | |||
| advBlock = +1 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
==== | === <span class="invisible-header">2LK</span> === | ||
{{MoveData | |||
| name = Crouch Short | |||
| input = 2LK / cr.LK | |||
| subtitle = Crouching Light Kick | |||
| image = CVS2 Athena 2LK.png | |||
| caption = | |||
| linkname = 2LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 200 | |||
| stun = 2 | |||
| cancel = SP/SU | |||
| guard = Low | |||
| parry = Low | |||
| startup = 3 | |||
| active = 5 | |||
| recovery = 6 | |||
| total = 12 | |||
| advHit = +6 | |||
| advBlock = +6 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2MK</span> === | |||
{{MoveData | |||
| name = Crouch Forward | |||
| input = 2MK / cr.MK | |||
| subtitle = Crouching Medium Kick | |||
| image = CVS2 Athena 2MK.png | |||
| caption = | |||
| linkname = 2MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = None | |||
| guard = Low | |||
| parry = Low | |||
| startup = 8 | |||
| active = 8 | |||
| recovery = 11 | |||
| total = 27 | |||
| advHit = +3 | |||
| advBlock = +3 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">2HK</span> === | |||
| | {{MoveData | ||
| | | name = Crouch Roundhouse | ||
| | | input = 2HK / cr.HK | ||
| | | subtitle = Crouching Heavy Kick | ||
| | | image = CVS2 Athena 2HK.png | ||
| | | caption = | ||
|- | | linkname = 2HK | ||
| | | data = | ||
{{AttackData-CvS2 | |||
| version = {{Motion|d}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = SU | |||
| guard = Low | |||
| parry = Low | |||
| startup = 6 | |||
| active = 4 | |||
| recovery = 34 | |||
| total = 44 | |||
| advHit = DWN | |||
| advBlock = -14 | |||
| invul = | |||
| description = | |||
}} | |||
}} | |||
- | === Jumping Normals === | ||
=== <span class="invisible-header">j.LP</span> === | |||
{{MoveData | |||
| name = Jump Jab | |||
| input = j.LP | |||
| subtitle = Jumping Light Punch | |||
| image = CVS2 Athena jLP.png | |||
| caption = | |||
| linkname = j.LP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 4 | |||
| cancel = SP/SU | |||
| guard = High | |||
| parry = High | |||
| startup = 5 | |||
| active = 23 | |||
| recovery = 0 | |||
| total = 28 | |||
| advHit = Varies | |||
| advBlock = Varies | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.MP</span> === | |||
{{MoveData | |||
| name = Jump Strong | |||
| input = j.MP | |||
| subtitle = Jumping Medium Punch | |||
| image = CVS2 Athena jMP.png | |||
| caption = | |||
| linkname = j.MP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SP/SU | |||
| guard = High | |||
| parry = High | |||
| startup = 7 | |||
| active = 6 | |||
| recovery = 0 | |||
| total = 13 | |||
| advHit = Varies | |||
| advBlock = Varies | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.HP</span> === | |||
{{MoveData | |||
| name = Jump Fierce | |||
| input = j.HP | |||
| subtitle = Jumping Heavy Punch | |||
| image = CVS2 Athena jHP.png | |||
| caption = | |||
| linkname = j.HP | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 10 | |||
| cancel = SP/SU | |||
| guard = High | |||
| parry = High | |||
| startup = 6 | |||
| active = 6 | |||
| recovery = 0 | |||
| total = 12 | |||
| advHit = Varies | |||
| advBlock = Varies | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
==== | === <span class="invisible-header">j.LK</span> === | ||
{{MoveData | |||
| name = Jump Short | |||
| input = j.LK | |||
| subtitle = Jumping Light Kick | |||
| image = CVS2 Athena jLK.png | |||
| caption = | |||
| linkname = j.LK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 500 | |||
| stun = 5 | |||
| cancel = SU | |||
| guard = High | |||
| parry = High | |||
| startup = 6 | |||
| active = 20 | |||
| recovery = 0 | |||
| total = 26 | |||
| advHit = Varies | |||
| advBlock = Varies | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.MK</span> === | |||
{{MoveData | |||
| name = Jump Forward | |||
| input = j.MK | |||
| subtitle = Jumping Medium Kick | |||
| image = CVS2 Athena jMK.png | |||
| caption = | |||
| linkname = j.MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = SU | |||
| guard = High | |||
| parry = High | |||
| startup = 6 | |||
| active = 8 | |||
| recovery = 0 | |||
| total = 14 | |||
| advHit = Varies | |||
| advBlock = Varies | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j.HK</span> === | |||
| | {{MoveData | ||
| | | name = Jump Roundhouse | ||
| | | input = j.HK | ||
| | | subtitle = Jumping Heavy Kick | ||
| image = CVS2 Athena jHK.png | |||
| | | caption = | ||
| | | linkname = j.HK | ||
| | | data = | ||
{{AttackData-CvS2 | |||
| version = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1100 | |||
| stun = 11 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 8 | |||
| active = 6 | |||
| recovery = 0 | |||
| total = 14 | |||
| advHit = Varies | |||
| advBlock = Varies | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
- | == Command Normals == | ||
=== <span class="invisible-header">X</span> === | |||
{{MoveData | |||
| name = Renkan Tai | |||
| input = F+MK | |||
| subtitle = 2 Hit Command Normal | |||
| image = CVS2 Athena F+MK.png | |||
| caption = 1st Hitbox | |||
| image2 = CVS2 Athena F+MK2.png | |||
| caption2 = 2nd Hitbox | |||
| linkname = X | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|f}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 400+500 | |||
| stun = 4+5 | |||
| cancel = SU 1st Hit | |||
| guard = Mid | |||
| parry = High | |||
| startup = 6,9 | |||
| active = 3,3 | |||
| recovery = 24 | |||
| total = 45 | |||
| advHit = DWN | |||
| advBlock = -7 | |||
| invul = - | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">j2MK</span> === | |||
{{MoveData | |||
| name = Phoenix Bomb | |||
| input = j.2MK | |||
| subtitle = Peach Bomber | |||
| image = CVS2 Athena j2MK.png | |||
| caption = | |||
| linkname = j.2MK | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|uf}},{{Motion|d}}+{{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = None | |||
| guard = High | |||
| parry = High | |||
| startup = 8 | |||
| active = 20 | |||
| recovery = 0 (Landing) | |||
| total = 8+ | |||
| advHit = DWN | |||
| advBlock = - | |||
| invul = None | |||
| description = Command normal that bounces Athena back on Hit and Block allowing her to perform another jump attack. | |||
}} | |||
}} | |||
== Throws == | |||
=== <span class="invisible-header">XPsychic Throw</span> === | |||
{{MoveData | |||
| name = Psychic Throw | |||
| input = Near Opponent, 4/6HP | |||
| subtitle = Punch Throw | |||
| image = CVS2 Athena Pthrow.png | |||
| caption = | |||
| linkname = Psychic Throw | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1600 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Grab | |||
| parry = Grab | |||
| startup = 3 | |||
| active = 1 | |||
| recovery = 13 | |||
| total = 17 | |||
| advHit = DWN | |||
| advBlock = Grab | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
==== | === <span class="invisible-header">Bit Throw</span> === | ||
{{MoveData | |||
| name = Bit Throw | |||
| input = Near Opponent, 4/6HK | |||
| subtitle = Kick Throw | |||
| image = CVS2 Athena KThrow.png | |||
| caption = | |||
| linkname = Bit Throw | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 1800 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Grab | |||
| parry = Grab | |||
| startup = 5 | |||
| active = 1 | |||
| recovery = 13 | |||
| total = 19 | |||
| advHit = DWN | |||
| advBlock = Grab | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Psychic Shoot</span> === | |||
{{MoveData | |||
| name = Psychic Shoot | |||
| input = In Air and Near Opponent, 4/6HP | |||
| subtitle = Air Punch Throw | |||
| image = CVS2 Athena AirPThrow.png | |||
| caption = | |||
| image2 = CVS2 Athena AirPThrow2.png | |||
| caption2 = | |||
| linkname = Air Punch Throw | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air and Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 1800 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Grab | |||
| parry = Grab | |||
| startup = 0 | |||
| active = 1 | |||
| recovery = 0 | |||
| total = 1 | |||
| advHit = DWN | |||
| advBlock = Grab | |||
| invul = None | |||
| description = Athena spins in the air and kicks her opponent to the ground | |||
}} | |||
}} | |||
== Special Moves == | |||
- | === <span class="invisible-header">Psycho Ball Atack</span> === | ||
{{MoveData | |||
| name = Psycho Ball Attack | |||
| input = 214P | |||
| subtitle = | |||
| image = CVS2 Athena 214P.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|214}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 700 | |||
| stun = 7 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 15 | |||
| active = | |||
| recovery = 46 | |||
| total = 61 | |||
| advHit = -9 | |||
| advBlock = -9 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 800 | |||
| stun = 8 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 16 | |||
| active = | |||
| recovery = 45 | |||
| total = 61 | |||
| advHit = -8 | |||
| advBlock = -8 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|214}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 900 | |||
| stun = 9 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 17 | |||
| active = | |||
| recovery = 44 | |||
| total = 61 | |||
| advHit = -7 | |||
| advBlock = -7 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Psycho Sword</span> === | |||
{{MoveData | |||
| name = Psycho Sword | |||
| input = 623P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|623}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 500+400x2 | |||
| stun = 5+4x2 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 8 | |||
| active = 17 | |||
| recovery = 23 | |||
| total = 48 | |||
| advHit = DWN | |||
| advBlock = -12 | |||
| invul = 10 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 400x2+200x3 | |||
| stun = 4x2+2x3 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 10 | |||
| active = 18 | |||
| recovery = 26 | |||
| total = 54 | |||
| advHit = DWN | |||
| advBlock = -18 | |||
| invul = 10 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|623}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 400x2+200x5 | |||
| stun = 4x2+2x5 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 10 | |||
| active = 20 | |||
| recovery = 29 | |||
| total = 59 | |||
| advHit = DWN | |||
| advBlock = -21 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Air Psycho Sword</span> === | |||
{{MoveData | |||
| name = Air Psycho Sword | |||
| input = j.623P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air, {{Motion|623}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 500+400x2 | |||
| stun = 5+4x2 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 8 | |||
| active = 17 | |||
| recovery = 9L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -12 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|623}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 400x2+200x3 | |||
| stun = 4x2+2x3 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 10 | |||
| active = 18 | |||
| recovery = 9L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -18 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|623}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 400x2+200x5 | |||
| stun = 4x2+2x5 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = Mid | |||
| startup = 10 | |||
| active = 20 | |||
| recovery = 9L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -21 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">New Psycho Reflector</span> === | |||
{{MoveData | |||
| name = New Psycho Reflector | |||
| input = 63214K | |||
| subtitle = | |||
| image = CVS2 Athena 63214K real.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 900 | |||
| stun = 9 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 18 | |||
| active = | |||
| recovery = 64 | |||
| total = 82 | |||
| advHit = DWN | |||
| advBlock = -36 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 500x2 | |||
| stun = 5x2 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 31 | |||
| active = | |||
| recovery = 64 | |||
| total = 95 | |||
| advHit = DWN | |||
| advBlock = -36 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 400x3 | |||
| stun = 4x3 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 31 | |||
| active = | |||
| recovery = 64 | |||
| total = 95 | |||
| advHit = DWN | |||
| advBlock = -36 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Super Psychic Throw</span> === | |||
{{MoveData | |||
| name = Super Psychic Throw | |||
| input = 41236P | |||
| subtitle = | |||
| image = CVS2 Athena 63214K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|41236}} + {{Icon-Capcom|P}} | |||
| subtitle = | |||
| damage = 400 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Grab | |||
| parry = | |||
| startup = 6 | |||
| active = 2 | |||
| recovery = 21 | |||
| total = 29 | |||
| advHit = DWN | |||
| advBlock = | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Phoinex Arrow</span> === | |||
{{MoveData | |||
| name = Phoinex Arrow | |||
| input = j.214K | |||
| subtitle = | |||
| image = CVS2 Athena j214K.png | |||
| caption = First Hitbox | |||
| image2 = CVS2 Athena j214K 2.png | |||
| caption2 = Landing Hitbox | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air, {{Motion|214}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 300x3 | |||
| stun = 3x3 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 10 | |||
| active = Varies | |||
| recovery = 19 | |||
| total = Varies | |||
| advHit = +5 | |||
| advBlock = +5 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|214}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 300x4 | |||
| stun = 3x4 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 10 | |||
| active = Varies | |||
| recovery = 23 | |||
| total = Varies | |||
| advHit = +1 | |||
| advBlock = +1 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|214}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 300x4+500 | |||
| stun = 3x4+5 | |||
| cancel = Noone | |||
| guard = Mid | |||
| parry = High | |||
| startup = 10 | |||
| active = Varies(8)4 | |||
| recovery = 51 | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -30 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Psychic Teleport</span> === | |||
{{MoveData | |||
| name = Psychic Teleport | |||
| input = 236K | |||
| subtitle = | |||
| image = CVS2 Athena 236K.png | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|236}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = | |||
| stun = | |||
| cancel = | |||
| guard = | |||
| parry = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = 43 | |||
| advHit = | |||
| advBlock = | |||
| invul = 18-29 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = | |||
| stun = | |||
| cancel = | |||
| guard = | |||
| parry = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = 55 | |||
| advHit = | |||
| advBlock = | |||
| invul = 18-41 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|236}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = | |||
| stun = | |||
| cancel = | |||
| guard = | |||
| parry = | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = 67 | |||
| advHit = | |||
| advBlock = | |||
| invul = 18-53 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
== Super Moves == | == Super Moves == | ||
= | === <span class="invisible-header">Shining Crystal Bit</span> === | ||
{{MoveData | |||
| name = Shining Crystal Bit | |||
| input = 6321463214P | |||
| subtitle = | |||
| image = CVS2 Athena 6321463214P.png | |||
| caption = First Hitbox | |||
| image2 = CVS2 Athena 6321463214P 2.png | |||
| caption2 = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 0 | |||
| cancel = 214P | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:0 | |||
| active = 96 | |||
| recovery = 54 | |||
| total = 154 | |||
| advHit = DWN | |||
| advBlock = -31 | |||
| invul = 6 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1600 | |||
| stun = 0 | |||
| cancel = 214P/SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:0 | |||
| active = 129 | |||
| recovery = 54 | |||
| total = 187 | |||
| advHit = DWN | |||
| advBlock = -32 | |||
| invul = 14 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 3200 | |||
| stun = 0 | |||
| cancel = 214P | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:0 | |||
| active = 160 | |||
| recovery = 54 | |||
| total = 218 | |||
| advHit = DWN | |||
| advBlock = -31 | |||
| invul = 22 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
= | === <span class="invisible-header">Crystal Shoot</span> === | ||
{{MoveData | |||
| name = Crystal Shoot | |||
| input = 6321463214P 214P | |||
| subtitle = | |||
| image = CVS2 Athena crystal.png | |||
| caption = Hold | |||
| image2 = CVS2 Athena crystal 2.png | |||
| caption2 = Release | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|LP}}, {{Motion|214}} + {{Icon-Capcom|P}} | |||
| subtitle = | |||
| damage = 500+500x2 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8:0 | |||
| active = 6 | |||
| recovery = 38 | |||
| total = 52 | |||
| advHit = DWN | |||
| advBlock = +1 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|MP}}, {{Motion|214}} + {{Icon-Capcom|P}} | |||
| subtitle = | |||
| damage = 500+500x3 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8:0 | |||
| active = 6 | |||
| recovery = 38 | |||
| total = 52 | |||
| advHit = DWN | |||
| advBlock = +1 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|HP}}, {{Motion|214}} + {{Icon-Capcom|P}} | |||
| subtitle = | |||
| damage = 400+400x4 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8:0 | |||
| active = 6 | |||
| recovery = 48 | |||
| total = 52 | |||
| advHit = DWN | |||
| advBlock = +1 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Air Shining Crystal Bit</span> === | |||
{{MoveData | |||
| name = Air Shining Crystal Bit | |||
| input = j.6321463214P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air, {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|LP}} | |||
| subtitle = | |||
| damage = 1000 | |||
| stun = 0 | |||
| cancel = 214P | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:0 | |||
| active = 96 | |||
| recovery = 11L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -35 | |||
| invul = 6 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|MP}} | |||
| subtitle = | |||
| damage = 1600 | |||
| stun = 0 | |||
| cancel = 214P/SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:0 | |||
| active = 129 | |||
| recovery = 11L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -36 | |||
| invul = 14 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|HP}} | |||
| subtitle = | |||
| damage = 3200 | |||
| stun = 0 | |||
| cancel = 214P | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:0 | |||
| active = 160 | |||
| recovery = 11L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -35 | |||
| invul = 22 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Air Crystal Shoot</span> === | |||
{{MoveData | |||
| name = Air Crystal Shoot | |||
| input = j.6321463214P 214P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air, {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|LP}}, {{Motion|214}} + {{Icon-Capcom|P}} | |||
| subtitle = | |||
| damage = 500+500x2 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8:0 | |||
| active = 6 | |||
| recovery = 10L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = +7 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|MP}}, {{Motion|214}} + {{Icon-Capcom|P}} | |||
| subtitle = | |||
| damage = 500+500x3 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8:0 | |||
| active = 6 | |||
| recovery = 10L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = +10 | |||
| invul = None | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|HP}}, {{Motion|214}} + {{Icon-Capcom|P}} | |||
| subtitle = | |||
| damage = 400+400x4 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 8:0 | |||
| active = 6 | |||
| recovery = 10L | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = +13 | |||
| invul = None | |||
| description = Placeholder | |||
}} | |||
}} | |||
=== <span class="invisible-header">Phoinex Fang Arrow</span> === | |||
{{MoveData | |||
| name = Phoinex Fang Arrow | |||
| input = j.236236K | |||
| subtitle = | |||
| image = CVS2 Athena j236236K.png | |||
| caption = First Hitbox | |||
| image2 = CVS2 Athena j236236K 2.png | |||
| caption2 = Landing Hitbox | |||
| linkname = | |||
| data = | |||
{{AttackData-CvS2 | |||
| version = In Air, {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|LK}} | |||
| subtitle = | |||
| damage = 2200 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:8 | |||
| active = Varies | |||
| recovery = 44 | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -24 | |||
| invul = 6 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|MK}} | |||
| subtitle = | |||
| damage = 2600 | |||
| stun = 0 | |||
| cancel = SP/SU | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:8 | |||
| active = Varies | |||
| recovery = 44 | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -24 | |||
| invul = 14 (Full) | |||
}} | |||
{{AttackData-CvS2 | |||
| header = no | |||
| version = In Air, {{Motion|236}}{{Motion|236}} + {{Icon-Capcom|HK}} | |||
| subtitle = | |||
| damage = 3700 | |||
| stun = 0 | |||
| cancel = None | |||
| guard = Mid | |||
| parry = High | |||
| startup = 4:8 | |||
| active = Varies | |||
| recovery = 44 | |||
| total = Varies | |||
| advHit = DWN | |||
| advBlock = -24 | |||
| invul = 22 (Full) | |||
| description = Placeholder | |||
}} | |||
}} | |||
= | == Colors == | ||
[[File:Athena_CvS2_colors.png]] | |||
{{Navbox-CvS2}} | |||
[[Category:Capcom vs SNK 2]] | [[Category:Capcom vs SNK 2]] | ||
[[Category:Athena]] |
Latest revision as of 05:18, 13 March 2025
Introduction
Story
Athena Asamiya is a Japanese teenage idol who is famous worldwide for her beautiful singing voice. She's also the reincarnation of another older Athena, who was also a rambunctious teenager, and was also a goddess from the Heavenly Realm. As her reincarnation, the modern day Athena shows incredible magical ability, especially weilding Psychokinesis. She's a trained martial artist as well, training under a highly respected Chinese martial art master named Chin Gentsai. Together with Chin, her fanboy and psychokinetic partner Sie Kensou, and another young boy who shows great power named Bao, Athena learns more about her powers, while maintaining her life as a famous musician.
Gameplay
Athena is a neutral focused character mainly, with a few surprisingly good mixup tools. Sadly, Athena tends to fall in with the low tiers of CvS2. Her low health, bad defense, and extremely low damage output makes it so she's constantly fighting an uphill battle. Still, Athena does have a single saving grace: her neutral is very good overall. Her buttons are stellar, especially her infamous 2HP which is a lightning fast poke with great range and a tendency to stuff any other midrange button the opponent presses. Her fireball can be quite useful as well, especially when roll cancelled. Her mobility isn't exactly a joke either, sporting a useful divekick and a teleport that can sideswap. She also possesses a somewhat scary mixup game, between her command grab which she can juggle off of, a slow and big fireball to end blockstrings in, and her aforementioned teleports to run a strike/throw mixup on opponents too scared to interrupt her.
While these sound like great pros, Athena just doesn't get the proper reward for the risk she takes. Her combo potential is virtually nonexistent, with her only solid combo ender special being her 623P which whiffs after most normal cancels. This leaves her either ending her pressure or combo at just a normal hit, or cancelling into a special and risking her short health bar for another low damage mixup. Her defense isn't that great either, since her 623P isn't a true reversal, leading it to get stuffed a majority of the time. Likely one of her biggest weaknesses lies in her supers, which are incredibly unfriendly to combos, leading them to be almost exclusively utility. Luckily, they do make for some very solid utilities.
Athena is a low-tier hero with some incredible normals, scary knowledge check mixups, and decent ability to run away.
Groove Selection
Best - C/S/A: C-Athena is likely her best Groove overall. While she gets very little from level 2 cancels because of her weak combo potential, her supers make for great utilities, especially Shining Crystal Bit. It's a 0 frame startup invincible reversal/anti-air that she can cancel out of with a PPP input. Even the level 1 version has full startup invuln and instant startup, making it very useful to have it often. Airblock makes her retreat safer, and Alpha Counters give her a very appreciated escape from pressure. S-Athena is a surprisingly great fit for her, as her lack of reliance on supers for damage means she doesn't actively need them to be a threat. Charging is a risk, but her scary neutral ability makes it harder for the opponent to react and punish. Infinite level 1 supers means she can constantly anti-air and reversal, making approaching her much more difficult overall. A-Athena loses her utility supers in exchange for much needed damage. Her Custom Combo is surprisingly good, though difficult, and makes it so that she can actually punish things more effectively. All of these Grooves actively sacrifice something in exchange for the others, so Athena has no one true fitting Groove, so play with these and see which you like.
Useful - N: N-Athena is arguably not that good, but being able to run more consistent mixups is never a bad thing. Run and hop give her more varied mobility, and also having access to roll for escapes is useful. Having consistent access to level 1 supers means she can anti-air and reversal with Shining Crystal Bit more. Still, her lack of damage overall means the usually offense oriented N-Groove just doesn't fit too well.
Worst - K/P: K-Athena gets the mobility of S-Athena, but the heavily rushdown based K-Groove just doesn't fit her runaway gameplan. While she does get some solid damage buffs, especially to her normals, she rarely gets to utilize her Shining Crystal Bit, and without a solid super punish Rage just doesn't work that well for her. K-Grooves lack of an escape option outside of JD hurts as well, and JD is usually more used to reversal into a punish, which she doesn't have. Keeping in mind how JD isn't too useful, P-Athena being at the bottom should be obvious. Parry means nothing with no good punish, and only having a level 3 Shining Crystal Bit once a round at best leaves her without one of her best utilities.
Athena is a neutral and runaway based character with some scary mixup potential against opponents who dont know her moveset. Low health, no real combo potential, bad defense, and a lack of any scary tools outside of her neutral holds her at the low tiers however. Athena is best in C, S, and A-Groove. Difficulty: MediumTier: D |
|
Pros | Cons |
|
|
Players to Watch
Name | Country | Groove | Accounts | Notes |
---|---|---|---|---|
Tsugunosuke | Japan | N-Groove | N/A | Though not a mainstay on his team, Tsugunosuke has a very nasty Athena. Sample Match |
!!!THIS PAGE IS STILL A WIP. IF YOU NEED FRAME DATA NOW, REFER TO THE CVS2 BIBLE OR LOOK THROUGH EDIT HISTORY TO FIND THE LAST EDIT CONTAINING FRAME DATA IF THERE WAS ONE!!!
Normal Moves
Far Normals
5LP
5MP
5HP
5LK
5MK
5HK
Close Standing Normals
clLP
clMP
clHP
clLK
clMK
clHK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
X
j2MK
Throws
XPsychic Throw
Bit Throw
Psychic Shoot
Special Moves
Psycho Ball Atack
Psycho Sword
Air Psycho Sword
New Psycho Reflector
Super Psychic Throw
Phoinex Arrow
Psychic Teleport
Super Moves
Shining Crystal Bit
Crystal Shoot
Air Shining Crystal Bit
Air Crystal Shoot
Phoinex Fang Arrow
Colors